UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: MJPWGaming on December 16, 2015, 05:46:08 pm

Title: Broken Character Models
Post by: MJPWGaming on December 16, 2015, 05:46:08 pm
Hi I was adding in some different models today and....yeah lets just have a look...

(https://i.gyazo.com/90b5e04eebeb3101e43c85b2ffd47156.jpg)
(https://i.gyazo.com/43ccb835cc2e41ee2ddcb4377fd33976.png)
(https://i.gyazo.com/297b41a99144bfa1f599847f908956ca.png)
(https://i.gyazo.com/c0be70b62f9be1b2d777d33cf5da38c0.jpg)

So yeah my models are twisted up on the stomach. This is like this on all four models. These are all WaW models so Im not sure if the joints just do not work in Zombies or if I just coded wrong.

Here is what I used for player 0

char_zomb_player_0.CSV
Code Snippet
Plaintext
rawfile,character/char_zomb_player_2.gsc
xmodel,char_usa_marine_body2_1
xmodel,char_usa_raider_player_head_gas
xmodel

char_zomb_player_0.GSC
Code Snippet
Plaintext
// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("char_usa_marine_body2_1");
self.headModel = "char_usa_raider_player_head_gas";
self attach(self.headModel, "", true);
self.voice = "american";
}

precache()
{
precacheModel("char_usa_marine_body2_1");
precacheModel("char_usa_raider_player_head_gas");
}
Title: Re: Broken Character Models
Post by: xCodCraft22 on December 16, 2015, 05:46:55 pm
lol
Title: Re: Broken Character Models
Post by: DidUknowiPwn on December 16, 2015, 06:03:34 pm
That's what happens when you use AI-body with player anims.
Title: Re: Broken Character Models
Post by: DeletedUser on December 16, 2015, 06:07:56 pm
If you have AI models, convert them as multiplayer body (only body models, head models are animated).
Title: Re: Broken Character Models
Post by: MJPWGaming on December 16, 2015, 06:55:04 pm
If you have AI models, convert them as multiplayer body (only body models, head models are animated).

(https://i.gyazo.com/208dbed9346c9f494b885963c929f59b.png)

THANKS!