UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: idogftw on December 14, 2015, 02:08:02 am

Title: [WIP] Escentry
Post by: idogftw on December 14, 2015, 02:08:02 am
Escentry

Map:
5%
Weapons:
0%
Scripting:
0%

This map is centered around an abandoned town/factory.

Planned Features:
Spoiler: click to open...
=Perks=
- Jug
- Speed
- Double
- Revive/Solo
- Stamin
- PHD
- Tombstone
- Electric Cherry
- Hoarder's Delight (Not finalized)

=Guns=
  -BattleField 4-
- ACW-R
- A91
- AK5C
- AS VAL
- FY-JS
- GOL
- Possibly more

    -Ghost-
- P226
- SA-805
- Remington R5
- FP6
- MTS-255
- SC-2010
- K7

-BO2-
- M27
- Ray Gun MK2
- Scorpion Evo
- 2 Unfinalized WW's

-MW/MW2-
- UMP45
- Raffica
- Scar-H
- G36C

-BO1-
- Winter's Howl (Maybe)
- Ballistic Knife (Maybe)

-Equipment-
- QED
- Gersch

=Other=
- Gamemodes (Kill Confirmed, TBA)
- Easter Egg (CO-OP Only)
- Small EE's
- Dig Site System (Basically something similar to dig site but not exactly)

Credits:
Spoiler: click to open...
Tom Bmx - Tools, and everything he has done
Scobalula - Gun Viewmodel Fx Script

Company's:
Unreal Engine - Exporting tools for UE Games
Tripwire - Killing Floor 2
Treyarch - The game we love

Update 1
Spoiler: click to open...
Ok, so it's been like 3 months since an update, I have had no inspiration on the map, and I decided to put it off, but I finally picked it back up the other day and here is a new update I now have an idea on the map and will try to post weekly.
Here it is: (In spoilers cause images are huge)

Spoiler: click to open...
(https://i.gyazo.com/dcfd879939ad9dd6cb51e65647d475bf.jpg)
(https://i.gyazo.com/b05e9286e94044bf4908eef3e75a0a64.jpg)

Also, doesn't seem like much atm will be a good amount more next week! :)

And one more thing, I decided to change the name to Escentry, cause it felt better than 'Office'.
Title: Re: [WIP] Office
Post by: Undeadmetal on December 14, 2015, 05:16:05 am
Looks good so far keep it up!
Title: Re: [WIP] Office
Post by: SirJammy on December 14, 2015, 01:03:12 pm
This looks good man, try not to put yourself down since we all start somewhere. But seriously, I can see you have a good eye for structure from that one screenshot ;) Really want to see more now ;D
Title: Re: [WIP] Office
Post by: Dylanheysteeg on December 14, 2015, 06:08:20 pm
Quote
I know it is terrible their will be alot more done next week/update.
, it doesn't matter bro.. I'm a newbie too. But honestly, it doesn't look bad! Goodluck with your map :)
Title: Re: [WIP] Office
Post by: idogftw on December 14, 2015, 07:42:27 pm
Hold your head high dude! We are a positive bunch here on the UGX forum. Map looks good so far. Have you discovered stuff like Lime and other tombmx tools? They will be of help when using xmodels in your map as the WaW xmodels are limited for an office setting.
I am aware of Lime and Lemon and all of Tom-Bmx's tools I used them to port stuff for my test map also I have alot of models I ported already for the map also when I get home I will be working on some weapons I started porting last night.
Title: Re: [WIP] Office
Post by: Koan on December 14, 2015, 07:46:58 pm
Nice to see you working on a project, dog. I'll be following this one :D
Title: Re: [WIP] Office
Post by: Exofile on January 24, 2016, 10:32:22 pm
Have you gotten any more work done on this? Been a smallw hile since the last update, and by the looks this can become something great. ;) I'm looking forward to this "Custom PaP System", sounds interesting!
Title: Re: [WIP] Office
Post by: idogftw on January 24, 2016, 10:57:58 pm
Also quick update, haven't worked on the map since that post because school, I had to do hw during the break and I really didn't have a stable layout of the map but I am now back on it and hopefully this week will have an update for it.
Title: Re: [WIP] Office
Post by: idogftw on March 14, 2016, 10:09:52 pm
So, I started working on the map again yesterday and got these two new buildings. I have also started working on a buildable I am no matter what going to put in the map, if you would like to see more vote in the poll on others you'd like to see.

Update 2:
Spoiler: click to open...
Made two new buildings, both are still wip.(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp5nizPQ.png%3F1&hash=0e9f16c25a613af133f3f28200ddba2445bdf711)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaO8gDMA.png%3F1&hash=bc88d4d832557c679fa9d2e68c18f35b84e7de49)
Title: Re: [WIP] Office
Post by: HitmanVere on March 14, 2016, 10:48:05 pm
We need option: All of the above in poll :troll:
Title: Re: [WIP] Office
Post by: idogftw on March 14, 2016, 10:49:29 pm
We need option: All of the above in poll :troll:
No, no, no, no!
Title: Re: [WIP] Office
Post by: seanathan on March 15, 2016, 01:10:29 am
Is this map based on the show the office?
Title: Re: [WIP] Office
Post by: NGcaudle on March 15, 2016, 01:21:42 am
Hoarders delight xD good luck scripting it buddy ;) (shouldn't be hard actually)
Title: Re: [WIP] Travesty
Post by: idogftw on June 23, 2016, 05:24:29 pm
Ok, so it's been like 3 months since an update, I have had no inspiration on the map, and I decided to put it off, but I finally picked it back up the other day and here is a new update I now have an idea on the map and will try to post weekly.
Here it is: (In spoilers cause images are huge)

Spoiler: click to open...
(https://i.gyazo.com/dcfd879939ad9dd6cb51e65647d475bf.jpg)
(https://i.gyazo.com/b05e9286e94044bf4908eef3e75a0a64.jpg)

Also, doesn't seem like much atm will be a good amount more next week! :)

And one more thing, I decided to change the name to Escentry, cause it felt better than 'Office'.