UGX-Mods

Call of Duty 5: World at War => Tutorial Desk => Modding => Topic started by: jei9363 on October 22, 2015, 09:27:10 pm

Title: Fully Applying Head Hitbox Detection
Post by: jei9363 on October 22, 2015, 09:27:10 pm
Most of us know to apply the head hitbox model to the body

Code Snippet
Plaintext
american\characters\Roebuck\char_usa_marine_roebuck_fullbody.XMODEL_EXPORT

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnHP5jnQ.jpg&hash=7527b84c724a56a9463188f53f82e55820037798)

but 6 other models need it too! Otherwise you cant get a headshot after shooting an arm or leg off!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyEWp0yD.jpg&hash=6e2fdab0f2fb8e955d9d56dc5f4313ed87915934)

posting because this will really make your awesome map have an off feeling when your not getting headshots and your seeing that +60 instead of +100

Title: Re: Fully Applying Head Hitbox Detection
Post by: KhelMho on July 08, 2016, 07:45:05 am
Nice +1. How about the base_character.xmodel_export? Are they same?
Title: Re: Fully Applying Head Hitbox Detection
Post by: Harry Bo21 on July 08, 2016, 12:55:57 pm
Nice +1. How about the base_character.xmodel_export? Are they same?
any full body model
Title: Re: Fully Applying Head Hitbox Detection
Post by: KhelMho on July 08, 2016, 11:33:01 pm
Ok, thank you  :)
Title: Re: Fully Applying Head Hitbox Detection
Post by: cristian_morales on February 21, 2018, 01:25:12 am
Thank you so much!!  ;)