UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: animallover on September 24, 2015, 07:51:27 pm

Title: ::HOME (WIP) UPDATED 10/10/15::
Post by: animallover on September 24, 2015, 07:51:27 pm
HOME

Note: Sorry if this map doesn't live up to some of the amazing work that some members are making! Its been more than a year since my last map as i hardly do this! But if someone would like to show me how to port weapons and other stuff that would be ace for another project of mine! But until the UGX mod 1.1 is released it seems i'll be sticking with this :) I heard porting weapons is hard and takes a lot of time... And that doesn't sound like much fun spending a lot of time just for weapons.. i'd rather just crack on with the map lol.  But feel free to help!! :P

But thanks for the feedback! I'm putting a lot of effort into this map and i hope everyone enjoys it when its out! That's if i get no errors ;)


_____________________________________________________________



Lord oh lord if i get any errors on this map i'm gonna cry... so from the loss of unleaded i jumped into a new map and thought of an new idea of something out in the desert.. Not really sure but just started something off and this is how its turning out..

thoughts? Desert/Mine sorta them? :) let me know what you think  :poker:

If i end up having to cancel this map for what ever reason i'm gonna jump out a window hahaha!  ;D 

_____________________________________________________________

MY PERSONAL OBJECTIVES FOR THIS MAP -
BIG ZOMBIES MAP
LOTS OF PLACES TO EXPLORE SECRET DOORS AND EASTER EGGS
END GAME
DETAILS
CUSTOM SOUNDS
MAKING IT A MAP YOU COULD REPLAY MANY TIMES

_____________________________________________________________

POWERED BY THE UGX MOD :)

SORRY IF THIS EFFECTS PEOPLE!! BUT I REALLY DONT KNOW HOW TO PORT GUNS AND REALLY DONT WANT TO SPEND MY TIME FINDING OUT HOW TO DO IT! LOL

_____________________________________________________________

UPDATED 10/10/15::NEW::
PLEASE IGNORE PLACES THAN LOOK UN DETAILED, THIS MAP IS FAR AWAY FROM FINISHED

Decided to try something new and add the ability to climb up ontop of the pipes. Taking players up very high up and being able to watch over the map. (Yes this means getting up on top of the very tall buildings!) Just adds that little extra gameplay! Who even needs underground area's when you can climb up the pipes! :D

P.s Don't worry..you can still go underground ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fzixax2.jpg&hash=e156659601cfe06837a794fa460f5c70715af2d7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Faeslc5.jpg&hash=5f0b70dc475368d8608bf8f375f33ae46789f7aa)

UPDATED 7/10/15

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2gwdh0z.jpg&hash=6fc4793111708a2a83aa1bfcc987c24df99871b5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F21c83o2.jpg&hash=15a9ba190af827b71004eb93e1e83501e1f720d1)


UPDATED 30/9/15

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Ffnelpd.jpg&hash=9199a259178d363b674da998a58eca3f7b8b5fae)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2diixza.jpg&hash=e14e36e303f69ce72a3819dbc223aa73c0f0ad27)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F10x7bbn.jpg&hash=be0023dba2f4ba4a19579d17d75fd0518a280752)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F14whox.jpg&hash=c3d33ed2ff8e2633682f492984420325f1be68d9)


1ST UPDATE: HERE ARE SOME PICS
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fiz46cz.jpg&hash=14ba2e5dc7e61308a8fe13f54df19e2522af4bba)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2808sr8.jpg&hash=ddd6577295d647b0d1c0e5c7be7741ee3478f1fc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fdbgytt.jpg&hash=aab1da4e3730d6431131db0ae20e3d1272752f10)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F25s3g1w.jpg&hash=ec64fce39f7c9a393aa2a0d3697bd11ef5c3813a)
Title: Re: HOME
Post by: RadimaX on September 24, 2015, 08:05:41 pm
gave me a bit of mw2 rust vibe :) keep it up
Title: Re: HOME
Post by: steviewonder87 on September 24, 2015, 08:22:08 pm
Reminds me of spawn area in Buried, but UGX mod? Really? :-\
Title: Re: HOME
Post by: Lukkie1998 on September 24, 2015, 08:56:08 pm
Reminds me of spawn area in Buried, but UGX mod? Really? :-\
What's wrong with the UGX-MOD? Although you could better wait for UGX-MOD V1.1 to be released ;)

Lukkie1998
Title: Re: HOME
Post by: steviewonder87 on September 24, 2015, 09:03:32 pm
What's wrong with the UGX-MOD? Although you could better wait for UGX-MOD V1.1 to be released ;)

Lukkie1998
It's really old and overused that's what.
Title: Re: HOME
Post by: KnivingCombat777 on September 24, 2015, 09:04:43 pm
Atleast the viewhands look fixed  :poker:
Title: Re: HOME
Post by: jjbradman on September 24, 2015, 09:17:00 pm
What's wrong with the UGX-MOD? Although you could better wait for UGX-MOD V1.1 to be released ;)

Lukkie1998
and die waiting
Title: Re: HOME
Post by: Harry Bo21 on September 24, 2015, 09:52:41 pm
and die waiting
lol ouch, in final testing atm man ;)

the last 2 revisions were like a month apart, and the mod has been handed out to preliminary testers, so its clearly nearly there
Title: Re: HOME
Post by: X0master on September 25, 2015, 12:38:40 am
Home? :o there could have been a better title for this map but oh well. Anyway, This map looks amazing. :rainbow: similar to mw2 rust though. Really wish you didn't have ugx mod in this map but at least change the weapons.
Title: Re: HOME
Post by: Harry Bo21 on September 25, 2015, 12:41:44 am
Home? :o there could have been a better title for this map but oh well. Anyway, This map looks amazing. :rainbow: similar to mw2 rust though. Really wish you didn't have ugx mod in this map but at least change the weapons.
Before clicking I thought it was the Al Bhed "home" from Final Fantasy X

 :o
Title: Re: HOME
Post by: X0master on September 25, 2015, 12:44:50 am
Before clicking I thought it was the Al Bhed "home" from Final Fantasy X

 :o
lol i thought the map would took place at a house  :gusta:
Title: Re: HOME
Post by: killingerk on September 25, 2015, 12:59:55 am
love the look on the map
Title: Re: HOME
Post by: Andy Whelan on September 25, 2015, 01:02:36 am
This is definitely rocking the Buried/ Desert like vibe, looks good so far :D
Title: Re: HOME
Post by: Harry Bo21 on September 25, 2015, 01:29:42 am
lol i thought the map would took place at a house  :gusta:
lol I think i only thought that coz the subtitles in the game always had it in caps, similar to this title ;)
Title: Re: HOME
Post by: animallover on September 25, 2015, 10:59:35 pm
Update / Thanks for all the lovely comments so far means a lot :)

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F10elm6b.jpg&hash=f3af90cc18cb03b997171b0013097f0345226d3a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fw7lbig.jpg&hash=5be1a906735012f5275f5d6b46e08efbf3c9b025)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fzl50k8.jpg&hash=8d583b91e3f59233fe9f4b602993bea5e72551b0)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F14a97di.jpg&hash=47379d1a77971effcf49d4222bc212956698a84c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2iqbyia.jpg&hash=ed12089488f47bee12025898156b1f8b4019f0a0)
Title: Re: HOME
Post by: Exofile on September 25, 2015, 11:25:25 pm
Looks good so far, can't wait to see more updates on this.  :gusta:
Keep up the great work, can feel the hype for release.  :derp:
Title: Re: HOME
Post by: ZombieSlayer5778 on September 28, 2015, 11:37:33 pm
Looks cool!
Title: Re: ::HOME (WIP) UPDATED 30/9/15::
Post by: animallover on September 30, 2015, 09:38:16 pm
UPDATED
Title: Re: ::HOME (WIP) UPDATED 30/9/15::
Post by: Scobalula on September 30, 2015, 09:53:20 pm
UPDATED

Sexy. :D
Title: Re: HOME
Post by: ProRevenge on October 01, 2015, 07:09:28 pm
Before clicking I thought it was the Al Bhed "home" from Final Fantasy X

 :o
Thought the same, that would make an amazing zombie map lol

On topic, this does look really good mapping side, definitely got the desert/rust atmosphere
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: animallover on October 07, 2015, 08:55:14 pm
UPDATED




Note: Sorry if this map doesn't live up to some of the amazing work that some members are making! Its been more than a year since my last map as i hardly do this! But if someone would like to show me how to port weapons and other stuff that would be ace for another project of mine! But until the UGX mod 1.1 is released it seems i'll be sticking with this :) I heard porting weapons is hard and takes a lot of time... And that doesn't sound like much fun spending a lot of time just for weapons.. i'd rather just crack on with the map lol.  But feel free to help!! :P

But thanks for the feedback! I'm putting a lot of effort into this map and i hope everyone enjoys it when its out! That's if i get no errors ;)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: animallover on October 09, 2015, 05:48:37 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F23u3rc.jpg&hash=dd520ab4f9a10b773fbd91f58240654294837266)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: steviewonder87 on October 10, 2015, 01:07:19 am
Coming along nicely ;)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: JiffyNoodles on October 10, 2015, 02:02:07 am
I like where this is going :)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: animallover on October 10, 2015, 04:51:40 pm
Thank you both :) Means a lot!
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: steviewonder87 on October 10, 2015, 04:57:21 pm
Thank you both :) Means a lot!
Little tip, it doesn't look like you have normal maps on those haystacks in the pic, so they look really flat and 2D, you should add a nice normal to them and they will look tons better. :)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: adfgdagasdf2 on October 10, 2015, 05:13:21 pm
Holy hell, the detail is incredible! I love the towers in the backdrop, makes it look like you're actually fighting somewhere instead of just looking at walls of an "underground facility" or some other stuffy place. UGX 1.1 or not, I can't wait to play this. Keep up the good work!
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: NascarFanatic24 on October 10, 2015, 05:15:17 pm
Good job dude, I like the look of this map
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: animallover on October 10, 2015, 07:26:29 pm
Holy hell, the detail is incredible! I love the towers in the backdrop, makes it look like you're actually fighting somewhere instead of just looking at walls of an "underground facility" or some other stuffy place. UGX 1.1 or not, I can't wait to play this. Keep up the good work!

Thank you very much. Like i say I've not been making maps for a while and seeing maps being made by Stevie and other great mappers make me feel very small! But all i can do is try my best :)

Again thanks for all the feedback  :)
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: Harry Bo21 on October 10, 2015, 07:41:34 pm
UPDATED




Note: Sorry if this map doesn't live up to some of the amazing work that some members are making! Its been more than a year since my last map as i hardly do this! But if someone would like to show me how to port weapons and other stuff that would be ace for another project of mine! But until the UGX mod 1.1 is released it seems i'll be sticking with this :) I heard porting weapons is hard and takes a lot of time... And that doesn't sound like much fun spending a lot of time just for weapons.. i'd rather just crack on with the map lol.  But feel free to help!! :P

But thanks for the feedback! I'm putting a lot of effort into this map and i hope everyone enjoys it when its out! That's if i get no errors ;)

May sound hard but its really not. Some "particular" ones can be a pain, but usually its the same process over and over

I literally ported the colt from BO2 in one hour, scar too. Fully ported, sounds, anims etc

Even using rollons dual wield tutorial, that only took an hour too.

Its one of those "hard at first, consistently easy after that" kinda things
Title: Re: ::HOME (WIP) UPDATED 7/10/15::
Post by: animallover on October 10, 2015, 08:13:32 pm
May sound hard but its really not. Some "particular" ones can be a pain, but usually its the same process over and over

I literally ported the colt from BO2 in one hour, scar too. Fully ported, sounds, anims etc

Even using rollons dual wield tutorial, that only took an hour too.

Its one of those "hard at first, consistently easy after that" kinda things

I must admit last time i tried i was so close but then my call of duty just crashed so i gave up trying! Might give it another go sometime!  ;)

Double Post Merge: October 10, 2015, 09:41:21 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fzixax2.jpg&hash=e156659601cfe06837a794fa460f5c70715af2d7)

Decided to try something new and add the ability to climb up ontop of the pipes. Taking players up very high up and being able to watch over the map. (Yes this means getting up on top of the very tall buildings!) Just adds that little extra gameplay! Who even needs underground area's when you can climb up the pipes! :D

P.s Don't worry..you can still go underground ;)