UGX-Mods

Call of Duty: Black Ops 1 => Custom Maps, Mods & Tools => Mod Releases => Topic started by: lilrifa on September 24, 2015, 02:11:22 am

Title: [BO1] Perma Perk Mod Version 1.21
Post by: lilrifa on September 24, 2015, 02:11:22 am
Sorry, guys. The method I was using stopped working for some reason.

Hello, UGX. Today I present to you a mod I've been working on recently. At the moment, it only include the perma-revive perk, however I do plan to continue adding perma-perks. This mod will work on all maps and is to be installed the same way as any of Rollonmath42's BO1 mods.

Perma-Revive: Finished - Same as BO2's.

Perma-Tombstone: Finished - Mostly the same as BO2's.

Perma-Cashback: Finsihed - Mostly the same as BO2'2 - Modifies values for stuff so that you can obtain it in one game.


Mega:
mega.nz

Mediafire:
www.mediafire.com

Credits
xSanchez78 - Scripted functions
Rollonmath42 - Tutorial on modding BO Zombies
DidYouKnowIPwn - Original method to mod BO Zombies
WARDOGSK93 - Script/Debugging Help - Tester - Original Idea
ProRevenge - Tester
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: Harry Bo21 on September 24, 2015, 02:27:33 am
well done man
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: lilrifa on September 24, 2015, 02:28:23 am
well done man
It took me long enough lmao
- Starting work on the "tombstone" perma perk tomorrow
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: MAK911 on September 24, 2015, 02:38:52 am
Great work, but, I swear, if you remove my buyable Flopper for this, you gonna get flip-flopped.  ;)
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: lilrifa on September 24, 2015, 02:44:21 am
Great work, but, I swear, if you remove my buyable Flopper for this, you gonna get flip-flopped.  ;)
Thanks for the idea!!! lmao I would never do that.
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: Harry Bo21 on September 24, 2015, 02:50:55 am
Thanks for the idea!!! lmao I would never do that.
lol better leave out perma PHD then, otherwise it may double up

... actually leave it in, SUPER NUKE DIVE!!!!
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: MAK911 on September 24, 2015, 03:01:25 am
lol better leave out perma PHD then, otherwise it may double up

... actually leave it in, SUPER NUKE DIVE!!!!
Super Nuke Dives
Game Crashes
Computer starts on fire
Worth it.

What if you get a nuke while you super nuke dive? :o
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: Harry Bo21 on September 24, 2015, 03:04:28 am
Super Nuke Dives
Game Crashes
Computer starts on fire
Worth it.

What if you get a nuke while you super nuke dive? :o
the entire world combusts

all youll hear is screams of "Gspawn.... Ent not defined.... Exceeded 400fx.... ow...."
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: Dust on September 24, 2015, 03:40:53 am
Do you obtain these the same way you do on bo2? IE to get perma revive, revive 15-20 times without failing one. PHD take certain amount of fall damage, etc
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: jbird on September 24, 2015, 07:50:31 am
Nice mod.
So common_zombie_patch changes things for every zombies map?
What does the mod.csv look like for common_zombie_patch
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: lilrifa on September 24, 2015, 10:07:04 am
Do you obtain these the same way you do on bo2? IE to get perma revive, revive 15-20 times without failing one. PHD take certain amount of fall damage, etc
Yes. 17 revives will earn you perma-revive.

Double Post Merge: September 24, 2015, 10:08:43 am
Nice mod.
So common_zombie_patch changes things for every zombies map?
What does the mod.csv look like for common_zombie_patch
Yes, it does. It has about 60 gscs and about 20 cscs.
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: Rollonmath42 on September 24, 2015, 01:28:28 pm
Nice mod.
So common_zombie_patch changes things for every zombies map?
What does the mod.csv look like for common_zombie_patch
Yes, it is loaded into each map.
Example from my gun mod:
Code Snippet
Plaintext
weapon,sp\ray_gun_zm
weapon,sp\ray_gun_upgraded_zm
weapon,sp\m16_zm
weapon,sp\m16_gl_upgraded_zm
weapon,sp\l96a1_zm
weapon,sp\l96a1_upgraded_zm
weapon,sp\pm63_zm
weapon,sp\pm63_upgraded_zm
weapon,sp\skorpionlh_mp
weapon,sp\m1911_zm
weapon,sp\m1911_upgraded_zm
weapon,sp\rottweil72_zm
weapon,sp\rottweil72_upgraded_zm
weapon,sp\m72_law_zm
weapon,sp\m72_law_upgraded_zm
weapon,sp\china_lake_zm
weapon,sp\china_lake_upgraded_zm
weapon,sp\spectre_zm
weapon,sp\spectre_upgraded_zm
weapon,sp\ak74u_zm
weapon,sp\ak74u_upgraded_zm
weapon,sp\hs10_zm
weapon,sp\hs10_upgraded_zm
weapon,sp\hs10lh_upgraded_zm
weapon,sp\zombie_perk_bottle_additionalprimaryweapon
weapon,sp\ithaca_zm
weapon,sp\ithaca_upgraded_zm
weapon,sp\mp5k_zm
weapon,sp\mp5k_upgraded_zm
//weapon,sp\mp40_zm
//weapon,sp\mp40_upgraded_zm

fx,rgm2/fx_raygun2_trail_run_modified
fx,rgm2/fx_raygun2_death
fx,rgm2/fx_raygun2_ice
fx,rgm2/fx_raygun2_ice_death

sound,default_rollonsguns

xmodel,zombie_3rd_perk_bottle_three_gun
xmodel,zombie_perk_bottle_three_gun
xmodel,zombie_vending_three_gun
xmodel,zombie_vending_three_gun_on

material,specialty_extraprimaryweapon_zombies

//Common Zombie Patch Include ._.

rawfile,animscripts/traverse/zombie_jump_down_40.gsc
rawfile,animscripts/traverse/zombie_jump_down_72.gsc
rawfile,animscripts/traverse/zombie_jump_down_127.gsc
rawfile,animscripts/traverse/zombie_jump_down_184.gsc
rawfile,animscripts/traverse/zombie_jump_down_190.gsc
rawfile,animscripts/traverse/zombie_jump_down_222.gsc
rawfile,animscripts/traverse/zombie_jump_down_240.gsc
rawfile,animscripts/traverse/zombie_jump_up_222.gsc
rawfile,animscripts/traverse/zombie_shared.gsc
rawfile,animscripts/traverse/zombie_wall_crawl_drop.gsc
rawfile,animscripts/debug.gsc
rawfile,animscripts/zombie_combat.gsc
rawfile,animscripts/zombie_death.gsc
rawfile,animscripts/zombie_dog_death.gsc
rawfile,animscripts/zombie_init.gsc
rawfile,animscripts/zombie_melee.gsc
rawfile,animscripts/zombie_move.gsc
rawfile,animscripts/zombie_pain.gsc
rawfile,animscripts/zombie_run.gsc
rawfile,animscripts/zombie_shared.gsc

rawfile,animtrees/generic_human.atr

rawfile,clientscripts/_audio.csc
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_clientfaceanim.csc
rawfile,clientscripts/_face_utility.csc
rawfile,clientscripts/_filter.csc
rawfile,clientscripts/_footsteps.csc
rawfile,clientscripts/_fx.csc
rawfile,clientscripts/_load.csc
rawfile,clientscripts/_utility.csc
rawfile,clientscripts/_zombiemode.csc
rawfile,clientscripts/_zombiemode_equipment.csc
rawfile,clientscripts/_zombiemode_ffotd.csc
rawfile,clientscripts/_zombiemode_weap_freezegun.csc
rawfile,clientscripts/_zombiemode_weap_tesla.csc
rawfile,clientscripts/_zombiemode_weap_thundergun.csc
rawfile,clientscripts/_zombiemode_weapons.csc

rawfile,maps/_ballistic_knife.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_hud_message.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_utility.gsc
rawfile,maps/_weaponobjects.gsc
rawfile,maps/_weapons.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_ai_ape.gsc
rawfile,maps/_zombiemode_ai_dogs.gsc
rawfile,maps/_zombiemode_audio.gsc
rawfile,maps/_zombiemode_auto_turret.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_bowie.gsc
rawfile,maps/_zombiemode_claymore.gsc
rawfile,maps/_zombiemode_devgui.gsc
rawfile,maps/_zombiemode_equipment.gsc
rawfile,maps/_zombiemode_ffotd.gsc
rawfile,maps/_zombiemode_load.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_server_throttle.gsc
rawfile,maps/_zombiemode_sidequests.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_traps.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_weap_crossbow.gsc
rawfile,maps/_zombiemode_weap_cymbal_monkey.gsc
rawfile,maps/_zombiemode_weap_freezegun.gsc
rawfile,maps/_zombiemode_weap_tesla.gsc
rawfile,maps/_zombiemode_weap_thundergun.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_zone_manager.gsc

rawfile,radiant/keys.txt
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: DeletedUser on September 24, 2015, 02:08:38 pm
Credits
WARDOGSK93 - Script/Debugging Help - Tester
Shouldnt i be OG since the idea of this came from my Perma Perks i have in WaW (not fully working yet) but still came from my idea
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: lilrifa on September 24, 2015, 06:19:04 pm
Shouldnt i be OG since the idea of this came from my Perma Perks i have in WaW (not fully working yet) but still came from my idea
I suppose, yeah. Changing now.

Double Post Merge: September 25, 2015, 02:42:14 am
- Added Perma-Tombstone

Double Post Merge: September 25, 2015, 04:41:58 am
- Updated
- Added Cash Back
Title: Re: [BO1] Perma Perk Mod Version 1.0
Post by: DeletedUser on September 25, 2015, 05:13:09 pm
- Updated
- Added Cash Back
-Bump
Title: Re: [BO1] Perma Perk Mod Version 1.21
Post by: lilrifa on September 25, 2015, 07:13:00 pm
- Rescripted Cashback - It wasn't checking for prones correctly.
Title: Re: [BO1] Perma Perk Mod Version 1.21
Post by: Ramiabdh on September 25, 2015, 07:32:43 pm
Can't you add medaifire link man?  :(
Title: Re: [BO1] Perma Perk Mod Version 1.21
Post by: lilrifa on September 25, 2015, 08:04:46 pm
Can't you add medaifire link man?  :(
Done
Title: Re: [BO1] Perma Perk Mod Version 1.21
Post by: Ramiabdh on September 25, 2015, 08:17:40 pm
Thanks a lot. Will try to give feedback when possible :D