UGX-Mods
Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: hihellobyeoh on July 07, 2013, 08:49:28 am
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Yes, i am remaking my first map TLZ_Deadlight v1.12 (http://www.gamefront.com/files/21848631/tlz+deadlight+1.12.exe) so i can complete the once promised version 2, i have to start from scratch as i lost all the original files to version 1.12
The Plan:
- the original 3 floors (i am thinking of removing the third floor and making it a roof area)
- a new area (not the roof area, something else)
- A lot more detail than the original
- ugx mod (v1.0.3 already implemented)
Completion:
- Layout: 60%
- Geo: 10%
- Detail: 5%
Images: (please ignore the see through textures i have fixed them already, just forgot to Ctrl + G the terrain patches)
First buyable debris (radiant)
(http://i42.tinypic.com/33aqizb.png)
First buyable debris (in-game)
(http://i40.tinypic.com/2rc1qwy.jpg)
In-game overview of whats done so far (the other floors are there but they were excluded from the compile as they are caulk as of yet)
(http://i42.tinypic.com/2gwt66d.jpg)
Beginnings of the 3rd floor/roof area
(http://i41.tinypic.com/2dqlvdi.png)