UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: hihellobyeoh on July 07, 2013, 08:49:28 am

Title: Deadlight v2
Post by: hihellobyeoh on July 07, 2013, 08:49:28 am
Yes, i am remaking my first map TLZ_Deadlight v1.12 (http://www.gamefront.com/files/21848631/tlz+deadlight+1.12.exe) so i can complete the once promised version 2, i have to start from scratch as i lost all the original files to version 1.12

The Plan:
  • the original 3 floors (i am thinking of removing the third floor and making it a roof area)
  • a new area (not the roof area, something else)
  • A lot more detail than the original
  • ugx mod (v1.0.3 already implemented)

Completion:
  • Layout: 60%
  • Geo: 10%
  • Detail: 5%

Images: (please ignore the see through textures i have fixed them already, just forgot to Ctrl + G the terrain patches)

First buyable debris (radiant)
(http://i42.tinypic.com/33aqizb.png)

First buyable debris (in-game)
(http://i40.tinypic.com/2rc1qwy.jpg)

In-game overview of whats done so far (the other floors are there but they were excluded from the compile as they are caulk as of yet)
(http://i42.tinypic.com/2gwt66d.jpg)

Beginnings of the 3rd floor/roof area
(http://i41.tinypic.com/2dqlvdi.png)