UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: efzoz on August 31, 2015, 06:11:24 am

Title: nazi_zombie_feto v1.1
Post by: efzoz on August 31, 2015, 06:11:24 am
NAZI ZOMBIE FETO v1.1

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fl5vRplD.jpg&hash=e3b4e33f6c842f584ced40543f6752c6fabd2419)

new links with updated version:

Probably the last version, I don't have the map file anymore  :(

Nazi_zombie_feto v1.1:

added the cursed zombie
added the head shot quest
added the thunder gun mini quest
edited the skull ability
edited some small details
fixed one small glitch
added more fun!

Here's a little of what you're going to find:

https://youtu.be/f5DKRrMwvgc

Googledrive
drive.google.com


Mega
mega.nz


It took me some time to make this map, it's my first map so I learned how to make it while I was making it.

I have found and fixed like a THOUSAND OF BUGS, but if one of those bastards is still out there and you manage to find it, call the police immediately.

For those of you wondering, the map's name was supposed to be Nazi_zombie_Old_Castle, but Nazi_zombie_Feto was a internal joke between my friends and me. Now it's the mod name  :)

Screenshots:

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOC5G4rA.jpg&hash=a7bb1a27b2339b5686ada8499e1d882f82ed5992)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F02gSCdm.jpg&hash=371dc64011f5bcb49510992ac0da973a35c75d5e)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FljgwOPF.jpg&hash=4132ad2adb3bfab20e98cd32b9dc9b2b209af64f)

Some things you may find:

Ending objectives (Can be found right at the begining of the map)
Hints (You can buy hints in the library)
custom trap
Free pap (one time only and you have to do something to get it)

EEs:

alternative ending
special ability

Known bugs:

If you activate the PaP teleporter and leave it right away it may crash, not allowing players to pack a punch anymore
game might freeze for 2 seconds after the player opens a specific door in solo
one of the windows is not rebuildable

beta testers:

Sugar Cakes
Chafundi
Chris Frank
Skyfox
vitinhogame

credits:

c.h.n --> farm prefab
ville88 --> Old cemetery prefabs
JR-Imagine --> zombie counter
BluntStuffy --> soul chest
Aidan --> kino-style teleporter
BamSkater --> Zipline and bo1 perks
Treminaor --> adapted Bamskater's bo1 perks scripts to work with Ugx Mod
MakeCents --> Shootable doors
hardpoint_taken --> climbing traverse prefab
sniperbolt --> tut and prefabs
bobby_z_begin --> Buildable Satchel Charge w/ Randomized Part
UGX TEAM --> UGX MOD
ACTIVISION --> being ACTIVISION

thanks:

Koan --> fov slider tut
BlackJackJonnyy --> YT Tutorial
ZOMB1E-KLLR --> YT Tutorial
HUGE THANKS to vitinhogame for beta testing... BETA TESTING A LOT!
HUGE THANKS to UGX TEAM for their amazing stuff
HUGE THANKS to UGX FORUM MEMBERS for their patience and help. Among them, specifically:
ProRevenge --> forum help (explained how to get rid of those messages in zone_manager)
JBird632 --> forum help (explained about g_spawn error so I could get rid of it)


I messed up with the bears in that last update...

what does it changes:

bears fixed
bear radar cost is now visible
skull will follow the next player alive when the one being followed goes into laststand
players will no longer miss "the thing in the sky" in the end

OP updated by moderator thezombiekilla6 - updated links
OP updated by moderator Harry Bo21 - updated links
OP updated by moderator Harry Bo21 - updated links v1.1 10/31/15
Title: Re: nazi_zombie_feto
Post by: GoldxFR on August 31, 2015, 12:03:23 pm
Nice map!
Title: Re: nazi_zombie_feto
Post by: Koan on August 31, 2015, 06:45:32 pm
Looks pretty good for a first map. I get stuck in the library room where I need a satchel charge to progress, I can't for the life of me figure out where to go... am I missing something obvious?
Title: Re: nazi_zombie_feto
Post by: efzoz on August 31, 2015, 08:13:08 pm
Quote
Looks pretty good for a first map. I get stuck in the library room where I need a satchel charge to progress, I can't for the life of me figure out where to go... am I missing something obvious?

if you are stucked try to buy the hints =)
Title: Re: nazi_zombie_feto
Post by: daedra descent on August 31, 2015, 10:45:48 pm
I got a G-Spawn error when picking up a carpenter powerup near the box start area. Could you look into fixing that, please?
Title: Re: nazi_zombie_feto
Post by: Koan on August 31, 2015, 11:31:12 pm
if you are stucked try to buy the hints =)

I did that the first time. Still couldn't figure it out.
Title: Re: nazi_zombie_feto
Post by: efzoz on September 01, 2015, 04:22:21 am
Quote
I did that the first time. Still couldn't figure it out.

did you buy all of them? there's a total of four hints, after you buy one other appears. After you buy the last one it's impossible to not find the way.

Quote
I got a G-Spawn error when picking up a carpenter powerup near the box start area. Could you look into fixing that, please?

wow, really? damn I was pretty sure it was totally fixed... am gonna replace some torches by lamps so the amount of spawned fx is going to be lowered. Thanks for pointing that out, reuploading as soon as possible.
Title: Re: nazi_zombie_feto
Post by: efzoz on September 01, 2015, 05:48:59 am
Can't edit my post yet, so...

new links with updated version:

Google Drive:
https://drive.google.com/open?id=0BzQAQD_m7wCLMzQxaHhueWkxUW8

Mega:
https://mega.nz/#!34RlGZ5J!Q5YFNgSIv0rXwh9ssIKlMmRMx2iw8xjTFVvMKSV9TRw
Title: Re: nazi_zombie_feto
Post by: Harry Bo21 on September 01, 2015, 05:51:29 am
updated links in OP
Title: Re: nazi_zombie_feto
Post by: franco95 on September 02, 2015, 02:46:29 pm
This map trolled us xD.

http://ugx-mods.com/forum/index.php/topic,8301.0.html (http://ugx-mods.com/forum/index.php/topic,8301.0.html)
Title: Re: nazi_zombie_feto
Post by: efzoz on September 02, 2015, 03:38:49 pm
Quote
This map trolled us xD.

http://ugx-mods.com/forum/index.php/topic,8301.0.html (http://ugx-mods.com/forum/index.php/topic,8301.0.html)

lol, I was told about the weird looking rock in the begining, it was not suposed to look like an ass though  ::)
I see that you got stuck and bought the hints, they are a little expensive, but you are going to buy them one time only anyway

Amazing the video, thanks for sharing!
Title: Re: nazi_zombie_feto
Post by: Ncredible_Tony on September 02, 2015, 07:17:34 pm
Don't reply much but figured I start and say thanks for the map.. It'll give me something to do besides nothing lol
Title: Re: nazi_zombie_feto
Post by: daedra descent on September 02, 2015, 09:56:08 pm
Played a bit more of the map and i have to admit that i'm very impressed by the scale of the map. It felt like it just went on forever. Doing a game of COOP on this would be very interesting with all of the tight corners and small rooms.

Unfortunately i did find some more bugs while playing. Many hintstrings where messed up(presumably because the map has hit the hintstring limit) and when using one of the hintstrings, even without the correct amount of points, i got the message "something inside the castle has changed".

As i said, very impressed by the scale of the map. Would be interested in playing again if the bugs are fixed and maybe some hints as to what actually changed inside the castle... i couldn't find whatever it was. lol

 
Title: Re: nazi_zombie_feto
Post by: efzoz on September 03, 2015, 04:41:43 am
Quote
Unfortunately i did find some more bugs while playing. Many hintstrings where messed up(presumably because the map has hit the hintstring limit) and when using one of the hintstrings, even without the correct amount of points, i got the message "something inside the castle has changed".

That message was appearing after you opened a drawer, and was supposed to appear only when you use the trigger that unlocks the pap teleporter. I fixed that at the last upload. But there are some bugs that I noticed on the YT gameplays, like the missing bear radar cost, and I need to force the player to look at the right angle so they won't miss  the endgame event (they should notice the big thing in the sky). As soon as I edit that I will upload again.

that last upload also corrected a door that was not deleted after it was opened, and a useless trigger that I have forgot to remove
Title: Re: nazi_zombie_feto
Post by: novadex on September 06, 2015, 09:28:50 pm
played a coop of this last night. When we got to the soul chest under the bedroom and stair case area, out on the balcony, 3 rounds passed with no zombies. The rounds started and ended back to back with no zombies, even the counter didn't register any zoms. finally I ran back inside the castle and stood in front of the staircase and they began to spawn again so I continued to do this at the start of each round till the soul chest filled.
Pretty cool map though! thanks mapper
Title: Re: nazi_zombie_feto
Post by: RIOR on September 12, 2015, 07:30:20 pm
Dude please add me on skype, we speak same language (portuguese), lets talk about zombies.

Thanks

RIOR :)
Title: Re: nazi_zombie_feto
Post by: kingcon218 on September 17, 2015, 06:17:12 pm
i was gonna tell you this is the best "1st" map ive ever played but after about my fourth run its up there with some of the best maps imo i still havent even completed it its huge but hard layout is great < couple of bugs here an there but nothing that spoils the game, im hoping to get a yt channel up n running soon an this will definitely be in a vid for top 20 custom maps! i have alot of map ideas too man if your interested in a few projects? that goes for all map makers actually lol. anyway great fucking map.
Title: Re: nazi_zombie_feto
Post by: efzoz on September 18, 2015, 08:23:05 pm
I messed up with the bears in that last update...

here is the new version:

MEDIAFIRE
www.mediafire.com

MEGA
mega.nz


what does it changes:

bears fixed
bear radar cost is now visible
skull will follow the next player alive when the one being followed goes into laststand
players will no longer miss "the thing in the sky" in the end

Quote
played a coop of this last night. When we got to the soul chest under the bedroom and stair case area, out on the balcony, 3 rounds passed with no zombies. The rounds started and ended back to back with no zombies, even the counter didn't register any zoms. finally I ran back inside the castle and stood in front of the staircase and they began to spawn again so I continued to do this at the start of each round till the soul chest filled.
fixed

Title: Re: nazi_zombie_feto
Post by: Dust on September 19, 2015, 06:41:27 am
I messed up with the bears in that last update...

here is the new version:

MEDIAFIRE
www.mediafire.com

MEGA
mega.nz


what does it changes:

bears fixed
bear radar cost is now visible
skull will follow the next player alive when the one being followed goes into laststand
players will no longer miss "the thing in the sky" in the end
fixed


Added to OP
Title: Re: nazi_zombie_feto
Post by: kingcon218 on September 20, 2015, 12:03:44 pm
this map is so hard solo! cant really train outside to do the boxes zombies just seem to run in all sorts odf directions dont know if thats intentional? also i always get the same guns out the box never any wonder weapons after about 15 playthroughs lol
Title: Re: nazi_zombie_feto
Post by: efzoz on October 31, 2015, 06:11:37 am
(please update at the OP)
Probably the last version, I don't have the map file anymore  :(

Nazi_zombie_feto v1.1:

added the cursed zombie
added the head shot quest
added the thunder gun mini quest
edited the skull ability
edited some small details
fixed one small glitch
added more fun!

Here's a little of what you're going to find:

https://youtu.be/f5DKRrMwvgc

Googledrive
drive.google.com


Mega
mega.nz

Title: Re: nazi_zombie_feto v1.1
Post by: Harry Bo21 on October 31, 2015, 06:22:53 am
Updated the OP for ya