UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: c.h.n on August 15, 2015, 07:23:18 pm

Title: Graphic Changing Error And a Couple Of Questions
Post by: c.h.n on August 15, 2015, 07:23:18 pm
Hello everyone. i've stumbled upon some sort of an error (not sure if i should call it that). when you press ctrl+alt+del on windowed mode and return to the game, the reflections on materials with specular maps look much better like in cod4 and bo (depending on how the reflection probes are placed).

it can be seen on this picture.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Foi61.tinypic.com%2Fjqt8d2.jpg&hash=849173664b1ce5b7c736c0d946ca07d001486e1c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Foi58.tinypic.com%2F2qb68wg.jpg&hash=942247ec3c7aab187467e1737668fa74a79a95bf)

this is the console log after returning to the game.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Ffu2lwx.jpg&hash=7f53b642884cb65e2520c557af3faa72737014dd)

! No longer available (http://www.youtube.com/watch?v=QqiHF9MJzcs#)

i've known about it for a very long time but i just realized how it can be reproduced.
you may think how it could be of use but i think maps could look better when it's used right.

you can see how it looks on the video below with enb/gemfx activated too.
! No longer available (http://www.youtube.com/watch?v=HHrBRsELbWI#)
! No longer available (http://www.youtube.com/watch?v=yI3DKhDWFrM#)

is there a dvar that can activate it? if not, any ideas how to activate it without pressing ctrl+alt+del?


2nd question
can we modify info_coronas? depending on sun_flare.iwi, can we at least have multiple info_coronas using seperate materials/images?
http://ugx-mods.com/forum/index.php/topic,7956.msg85938.html (http://ugx-mods.com/forum/index.php/topic,7956.msg85938.html)


3rd question (Solved)
can we implement the tracers (bullets that can be seen on every second time you fire) on waw? on bo1 and cod4 they can be seen on every second time you fire. there's a dvar for it on waw (cg_firstpersontracerchance 1) but they can be seen everytime you fire and it doesn't look good that way. also, does anyone know the material/iwi file used by the tracers? i want to implement it on waw really bad.

! No longer available (http://www.youtube.com/watch?v=s5Qz7V7afQ0#)

i don't really think we can do what i want on the first two questions but i hope someone can help. thanks in advance.
Title: Re: Graphic Changing Error And a Couple Of Questions
Post by: DeletedUser on August 15, 2015, 07:33:59 pm
About the specularities, this actually makes stuff look bad most of the time
About the tracers, if I'm not mistaken cg_firstPersonTracerChance dvar is a float. You could have it on 0.5 and tracer would have a 50% chance of appearing
Title: Re: Graphic Changing Error And a Couple Of Questions
Post by: c.h.n on August 15, 2015, 07:47:43 pm
About the specularities, this actually makes stuff look bad most of the time
About the tracers, if I'm not mistaken cg_firstPersonTracerChance dvar is a float. You could have it on 0.5 and tracer would have a 50% chance of appearing

it isn't like it's on bo1 where you see the tracer on every second time you shoot but it'll do. i couldn't find the iwi used by it. i thought it would be fxt_trail.iwi but turned out it wasn't.
Thanks ray.
Title: Re: Graphic Changing Error And a Couple Of Questions
Post by: ProRevenge on August 16, 2015, 11:26:26 am
The material/image for tracers in waw is gfx_fxt_tracer_aa_solid
Not sure if that's what you are looking for, but that in visuals tab with line setting can add tracers to the muzzleflash
Title: Re: Graphic Changing Error And a Couple Of Questions
Post by: HitmanVere on August 16, 2015, 11:47:41 am
Yeah, it seems like first one gets produced by WaW getting "refreshed" so to say. Some people get this automatically, I get it from starting program as admin, when Im in-game. Stock textures look bad with this, from what I have seen and FPS drops a lot
Title: Re: Graphic Changing Error And a Couple Of Questions
Post by: DidUknowiPwn on August 17, 2015, 05:05:11 pm
R_ReleaseLostDeviceAssets2();

This is called from RB_SwapBuffers();

Which is from D3D9 releasing the device when you alt+tab in fullscreen or something minimizes the window.

You can't "force" to recall this function though.