UGX-Mods

Contests => Past Contests => UGX-Mods & ZomMods Mapping Contest 2015 => Topic started by: Centric on July 19, 2015, 10:48:09 pm

Title: [Approved] Strandburg v1.2
Post by: Centric on July 19, 2015, 10:48:09 pm
Strandburg
Hordes of undead freaks, mysterious aid, unconvential killing devices. Awkwaken into Strandburg, cutoff from the world. Unlock the mysteries hidden inside the small motel to escape the horror within

Wall weapons with ammo that gets progressively more expensive based on times bought
6 in map perks, all others in wunderfizz
Insane amount of secrets and Easter Eggs
Black Ops 3 Perk jingles and ambient sounds
Way to unlock perk slots
Two wonder weapons (One hidden, one paped gun)
Extensive winnable easteregg with good / bad ending


Images:


(https://gyazo.com/175117e9bc90b71ce6426f5066ab8691.png)

(https://gyazo.com/bd4f64845b4f4b2eae30bc7aea895e86.png)

(https://gyazo.com/dd9636a03337454c53aaee31b6573890.png)

(https://gyazo.com/f815e84f6547a214e26d8aabcb2462df.png)

(https://gyazo.com/73597db2f7243155c00cefbfc2780a1d.png)

(https://gyazo.com/43b840d8ad2ca457699a19150fde9311.png)

(https://gyazo.com/aeb95a4fa68d0276164ac807a1b765e6.png)



(https://gyazo.com/01a6c72f623f81ab1cf73c55a93f3ab8.png)
















Mediafire:
www.mediafire.com





Enjoy!
All replies from the second page forward are from after release!

Note:
only one Easter egg step can be completed per round.
After dying on solo, restart level instead of waiting for it to auto restart (vision issue)


Credits:
Scobaluba
DidUknowiPwn
Rorke
Codmoddd1234
Harry Bo21
HitmanVere
 
Beta Testers:
DeathMaster_
WitheredZombie
HitmanVere



If I forgot anyone, pm me :D






WIP area:
Spoiler: click to open...
Featuring:
No waw weapons
Wall weapons with ammo that gets progressively more expensive based on times bought
Widow's Wine: My own take on what it should be.
6 in map perks, all others in wunderfizz
Insane amount of secrets and Easter Eggs
Black Ops 3 Perk jingles and ambient sounds
Way to unlock perk slots
Complexx easter egg
Yes that was a deliberate miss-spelling

Previous Updates:
Spoiler: click to open...
Update July 28 2015:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fd906eb3696f98345f287bc234c2b3fab.png&hash=9c7b8b0e92412bfdeb423d2ea950396ddcd64b45)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fc31ee3eec1c09444ea6b2e7d7d028516.png&hash=26245276a7becb4cb46a9a4f92cac22fb5f40be0)

Update August 30 2015:

Custom PaP Camo
(https://gyazo.com/d929b05adc10e6577f6907849a407e9e.png)
(https://gyazo.com/de235458050b3768a46b9f393f8b28d2.png)
Main area detailed + Power area detailed
(https://gyazo.com/9a7be61face3d06ce16a2cff5afd74d0.png)
(https://gyazo.com/a96abff4f04b884152e5dff7e915cbe5.png)
UPDATE: Spawn area 100% finished, the other areas you will only get to see if you download the map, in other words like one person will see it :poker:
(https://gyazo.com/96c61d267f6a2fb3a39d594e79fe2db9.png)
(https://gyazo.com/d15ebf24bc3a47e1113e4ebf7f4d9449.png)

Sorry it took a month to post an update, I know EVERYONE has been anxiously awaiting it.  :poker:
 

Nov 4:

Power room:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FK139848.jpg&hash=ded180a7df70df7edf21b3e5d868a695c75053e8)

Spawn:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZuQhWEX.jpg&hash=4a0b56d167114a457669d1d9e9bd25534b4c1f23)

Motel Room:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJ4JbA4M.jpg&hash=aa9208947c4836f0bc1a5326bad113df6df7d8a6)

Main Areas:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPHot2C4.jpg&hash=77d03010917631941e854617ca54c0c608f70ea6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtVA1gLA.jpg&hash=be46f8f36a3384de7e979d4e41956180af65eb43)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fl14z7iV.jpg&hash=c9850eb0ac405e3737876141c16f8131f70746de)

Once again, thank you for the overwhelming support!

If anyone happens to be interested in a beta and will send me bug reports, please pm me. :)
Also, if anyone would like to donate some sort of boss zombie, that would be great too :D
Title: Re: Standoff at Strandburg
Post by: HitmanVere on July 19, 2015, 10:52:32 pm
Why do I remember seeing this long time ago in chat? lol, dunno if this is remade version, if this is the same version, but yeah :P
Title: Re: Standoff at Strandburg
Post by: MZslayer11 on July 19, 2015, 11:43:31 pm
"Cheesy Story" lol. I love it.
Title: Re: Standoff at Strandburg
Post by: Centric on July 20, 2015, 12:49:58 am
Why do I remember seeing this long time ago in chat? lol, dunno if this is remade version, if this is the same version, but yeah :P

I was going to do a motel thing like this a while ago but it thought it looked like crap so I scrapped it. I'm trying to recreate it but better this time, so yea it's going to look similar.
Title: Re: Standoff at Strandburg
Post by: HitmanVere on July 20, 2015, 01:02:42 am
I was going to do a motel thing like this a while ago but it thought it looked like crap so I scrapped it. I'm trying to recreate it but better this time, so yea it's going to look similar.

Alright, then carry on :)
Title: Re: Standoff at Strandburg
Post by: tomikaze on July 20, 2015, 02:31:59 am
You had me at "unique traps". Also, your picture reminds me a bit of the "Whispering Oaks Motel" from L4D2.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuwY24wL.jpg%3F1&hash=51ab3f431e90e75c3db5f12eca42a653f66f8ad9)
Title: Re: Standoff at Strandburg
Post by: Centric on July 20, 2015, 11:32:52 pm
[Post Removed]
Title: Re: Strandburg
Post by: Centric on July 29, 2015, 02:25:33 am
Updated Op with story and good pictures!
Title: Re: Strandburg [UPDATED AUGUST 30]
Post by: Centric on August 30, 2015, 02:41:45 pm
Update two in OP!
Title: Re: Strandburg [UPDATED SEPTEMBER 10]
Post by: Witheredzero38 on November 03, 2015, 02:14:59 am
Looks really good can't wait #nerdstuffidkhypehype
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: Centric on November 05, 2015, 12:10:31 am
Updated OP.

Funny how most of the reply's are me saying that :D
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: steviewonder87 on November 05, 2015, 12:36:49 am
Wow your mapping has improved a LOT since the last contest, looks great ;)
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: NomNomZomZom on November 10, 2015, 06:18:49 pm
I have a hard time even seeing the pictures, everything is so dark. Please tell me that you are adding some more light.

=(
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: Centric on November 12, 2015, 01:10:24 am
I have a hard time even seeing the pictures, everything is so dark. Please tell me that you are adding some more light.

=(

It's a little brighter in game :)
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: Harry Bo21 on November 12, 2015, 01:36:08 am
It's a little brighter in game :)
screenshots take at the ingame settings, irregardless of monitor brightness settings and things

we are all telling you its way too dark bro lol, defo need to brighten that up. May not seem to dark to you, but it is. I literally cant see anything at all in 90% of those pictures - just black
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: HitmanVere on November 12, 2015, 01:42:31 am
screenshots take at the ingame settings, irregardless of monitor brightness settings and things

we are all telling you its way too dark bro lol, defo need to brighten that up. May not seem to dark to you, but it is. I literally cant see anything at all in 90% of those pictures - just black

For me Motel Room is the only dark one, rest are fine. Same happens everytime I make a map, everyone complains that its too dark and Im just like living pair of night goggles :D
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: Harry Bo21 on November 12, 2015, 01:46:02 am
For me Motel Room is the only dark one, rest are fine. Same happens everytime I make a map, everyone complains that its too dark and Im just like living pair of night goggles :D
lol i literally screen shotted it and zoomed in to check the colour tone, all colours are in the 70 - 80% almost black catagory lol

I toned the entire picture up 10%, now i can see
Title: Re: Strandburg [UPDATED NOVEMBER 4]
Post by: NomNomZomZom on November 12, 2015, 08:09:32 pm
Yes thank you, power room lighting is good, but the rest is like Metallica's - One "Darkness imprisoning me, All that I see, Absolute horror".

Seriously look into your lighting.
Title: Re: Strandburg [RELEASE v1.2]
Post by: Centric on November 22, 2015, 05:27:24 am
Map released!

Check OP for download link.
Title: Re: Strandburg [RELEASE v1.2]
Post by: RadimaX on November 22, 2015, 07:43:34 pm
looking so good nice work, quick question is it possible to put on MEGA or GOOGLE DRIVE it says i have 9 hours left on download mediafire limits the download and its like 19kb/s while MEGA is 13750kb/s would highly appreciate if you could chose a better file host provider <3
Title: Re: Strandburg [RELEASE v1.2]
Post by: MZslayer11 on November 22, 2015, 08:16:54 pm
Looks awesome, congrats on release. Good luck in the contest :)
Title: Re: Strandburg [RELEASE v1.2]
Post by: Centric on November 22, 2015, 08:45:38 pm
looking so good nice work, quick question is it possible to put on MEGA or GOOGLE DRIVE it says i have 9 hours left on download mediafire limits the download and its like 19kb/s while MEGA is 13750kb/s would highly appreciate if you could chose a better file host provider <3

As soon as I have the chance I will. If anyone else wants to upload it to mega and send me the link to speed things up, that would be nice.
Title: Re: Strandburg [RELEASE v1.2]
Post by: RadimaX on November 22, 2015, 09:15:47 pm
nice i just noticed once you die and wait for the restart the vision looks like this:
http://i.imgur.com/zQVaada.jpg (http://i.imgur.com/zQVaada.jpg)
But as soon you manually press restart it goes back to how its intended so easy fix:
http://i.imgur.com/tymy3ir.jpg (http://i.imgur.com/tymy3ir.jpg)

noticed the window in the first room is not clipped so you can chill in the zombie window with the zombies and you can see outside of map in there since i assume its not intentional so if you will fix any other things found in the map there is still 10+ hours before the deadline

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3y7g7u9.jpg&hash=435c3fe2cd7dae4002c094446abff7603e80d1e7)

Also if you jump over the fence from upstairs you can run to this long tunnel that leads kind of nowhere

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcnQw1pE.png&hash=15d728bab8767d76f7f7c4705770eda20ad45ed9)

i post if i find any other issues this is just after 3 tries, really liking the whole atmosphere very unique map!
Title: Re: Strandburg [RELEASE v1.2]
Post by: Dirtyworkz on November 22, 2015, 09:44:59 pm
Hey we just beat the map with the bad ending, very nice map !

Spoiler: click to open...
But we coudn't figure out what to do with the dog(s) and eventually with police car or there wasn't any secrets with those ?
Title: Re: Strandburg [RELEASE v1.2]
Post by: Centric on November 22, 2015, 10:23:28 pm
Hey we just beat the map with the bad ending, very nice map !

Spoiler: click to open...
But we coudn't figure out what to do with the dog(s) and eventually with police car or there wasn't any secrets with those ?

The police car is nothing just a fancy light :P The dogs? Guess we'll have to wait and see

And I'm asuming you didn't unlock the wonder weapon?

Double Post Merge: November 23, 2015, 12:31:09 am
nice i just noticed once you die and wait for the restart the vision looks like this:
http://i.imgur.com/zQVaada.jpg (http://i.imgur.com/zQVaada.jpg)
But as soon you manually press restart it goes back to how its intended so easy fix:
http://i.imgur.com/tymy3ir.jpg (http://i.imgur.com/tymy3ir.jpg)

noticed the window in the first room is not clipped so you can chill in the zombie window with the zombies and you can see outside of map in there since i assume its not intentional so if you will fix any other things found in the map there is still 10+ hours before the deadline

(http://i.imgur.com/3y7g7u9.jpg)

Also if you jump over the fence from upstairs you can run to this long tunnel that leads kind of nowhere

(http://i.imgur.com/cnQw1pE.png)

i post if i find any other issues this is just after 3 tries, really liking the whole atmosphere very unique map!

You'd know what the tunnels for if you didn't spend time trying to break the map and actually did the Easter egg :P
Title: Re: Strandburg [RELEASE v1.2]
Post by: Dirtyworkz on November 23, 2015, 02:48:55 pm
Is the wonder weapon the
Spoiler: click to open...
PanzerSHARK
? ^^ if so then yes i did :)
Title: Re: Strandburg [RELEASE v1.2]
Post by: Centric on November 23, 2015, 08:10:04 pm
Is the wonder weapon the
Spoiler: click to open...
(edited out :P)
? ^^ if so then yes i did :)

wow, great job. I really didn't expect anyone to actually figure that out considering two of the things are only visible from the end game cams :D
Title: Re: [Approved] Strandburg v1.2
Post by: novadex on November 25, 2015, 12:21:58 am
love the layout and atmosphere of the map, looks cool.

-the jeep lets me in it, but it doesn't go anywhere and I cant get out.
http://images.akamai.steamusercontent.com/ugc/402306747090248488/2AF261CA93A71587A3A0919377409A8F10B90A40/ (http://images.akamai.steamusercontent.com/ugc/402306747090248488/2AF261CA93A71587A3A0919377409A8F10B90A40/)
-box location on the opposite side by the pap also has a one way fence u can run through from the box, but not to the box from one side. which is actually pretty handy.
 
very good map, fun and good job.
Title: Re: [Approved] Strandburg v1.2
Post by: Centric on November 25, 2015, 03:14:14 am
love the layout and atmosphere of the map, looks cool.

-the jeep lets me in it, but it doesn't go anywhere and I cant get out.
http://images.akamai.steamusercontent.com/ugc/402306747090248488/2AF261CA93A71587A3A0919377409A8F10B90A40/ (http://images.akamai.steamusercontent.com/ugc/402306747090248488/2AF261CA93A71587A3A0919377409A8F10B90A40/)
-box location on the opposite side by the pap also has a one way fence u can run through from the box, but not to the box from one side. which is actually pretty handy.
 
very good map, fun and good job.

Thanks, I was aware of these glitches but due to the contest rules couldn't fix them. The jeep only works after you do the Easter egg. And your press F don't jump in it :P
Title: Re: [Approved] Strandburg v1.2
Post by: CF_triksX on November 27, 2015, 11:40:26 pm
Hello ;)

First your map is realy good but with a friends we're block at the step of the generator. We look on every wall make hundred magic box and upgreade maybe 10 guns but we don't know what to do so if you can give an hint or other things it will be great cause i don' want to relook at all wall. :)

You make a realy nice map thanks.