UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: IHammY/ on July 15, 2015, 05:18:44 pm

Title: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on July 15, 2015, 05:18:44 pm
 
We ('Lurian and me) will send you and up to three friends into the Nerv Headquarters from
Neon Genesis: Evangelion.

---
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fb5868c2c80b293b5f5e99f24242d17f8.png&hash=d7cf42edc70d9dfc178b0a2a861ad76eb6c824cf)
---
[Spoiler* alert for those who haven't watched the movies yet! Seriously, watch them! (List of all the movies at the bottom!!)]
---
Setting/Story:

After the near Third Impact most of the land surrounding the destroyed Tokyo III is arid. Few survived the nuke like explosion and those who did are sure not to be able to return to their everyday lives.
A group of four is trying to reach the former Nerv Headquarters thinking that they could build a new base to live in there.
However, close to one of the entrances they blunder into an ambush of Tokyo III residents, people who surely had no chance of surviving. The squad barely manages to get into the tunnel and close the gate but once inside they realize that they are sealed in.
Can you find the reason behind the running corpses?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fdb48bc6b649d9f893900caa36861d756.png&hash=6b25af4b12e498595d3a091b63ad1176979c038d)
---
Ingame and Radiant Screenshots:

Entrance-hall
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FccCnRSH.png&hash=0a0317e5e7cd58e9082d653bc4c9fa091da960c4) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxLhFpP7.png&hash=691bd008fb54d3b3522b8c61e1a51f1cb456f81a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fq6h4ZUn.png&hash=c5ad5b5fe5dddde726b3d7cb6a92d18121ffe2ec) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJCt2aWI.png&hash=05f33d4dba29020361534317a9e1ba3dad30ab28)
Concepts for the server-room/s
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcAc60Ta.png&hash=9e6bdb0a97e2a60fba5e7e144f04940391bcfb8e) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F35gKFJV.png&hash=867025743f4cfd8c000c0c5acd04d295ae4f4092)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrnZP5uK.jpg&hash=c84f7adc8e517aaf919effecabb33623d941a276) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT0ixGp2.jpg&hash=29585d65c28b2701303d602358d003c927378c09)
Some Shots of our modular hallway system
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FigwVyYW.png&hash=0a27cf1ca9a948f3be1ef103f43444f6eea132bc) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZNhrWLt.png&hash=98c8c2d9a3d5d832c541d19e5e41bd6a4bfc95e3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6OlY7Qk.png&hash=ea42e77ea29b287b49d2a6d8fe17a4ed204313af) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfixiZPh.png&hash=2a92bedee8c27ef7de39ccbf8d5fd3a23eb8efc7)
Command center
(https://i.gyazo.com/50caf95f021e4d685be9e23a13e58cdd.jpg) (https://i.gyazo.com/a758e9c215633abd4cc68dd491c261a6.jpg)
(https://i.gyazo.com/04d9579a76a46e632a873a3c0f03b2fc.jpg) (https://i.gyazo.com/9a0ff8a607bf4f0b3962dcbebc3bace9.jpg)
[/center]
---
References for the playable/visible areas:

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa1768b84c287dea630990dc80c98e2a6.png&hash=6029ba29d3e5fd18d5c1bafed9901f6e636ff011)(https://i.gyazo.com/79ecf1f1d7010892b57882d6f42be988.jpg)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F23d1f9d95342a96709c1df86005b60b9.png&hash=37a526a205b0dcb957e527b4f398d2f3d0db3a4b)
---
Planned Features:

 - Black Ops II/Custom Weapons
   + Cosine Powermaps
 - Custom Hud
 - Custom Zombie Models Nuketown/Ascension
 - Custom Textures/FX
 - Radios
---
Movie List:

Evangelion 1.11 - YOU ARE (not) ALONE (http://www.imdb.com/title/tt0923811/?ref_=tt_rec_tt)
Evangelion 2.22 - YOU CAN (not) ADVANCE (http://www.imdb.com/title/tt0860906/?ref_=tt_rec_tt)
Evangelion 3.33 - YOU CAN (not) REDO (http://www.imdb.com/title/tt0860907/?ref_=tt_rec_tt)
Evangelion 4.0 - ??? (Rumors say that it´ll be released later this year)
---
Credits: (we'll expend this section soon)

-SirJammy (supplying epic textures)
---
First big update: (edit by Alerion)

We finally have more pictures to show our mapping progress and some concepts for various rooms (which I added above), additionally more weapons, scripts, a better vision-file etc. are implemented now.
As we now have more custom models and textures to work with there'll be even more visible progress soon (credits will follow, I'll have to ask hams where he got them from).
---
*It will slightly
touch (http://i.gyazo.com/d9badff3cba5f0ac2aaa85888756853b.png) on the Storry of the Show/series aswell jet it's mainly based on the movies. We'll keep a lot secret and will give our best efforts to make you wanna wach the movies aswell.
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: johndoe on July 15, 2015, 05:25:33 pm
Will rei turn everyone to tang? Will we use the lance of longinus as a custom melee weapon? More importantly, will shinji finally be able to get in the goddamn robot?
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: Alerion on July 15, 2015, 05:27:51 pm
Probably but he'd still cry like a winy bitch
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on July 15, 2015, 05:35:42 pm
Will rei turn everyone to tang? Will we use the lance of longinus as a custom melee weapon? More importantly, will shinji finally be able to get in the goddamn robot?
Everything considered john hehe doe howd you use the lance of longinus if its on the moon (its the movies)
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: johndoe on July 15, 2015, 05:40:37 pm
i'm pretty sure we can sort that out if shinji gets in the goddamn robot :-)
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: CyberMan1011 on July 15, 2015, 05:50:50 pm
Not sure if it helps but maybe you could also check out the Evangelion games and see if they can also serve as a reference for creating your map
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: TOXICRICHTOFEN on July 16, 2015, 12:59:01 am
another anime related map YES!!!!!
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on July 20, 2015, 04:14:16 pm
Main post updated  :accepted:
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: Alerion on July 20, 2015, 04:16:19 pm
Making the layout is kinda depressing, the pictures of my part look like they come right out of a "dis is my first map, don't be rude" topic:D
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: MrDunlop4 on July 20, 2015, 04:17:57 pm
German Power
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: Alerion on September 05, 2015, 03:43:07 pm
I updated the OP with new pictures and some new info.
(Finally :P)
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: DeletedUser on September 05, 2015, 07:59:00 pm
oh my god. hell yes
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on September 08, 2015, 10:15:17 am
Post updated with:
Some Shots of our modular hallway system
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FigwVyYW.png&hash=0a27cf1ca9a948f3be1ef103f43444f6eea132bc) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZNhrWLt.png&hash=98c8c2d9a3d5d832c541d19e5e41bd6a4bfc95e3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6OlY7Qk.png&hash=ea42e77ea29b287b49d2a6d8fe17a4ed204313af) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfixiZPh.png&hash=2a92bedee8c27ef7de39ccbf8d5fd3a23eb8efc7)
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: RadimaX on September 14, 2015, 04:24:29 pm
looks cool, will try it out later
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on September 14, 2015, 04:28:29 pm
looks cool, will try it out later

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.tentonhammer.com%2Fimage%2Fview%2F251351&hash=ef376c9118523af75b7ffb5f530e5e58b2ed0ec9)
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: killingerk on September 29, 2015, 04:45:30 am

love it
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: Harry Bo21 on September 29, 2015, 05:34:25 am
try not to quote the "entire" OP, screen shots included please lol
Title: Re: evangelion 2 ½ - You can (not) escape
Post by: IHammY/ on October 17, 2015, 09:45:31 pm
Command center Brushwork finished. Update on model placement tomorrow probably ;)
(https://i.gyazo.com/50caf95f021e4d685be9e23a13e58cdd.jpg) (https://i.gyazo.com/a758e9c215633abd4cc68dd491c261a6.jpg)
(https://i.gyazo.com/04d9579a76a46e632a873a3c0f03b2fc.jpg) (https://i.gyazo.com/9a0ff8a607bf4f0b3962dcbebc3bace9.jpg)