UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: CrazyRandomzZ on July 01, 2015, 12:05:04 pm

Title: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 12:05:04 pm
Welcome to Star Wars Battlefront Zombies.

I have had the idea of making a GOOD star wars map for a while now and this is what ill be entering into this contest.

This map is going to be a Cross between Star Wars Battlefront II map Coruscant. the premis of the Map will be After the jedis get taken out by the storm-troopers in Episode III (order 66 for the nerds of the crew ;))
so far i have done a lot of research on the map took many many screenshots and began exporting some models to use as a reference

here is a screenshot of the map loayout as a basic guide to how i expect it to look. roughly. with added extras
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F786c341b17d80c8c9995c65ab03dcd0d.png&hash=4142b2a16c0b0e5c73cab94e185d29460628a923)
I have started work on the bottom hallway and will be posting regular screenshots of updates and changes made to the map.

here is what we have so far with compartment images to the original game.
Spoiler: click to open...
Original Game Screenshot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fb7d7f3194ff263699779db62cc26c6d1.jpg&hash=3fedff1487fcb0ef3eb5015ac4f7f535eefe9fa1)

W.I.P Version:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F9c2f03781919d18e50bd12d4a613be63.jpg&hash=419f54e4128bef204773bd2ec8a7edaf53898d76)

Later Version:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc11ab325531ff34f7dd8669e739f844b.jpg&hash=15e1a38414eac030b7022d3c59b9bcdd0046e40f)

This is pretty much all i have for now. :) happy mapping

EDIT 1: Updates and a little video of progress
Spoiler: click to open...
http://www.youtube.com/watch?v=tuY670U9vGA&feature=youtu.be

EDIT 2: Updates jedi council room
Spoiler: click to open...
just worked on the jedi council room (round rooms are not easy to make ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd8b4ce730c167e2070cc695dec5f9b2b.jpg&hash=bf11d881353b5dd980a23db9075da07ea89425ab)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fb008dfd744fb6d653f04b92d126d25ca.jpg&hash=eef75744a7b4dab09b018c7bd2f56e6732e15958)

EDIT 3: Updates the Library
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3feb85c16c139b73a4585432c25c77d1.jpg&hash=fc4b45ccf8353532ab498a46ec2af228a77dc4c5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fec5f8c8d832b9a2ad74e1657896cd605.jpg&hash=79a9a84eaae889598346aec6db19f6f211ab8584)

EDIT 4: Updates the Library 2
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fed8ff5da78acbe04ac67ab13b4d67f77.jpg&hash=efb45cdf0c588e25263e0fef86eb357bccc7c499)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3e69ed54b074fbc6058456a05a312f52.jpg&hash=c5cf6a1ee13668a44d532ca43fc3ac772819534f)

here is how it looks in battlefront II
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ffbcbf3678984c4c1a64c92e160fb7631.jpg&hash=49c7af7bba31e98c3f5e2f527b8e6cfcd04bed3a)

EDIT 5: new sky and hologram models :)
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fce32eb90b8d326c9383963bface3b8a3.jpg&hash=55f528a13289a18e078a1ba113265b65cec474cd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe1f04e0da7bffba5ecd7e1fec7831d33.jpg&hash=783303f9ea315d871666e89822606be7c5349e70)

here is a video of the sky and the new rotating hologram.
! No longer available (http://www.youtube.com/watch?v=fNyMul-cwOg#)
! No longer available (http://www.youtube.com/watch?v=kI6oNQwI57Q#)
[/spoiler]
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: DeletedUser on July 01, 2015, 12:17:11 pm
Original Game Screenshot
(http://i.gyazo.com/b7d7f3194ff263699779db62cc26c6d1.jpg)
Am I the only one who thinks that this weapon had a better model on PSP version.
Also, looks good.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 12:24:22 pm
Am I the only one who thinks that this weapon had a better model on PSP version.
Also, looks good.

would not surprise me :P this is where my problem comes in, i plat to put star warsy weapons in the game. but googluck getting decent gun models from any star wars game :P

EDIT: it occurs to me that i use WAY to many :P faces :P must stop doing that :P
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: steviewonder87 on July 01, 2015, 12:26:18 pm
Looks pretty cool, but how does a Star Wars themed map relate to the contest?

Quote
The theme for the map contest is: Build your ideal zombie base to survive the apocalypse. It could be anything from a cabin in the woods or a local supermarket to a castle in the middle of nowhere, it's up to you!

Or is the contest just basically anything you want now as long as it has zombies? ;D
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 12:31:37 pm
Looks pretty cool, but how does a Star Wars themed map relate to the contest?

Or is the contest just basically anything you want now as long as it has zombies? ;D

i guess its a bit of a stretch :S but it is a castle/fortress. just on another planet :S please get back to me if this does not quilify and ill move it to standard WIP or remove the post.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: MAK911 on July 01, 2015, 12:55:14 pm
Looks pretty cool, but how does a Star Wars themed map relate to the contest?

Or is the contest just basically anything you want now as long as it has zombies? ;D
If we want to get technical about it, Star Wars comics actually DO have zombies. Who's to say you won't get to kill those little padawans all over again? :troll:
http://starwars.wikia.com/wiki/Zombie (http://starwars.wikia.com/wiki/Zombie)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: timelordalex on July 01, 2015, 01:16:58 pm
Stock weapons do not suit this map at all :L just saying, on this occasion AW weapons wouldnt be so bad
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 01:28:10 pm
Stock weapons do not suit this map at all :L just saying, on this occasion AW weapons wouldnt be so bad

yeah ill be using custom weapons. i have bog plans if i can get it all together.

Double Post Merge: July 01, 2015, 01:33:40 pm
If we want to get technical about it, Star Wars comics actually DO have zombies. Who's to say you won't get to kill those little padawans all over again? :troll:
http://starwars.wikia.com/wiki/Zombie (http://starwars.wikia.com/wiki/Zombie)

yup ;) ill gonna see if i can get hold of a dead trooper and have the zombies as troopers :P maybe
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: Andy Whelan on July 01, 2015, 01:48:11 pm
But you started this map earlier, I remember on the chat you were showing pictures of it and the perk machine model? ??? Or is this a different map?
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 01:55:18 pm
But you started this map earlier, I remember on the chat you were showing pictures of it and the perk machine model? ??? Or is this a different map?

was for a different map that i scrapped. i will be using them perk models in this map but surely custom models made at another date is aloud. otherwise we wouldnt bw able to use anything from the modding section :P i started this map on monday.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: DeletedUser on July 01, 2015, 04:15:18 pm
yup ;) ill gonna see if i can get hold of a dead trooper and have the zombies as troopers :P maybe
Just grab an alive trooper model and add blood coming from under the helmet, will do ;)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: sedozz on July 01, 2015, 09:55:00 pm
was for a different map that i scrapped. i will be using them perk models in this map but surely custom models made at another date is aloud. otherwise we wouldnt bw able to use anything from the modding section :P i started this map on monday.

I could have sworn you sent that exact screenshot in chat. You were wondering about fx unlit and such?  ??? Just saying
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 01, 2015, 10:06:56 pm
I could have sworn you sent that exact screenshot in chat. You were wondering about fx unlit and such?  ??? Just saying

you are correct that was on Monday :P much has been done since then
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 03, 2015, 02:49:53 pm
Here is today's Update.

the past 2 days i have worked on the server room and the security room. the lights and textures need some tweaks but it getting there :)

Update a little video of progress
! No longer available (http://www.youtube.com/watch?v=tuY670U9vGA&feature=youtu.be#)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F8e7fe5302fd0411e25f29ae56ed23d66.jpg&hash=f9f11c400544c929c6c22a71ee209ec89fbd6833)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F74a2a2fb4e992fe8334ebcf797d5a729.jpg&hash=214e8c6e430351afb1ad9eb43e43b3a1090b58a7)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: MAK911 on July 03, 2015, 04:55:36 pm
I honestly couldn't remember this map until you posted the video and now I'm excited for this. You're doing great.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: treminaor on July 03, 2015, 07:58:29 pm
The theme requirement for the contest is pretty relaxed, which is on purpose. We want people to get creative and have the freedom to map what they want to map without any ridiculous restrictions. If your favorite place to imagine fighting off zombies is set in the Star Wars series then so be it, fine with me.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 03, 2015, 08:51:36 pm
The theme requirement for the contest is pretty relaxed, which is on purpose. We want people to get creative and have the freedom to map what they want to map without any ridiculous restrictions. If your favorite place to imagine fighting off zombies is set in the Star Wars series then so be it, fine with me.

ah good i was worried i would have to remove the post :) thanks trem :)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: Delta on July 04, 2015, 09:16:31 pm
Awesome, can't wait to see more °o°
Would be cool to have Star Wars assets to shoot with as well,
but I think thats too much for such a small timeframe.

Hope to see some nice "zombiefication" and additional areas to the original map,
to have a nice waw zombie feel ^,^
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CyberMan1011 on July 04, 2015, 09:31:21 pm
Awesome, can't wait to see more °o°
Would be cool to have Star Wars assets to shoot with as well,
but I think thats too much for such a small timeframe.

Hope to see some nice "zombiefication" and additional areas to the original map,
to have a nice waw zombie feel ^,^

CoD 4 used to have a really popular fan-made Star Wars multiplayer mod...

If it's possible (and if he's allowed to) maybe he could grab the guns from the mod and put them into the map?
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 04, 2015, 09:32:55 pm
another quicky update of today and last nights work :)

just worked on the jedi council room (round rooms are not easy to make ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fd8b4ce730c167e2070cc695dec5f9b2b.jpg&hash=bf11d881353b5dd980a23db9075da07ea89425ab)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fb008dfd744fb6d653f04b92d126d25ca.jpg&hash=eef75744a7b4dab09b018c7bd2f56e6732e15958)

Remember folks lighting, detail and outside will all be changed once the core layout is done. custom sky box with lots and lots of stars and ambience added later on. :)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: Scobalula on July 04, 2015, 10:24:03 pm
CoD 4 used to have a really popular fan-made Star Wars multiplayer mod...

If it's possible (and if he's allowed to) maybe he could grab the guns from the mod and put them into the map?

Crazy tried contacting them but they are virtually dead online, lol, and Lime doesn't work with CoD 4 since it has Mod Tools.

another quicky update of today and last nights work :)

just worked on the jedi council room (round rooms are not easy to make ;)

(http://i.gyazo.com/d8b4ce730c167e2070cc695dec5f9b2b.jpg)
(http://i.gyazo.com/b008dfd744fb6d653f04b92d126d25ca.jpg)

Remember folks lighting, detail and outside will all be changed once the core layout is done. custom sky box with lots and lots of stars and ambience added later on. :)

I'm liking the feel. :D
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: MAK911 on July 04, 2015, 11:34:38 pm
Awesome, can't wait to see more °o°
Would be cool to have Star Wars assets to shoot with as well,
but I think thats too much for such a small timeframe.

Hope to see some nice "zombiefication" and additional areas to the original map,
to have a nice waw zombie feel ^,^
It's like people are TRYING to call on me.
http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=13&key=607 (http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=13&key=607)
http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=13&key=647 (http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=13&key=647)
http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=18&key=473 (http://www.scifi3d.com/details.asp?intGenreID=10&intCatID=18&key=473)
http://facepunch.com/showthread.php?t=1304034 (http://facepunch.com/showthread.php?t=1304034)
A megathread dedicated to models:
http://facepunch.com/showthread.php?t=1339877 (http://facepunch.com/showthread.php?t=1339877)
I expect a lot from this map now and I'm sure you can deliver.  ;)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 05, 2015, 12:32:37 am
I expect a lot from this map now and I'm sure you can deliver.  ;)

THANKS MAK i have the player models done and a boss zombie done already. once i get them set ill post pics. but the links you just gave me could have saved me alot of time when i was doing my last attempt at star wars map :P this could change everything :) lots of work for me to do now :P

now if you can find me some weapons ill be on my way to perfection ;)

here is a snap of player 1 model. (this also shows the custom perk machines i have worked on for previous map ill be using them for this too
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F35874f5442af662dfee4c5c8a5fdb99c.jpg&hash=28bf6ab92ebeb1d94fe0708d927c7f0574b21ef1)

they player models are subject to change now that you provided me with this new page of goodies :P
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 06, 2015, 05:33:05 pm
Not exactly an update video but a preview into what I'm doing doing

for those who are interested here is video of how I'm making the map to scale and getting it as accurate as possible.

its a 45min video but for those interested here is how its done :)

! No longer available (http://www.youtube.com/watch?v=xZJDRk7yK4w#)

Double Post Merge: July 06, 2015, 11:41:37 pm
here is today's update pics. todays W.I.P is the library. not finished but getting there

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3feb85c16c139b73a4585432c25c77d1.jpg&hash=fc4b45ccf8353532ab498a46ec2af228a77dc4c5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fec5f8c8d832b9a2ad74e1657896cd605.jpg&hash=79a9a84eaae889598346aec6db19f6f211ab8584)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 08, 2015, 08:05:07 pm
todays update is the finishing touches to the library.  took like 2 days to do this library part :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fed8ff5da78acbe04ac67ab13b4d67f77.jpg&hash=efb45cdf0c588e25263e0fef86eb357bccc7c499)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F3e69ed54b074fbc6058456a05a312f52.jpg&hash=c5cf6a1ee13668a44d532ca43fc3ac772819534f)

here is how it looks in battlefront II
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Ffbcbf3678984c4c1a64c92e160fb7631.jpg&hash=49c7af7bba31e98c3f5e2f527b8e6cfcd04bed3a)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 10, 2015, 11:55:26 pm
UPDATE TIME: the past 2 says i have been working on little details and some models.. also worked on a new skybox model

some screenshots:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fce32eb90b8d326c9383963bface3b8a3.jpg&hash=55f528a13289a18e078a1ba113265b65cec474cd)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe1f04e0da7bffba5ecd7e1fec7831d33.jpg&hash=783303f9ea315d871666e89822606be7c5349e70)

here is a video of the sky and the new rotating hologram.
! No longer available (http://www.youtube.com/watch?v=fNyMul-cwOg#)
! No longer available (http://www.youtube.com/watch?v=kI6oNQwI57Q#)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 12, 2015, 11:04:42 am
UPDATE time: working hard getting this war room done. round rooms take the longest time to do. will work on details soon but here is screenshot:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F61c8228633e410232de9572e67150241.png&hash=9a82e54bd601f44db9f90e2901232ef3ab73f4df)

will be adding a new hologram and lighting could be better but that will all come in time :)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: steviewonder87 on July 12, 2015, 11:07:41 am
Wow this is looking great, most people don't even have screenshots up yet ;D
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: falumpagus907 on July 16, 2015, 11:49:36 pm
looks awesome! Hopefully we can set our blasters to stun... :D

here is something you might enjoy
http://i1-news.softpedia-static.com/images/news2/Zombies-Coming-to-Star-Wars-Galaxies-2.jpg (http://i1-news.softpedia-static.com/images/news2/Zombies-Coming-to-Star-Wars-Galaxies-2.jpg)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: Harry Bo21 on July 18, 2015, 11:22:21 pm
Quote
round rooms take the longest time to do

Oh boy... tell me about it lol
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 20, 2015, 11:31:27 am
THIS PROJECT IS BEING MOVED TO W.I.P SECTION

this project is going to take a lot longer then the time given for this contest. i feel it unfair to release such an awesome map that wont be finished or to the level of detail i want it to be.

so for that i started a new project for the contest over the weekend

LINK TO NEW PRJECT :
http://ugx-mods.com/forum/index.php/topic,7581.0.html (http://ugx-mods.com/forum/index.php/topic,7581.0.html)

This will delay the release date of this map but if you want it to be any good then you best be waiting..
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: SajeOne on July 22, 2015, 11:25:06 am
Moved to WIP section.
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: Spaceman99 on July 22, 2015, 07:39:52 pm
you could add star wars weapon it s not impossible i found a mod for cod 4 called star wars mod and it has star wars weapon
is there a way to convert them to WaW? ::) ::)
Title: Re: Star Wars Battlefront II Order 66 [PENDING NAME]
Post by: CrazyRandomzZ on July 24, 2015, 01:44:51 pm
Moved to WIP section.

thank you very much :)