UGX-Mods

Contests => Past Contests => UGX-Mods & ZomMods Mapping Contest 2015 => Topic started by: KDXDARK on June 30, 2015, 10:52:42 pm

Title: [Approved] Zombie San Cristobal
Post by: KDXDARK on June 30, 2015, 10:52:42 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuI7EPCc.png&hash=28a99387f1b2cc04e192b16df3bce4edf270d1aa)

History
Quote
The 4 heroes are back, now they traveled to the year 2020, in a city that is going to be destroyed due to the zombie infestation, your mission is leave this city before the nuclear missile hit it.

Quote
Description
The map is based on the city where i live, but in 5 years in the future, i really love this map that i make with i think is a pretty good detail(no cube hitman  :please: ).
I cant remember the day that i go outside my house start to take photos to that part of my city, of course i change it a little bit due to some radiant problems and more stuff, but i think its %80 based on my city.

Trailer
! No longer available (http://www.youtube.com/watch?v=OKaI9yeva8A#)

Features
MW3 weapons
Harry Bo21 perks(waw,bo1 and bo2)
Some missions
Buyable ammo
1 new Powerup
Changed a few zombie sounds
Changed a lot of sounds(i hope you like it)
And more stuff

Screenshots
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FerGy7u9.jpg&hash=290f695921587fc029c2f9f6f158dc9b362ea502)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCOMK3xP.jpg&hash=abf53768c9a52eba7f73f75c4667e08240362555)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff5ZXIRz.png&hash=c369546aa66e5de4c85167d9a54aea7282cad567)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJooGiVN.jpg&hash=236c2b32522474dd391f9a2fdd2001c054015b7d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXqPf0P6.jpg&hash=fa2061a7f21ee2af6809ea63fb4258520afc60ca)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F19u4qfx.png&hash=cca74b3511d8f784b322c33355758b41ae5f925d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtUjG8jc.jpg&hash=6cc97b5c7907772d8c6fb0229784337773bcd7ef)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXh7Z1tv.png&hash=480ce163df2b7f4dc3e1b20b139ded5341cfe6c6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvviM3TB.jpg&hash=91dc7c788d18bbbdb2cd62b0dcb92d6453974287)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgCONpoW.png&hash=1765b0e07b4b26da13c7de62fffd666d77281396)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEtNY9Y2.jpg&hash=38702d9386bce61ab16d2ce0e75e81f3446b69bf)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHNzzwoU.png&hash=2fb6f2434857ab953702a8a2cec175c9cb78bb17)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxAHd48G.jpg&hash=14856c37f8a0a68a8897a7222d8360ad5b902a2e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1u74dmA.png&hash=80ff7398e9138c8a77c4f588b2a6f264eaf54fd8)

Problems bugs(stupid)
there is a bug where if you go down the game give you the colt instead of the usp.(i already fix this but it keep giving me the colt)
Sometimes when you are spectating a player the vision can change to black and white.
If you have fps drops, turn off the specular maps(RECOMMENDED) and shadows also turn off AA, all this is up to you, but i highly recommend to turn off the specular maps

Download
MEGA DOWNLOAD
mega.nz
MEDIAFIRE OR GOOGLE DRIVE LINK TOMORROW
To play this map you have to use T4M you can get it here:
http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)

Credit list
-Treminaor
-DidUknowiPwn
-HitmanVere
-AwesomePieMan
-Ray1235
-RadimaX
-Smasher248
-CodModdd1234
-JV
-Gogeta
-Lukkie1998
-CodMapper
-Ricko0z
-BlackJackJonnyy
-Cinnober
-JBird632
-Tom-BmX
-WoLf_GoLd
-JR-Imagine
-Harry Bo21
If i forgot somebody please tell me.
Beta tester
-Crixis48
-N9-Mister
//Updates- Old
Spoiler: click to open...
Check this awesome map

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fa0i6Q8C.png&hash=a3997c7abb1274b588635ee740a9afc5ac4d29dc)


Day #1 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhSLt2PI.png&hash=5ab068aef2e18dfa501be29e534bd2c9c808e82f)

-Work on the base of the map
-Work on terrain

Day #2 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFk1phCf.png&hash=56379a49c996c847eb27f25e65439c69e3333340)

-Added new areas to the map

Day #3 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcpgqXQ4.png&hash=f613932446953eb6f86ff672310da21f66af6d9b)

-Working on a few buildings
-Working on prefabs

Day #4 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8ypekoj.png&hash=db9b0134fde15a9642a28ce2e847d79fcec54e1c)

-Work on more prefabs


Day #5 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrOwjqCb.png&hash=501b5d7ca41527363f2ccb9d08f7a0e255c5317c)

-More work on prefabs
-Start to add textures
-Split the map on 6 parts so now i can work more faster and easy

Day #6 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQJdMqRN.png&hash=f2d05efe453c3f47a692540a0a8594e4a86f92e0)


Update #7

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fhg7zygM.png&hash=dfbfadf86ae684180b16b8e51ca402034a7ac358)

-more work on areas of the map
-added more detail
-trying to finish the base of the map


Update #8

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMItyoGP.png&hash=09a709c53db0a04254bd4363552b4c251853e7bb)


Update #9
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtJrppkx.png&hash=ee07575fdde64c5879c5b86e569246b4eca28f09)

-start to work again in the map
-more shit detail added


Update #10
I change a lot of parts of the map because radiant is a fucker when you try to work with diagonal stuff.  :fuuu:


Update #11

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3CZ5IPr.png&hash=9bd07b190b5876263e5d0319b8372937008b52ad)

In-game screenshot(some things change after this screenshot)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft1MKQww.png&hash=20912aa094e480fc5afd5e1eddef5890403cfa08)
Title: Re: cubeman vere placeholder
Post by: MAK911 on July 01, 2015, 12:08:06 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Ftomska%2Fimages%2F7%2F77%2FI_LOVE_IT.jpg&hash=1930c12f41ba15b35f3d3e47107ab5ce6b6639e7)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 02, 2015, 07:22:08 pm
Day #1 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhSLt2PI.png&hash=5ab068aef2e18dfa501be29e534bd2c9c808e82f)

-Work on the base of the map
-Work on terrain
Title: Re: Zombie San Cristobal
Post by: MAK911 on July 02, 2015, 08:25:33 pm
Day #1 Update
(http://i.imgur.com/hSLt2PI.png)

-Work on the base of the map
-Work on terrain
Dark... How have you lost your way? The first screenshot was so amazing. So innovative! Something completely new to the Custom zombies community! Now, this just looks like a basic remake map. Please, at least make a version where we can play in the area of that first screenshot.

/s if you can't tell. Looks awesome.
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 03, 2015, 07:29:03 pm
Day #2 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFk1phCf.png&hash=56379a49c996c847eb27f25e65439c69e3333340)

-Added new areas to the map
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 06, 2015, 11:12:31 pm
Day #3 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcpgqXQ4.png&hash=f613932446953eb6f86ff672310da21f66af6d9b)

-Working on a few buildings
-Working on prefabs
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 14, 2015, 09:58:08 pm
Day #4 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8ypekoj.png&hash=db9b0134fde15a9642a28ce2e847d79fcec54e1c)

-Work on more prefabs
Title: Re: Zombie San Cristobal
Post by: SajeOne on July 15, 2015, 07:42:52 pm
Please remember to update your original post with your progress.
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 15, 2015, 07:47:34 pm
Please remember to update your original post with your progress.
Ok, i already update it.
Title: Re: Zombie San Cristobal
Post by: ricko0z on July 18, 2015, 05:04:54 pm
A juzgar por el nombre, tiene que tener el easter egg de Cirstobal Colon ( ͡° ͜ʖ ͡°) | ENGLISH: For judge the map name, need have the Cristobal Colon's ee xddd
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 25, 2015, 08:09:50 pm
Day #5 Update

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrOwjqCb.png&hash=501b5d7ca41527363f2ccb9d08f7a0e255c5317c)

-More work on prefabs
-Start to add textures
-Split the map on 6 parts so now i can work more faster and easy
Title: Re: Zombie San Cristobal
Post by: Ramiabdh on July 25, 2015, 08:26:45 pm
Hey dude, can you add a little description about the map. It feels so dull like that. Thanks
Title: Re: Zombie San Cristobal
Post by: KDXDARK on July 30, 2015, 11:45:00 pm
Hey dude, can you add a little description about the map. It feels so dull like that. Thanks
wait and you going to see :D


Day #6 Update
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQJdMqRN.png&hash=f2d05efe453c3f47a692540a0a8594e4a86f92e0)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on August 07, 2015, 05:52:16 pm
Update #7

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fhg7zygM.png&hash=dfbfadf86ae684180b16b8e51ca402034a7ac358)

-more work on areas of the map
-added more detail
-trying to finish the base of the map
Title: Re: Zombie San Cristobal
Post by: Harry Bo21 on August 08, 2015, 08:23:46 am
need to increase the repeats on the chain link texture, no chain link is that big ;)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on August 11, 2015, 09:52:57 pm
Update #8

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMItyoGP.png&hash=09a709c53db0a04254bd4363552b4c251853e7bb)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on August 28, 2015, 07:02:57 pm
Update #9
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtJrppkx.png&hash=ee07575fdde64c5879c5b86e569246b4eca28f09)

-start to work again in the map
-more shit detail added
Title: Re: Zombie San Cristobal
Post by: Harry Bo21 on September 06, 2015, 01:32:33 am
lol coming along well :)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on September 06, 2015, 09:59:41 pm
Update #10
I change a lot of parts of the map because radiant is a fucker when you try to work with diagonal stuff.  :fuuu:

Double Post Merge: September 07, 2015, 07:09:24 pm
Update #11

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3CZ5IPr.png&hash=9bd07b190b5876263e5d0319b8372937008b52ad)
Title: Re: Zombie San Cristobal
Post by: mentality on September 12, 2015, 05:31:11 pm
Update #10
I change a lot of parts of the map because radiant is a fucker when you try to work with diagonal stuff.  :fuuu:

Yeah I've found out this too lol it sucks
Title: Re: Zombie San Cristobal
Post by: KDXDARK on October 04, 2015, 09:30:28 pm
Update #12
Long time since last update so....

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTY1IEPk.png&hash=ecd32aa7bb1036822b99247a78b912aec21e54ca)

Title: Re: Zombie San Cristobal
Post by: KDXDARK on October 12, 2015, 09:14:24 pm
Update #13

In-game screenshot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft1MKQww.png&hash=20912aa094e480fc5afd5e1eddef5890403cfa08)
Title: Re: Zombie San Cristobal
Post by: KDXDARK on October 29, 2015, 12:42:56 am
Trailer added on the first page, i am not good with trailers :D
Title: Re: Zombie San Cristobal
Post by: jei9363 on October 29, 2015, 01:31:58 am
Trailer added on the first page, i am not good with trailers :D

hey man atleast you used smooth transistions and everything, didnt kill it with weird mouse movements. nice trailer
Title: Re: Zombie San Cristobal
Post by: mazupicua on October 29, 2015, 02:51:21 am
Hey dark, is this San Cristobal the city?
Title: Re: Zombie San Cristobal
Post by: KDXDARK on October 29, 2015, 03:55:11 am
Hey dark, is this San Cristobal the city?
yes, is based on the city that i live.  ;)
Title: Re: Zombie San Cristobal
Post by: Bwc66930 on October 29, 2015, 01:44:44 pm
yes, is based on the city that i live.  ;)
Meow! Hehe

Also nice looking trailer
Title: Re: Zombie San Cristobal
Post by: KDXDARK on October 30, 2015, 06:19:30 am
hey man atleast you used smooth transistions and everything, didnt kill it with weird mouse movements. nice trailer
Meow! Hehe

Also nice looking trailer
thanks guys
Title: Re: Zombie San Cristobal
Post by: KDXDARK on November 05, 2015, 11:09:59 pm
Last update before public release:
I been working on the end of the map and its cool now, also i have to add powerups because my brothers that test it say that the map is hard without them(noobs) :/
been working on sounds and more stuff  :D
Title: Re: Zombie San Cristobal
Post by: RadimaX on November 07, 2015, 01:21:28 am
really like the raining in the dark! also great video although a bit on the dark side but maby thats just what your going for
Title: Re: Zombie San Cristobal
Post by: KDXDARK on November 17, 2015, 02:04:14 pm
Update #??

I had to change the last part of the map, becuase one of my script is broken, so i decide it to leave like you going to see in the release.
Title: Re: Zombie San Cristobal
Post by: KDXDARK on November 22, 2015, 04:31:17 pm
Map released, link in the first page! :)
Title: Re: [Release]Zombie San Cristobal
Post by: TheScotchGuy on November 22, 2015, 04:55:45 pm
looking good so far, but i think you should make a credits list its only right.
Title: Re: [Release]Zombie San Cristobal
Post by: KDXDARK on November 22, 2015, 05:01:51 pm
looking good so far, but i think you should make a credits list its only right.
oh yeah i forgot about that sorry, updating it right now.

EDIT: done, credit list at the first page.
Title: Re: [Release]Zombie San Cristobal
Post by: MaxCarnage696 on November 22, 2015, 06:38:51 pm
Google Drive is terrible for downloading. Upload to Mega please.
Title: Re: [Release]Zombie San Cristobal
Post by: alex-125 on November 22, 2015, 06:58:03 pm
So i downloaded the map and the loadingscreen and did put it in the correct place but it doesn't load at all(the loadingscreen)and then it crash
Title: Re: [Release]Zombie San Cristobal
Post by: DeletedUser on November 22, 2015, 09:47:35 pm
So i downloaded the map and the loadingscreen and did put it in the correct place but it doesn't load at all(the loadingscreen)and then it crash
You need T4M...
Title: Re: [Release]Zombie San Cristobal
Post by: KDXDARK on November 22, 2015, 09:51:24 pm
A lot of people report that the map dont work, it crash on load, other people report that the game has a alien text but it work and other people report that the map works perfectly. i am uploading a new version of the map so i am going to remove the download links and put the new ones in 4 or 3 hours

Double Post Merge: November 23, 2015, 01:04:23 am
New version released v1.1
-Added missing images
-and more stuff

I hope this version now works for everyone, becuase i dont know what cause the error or problem since there is nothing in the console.log  and a lot of people report that the map works. so i hope this works.

MEDIAFIRE OR GOOGLE DRIVE LINK AVAILABLE TOMORROW DUE TO SOME INTERNET CONNECTION PROBLEMS

NEW DOWNLOAD IN THE FIRST PAGE

Double Post Merge: November 23, 2015, 03:59:34 pm
Google Drive Download
drive.google.com
Title: Re: [Release]Zombie San Cristobal
Post by: blamedplanetz on November 23, 2015, 02:43:31 pm
I'm little bit disappointed about this map.Reason for disappoiment is I cannot play this map,because I've disc version on COD WAW xD
Title: Re: [Release]Zombie San Cristobal
Post by: HitmanVere on November 23, 2015, 05:08:13 pm
I'm little bit disappointed about this map.Reason for disappoiment is I cannot play this map,because I've disc version on COD WAW xD

Just get lanfixed .exe, make backup of old .exe in same folder T4M .dll goes, add the new .exe there and done
Title: Re: [Release]Zombie San Cristobal
Post by: RadimaX on November 23, 2015, 05:51:52 pm
Just get lanfixed .exe draw a cirkle with white crayon, light 5 candles on the pentagram make backup of old .exe then sacrifice your original version of codwaw that you bought and still cannot play a simple custom zombies map becouse bad resource management, and in same folder T4M .dll goes you have to spill blood of the innocent then add the new .exe in the trash bin and uninstall whatever remains of the mods you have over the years since all maps now will have 3140103401304 textures because its esier to put a "FIX" then use same texture for similair or identical noscortch or wet texture alternatives there and done you now have ebola and can only be cured by dukips swagfix
Title: Re: [Release]Zombie San Cristobal
Post by: KDXDARK on November 23, 2015, 06:00:49 pm

For some reason i knew that this is going to happen.


All the people that have codwaw disk version click here.... (http://en.lmgtfy.com/?q=codwaw+lanfixed+1.7)
Title: Re: [Release]Zombie San Cristobal
Post by: RadimaX on November 23, 2015, 06:49:53 pm
http://lmgtfy.com/?q=Let me google that for you... (http://lmgtfy.com/?q=how+to+manage+your+resources+effectively)
Title: Re: [Approved] Zombie San Cristobal
Post by: animallover on December 10, 2015, 12:09:53 pm
Finally got around to opening all the doors on this map :) Really enjoyed every second of it and it was challenging! :) Great map

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F281v8y9.jpg&hash=f11236e33f1fb9d89654df68a0a68ed1074f4940)
Title: Re: [Approved] Zombie San Cristobal
Post by: KDXDARK on December 10, 2015, 04:12:06 pm
Finally got around to opening all the doors on this map :) Really enjoyed every second of it and it was challenging! :) Great map

(http://i66.tinypic.com/281v8y9.jpg)
thanks :)
Title: Re: [Approved] Zombie San Cristobal
Post by: dadadodo on December 25, 2015, 07:42:06 pm
i don't like it :troll:
Title: Re: [Approved] Zombie San Cristobal
Post by: KDXDARK on December 25, 2015, 09:34:22 pm
i don't like it :troll:
tell me what you dont like of the map, so i can change it! :)
Title: Re: [Approved] Zombie San Cristobal
Post by: FluffyHakon on April 07, 2016, 05:45:10 pm
Im having problems with playing the map. When i start the map on solo, i can only see a black screen, the ammo and rounds. And at the same time its really slow. I had the same problem with a different map, and i honestly dont know what to do about it.
Title: Re: [Approved] Zombie San Cristobal
Post by: KDXDARK on April 13, 2016, 03:47:45 pm
Im having problems with playing the map. When i start the map on solo, i can only see a black screen, the ammo and rounds. And at the same time its really slow. I had the same problem with a different map, and i honestly dont know what to do about it.
try using low texture setting and disable the AA.
Title: Re: [Approved] Zombie San Cristobal
Post by: FluffyHakon on April 26, 2016, 06:37:25 pm
try using low texture setting and disable the AA.
It works now. tnx   ;)