UGX-Mods

Contests => Past Contests => UGX-Mods & ZomMods Mapping Contest 2015 => Topic started by: Andy Whelan on June 30, 2015, 08:38:04 am

Title: Contained
Post by: Andy Whelan on June 30, 2015, 08:38:04 am
(http://i.imgur.com/WKPtYri.jpg)

Basics
The map will be based in Chernobyl, Prypiat. Gonna have many many inspired areas from COD4 and MW2.
Images
Week 1
(http://i.imgur.com/oSPMJyX.jpg)
Week 2
(http://i.imgur.com/PhFLc9b.jpg)(http://i.imgur.com/T5VXcDo.jpg)
Week 3
(http://i.imgur.com/3il87qB.jpg)
Week 4
(http://i.imgur.com/TjJEdoc.jpg)
Week 5
(http://i.imgur.com/DH0dRvh.jpg)
(http://i.imgur.com/N3DaRGg.jpg)
Week 6
(http://i.imgur.com/eV23p4F.jpg)(http://i.imgur.com/aY5Y7Hq.jpg)
Week 7
(http://i.imgur.com/rit1Zv7.jpg)(http://i.imgur.com/T8Ivo6P.jpg)


Features
- Guns from MW2, MW3 and more
- Harry Bo21's Perks
- Claymores
- Zombie Shield
- Easter Eggs
- Intel/ Notes
- And hopefully more to come

Credits So Far -
- HarryBo21, FOR Zombie Shield, Perks, and more
- DuaLVII FOR scripting stuff
- HitmanVere and bmhbob , FOR model texture help
- RadimaX, FOR Photoshop tips/ ideas, textures, general help, and more
- TheScotchGuy, FOR D-Pad and Bar Design, general help and more
- CHN FOR his nmls converter and lens flares
- GrantDaddy007, FOR Permission to use his FunFact script he used in The Bedroom
- UGX Team for the tools
- UGX MODS and ZOMMODS for the contest
- tombmx for his tools
- Treyarch, Infinity Ward and Sledgehammer FOR inspiration, tools, and there games
- PM me if you aren't there and are supposed to be
Title: Re: The Winchester
Post by: Andy Whelan on July 04, 2015, 08:50:12 am
Completely changed the OP
Title: Re: The Winchester
Post by: steviewonder87 on July 04, 2015, 09:18:45 am
This was going to be my idea if I was going to enter :P
Title: Re: The Winchester
Post by: Andy Whelan on July 04, 2015, 09:29:57 am
This was going to be my idea if I was going to enter :P

lol, if you want you can help out. Up to you :P
Title: Re: The Winchester
Post by: steviewonder87 on July 04, 2015, 09:30:45 am
lol, if you want you can help out. Up to you :P
Nah I think I'm good :)
Title: Re: The Winchester
Post by: fatboypro on July 04, 2015, 01:35:19 pm
Please tell me you will add the model 1887.
Title: Re: The Winchester
Post by: CrazyRandomzZ on July 04, 2015, 10:22:58 pm
you have to play queen - dont stop me now. and have pool cue as a weapon.  best movie ever. good plan ;) oh and the zombies have to be naked.
Title: Re: The Winchester
Post by: Andy Whelan on July 04, 2015, 10:33:31 pm
you have to play queen - dont stop me now. and have pool cue as a weapon.  best movie ever. good plan ;) oh and the zombies have to be naked.

I had the music all planned but thanks for the pool cue weapon idea, just need to find someone to help
Title: Re: The Winchester
Post by: Harry Bo21 on July 05, 2015, 01:10:53 pm
lol saw the name of this and was like "oh we have a winner" lol
Title: Re: The Winchester
Post by: Andy Whelan on July 05, 2015, 01:41:28 pm
lol saw the name of this and was like "oh we have a winner" lol

Lol, hopefully. Not the greatest mapper but will try to complete it with the highest quality I can produce ;)
Title: Re: The Winchester
Post by: SajeOne on July 05, 2015, 06:40:21 pm
If you're going to add some music the jukebox (http://ugx-mods.com/wiki/index.php?title=UGX_Jukebox_Guide) would probably fit great. :D
Title: Re: The Winchester
Post by: Scobalula on July 05, 2015, 07:57:32 pm
If you're going to add some music the jukebox (http://ugx-mods.com/wiki/index.php?title=UGX_Jukebox_Guide) would probably fit great. :D

I'd love to see this included, more maps should include the Jukebox to be honest. :D
Title: Re: The Winchester
Post by: Andy Whelan on July 05, 2015, 10:59:55 pm
If you're going to add some music the jukebox (http://ugx-mods.com/wiki/index.php?title=UGX_Jukebox_Guide) would probably fit great. :D

Already had it planned ;)
Title: Re: A001
Post by: Andy Whelan on July 11, 2015, 01:38:02 pm
OP changed yet again  :-\
Title: Re: A001
Post by: HitmanVere on July 11, 2015, 01:39:05 pm
OP changed yet again  :-\

GG, there goes dreams of having Winchester  :'(
Title: Re: A001
Post by: Andy Whelan on July 11, 2015, 01:41:31 pm
GG, there goes dreams of having Winchester  :'(

Quote
but I might make in a few months time
There is a 70% chance I will do it and add it to the town
Title: Re: A001
Post by: steviewonder87 on July 11, 2015, 01:42:31 pm
There is a 70% chance I will do it and add it to the town
Not the same. You just lost yourself a vote buddy ;D
Title: Re: A001
Post by: Andy Whelan on July 11, 2015, 01:43:56 pm
Not the same. You just lost yourself a vote buddy ;D
Meh, I don't mind if I don't win. I just want to be able to release this map.
Title: Re: Outpost
Post by: Andy Whelan on July 19, 2015, 04:45:35 am
Name and Story finalised, week two image updates added as well.
Title: Re: Outpost
Post by: SajeOne on July 19, 2015, 05:24:26 am
Name and Story finalised, week two image updates added as well.
Nice banner image. Hoping that gets a main menu revision? :D
Title: Re: Outpost
Post by: Andy Whelan on July 19, 2015, 05:38:01 am
Nice banner image. Hoping that gets a main menu revision? :D
Yep  :P Worked on it for a while and made multiple versions. Based it off a TomClancy's Rainbow6 wallpaper I found.
Title: Re: Outpost
Post by: radioactive_nut on July 21, 2015, 06:01:47 am
please tell me its outpost from mw3 ?  :rainbow:
Title: Re: Outpost
Post by: Harry Bo21 on July 21, 2015, 06:19:24 am
please tell me its outpost from mw3 ?  :rainbow:
I "think" its just a map that hes called it, i could be wrong, but i dont think its a "remake" of any particular map
Title: Re: Outpost
Post by: Andy Whelan on July 21, 2015, 06:48:01 am
please tell me its outpost from mw3 ?  :rainbow:

Lol, sorry but no. I haven't yet decided but the location might be in a desert kind of place. And thanks harry ;)
Title: Re: Outpost
Post by: Andy Whelan on July 23, 2015, 10:06:19 am
Minor Update
Things Done:
- Doing Jail Cell area of the police station
- Minor Detailing to different areas of the building
- Building Exterior Design

This weeks goals:
- HUD
- Fix lighting
- Fix FX's
- Major Detailing
- Finish Police Station by end of the week and begin work or other areas
- Vision File
- Good Worldspawn settings and skybox
- Add some scripts

I need your help, I am not sure what else to add to the Cell (Other than toilet, sink, bedframes and matress')
(http://i.imgur.com/6OTM39k.jpg)
Title: Re: Outpost
Post by: Scobalula on July 23, 2015, 10:50:37 am
Minor Update
Things Done:
- Doing Jail Cell area of the police station
- Minor Detailing to different areas of the building
- Building Exterior Design

This weeks goals:
- HUD
- Fix lighting
- Fix FX's
- Major Detailing
- Finish Police Station by end of the week and begin work or other areas
- Vision File
- Good Worldspawn settings and skybox
- Add some scripts

I need your help, I am not sure what else to add to the Cell (Other than toilet, sink, bedframes and matress')
(http://i.imgur.com/6OTM39k.jpg)

Consider making the lights dynamic so they reflect off surfaces for danka effect like so:

(http://i.imgur.com/znDOAYb.png)

Title: Re: Outpost
Post by: Andy Whelan on July 25, 2015, 10:10:18 am
More detail and stuff done, this is the jail/ holding cell (http://i.imgur.com/eIQ6RGN.jpg)
Title: Re: Outpost
Post by: Andy Whelan on August 12, 2015, 08:14:29 am
Since I haven't updated gonna make a small one.
Ok, firstly I have sorta lost hope/ interest in the map. Not sure if I am gonna change the OP again because I have already done so a few times, actually considering backing out. Started on a new project, sorta want to make it this contest map but I want to take my time on it.
Title: Re: Outpost
Post by: Harry Bo21 on August 12, 2015, 08:17:11 am
starting to really shape up!

colour me impressed ;)

dont back out, half way there now ;)
Title: Re: Outpost
Post by: Andy Whelan on August 12, 2015, 09:56:10 am
Made up my mind, gonna keep the map just add the theme of my new project to it. Originally planed on a small western town but now it will be different. Will update info soon
Title: Re: Outpost
Post by: Harry Bo21 on August 12, 2015, 12:24:50 pm
Consider making the lights dynamic so they reflect off surfaces for danka effect like so:

(http://i.imgur.com/znDOAYb.png)
someone... needs to teach me the %^&$ how to do decent lighting... wanna volunteer? Im absolutely terrible at it lol
Title: Re: Contained
Post by: Andy Whelan on August 18, 2015, 11:01:50 am
Small Update -
- Did some lighting and vision stuff
- Added some weapons
- Sorting out weapons in the map (List will be up soon)
- Some foliage
- Getting models from MW2
- Began on the swimming pool area from COD4's One Shot, One Kill mission
(http://i.imgur.com/zYqyMOk.jpg)
Title: Re: Contained
Post by: Ramiabdh on August 18, 2015, 11:08:40 am
(http://i.imgur.com/zYqyMOk.jpg)
Dat pool!! If you can use the diving platforms for dive to nuke. ::)
Title: Re: Contained
Post by: DeletedUser on August 18, 2015, 06:55:55 pm
looking pretty sweet
Title: Re: Contained
Post by: HitmanVere on August 18, 2015, 07:35:12 pm
Is this third time this contest map has changed completely? I would suggest sticking to one theme, so that this map would be made :P
Title: Re: Contained
Post by: Andy Whelan on August 18, 2015, 10:58:16 pm
Is this third time this contest map has changed completely? I would suggest sticking to one theme, so that this map would be made :P

I know, but this time I only changed the location of the map. Still keeping all the stuff I had previously worked on
Title: Re: Contained
Post by: Andy Whelan on September 03, 2015, 07:03:33 am
Added Week 6 and 7 images. Been working hard this week on trying to find time for this but fairly hard with school going on. I also figured out that portalling the map is gonna be near impossible for me because it is majority outdoor with foliage and what not, and also I have never done portalling before
What I have done -
- Added some weapons
- Added minor detail
- Made a few builds
- Gotten models and textures
- Done alot to do with terrain (an area of which I had barely every done)
- Adding pathing for zombies and zombie spawners
Title: Re: Contained
Post by: conn6orsuper117 on September 03, 2015, 07:15:33 am
will the map be brighter than what is shown in the pictures?
Title: Re: Contained
Post by: Andy Whelan on September 03, 2015, 08:07:32 am
will the map be brighter than what is shown in the pictures?

Yes, lighting still needs to be perfected :P
Title: Re: Contained
Post by: freefire1990 on September 03, 2015, 11:00:17 am
Not bad andy, not bad  : D