UGX-Mods
Call of Duty 5: World at War => Custom Maps, Mods & Tools => Mods Releases => Topic started by: jbird on June 18, 2015, 06:58:45 am
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I am finally here to release a playable version of my mod. This mod can currently only be played on Der Riese.
! No longer available (http://www.youtube.com/watch?v=smy5yXnzIJE#)
Release Features:
-No walking zombies (only runners and sprinters)
-kar98k has a damage buff (as well as the upgraded version)
-When a player downs, they bleedout instantly
-Grief popup message on screen when a player downs
-If all players down, the round restarts and you are given your weapons back
-If 1 player is alive at the end of a round, they win the game and the game ends
-You get the M1 Garand from the box without grenade launcher attachment, and then once it is upgraded you get the grenade launcher attachment
-Increased the rate of fire for the sniper and for the magnum
-Powerups are changed to powerdowns, they do not effect the player that grabbed them
-Max Ammo -> Clip Unload (unloads all enemies clips on the current weapon they are holding)
-Nuke -> Punishment Points (takes 10% of enemies' points)
-Double Points -> Half Points (earn half points for 30 seconds)
-Insta Kill -> Death Walk (run at 70% movement speed for 30 seconds)
-Power is already on
-Teleporters are already linked
-Pack-a-Punch, and the two first room doors are already open
-Quick Revive is turned off since it is free-for-all
-No player dialog
-No dog rounds
-Powerdown spawns at the beginning of the game
-Whenever you use a teleporter, you spawn in 8 dogs and a powerdown
-No monkeys
-No sticky zombies
-Better knifing range
Update 1 Features:
-Punishment Points powerdown now takes 10% of a player's points instead of 1000 points
-Everyone that is alive gains 10% of their current points when a player dies
-Enemies Remaining text shows the correct amount of enemies remaining
-Grenades, molotovs, and bouncing betties can damage other players! (grenades do 25 damage, molotovs and betties do 50 damage)
-Bouncing betties can be triggered and destroyed by other players
-Gain 10 points when you damage a player with your equipment
-If you have molotovs, once you have used them all, you will be able to get them again from the box
Update 2 Features:
-Half Points now actually makes you earn half points
-Shooting a player slows them down and knifing a player pushes them!
-Shooting a player with an upgraded weapon slows them down twice as long
-Knifing a player with a Bowie Knife pushes them further
-Gain 10 points when you shoot or knife a player that is damaged
-Getting killed by a trap no longer makes you not get your weapons back if the round restarts
-Spectators now spawn in between rounds in 3 and 4 player games
Update 3 Features:
-Perk HUD now goes away if you are the last person to die when a round restarts
-Players now get pushed in the correct direction when knifed
-Griefing effect now happens at the center of the player
-Friendly fire is now disabled! You can now shoot and knife when close to other players
-Zombies health and amount of zombies now does not increase after a round restart
-The game breaking last stand bug is now gone!
-Tracer bullets added
Update 4 Features:
-Griefing players now works correctly with automatic weapons
-There is now a 1 second delay before you can grief someone again (fixes some problems, and plus this is how it is actually like in real grief)
-Can't slow people down with the Wunderwaffe, Flamethrower, or by placing a bouncing betty any longer
-Powerups glow red and have a red grab effect
Current bugs:
-Powerup's HUD still shows even if you aren't being effected by it
-You lose betties after a round restart
-You can't shoot players at long ranges (>250 units)
-Players breathe heavy after a round restart
Script helpers: DUKIP, JR-Imagine, arceus, n123q45, AoKMiKeY, daedra descent, buttkicker845, Harry Bo21, liamsa669, MakeCents, gamer9294
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your weapons back
To-Do List:
-Make the powerdowns red and change how they look slightly (example: "1/2x" instead of "2x")
hmm 1/2x is still + .5 multplier technically so maybe try like ÷2 or -1/2 thats would be better
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I'm sorry, but I don't understand how to install and run this mod, a little insight would be most appreciated Thank you.
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hmm 1/2x is still + .5 multplier technically so maybe try like ÷2 or -1/2 thats would be better
thats 1.5x ;)
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Update 1 is live!
Update 1 Features:
-Punishment Points powerdown now takes 10% of a player's points instead of 1000 points
-Everyone that is alive gains 10% of their current points when a player dies
-Enemies Remaining text shows the correct amount of enemies remaining
-Grenades, molotovs, and bouncing betties can damage other players! (grenades do 25 damage, molotovs and betties do 50 damage)
-Bouncing betties can be triggered and destroyed by other players
-Gain 10 points when you damage a player with your equipment
-If you have molotovs, once you have used them all, you will be able to get them again from the box
Double Post Merge: June 23, 2015, 05:29:36 am
I'm sorry, but I don't understand how to install and run this mod, a little insight would be most appreciated Thank you.
I made it a .exe file now, so it should automatically install.
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Awesome update, I look forward to playing it. Also, I figured it out but thanks for the help!
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Now this is how grief from bo2 should have been made! Good job man, now i just need to find 3 other people ::)
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Now this is how grief from bo2 should have been made! Good job man, now i just need to find 3 other people ::)
Thanks mayhem! We gotta stream together sometime and help our channels grow :D
And yeah I'm trying to add all the elements of BO2 grief plus some improvements to make it more competitive/challenging.
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Update 2 Features:
-Half Points now actually makes you earn half points
-Shooting a player slows them down and knifing a player pushes them!
-Shooting a player with an upgraded weapon slows them down twice as long
-Knifing a player with a Bowie Knife pushes them further
-Gain 10 points when you shoot or knife a player that is damaged
-[FIX] Getting killed by a trap no longer makes you not get your weapons back if the round restarts
-[FIX] Spectators now spawn in between rounds in 3 and 4 player games
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Update 3 is now live! All major bugs are now gone and all major features are now in the game!
Update 3 Features:
-Perk HUD now goes away if you are the last person to die when a round restarts
-Players now get pushed in the correct direction when knifed
-Griefing effect now happens at the center of the player
-Friendly fire is now disabled! You can now shoot and knife when close to other players
-Zombies health and amount of zombies now does not increase after a round restart
-The game breaking last stand bug is now gone!
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Do you plan on adding in custom weapons into your mod?
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Do you plan on adding in custom weapons into your mod?
Not for this map
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Newest update looks great! Will there be more for this map in the future?
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Also I found a bug when playing with CreeperFace where sometimes powerdowns will affect everybody, including the one who picked it up. On rare occasion, the only person affected is the one who picks it up
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Update 4 is now live!
Update 4 Features:
-Griefing players now works correctly with automatic weapons
-There is now a 1 second delay before you can grief someone again (fixes some problems, and plus this is how it is actually like in real grief)
-Can't slow people down with the Wunderwaffe, Flamethrower, or by placing a bouncing betty any longer
-Powerups glow red and have a red grab effect
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I liked playing it with some friends. Thats it.. :troll: . But no seriously, I like what you're doing.
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I liked playing it with some friends. Thats it.. :troll: . But no seriously, I like what you're doing.
Thank you :D
Newest update looks great! Will there be more for this map in the future?
For the map itself, no that's complete. Still working on adding some minor features to the gamemode itself though and then I will expand to more maps :)
Also I found a bug when playing with CreeperFace where sometimes powerdowns will affect everybody, including the one who picked it up. On rare occasion, the only person affected is the one who picks it up
Weird, I've never seen that bug before. Half Points effects everyone because of the only way I know how to code it, but other than that the powerdowns should be working correctly.