UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: AlecKeaneDUB on May 17, 2015, 08:45:28 pm

Title: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 17, 2015, 08:45:28 pm
The Outpost

***THE DOWNLOAD LINK HAS BEEN REMOVED DUE TO A MAJOR BUG IN CO-OP. WILL BE ADDED AFTER UPDATE***

Summary:
This is my first map, so please keep all criticism on a constructive level. Now, even though this map is small (it is NOT a box map btw), it still took me like 4 or 5 months to complete. This map has changed a lot since I started it, with it first being a box map, then becoming a parking garage, then a cabin, and finally settling on the theme of a Nazi outpost. Now please be warned, this map, in all honesty, is very difficult to complete. Although this map was designed for Co-op play, there are scripts that reduce the difficulty when playing Solo. To wrap things up, this map is not one of those 'get all the doors open to reach the ending' type of map, this map has objectives that you must complete in order to move onto the next area of the map.

Story:
After being stationed at an old abandoned Nazi outpost in Germany, you one day turn on the radio to a very odd, eerie broadcast. Neither can you get in touch with anyone nor find a radio channel with something other than the same broadcast. An event has happened...

The broadcast goes as follows: "For too long, the human race has ignored the signs. Your planet is nearing destruction! Salvation is reserved for those...who pass...the tests. If you survive, an elevated existed awaits. Initiate phase one."

Phase one? You sit at the radio for hours, listening to the endless loop playing over and over again. Wondering what would come of Phase one. You can now recite the whole speech from memory. After getting frustrated and nervous, you bang your fist on the table and get up to step outside for some fresh air. As you lean against the wall outside, and try to wrap your head around everything that's going on, You hear footsteps coming from behind you, and then a short, raspy grunt. You turn around to see some kind of.....creature....limping towards you. "Uh-m...hey, ar-...are you alright?" You get no answer. After closer inspection from afar, you see maggots covering this....thing. Frightened, you run back inside and sit down right by your trusty M1911. But just then, the creature starts sprinting at you. You tell it to stop or you will shoot, but it does not seem to understand. One pop to the head drops it, but then your hear more groaning from outside. Good thing the Nazis always have an arsenal of weaponry! In an endless fight for your life, you soon discover, in your helpless struggle to escape to anywhere you find, that this isn't just an old outpost...

"No wonder this place was abandoned..."

Features:
- Black Ops 1/2 weapons (with only a few stock WaW ones)
- 6 perks (stock + PHD and Mulekick)
- Black Ops 1 PAP camo
- All weapons are Pack-A-Punchable (done by me)
- Many custom features (play to experience them all ;) )
- No dogs
- Black Ops 2 perk/powerup shaders
- Buyable carpenter (comes in handy on solo)
- Buildable, buyable ending
- All PAP guns have a PAP fire sound and a PAP camo (again, done by me)
- Slightly customized main menu (removed a couple options)
- Removed main menu music (as I find it annoying)
- Buyable perk slots for your whole team
- Solo QR (zombies WILL walk away from you when you are downed)
- A small twist on the buyable ending
- 5-hit Juggernog
- Probably more that I forgot

Screenshots:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZAojHW5.jpg&hash=bb4ed6ffd219bbe8dea96e7fefebbe55f6580689)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL7LkKmq.jpg&hash=b4a4b0099c11a45aa0ddf5283717fe748fd7c6d3)

Known bugs:
- For some odd reason, PHD takes the machine model of Stamin-Up. I've tried to fix this, but have been unsuccessful
- Buildable parts must be picked up by order of appearance, not just randomly (they're scripted by me so there ya go, lol)
- There are a few pathnode issues that I was unable to resolve, but none of which, atleast to my knowledge, are game-breaking
- PHD and Mulekick machine lights sometimes don't turn on even after the power has been activated
- There was one occurrence of the QR jingle playing when I was on the other side of the map (as if I was standing right next to the machine)
- There may be a couple I forgot. Please let me know ASAP of any that you find

Credits:
sevengpluke/Moses/ODX/Rollonmath42 - Halo M6G Magnum
bamskater33 - black ops perks
ZK - Tutorials
Sage One - Tutorials
JR-Imagine - Custom HUD
thezombiekilla6 - Point depositing scripts
daedra descent - help fixing errors
zombie madness - Black Ops 1/2 non-upgraded weapons
pcmodder - buyable carpenter script
Bluntstuffy - soul chest scripts/anims
HitmanVere - Black Ops 1 PAP camo
The UGX Forums Community - for helping me fix any errors I came across :)
TomBMX - Buyable ending script
It's original creator - zombie counter

There may be one or two people I forgot to mention, so if you helped me, let me know and I'll add you here :D

How fast can you escape?
How fast can you escape solo?

...Can you escape at all?
Title: Re: The Outpost - Challenge Map
Post by: daedra descent on May 17, 2015, 09:39:47 pm
Quote
daedra descent - help fixing errors

That moment when your credited for something you don't remember doing.  :P
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 17, 2015, 10:05:23 pm
That moment when your credited for something you don't remember doing.  :P
Lol well you've answered the majority of my scripting questions in the forums ;)
Title: Re: The Outpost - Challenge Map
Post by: KnivingCombat777 on May 17, 2015, 11:07:52 pm
The challenges seem intresting, I will play tomorrow because it may be 01 am here
Don't judge PHD people, he never liked his body so he wanted to be a Stamin-up machine, making it a transperkual
;)
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 17, 2015, 11:33:44 pm
The challenges seem intresting, I will play tomorrow because it may be 01 am here
Don't judge PHD people, he never liked his body so he wanted to be a Stamin-up machine, making it a transperkual
;)
lmfao XD XD. And I hope you enjoy it!
Title: Re: The Outpost - Challenge Map
Post by: ocxmwys4mod on May 17, 2015, 11:44:09 pm
 :derp:thanks man  ;D
Title: Re: The Outpost - Challenge Map
Post by: SliqKilla on May 17, 2015, 11:57:30 pm
i love challenge maps, thanks for creating this
Title: Re: The Outpost - Challenge Map
Post by: seanathan on May 17, 2015, 11:59:17 pm
:derp:thanks man  ;D
:derp: lol how did u do that wrong?
Title: Re: The Outpost - Challenge Map
Post by: Tim Smith on May 18, 2015, 12:40:16 pm
It looks nice for a first map thx for sharing :troll:
Title: Re: The Outpost - Challenge Map
Post by: seanathan on May 18, 2015, 08:59:00 pm
Dam, this is a hard map. Try making the second room a little wider and put better guns in the box. P.S you forgot to mention Stamin up
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 18, 2015, 10:03:14 pm
Dam, this is a hard map. Try making the second room a little wider and put better guns in the box. P.S you forgot to mention Stamin up
yes I indended this map to be hard. And the box has good guns, just gotta get lucky lol. And stamin up is not in the map, that is PHD and for some reason it takes the model of stamin up
Title: Re: The Outpost - Challenge Map
Post by: LegitimateRage on May 18, 2015, 11:09:10 pm
Nice Map man, I'm digging it so far even though I only reached the second room on my test-playthrough haha. Does the point requirement for the chest increase as Player Count increases, ie it was 5,000 solo but is it 10,000 For 2 Players? I only ask because I intend to play this map with a friend soon.

I will agree that it's quite a narrow/CQC Map although a little difficulty can never hurt ;) For a first map I'm impressed!
Title: Re: The Outpost - Challenge Map
Post by: archmeister94 on May 18, 2015, 11:41:21 pm
Looks good, worth a download.  :)
Title: Re: The Outpost - Challenge Map
Post by: DeletedUser on May 19, 2015, 01:42:15 am
Picked up all buildable parts (3, yes in correct order one by one), built them and yet nothing happens. Switch still needs source of power. Is this a glitch or there's one more well hidden part somewhere?
Title: Re: The Outpost - Challenge Map
Post by: tmaaan54 on May 19, 2015, 01:47:49 am
It's a great map overall, if a bit small. The only problem I've noticed so far is that I can't grab the electrical box next to PaP. I get the prompt, but neither me or my friend can grab it.

Also, you can jump crouch out of the windows when the boards are taken down.
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 19, 2015, 06:23:01 am
Nice Map man, I'm digging it so far even though I only reached the second room on my test-playthrough haha. Does the point requirement for the chest increase as Player Count increases, ie it was 5,000 solo but is it 10,000 For 2 Players? I only ask because I intend to play this map with a friend soon.

I will agree that it's quite a narrow/CQC Map although a little difficulty can never hurt ;) For a first map I'm impressed!
Thanks! :D And yes I agree that the map is pretty narrow, but I think that adds to the overall challenge factor :)  And to answer your question about the chest, no. Any amount of co-op players will cost 20,000 to fill it. I may change this though, to go up 5,000 for each additional player.

Once again, thanks a ton for the feedback! :) :)
Title: Re: The Outpost - Challenge Map
Post by: explasm on May 19, 2015, 08:44:50 am
Really nice map, brother! :)
My friends and I played it but couldn't neither take the switch nor the electrical box to finish that stuff! Only the wire in 1st room was pickable.

We tried it in different orders, nothing worked :-(

Any ideas?
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on May 19, 2015, 08:48:16 pm
It's a great map overall, if a bit small. The only problem I've noticed so far is that I can't grab the electrical box next to PaP. I get the prompt, but neither me or my friend can grab it.

Also, you can jump crouch out of the windows when the boards are taken down.
If you are not able to pick up the electrical box, then there is a part earlier on in the map you must grab first. I'm working on a way to fix this, but for now the parts must be picked up in order of apppearance. And thanks letting me know about the windows, i'll fix them soon

Double Post Merge: May 19, 2015, 08:51:36 pm
Really nice map, brother! :)
My friends and I played it but couldn't neither take the switch nor the electrical box to finish that stuff! Only the wire in 1st room was pickable.

We tried it in different orders, nothing worked :-(

Any ideas?
thanks :)  and hmm...i'm not sure about the parts. You said you were able to pick up the wires? And you added them correct? It could be a scripterror, as I haven't tested anything in co-op. I'll look into it and see what I can do

Double Post Merge: May 19, 2015, 08:55:17 pm
Picked up all buildable parts (3, yes in correct order one by one), built them and yet nothing happens. Switch still needs source of power. Is this a glitch or there's one more well hidden part somewhere?
First if all, good job in adding all the parts! And no, this is not a glitch. It's an addition to the easter egg type deal lol. Consider messing around with the reward you get from the soul table ;)
Title: Re: The Outpost - Challenge Map
Post by: tmaaan54 on May 19, 2015, 11:18:28 pm
I think the soul table reward should be something you can get again after trading it away, as it's part of the easter egg, but is gone forever if you trade it. I traded the gun away, and it's no longer possible to finish the map. It doesn't have to be easy, but please make it possible to get the gun back.
Title: Re: The Outpost - Challenge Map
Post by: explasm on May 21, 2015, 04:41:18 pm
Indeed we were able to pick up the wires and could add them to the table. But after that we were not able to take the other parts. We tried it two times, very strange.
Title: Re: The Outpost - Challenge Map
Post by: Cuznlar on June 02, 2015, 05:12:18 am
Can you fix the buildable part glitch? You state you need to pick up in order but that doesn't work. If there is a known glitch on this map then why not fix it so everyone can enjoy the map?
Title: Re: The Outpost - Challenge Map
Post by: AlecKeaneDUB on June 13, 2015, 04:08:58 pm
Can you fix the buildable part glitch? You state you need to pick up in order but that doesn't work. If there is a known glitch on this map then why not fix it so everyone can enjoy the map?
I'm working on fixing the buildables glitch. I assure you, the buildables work 100% if playing solo but there's something wrong with Co-op play and I will have this fixed soon. I'm very sorry to everyone for the inconvenience
Title: My Funny Moments on this Map
Post by: MWtuber on June 19, 2015, 12:19:22 pm
https://www.youtube.com/watch?v=0lddtZDpZMc (https://www.youtube.com/watch?v=0lddtZDpZMc)