UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: DeletedUser on May 15, 2015, 04:33:24 pm

Title: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: DeletedUser on May 15, 2015, 04:33:24 pm
Sumpf Survival
This mod is dead sorry guys

Update:

Now i know its been awhile since i updated this better yet even logged in to UGX but i have been working another mod which i promise you i will release unlike my DR mod and now this one which i lost the files (DR) and lost intreast in modding on (SNN this mod) you can find my new mod here http://ugx-mods.com/forum/index.php?topic=7388 (http://ugx-mods.com/forum/index.php?topic=7388)

What is this:

This is a one room survival take on SNN (Shi No Numa or Sumpf)
You spawn in the Doctor's Quarters with a colt and what looks to be a randomly cycling perk machine plus the mystery box and your only goal is to survive as long as you can

Current Features:

  • All WaW perks with fixed Jugga & Waffe glitch
  • Solo revive (3 time use)
  • Random perks
  • BO 1 style perk shaders and bottles
  • All BO 1 perks
  • Electric Cherry (doesn't kill just stuns the zombies)
  • Mystery box (moved from original spawn to new spawn)
  • Buyable max ammo (just walk into to max ammo power up, Cost: 2500)
  • Raygun MK 2

TODO:

  • Add Black Ops 2 style weapons (example: origins MP40, STG, BO 2 M1911)

Current bugs:

  • Mule kick does not allow 3 weapons ATM this will be fixed

Fixed bugs:

  • There is a chance that after a perk cycle it will not change and stay as the prev model but you can buy the next (this auto fixes itself after another cycle though) - This has been fixed and if it picks the same perk twice you will have to wait another perk cycle

Change log:

Alpha 0.21
+Added Raygun MK 2
+Started work on hidden feature (What could this be)
*Bug fixes
Alpha 0.14
+Added Black Ops 1 perks (Mule Kick, Deadshot, PHD Flopper and Stamin Up)
+Added Electric Cherry
+Added solo revive
+Added custom perk hud
+Added buyable max ammo
*Bug fixes
Pre-Alpha
Initial forum post release
+Added random perks
+Added mystery box
*Moved spawn to Doctor's Quarters
-Removed dogs

Videos:

First look (OLD)
! No longer available (http://www.youtube.com/watch?v=JZJykR8pWaY#)
Latest
! No longer available (http://www.youtube.com/watch?v=jqBv-y0IWuI#)
MK II Test
! No longer available (http://www.youtube.com/watch?v=G1aDIvcbxgQ#)
YouTube Playlist (http://www.youtube.com/playlist?list=PLUwSCeg3xThZafJDzOAJ4yS7FVRD1Prre)

Credits:

BioAftermath - BO 2 style perk shaders - Using official Black Ops 1 shaders
Bamskater / Jei - Black Ops perk scripts - Using my own version scripted from scratch (these are not adaptations of Bams)
Bamskater / Jei - Electric cherry scripts - Using my own version scripted from scratch (this is not a adaptation of Bams)
Title: Re: [WIP] Sumpf Survival
Post by: MrDunlop4 on May 15, 2015, 04:36:02 pm
That looks great  :o
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: lilrifa on May 20, 2015, 03:27:49 pm
This looks great! I'd love to see what you could do working with the Black Ops Beta Mod Tools.
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: DeletedUser on May 20, 2015, 03:40:25 pm
This looks great! I'd love to see what you could do working with the Black Ops Beta Mod Tools.
i've tried using the BO mod tools but i can never get my BO mods to work, either the crashes at map load or it just don't run my mod and runs the map as if i didn't add anything new
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: lilrifa on May 20, 2015, 03:42:11 pm
That was happening to me before, if you'd like, you can PM me and I can help you.
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: lilrifa on June 10, 2015, 06:52:13 am
Any updates?
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: DeletedUser on June 11, 2015, 10:52:54 am
Any updates?
I have made a few changes but nothing that will look different since i have had to rescript this whole thing from scratch
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: lilrifa on June 11, 2015, 11:16:18 am
I hate it when I have to rescript something
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.14
Post by: DeletedUser on June 11, 2015, 11:50:16 am
I hate it when I have to rescript something
yeah can be a pain but it has fixed a ton of bugs that i found :D so you have less bugs to look forward to
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: lilrifa on June 16, 2015, 07:20:54 am
Well, that's a plus
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: jbird on July 10, 2015, 01:56:51 am
Can you give a download link to the last version of this mod? :)
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: DeletedUser on July 17, 2015, 10:42:45 am
Can you give a download link to the last version of this mod? :)
This mod is dead so i cant sorry i dont even have the code for this mod anymore :(
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: freefire1990 on July 17, 2015, 11:41:14 am
It looked good man! too bad you lost it  :-\
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: DeletedUser on July 18, 2015, 06:21:54 am
It looked good man! too bad you lost it  :-\
Thanks for the positive feedback, its just with the past 4 mods i have been working i have lost pretty much all of them which made me stop modding waw for a while (i still had this mods source then) and when i decided to come back to modding my root/mods folder was empty and i don't ever remember deleting any mods :( thats why i am now storing all my mods on github
Title: Re: [WIP] Sumpf Survival | Alpha Version: 0.21
Post by: 04RASCAL on August 12, 2015, 03:19:05 pm
Oh No D: