UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: Andy Whelan on April 16, 2015, 11:00:27 am
-
Hey,
I am making a map with some mates and we want to add in a boss to the map that comes in every so often. How do you put one in? We are using the UGX MOD BTW
-
Hey,
I am making a map with some mates and we want to add in a boss to the map that comes in every so often. How do you put one in? We are using the UGX MOD BTW
There are a few tuts for boss's out there, with some searching. It depends how you want your boss to behave. It's pretty much all scripting no matter how you do it, and there isn't a make a random boss variable or actor you can just place in radiant, that I know of, unless UGX added something like that, which would be a cool idea.
When scripting your boss, think about how you would like him to be damaged as well as how you would like him to damage the players. Things like thundergun affecting them, or insta-kill and nukes. And if you want the boss to swat at the players or to do something "special". Do you want a special anim set for your boss? Some scripts account for some of these depending on how you set up the zombie.animname, so reviewing those scripts would help too. From there it isn't too bad; script when to spawn a boss, set the model, set the anims, set the health, then thread a script for what the boss does, if something special. A lot of things may be easier to script in the spawner and powerup gscs, or at least used for reference for damage and stuff. Good Luck!
-
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..
-
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..
Oh sweet. That's pretty cool. Someone that uses the UGX mod should help this person.
-
Thank You very much :D I'll try, I actually want to learn how to script because either way, you have to do it when mapping. Any Cheers.
-
There are a few tuts for boss's out there, with some searching. It depends how you want your boss to behave. It's pretty much all scripting no matter how you do it, and there isn't a make a random boss variable or actor you can just place in radiant
ohh! what a great idea.
-
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..
I'm pretty sure that the boss only comes in the arcade mode so yeah, damn
-
I'm pretty sure that the boss only comes in the arcade mode so yeah, damn
plus it uses normal spawners and collects a zombie that has spawned
-
sorry if u using UGX-MOD can't help you but if you using another thing
here
http://www.zombiemodding.com/index.php?topic=4099.0 (http://www.zombiemodding.com/index.php?topic=4099.0)
-
sorry if u using UGX-MOD can't help you but if you using another thing
here
http://www.zombiemodding.com/index.php?topic=4099.0 (http://www.zombiemodding.com/index.php?topic=4099.0)
Yeah, saw that a while back but forgot about it. I would use it but I need the UGX since I only have MW2 on PC so I can't get a decent variety of weapons. Oh well
Double Post Merge: April 18, 2015, 11:09:08 am
Actually now that I think about it, I might go to CFGFactory and get zombiemadness'/ rorke's bo1 guns. So yeah.
-
i Hope it Helped you :)