UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: Andy Whelan on April 16, 2015, 11:00:27 am

Title: Boss
Post by: Andy Whelan on April 16, 2015, 11:00:27 am
Hey,

I am making a map with some mates and we want to add in a boss to the map that comes in every so often. How do you put one in? We are using the UGX MOD BTW
Title: Re: Boss
Post by: MakeCents on April 16, 2015, 01:27:00 pm
Hey,

I am making a map with some mates and we want to add in a boss to the map that comes in every so often. How do you put one in? We are using the UGX MOD BTW

There are a few tuts for boss's out there, with some searching. It depends how you want your boss to behave. It's pretty much all scripting no matter how you do it, and there isn't a make a random boss variable or actor you can just place in radiant, that I know of, unless UGX added something like that, which would be a cool idea.

When scripting your boss, think about how you would like him to be damaged as well as how you would like him to damage the players. Things like thundergun affecting them, or insta-kill and nukes. And if you want the boss to swat at the players or to do something "special". Do you want a special anim set for your boss? Some scripts account for some of these depending on how you set up the zombie.animname, so reviewing those scripts would help too. From there it isn't too bad; script when to spawn a boss, set the model, set the anims, set the health, then thread a script for what the boss does, if something special. A lot of things may be easier to script in the spawner and powerup gscs, or at least used for reference for damage and stuff. Good Luck!
Title: Re: Boss
Post by: BluntStuffy on April 16, 2015, 01:52:26 pm
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..
Title: Re: Boss
Post by: MakeCents on April 16, 2015, 05:59:28 pm
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..

Oh sweet. That's pretty cool. Someone that uses the UGX mod  should help this person.
Title: Re: Boss
Post by: Andy Whelan on April 16, 2015, 09:27:12 pm
Thank You very much :D I'll try, I actually want to learn how to script because either way, you have to do it when mapping. Any Cheers.
Title: Re: Boss
Post by: liamsa669 on April 16, 2015, 09:56:19 pm
There are a few tuts for boss's out there, with some searching. It depends how you want your boss to behave. It's pretty much all scripting no matter how you do it, and there isn't a make a random boss variable or actor you can just place in radiant
ohh! what a great idea.
Title: Re: Boss
Post by: Andy Whelan on April 17, 2015, 05:59:33 am
Actually there is a variable for a boss in the UGX mod, but i've never used it myself so i dont know how it would behave or how to set it up..

I'm pretty sure that the boss only comes in the arcade mode so yeah, damn
Title: Re: Boss
Post by: liamsa669 on April 17, 2015, 05:07:07 pm
I'm pretty sure that the boss only comes in the arcade mode so yeah, damn
plus it uses normal spawners and collects a zombie that has spawned
Title: Re: Boss
Post by: Tim Smith on April 18, 2015, 09:35:44 am
sorry if u using UGX-MOD can't help you but if you using another thing

here

http://www.zombiemodding.com/index.php?topic=4099.0 (http://www.zombiemodding.com/index.php?topic=4099.0)
Title: Re: Boss
Post by: Andy Whelan on April 18, 2015, 11:06:13 am
sorry if u using UGX-MOD can't help you but if you using another thing

here

http://www.zombiemodding.com/index.php?topic=4099.0 (http://www.zombiemodding.com/index.php?topic=4099.0)

Yeah,  saw that a while back but forgot about it. I would use it but I need the UGX since I only have MW2 on PC so I can't get a decent variety of weapons. Oh well

Double Post Merge: April 18, 2015, 11:09:08 am
Actually now that I think about it, I might go to CFGFactory and get zombiemadness'/ rorke's bo1 guns. So yeah.
Title: Re: Boss
Post by: Tim Smith on April 18, 2015, 12:00:46 pm
i Hope it Helped you :)