UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: YaPh1l on April 02, 2013, 09:44:51 am

Title: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: YaPh1l on April 02, 2013, 09:44:51 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2h6yo38.png&hash=d0855c556bf64c5742d4c1a8f56653bb26477d03)

Trailer:
Nazi Zombie 002 - Anstalt der Untoten - Trailer (http://www.youtube.com/watch?v=kzzxWeBYCg4#ws)

Changelog v1.1:
 - Fixed several places where players could glitch out of the map
 - Changed objective system to use CoD's system, you can now always view the objectives by pressing Tab in solo / Esc in coop
   (We left the objective button in the map, but it is useless now, it'll just tell you which button to press in order to show the objectives)

Download v1.1:
MediaFire (https://www.mediafire.com/?sep9pkj65egxy9l)
GameFront (http://www.gamefront.com/files/23157498/nazi_zombie_002_v1_1_exe)
Mega (https://mega.co.nz/#!kERlETJS!SSK1CUU9BOKHOKKZ8Sv16SoEL404kT8DkvqrjuMYnfc)

Story-Timeline:
1942, during WWII.
The U.S. government got information about Germany's experiments with element 115. They launch their own program at the Eastern State Penitentiary, Philadelphia. They use the prisoners as test subjects.

Early 1944
More and more prisoners die. The researchers suspect element 115 to be the cause.

Early 1945
Almost all prisoners are dead because of the experiments. The prison is now a graveyard.

March 1945, 2 months before end of WWII.
The program is suddenly stopped by the government. The researchers leave the Eastern State.

1947, about one year after the events of “Der Riese”.
Dr. Richtofen was finally able to find out where the USA experimented with element 115, as there are more and more reports about suspicious events. The team of four travels to the Eastern State, trying to prevent the inevitable.

A letter from Dr. Gordon A. Rand:
Click to open the letter! (http://i49.tinypic.com/23lo203.jpg)

The Features:
Click to expand the features list
* It is a replica of the famous place "Eastern State Prison" in Philadelphia
* Extremly huge map with over 200 different cells
* Weather ambient: rain
* 10 Powerups  (see pictures)
* 9 Perks (see pictures)
* Higher powerup limit per round
* Fixed Jugger-Nog and Wunderwaffe
* Players start with 0 points
* Zombies have glowing eyes (yay!)
* Ray Gun more common in box
* Double Points affects Nuke's and Carpenter's points
* Laststand logic will always give the best pistol available instead of just the first it finds
* Randomized hero characters
* Black Ops' viewhands for every character
* Pack-a-Punch Machine
* Upgraded Wunderwaffe can kill more zombies than non-upgraded variant
* DP-28 (from multiplayer) and Double-barreled sawed-off
* Fully working & upgradable Ballistic Knife
* 7 Songs in the music box and 4 easter egg songs
* A time counter how long you need to buy the Ending (Beat the High-Scores of other players)
* Ammocrate (buyable)
* Black & White Screen until you turn the power on
* Buyable ending (cost depends on number of players)
* Custom Menumusic (By TheRedPain)
* Custom Zombieskins (Prisoneroutfit)
* Many Easter Eggs (some extremly hidden)
* A system to share points with your coop teammates
* And a place where you can put your weapon to share with others
* Box allows everyone to grab a weapon after some time
* Custom Healthbar and Zombiecounter HUD
* Customized Score HUD
* Objective-based gameplay for the ending
* Objective that requires coordination of coop players (aka "Coop Switches")
* Endboss with a lot of f*cking HP
* Too many dog spawners
* Customized number of dogs
* Mid-Round dog spawns in certain areas only
* A Zapper, of course
* Pause which stops the next round from starting (buyable, limited number of times)

Perks:
Click to expand
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Pack.png&hash=ed3774a5f149bd633e5a5e305a5741dc1205d494)
Pack-A-Punch: Increase your firepower!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Speed.png&hash=305edb33cdabbb2966bccd4e10c325e29efe8a8d)
Speed Cola: Reduces reload time by half

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Double.png&hash=020afbf9f782643fda251f80765760f2685170b3)
Double Tap Root Beer: Increases fire rate of all weapons by 33%

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Jugger.png&hash=5038c57ee2a3a4c4c568bf76070744b079a19840)
Jugger-Nog (fixed): Grants 250 HP to the player, making him survive 4 hits

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Quick.png&hash=ece17ccae6d450be3086e739e5cc52f64679e58f)
Quick Revive: Gives a second chance in Solo; Reduces revive time by half and grants owner 50% longer down time in Coop

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Deadshot.png&hash=0658e41b7131e23399c9c13a90ee14086cdebdad)
Deadshot Daiquiri: Reduces hip-fire spread by 50%, grants 2x hold-breath time for snipers and a 10% damage bonus for headshots (adds onto Tufbrew)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Stamin.png&hash=a1240c8d04070216f709525f188f4437fa03e563)
Stamin-Up: Allows the player to run 3x as long, also grants 7% speed bonus

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Mule.png&hash=49e7768b7ab0a97987f1da15a23e19698be70ff2)
Mule Kick: Allows you to carry three weapons (needs to be unlocked by an objective)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Point.png&hash=719fbefe0aabdf24b6cc05b4a4ec19cb12c8bbb9)
Point Whore: Grants a 25% bonus multiplier when the player gains points

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Tufbrew.png&hash=48f6ec5f0fb5a01afec9380c4cfe651bfaeffb92)
Tufbrew: Grants a 50% damage bonus for all bullet weapons (adds onto Deadshot)


Power-Ups:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_Instakill.png&hash=23faa8057301d586cd4c9c0673d349dd0d54fc65)
Instakill: Any means of damage will instantly kill the zombie for 30 seconds

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_MaxAmmo.png&hash=1d82f656f3f28fefffd4006f8cf823663f1ad1ca)
Max Ammo: Refills all your ammo (Bouncing Betty ammo too)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_Nuke.png&hash=76600dd2ba943879244e31a3fbf45657057f3190)
Nuke: Kills all zombies currently alive (they will not hit you after you picked up the powerup)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_Carpenter.png&hash=1e859221b73590e5ed4fed15fddc1546a208b663)
Carpenter: "I'm boarding all the windows, don't help or anything" - Nikolai Belinski

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_DoublePoints.png&hash=51eb1c1c2bb1c43006dcade08bbe995c2e777b3d)
Double Points: Grants all players a 2x point multiplier for 30 seconds (adds onto Point Whore)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_BonFireSale.png&hash=230fe0874f7628a5dd396fbda7421a0b64b28cf1)
Bonfire Sale: Reduces the cost of the Pack-A-Punch machine to 1000 for 30 seconds

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_BonusPoints.png&hash=8c70e6c925e6060419ef6f41c542d1da331e210d)
Bonus Points: Gives every player a random amount of points (scales with rounds)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_FireSale.png&hash=1e6bea5f1bafe97fc3e1a54dc52558ccb33264be)
Fire Sale: Reduces box cost to 10 and spawns box at every location for 30 seconds

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_RandomPerk.png&hash=ca9b98ef37572620ed00de3342179a244d1d685f)
Random Perk: Gives every player a randomly chosen perk, fills ammo of the emptiest weapon if no perk can be given

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmarius-stiller.de%2FADU_Power_UnlimitedAmmo.png&hash=8cdbdd6cfe393a58ab6a4bc454f047d2f8b42176)
Unlimited Ammo: Primary weapon's ammo will not deplete for 30 seconds

Special Thanks:
For list of credits, press "Credits" in the main menu (or even better, beat the map in Solo)

Technical Infos:
* 7152 Entities
* 627 Models
* 215 Materials
* 14119 Brushes
* 14739 Nodes
* 234 Cells
* 1248 Portals
* 80 Primary Lights
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: KDXDARK on April 02, 2013, 01:26:20 pm
and PHD?  :(
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: treminaor on April 02, 2013, 02:10:01 pm
I see some influence from UGX Mod :)

Anyways, great job on making a release topic, very straightforward and professional. I'll check the map out soon when I get some free time.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 02, 2013, 02:21:09 pm
and PHD?  :(
We figured it wouldn't serve much purpose as you can't Dolphin Dive in WaW. And the number of perks lines up quite nicely with the number of hallways the way it is :)

I see some influence from UGX Mod :)
Actually, I don't think I saw any UGX Mod features until after I scripted the most part of the map.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: KDXDARK on April 02, 2013, 03:26:32 pm
We figured it wouldn't serve much purpose as you can't Dolphin Dive in WaW. And the number of perks lines up quite nicely with the number of hallways the way it is :)
- Phil.
there is a tutorial to add the "Dolphin Dive" :)
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 02, 2013, 03:34:15 pm
there is a tutorial to add the "Dolphin Dive" :)
Which doesn't really work. And I don't want to put half-broken stuff into my map.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: SpiderBite on April 02, 2013, 04:21:16 pm
Awesome map by the way...we completed it last night but still need to go back and pick up some of the Easter Eggs. Have to ask though, what exactly does Deadshot Daquiri do?

Also, absolutely AWESOME work on the PointWhore Perk. LOVE IT!

SpiderBite
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: KDXDARK on April 02, 2013, 04:21:45 pm
Which doesn't really work. And I don't want to put half-broken stuff into my map.

- Phil.
or try to get the script from the black ops :)
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: SajeOne on April 02, 2013, 04:31:46 pm
or try to get the script from the black ops :)
In black ops the perk is pinned to the engine, you cant see how its done. Not hard to figure out seeing as dolphin dive it self was an engine feature that was added.

Also: Looks great phil :), was looking forward to this map for a while and didn't know it was released.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 02, 2013, 04:57:32 pm
In black ops the perk is pinned to the engine, you cant see how its done. Not hard to figure out seeing as dolphin dive it self was an engine feature that was added.
Exactly. There's of course the possibility to imitate Dolphin Dive via scripting, just like how the tutorial works, but I doubt that'll ever result in something that actually works good.

Looks great phil :), was looking forward to this map for a while and didn't know it was released.
Thanks :)

Have to ask though, what exactly does Deadshot Daquiri do?
It makes hip-firing 50% more accurate (indicated by smaller crosshairs), it allows you to hold breath 2x as long on snipers and it gives you 10% damage bonus on headshots.

Also, absolutely AWESOME work on the PointWhore Perk. LOVE IT!
Thank you, thought you'd like it ;D

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: timelordalex on April 03, 2013, 11:47:51 am
isnt it possible to add PHD at a reduced price of say 1000 - 1500 that just protects you from fall damage, grenade damage and splash damage etc, cause i never use the dolphin dive feature only shoot ray gun on the floor and not get damaged, other than that though awesome map, still not sure where everything is but I'll find it, is the ballistic knife in the box or elsewhere as i havent seen it yet
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 03, 2013, 12:45:17 pm
Yeah, that would be possible and I considered adding it in the map like that. But I have not been able to stop the hit indicator from showing up even though you don't get damage. And I didn't want to add it in like that cause it would seem as if it wouldn't work at all.
Yes, the Ballistic Knife is in the box only.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: treminaor on April 03, 2013, 05:00:34 pm
Has the release been tested thoroughly? Would like to add it to the Manager if so.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 03, 2013, 05:14:02 pm
Well, we had 5 beta testers and fixed everything they reported. Nonetheless a few glitches (unclipped windows) have been reported to be in this release. So we will create a fix v1.1 soon, to stop people from getting outside the map.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: treminaor on April 04, 2013, 05:24:18 am
On a properly-calibrated monitor, the gamma in your map is far too low. The contrast is so drastic that I can't even see where I'm going before turning the power on, even with Brightness set to full. I had to use a mod menu to turn on Inverted Contrast vision just so that I could figure out where I was going:

(https://dl.dropbox.com/u/7345145/002/photo%201.JPG)

(https://dl.dropbox.com/u/7345145/002/photo%202.JPG)

Second thing that I was disappointed with is the monotony of the map style. I understand that it's a prison, and all prison cellblocks are the same, but more than 60% of the map is a copy of itself, which gets really repetitive when exploring. I was also sad to see dog rounds were included in this map, as personally I think they are just annoyances. Dogs kill you too quickly and run faster than you, which makes it almost an inevitable death if you don't have a shotgun in low rounds.

Another thing was in my opinoin, you should have utilized the objectives system already in place for CoD singleplayer; having to run back to the center room to remind myself of the current objective gets pretty bothersome.

Overall I can appreciate the work that went into the map and see a lot of cool scripted attributes that I can appreciate, but the things I pointed out above make the map a dealbreaker for me personally.

I hope to see more content from your 00 team, and I hope your mapper doesn't abandon you next time :(

Good job on getting it all released, though. That within itself is a large accomplishment in modding.

I will still happily add this to the Map Manager once the bugfix version is released, as I am sure my opinion is of the minority :)

Cheers
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 04, 2013, 10:12:28 am
On a properly-calibrated monitor, the gamma in your map is far too low. The contrast is so drastic that I can't even see where I'm going before turning the power on, even with Brightness set to full.
We aimed to make the map freaking damned dark, so I guess we succeeded. We had 12 people test the map and nobody complained that it was too dark to not see anything. So we didn't really think it could be as dark as you described, when all our testers played with brightness at roundabout 30-40%.

Second thing that I was disappointed with is the monotony of the map style. I understand that it's a prison, and all prison cellblocks are the same, but more than 60% of the map is a copy of itself, which gets really repetitive when exploring.
Yeah, that's kinda the problem when making a real-life place which looks the same and repetitive. The next map will be fictional, so that shouldn't be a problem.

I was also sad to see dog rounds were included in this map, as personally I think they are just annoyances. Dogs kill you too quickly and run faster than you, which makes it almost an inevitable death if you don't have a shotgun in low rounds.
Some hate dogs because the eff you up, others love them for the "free" ammo. That's everyone's opinion and we decided to add them. Maybe we won't in the next map, maybe we will. I don't know yet.

Another thing was in my opinoin, you should have utilized the objectives system already in place for CoD singleplayer; having to run back to the center room to remind myself of the current objective gets pretty bothersome.
I actually didn't think somebody would need the objective reminder button more than one or two times, as the objectives are pretty straight-forward. Well, that's just my opinion and ofc I know them because of the many times I tested them... They aren't really that important at all, you don't have to do them in order. Only at some point, I think the switches, power is required. But you can collect keys before you activate it and completely ignore what it says to be your objective. It's just some sort of guidance. But yeah, we'll see what ideas we have for the next map.

Thank you for your opinion, I appreciate that.

- Phil.

Post Merge: April 04, 2013, 07:11:22 pm
I've just got the brilliant idea: Why not use the CoD obejctive system for the v1.1 release? Working on that now.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: SajeOne on April 05, 2013, 05:14:29 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fxtxq1ts.jpg&hash=9113b34202b6cb17d2814b5905bcb1d4f4b5e408)
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: treminaor on April 05, 2013, 05:15:45 am
The difficultly scale on the rounds is way too high - if you die after about round 10 you're done for the rest of the game.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: KDXDARK on April 05, 2013, 10:31:29 am
(http://i.imgur.com/xtxq1ts.jpg)
downs:11?? problems with internet connection? :)
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: YaPh1l on April 05, 2013, 10:42:58 am
Well, we haven't increased zombie health, count or speed, it's DR default.
Also, you respawn near your teammates, they can give you money and weapons.
Your teammates can buy you a pause for 120 seconds (you respawn when the pause starts).
There's several spots where you have one way with significantly less zombies coming than the other.
I don't see what else I could do to without making it too easy, I guess it depends on your strategy as well.

By the way: v1.1 uploaded, link in first post.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten
Post by: treminaor on April 05, 2013, 07:09:35 pm
Well, we haven't increased zombie health, count or speed, it's DR default.
Also, you respawn near your teammates, they can give you money and weapons.
Your teammates can buy you a pause for 120 seconds (you respawn when the pause starts).
There's several spots where you have one way with significantly less zombies coming than the other.
I don't see what else I could do to without making it too easy, I guess it depends on your strategy as well.
I wasn't referring to any actual coding that you did to make it difficult per say, mainly just the design of the map combined with the constant mixed rounds makes it impossible to survive for more than 10 seconds after being downed and not revived post-round 10 - you have to hunt down the box, run down hall 5 for jugg, run down hall whatever for tufbrew, then make it back to wherever your teammates are, all before you get raped by one of the many dogs that run faster than you :(
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: YaPh1l on April 05, 2013, 07:34:46 pm
Dogs will only spawn outside after a certain round, just stay inside and you won't see any except in dog rounds.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: SajeOne on April 05, 2013, 09:04:11 pm
Dogs will only spawn outside after a certain round, just stay inside and you won't see any except in dog rounds.

- Phil.
Yeah but at that round only one player can survive inside, if that. Zombies and dogs will rape you in those cells if you try to stay inside. Normal zombie rounds, cool. Normal dog rounds, cool, but mixed rounds are just annoying and also take the authenticity of the dog round away seeing as dogs come anytime and not just on a particular round. Its just my opinion I'm sure others would disagree but so far most others I've played with have agreed with me.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: YaPh1l on April 06, 2013, 06:08:09 pm
Yeah but at that round only one player can survive inside, if that.
I don't know your strategy, but we managed to survive with all 4 players inside  :)

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: jorgep28 on March 15, 2014, 03:15:11 pm
links are broken... :'(
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: ocxmwys4mod on March 16, 2014, 10:57:58 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: Zombiejelly on March 16, 2014, 11:09:33 am
links are broken... :'(

Use any of the following hosts:

    MediaFire
    SendSpace
    UploadToAll - this will upload to many hosts simultaneously, but has a 300mb size limt.


Do NOT use any of these hosts:

    Mega.co.nz - url formatting does not work on forums.
    GameFront - downloading is blocked in many countries.

This could be the reason why the links are not working or they could have been takin down :poker:
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: P0tZ on March 16, 2014, 11:29:24 am
Yeah I agree
The gamefront link works fine for me but I'm in the U.K. so site is not blocked
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: YaPh1l on March 16, 2014, 01:15:54 pm
I replaced the Dropbox link with Mega. I'm sorry, I can't currently upload to any other host. But I tried to make sure the Mega link works.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: jorgep28 on March 16, 2014, 10:11:25 pm
i have problems with mega so i cant play the map    :'(
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: YaPh1l on March 16, 2014, 11:17:40 pm
I have now added a MediaFire link.

- Phil.
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: jorgep28 on March 17, 2014, 01:48:41 am
finally i can play this awesome map  :D
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: Demolishization on July 24, 2014, 04:26:05 am
THIS MAP! i just loved and really can't wait for your next map i love the boss zombie and i also love all the diffent perks you added to this map to make it really epic keep up the great work and hope to see your next map even better then this map ;)
Title: Re: Nazi Zombie 002 - Anstalt der Untoten v1.1
Post by: Awooooo on August 10, 2014, 09:50:58 pm
From my experience on this map, I am an idiot and fail to turn on the switches, monkey bombs do not work, and pointwhore is an amazing perk.