UGX-Mods

Call of Duty: Black Ops 1 => Custom Maps, Mods & Tools => Mod Releases => Topic started by: Utamia on April 09, 2015, 08:05:29 am

Title: [BO1]War Room Survival | Final
Post by: Utamia on April 09, 2015, 08:05:29 am
= WAR ROOM SURVIVAL =
Final
April 9th, 2015. 2:35 AM

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi923.photobucket.com%2Falbums%2Fad73%2FUtamia%2F2015-04-09_00003_zpstraapxp1.jpg&hash=edae46e8c2ed6588433465e24cf6d3dd24288563)

War Room Survival, the final version. This version is more polished than the now outdated versions. This mod takes you into blackops zombies FIRST "custom" map. You and up to three(four total) other teammates are set to survive within the walls of the Pentagons War Room. This level contains a variety of perks, wall weapons, and the random weapon box. Test your skill and don't give up and compare your stats with friends!

This mod includes:
Fully functioning perk machines w/ 4 originals | PhD Flopper | Who's Who | Wall Buys (mp5k, stakeout, pm63, frags, bowie, claymore) | Random Weapon Box | Pack-A-Punch | And hours of entertainment

War Room Videos
https://www.youtube.com/watch?v=BLrLdSklVb0 (https://www.youtube.com/watch?v=BLrLdSklVb0)
https://www.youtube.com/watch?v=ZBovCNZtYL4 (https://www.youtube.com/watch?v=ZBovCNZtYL4) This one is slightly outdated.
https://www.youtube.com/watch?v=eg7UMFth82k (https://www.youtube.com/watch?v=eg7UMFth82k) This one is slightly outdated as well (with coding).

Lead Developer: George1589 (Darkstare6423) - Coder

Co Developer: Antlions (Utamia) - partial coding and everything else

If you find any bugs PLEASE leave a comment to let me and my friend know, we're eager to send any bugfix update.




New bugfix | War Room Survival final 1.1
Bowie Knife and Claymore moved to more friendly locations.
Who's Who no longer resets custom set field of view once spawned in as a doppleganger.
Bowie knife, Frag grenades and Claymore all have been polished and now work like they normally would.
Who's Who updated with new vision.
Buying Who's Who as the doppleganger now resets your doppleganger status and kills the downed self.
Who's Who is now more user friendly as the zombies won't immediately attack the player once spawned in as a doppleganger.
Fixed pack a punch triggering treyarchs three gun prevention script when taking a weapon out of the pack a punch with two weapons in the inventory. !AKA! taking a gun out of the pack a punch with two weapons now replaces the currently holding weapon.



New Bugfix | War Room Survival final 1.2
Fixed Who's Who bug that caused the saving mechanism for perks to fail after drinking Who's Who as a Doppelganger.
Updated first spawn positions facing toward the wall, they now face toward the center of the war room(4 players).



Bugfix Update 1.3
Fixed Pack a Punch giving cymbal monkeys.
Reduced who's who ripple effect in the vision.
Added pop sounds to the who's who downed doppleganger.
Added red pop effects to the downed doppleganger and player once spawning into whos who mode.
Fixed critical who's who perk glitches.
Added split second control freeze after getting revived from whos who mode, to match black ops 2.
Fixed being able to pack a punch multiple items like, claymores, perk bottles, syrettes.
Fixed perks from whos who mode not freeing the perk slot.
Added a function to ensure pack a punch not returning a third weapon.

Sorry! No dogs yet!

http://www.youtube.com/watch?v=ERoUlFkyEps#ws (http://www.youtube.com/watch?v=ERoUlFkyEps#ws)



War Room 1.4 bugfix and additions update

Heres a long list of things that have been fixed that I can remember.
Fixed pack a punch, bowie knife, claymores and grenades not showing a negative ammount of points on the points hud on purchase.
Fixed the who's who rush timer sometimes glitching and making the timer run twice as fast.
Removed the who's who revive waypoint turning red at the last 15 seconds.
Added quick revive on solo to dissapear after three buys. (Buying as a doppleganger does not take up a life.)
Polished who's who spawning in and reviving. (Added a first raise anim to the pistol and added a small movement freeze on revive.)
Added death barriers to non-playable or currently closed areas to prevent glitching.
Fixed a few perk machines being invisible during the start of the game fade in.
Added Blackops 2 m1911. (with increased weapon sway to match blackops 2 and weapon sfx including 3rd person fire.)
Added CIA/CDC randomization for the current match. (different randomization on fast restart or map restart)
Added player melee exert from blackops 2.
Fixed who's who mode music being too quiet.
Fixed who's who mode music from being 3d (able to lean to hear it in different channels)
Fixed who's who revive waypoint from being too high if you died higher than the ground (waypoint wasn't linked to who)
Fixed Who's Who bottle from being broken and set it to the machine bottle instead of the placeholder Quick Revive bottle.
Added Quick Revive and who's who combination. (same as blackops 2)
Added Perk Jingles to all perks.
Added electrical noises to all perks.
**Added Stamin-Up to the level.
Fixed a hud element error where hud elements would be used up by an unknown source.
**Major fix, fixed the red screen dissapearing when you spawn into whos who mode.
Polished who's who with more co-op support.
Added the who's who body reviver's name to the doppleganger's screen.
Fixed who's who body "Hold to revive" hintstring not dissapearing while reviving.


db.tt

Temporary fix for specialty_divetonuke_zombies https://dl.dropboxusercontent.com/u/84005442/specialty_divetonuke_zombies.iwi (https://dl.dropboxusercontent.com/u/84005442/specialty_divetonuke_zombies.iwi) Place this in iw_43.iwd

News : 11/21/15
A new video showing progress of war room, which my friend and I have recently started working on again.
https://www.youtube.com/watch?v=XbN5t4v_XWs (https://www.youtube.com/watch?v=XbN5t4v_XWs)
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 11, 2015, 10:24:51 am
New Bugfix | War Room Survival final 1.2
Fixed Who's Who bug that caused the saving mechanism for perks to fail after drinking Who's Who as a Doppelganger.
Updated first spawn positions facing toward the wall, they now face toward the center of the war room(4 players).
Title: Re: [BO1]War Room Survival | Final
Post by: dotexe on April 11, 2015, 11:56:50 am
This looks like a lot of fun , time for a game I think.
Many thanks. ;D
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 12, 2015, 08:00:59 am
thanks, dotexe! actually there are some gameplay bugs in the current 1.2 version, so we are going to upload a new bugfix very soon. it will fix more whos who perk errors and some pack a punch exploits. hopefully you havent played it already haha
Title: Re: [BO1]War Room Survival | Final
Post by: nobro12 on April 12, 2015, 02:14:51 pm
This is awesome! How are you able to edit black ops maps?
Title: Re: [BO1]War Room Survival | Final
Post by: ShotgunRagtime on April 12, 2015, 04:31:34 pm
Wow! Very impressed -- this map really deserves more attention than what it's been getting!

It's pretty damn amazing to see an actual modified BO map, with new perks nonetheless!

I really like the concept of cordoning off and modifying various sections of maps. There's a lot of potential in that.

If you plan on continuing this style of modding, I'd recommend having a look at CotD's Lighthouse as an area. Moon's biodome w/ bounce pads turned on would also be interesting. Hell, even the Kino stage would be fun!

Of course adding more custom perks or guns would also be a bonus.

And may I ask exactly what the potentials and limitations are for BO modding? I doubt a full-blown custom map is possible, but I'd like to know what may actually be feasible  ;D
Title: Re: [BO1]War Room Survival | Final
Post by: InFInIX on April 12, 2015, 05:08:31 pm
Thats great!
could you do this in the cinema room of Kino der Toten
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 12, 2015, 06:14:04 pm
Well we could do it anywhere but I doubt sitting in the kino cinema room with perks would be any fun unless its a tower defense thing where you cant let the zombies into the lobby
Title: Re: [BO1]War Room Survival | Final
Post by: ShotgunRagtime on April 12, 2015, 06:50:48 pm
That'd be interesting... tower defense zombies. But I doubt Kino is the best venue for that.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 12, 2015, 06:52:14 pm
Wow! Very impressed -- this map really deserves more attention than what it's been getting!

It's pretty damn amazing to see an actual modified BO map, with new perks nonetheless!

I really like the concept of cordoning off and modifying various sections of maps. There's a lot of potential in that.

If you plan on continuing this style of modding, I'd recommend having a look at CotD's Lighthouse as an area. Moon's biodome w/ bounce pads turned on would also be interesting. Hell, even the Kino stage would be fun!

Of course adding more custom perks or guns would also be a bonus.

And may I ask exactly what the potentials and limitations are for BO modding? I doubt a full-blown custom map is possible, but I'd like to know what may actually be feasible  ;D

Thanks shotgunragtime! modding can do anything except make maps since we don't have a radiant editor. It may be possible to create a map using floors and walls xmodels but that would take ages. We also have a top of the lighthouse survival mod that has been gathering dust in my friends mod folder, we might pick it back up and polish it off.
Title: Re: [BO1]War Room Survival | Final
Post by: ShotgunRagtime on April 12, 2015, 08:44:15 pm
Yeah, I was thinking it would be cool to use the entire lighthouse -- you'd start at the base and work up to the top, each level having more perks, wallbuys, etc. wit PaP being at the very top.

Anyway, IMO, any sort of BO modding is a step in the right direction for the Custom Zombs community. ConvictioNDR is working on a BO2 guns mod for BO, and you guys are working on these maps, so I hope that more people will pick up BO modding as time goes on.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 12, 2015, 09:11:07 pm
Yes I wish blackops modding was more popular, but the old waw engine seems to be the bomb because it has radiant. Custom maps are great and all but the engine doesn't get updated and its the first zombies game, where treyarch was just testing it to see if it would get any popular. by the time world at war came out, people had to buy "the new 3d shader graphics card" or whatever it was
Title: Re: [BO1]War Room Survival | Final
Post by: timelordalex on April 12, 2015, 09:20:31 pm
wow this looks sweet for a moment i thought this was a WaW custom map, then i realized it was just a mod
Title: Re: [BO1]War Room Survival | Final
Post by: steviewonder87 on April 12, 2015, 09:37:35 pm
Yes I wish blackops modding was more popular, but the old waw engine seems to be the bomb because it has radiant. Custom maps are great and all but the engine doesn't get updated and its the first zombies game, where treyarch was just testing it to see if it would get any popular. by the time world at war came out, people had to buy "the new 3d shader graphics card" or whatever it was
BO1 modding isn't popular because Activision/Treyarch gave us half-assed tools, they are still called 'beta' after 5 years...and there's only so much you can do with the stock BO1 maps before it gets boring... :-\

But like you said, if they released Radiant tomorrow people would be all over that shit  :)
Title: Re: [BO1]War Room Survival | Final
Post by: seanathan on April 12, 2015, 10:00:43 pm
BO1 modding isn't popular because Activision/Treyarch gave us half-assed tools, they are still called 'beta' after 5 years...and there's only so much you can do with the stock BO1 maps before it gets boring... :-\

But like you said, if they released Radiant tomorrow people would be all over that shit  :)
Very true :D
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 12, 2015, 10:34:36 pm
whos who is really broken in the dev version, we're not sure how it is in 1.2 but we'd advise to use quick revive instead until we can fix and update, hopefully today.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 14, 2015, 10:22:23 am
We're sorry for the bugfix delay, in the meantime enjoy this demonstration video i put together, though it only shows the features of pack a punch https://www.youtube.com/watch?v=6SmEo8Db8zA (https://www.youtube.com/watch?v=6SmEo8Db8zA)
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on April 27, 2015, 07:35:12 pm
I just wanted to put a quick comment out there, the bugfix 1.3 is almost here which fixes all the whos who bugs, with THOROUGH testing. The reason the bugfix isn't released yet is that we are making significant progress on dog rounds. We hope to update you soon.
Title: Re: [BO1]War Room Survival | Final
Post by: Shinigami on May 25, 2015, 12:52:30 pm
Awesome work as usual, going to download now and let the carnage begin  8)
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on May 29, 2015, 12:56:24 am
War room 1.4 bugfix and additions update has been released! And remember, war room is fully compatible with co-op! so, don't forget to have your friends tag along on your quest of survival.
Title: Re: [BO1]War Room Survival | Final
Post by: ProRevenge on June 13, 2015, 03:55:55 pm
This gives me an error about missing image, specialty_divetonuke_zombies or something... I don't need the DLC to play this do I? If so that's stupid if its a mod for a stock map
Title: Re: [BO1]War Room Survival | Final
Post by: MZslayer11 on June 13, 2015, 04:47:08 pm
This gives me an error about missing image, specialty_divetonuke_zombies or something... I don't need the DLC to play this do I? If so that's stupid if its a mod for a stock map

No you don't need dlc. Check to make sure you placed the files correctly.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on June 13, 2015, 05:21:28 pm
This gives me an error about missing image, specialty_divetonuke_zombies or something... I don't need the DLC to play this do I? If so that's stupid if its a mod for a stock map
I was a bit worried about that, i saw that file wasn't in any of the iwd's. I'll post a link to it and just place it in iw_43.iwd
edit: alright its at the bottom of the first post
Title: Re: [BO1]War Room Survival | Final
Post by: ProRevenge on June 13, 2015, 07:24:49 pm
Alright, I have the file, thanks :D But I cant add it to an IWD already there, WinRAR and 7zip wont let me drag and drop files into an IWD, it just comes up with a "no" symbol circle with line through it, and IWD isn't a compression option when trying to add it through extracting and rezipping.

How could I get the file into the IWD?
Title: Re: [BO1]War Room Survival | Final
Post by: Harry Bo21 on June 13, 2015, 10:06:08 pm
Alright, I have the file, thanks :D But I cant add it to an IWD already there, WinRAR and 7zip wont let me drag and drop files into an IWD, it just comes up with a "no" symbol circle with line through it, and IWD isn't a compression option when trying to add it through extracting and rezipping.

How could I get the file into the IWD?
check its not set to "read only"

otherwise, copy it to your desktop, do it, then copy it back
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on June 14, 2015, 01:16:09 am
Alright, I have the file, thanks :D But I cant add it to an IWD already there, WinRAR and 7zip wont let me drag and drop files into an IWD, it just comes up with a "no" symbol circle with line through it, and IWD isn't a compression option when trying to add it through extracting and rezipping.

How could I get the file into the IWD?
Put the file on your desktop, open the iwd file and open the images folder then drag and drop into it, over any file and it should drop in. then you can delete the file off your desktop if you want and you should be ready. i'm going to add this icon into the next update when its ready.
Title: Re: [BO1]War Room Survival | Final
Post by: ProRevenge on June 14, 2015, 10:37:44 am
Finally got to play this, and I must say it is extremely fun but I G-spawned fatal error on round 22, normally G-Spawn doesn't happen till well after 50
Title: Re: [BO1]War Room Survival | Final
Post by: donnellyian1995 on June 19, 2015, 06:48:45 pm
I wonder if there is any way to modify radiant so it can be used to mod bo1 and bo2...
Title: Re: [BO1]War Room Survival | Final
Post by: Harry Bo21 on June 19, 2015, 11:41:10 pm
I wonder if there is any way to modify radiant so it can be used to mod bo1 and bo2...
its not radiant that needs changing

We need a "map compiler" which is what they will not release. Even if we had it, server checks would prevent it launching in co-op anyway
Title: Re: [BO1]War Room Survival | Final
Post by: ProRevenge on June 20, 2015, 02:10:37 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQWhNvgI.jpg&hash=d22ec430cb1803de0faf8e378d8bf9ca714a0ea2)

Finally after around 3.5 hours of gameplay, I achieved round 50 on this. Took a lot of Ray Gun, Winter's Howl and Mustang and Sally ammo.
In the 40's I started downing myself at the end of each round with Who's Who, to put the M1911 in PAP, revive myself and get it, starting each round with a fresh M&S. Had a lot of fun playing this!
The only real letdown of this map is the 4 perk limit, if there was even one way to bypass it this map/mod would be Epic!
Title: Re: [BO1]War Room Survival | Final
Post by: MrMcKonz on September 03, 2015, 12:17:49 am
Definitely gunna give this a try!
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on September 08, 2015, 11:22:51 am
thanks konz,  hopefully we can release more bugfixes soon
Title: Re: [BO1]War Room Survival | Final
Post by: Harry Bo21 on September 08, 2015, 02:24:01 pm
thanks konz,  hopefully we can release more bugfixes soon
i gave lilfria the retriever, he was trying to get that working right in BO1

get that off him and include it if you want/can, would be a nice touch ;)
Title: Re: [BO1]War Room Survival | Final
Post by: hachuwaka on September 11, 2015, 11:52:26 am
First time I played this, it freezed for some seconds at round 9, but after then np.
It's amazing, I hope to see more mods made by u soon.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on September 11, 2015, 12:53:24 pm
First time I played this, it freezed for some seconds at round 9, but after then np.
It's amazing, I hope to see more mods made by u soon.
thanks hachuwaka, my friend made the majority of this mod. we do have other mods in the works

Double Post Merge: September 11, 2015, 12:56:51 pm
i gave lilfria the retriever, he was trying to get that working right in BO1

get that off him and include it if you want/can, would be a nice touch ;)
thanks but no thanks, lots of mods already cram every asset from every game already. we're trying to keep it something like out of green run survival
Title: Re: [BO1]War Room Survival | Final
Post by: Harry Bo21 on September 11, 2015, 01:14:28 pm
Alright, well if you change your mind, shout me ;)
Title: Re: [BO1]War Room Survival | Final
Post by: RadimaX on September 11, 2015, 04:35:55 pm
it looks very good based on the picture but is it 1 room or did you do any other mapping in this?
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on September 11, 2015, 05:43:18 pm
it looks very good based on the picture but is it 1 room or did you do any other mapping in this?
It's a mod for blackops zombies, and it's just the war room, the inspiration was taken from blackops 2 survival maps where they close off portions of the map
Title: Re: [BO1]War Room Survival | Final
Post by: MZslayer11 on September 14, 2015, 06:37:59 pm
it looks very good based on the picture but is it 1 room or did you do any other mapping in this?

If you can map in BO1, I'd love to know your method :D
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on September 17, 2015, 01:33:28 am
If you can map in BO1, I'd love to know your method :D

A while ago in the ugx chat I went on a rant about making blackops maps using xmodels. Everybody thought i was crazy and claimed someone tried before and failed. Due to my determination, I was able to get a working xmodel map, but due to the impossibility of spawning path nodes I couldn't get the zombies to move. And we are trying and will eventually finish getting dead ops arcade to work with zombiemode, so that we can have the path nodes on the flat surfaces there.
! No longer available (http://www.youtube.com/watch?v=zjI3EDzC5IE#)
I have a full custom small pentagon map in the works that we are going to do for an xmodel, but that is only if we can solve path nodes.
Title: Re: [BO1]War Room Survival | Final
Post by: HitmanVere on September 17, 2015, 09:07:38 am
A while ago in the ugx chat I went on a rant about making blackops maps using xmodels. Everybody thought i was crazy and claimed someone tried before and failed. Due to my determination, I was able to get a working xmodel map, but due to the impossibility of spawning path nodes I couldn't get the zombies to move. And we are trying and will eventually finish getting dead ops arcade to work with zombiemode, so that we can have the path nodes on the flat surfaces there.
! No longer available (http://www.youtube.com/watch?v=zjI3EDzC5IE#)
I have a full custom small pentagon map in the works that we are going to do for an xmodel, but that is only if we can solve path nodes.

I can see issue with G-spawn here, since you spawn everything through script
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on September 17, 2015, 11:00:00 pm
I can see issue with G-spawn here, since you spawn everything through script
Eventually someone is going to give me a custom compiled ff that is just path nodes and a blank area, so that there is less risk for g_spawn. Atleast i'm hoping they are.
Title: Re: [BO1]War Room Survival | Final
Post by: DidntKnewAName on September 28, 2015, 04:27:27 pm
My game doesnt load the PHD Flopper.
Is there anything I could do?


Double Post Merge: September 29, 2015, 01:31:24 pm
My game doesnt load the PHD Flopper.
Is there anything I could do?
Could not load image specialty_divetonuke_zombies.
Title: Re: [BO1]War Room Survival | Final
Post by: Utamia on November 19, 2015, 01:31:53 pm
Just a quick update. Progress has been started up again. A functioning gun fridge will be included in the next update. It will save properly for each player, with any host, on any amount of players. A video will be released sometime today.

Double Post Merge: November 20, 2015, 12:59:38 pm
Video for the gun fridge, coming next update!
http://www.youtube.com/watch?v=QXo73wny1HA (http://www.youtube.com/watch?v=QXo73wny1HA)
Title: Re: [BO1]War Room Survival | Final
Post by: pwman123 on December 30, 2015, 06:48:43 am
thats a nice & smooth sailing who's who ya got there.
Title: Re: [BO1]War Room Survival | Final
Post by: WECoyote99 on February 06, 2016, 08:52:19 pm
Like the new update with the dogs
Title: Re: [BO1]War Room Survival | Final
Post by: Jackson928 on February 08, 2016, 02:05:26 pm
Good map  :nyan: