UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Applications => Topic started by: JR-Imagine on April 08, 2015, 09:09:24 am

Title: [WIP] CoDScript Modtools | Modtools Patch + Tools
Post by: JR-Imagine on April 08, 2015, 09:09:24 am
(http://codscript.net/public/style_images/logo-minimal.png)

General
CoDScript Modtools will be a patch for the modtools fixing various bugs. It'll also include a new launcher and script placer with a clean UI.

Launcher
This is currently the main focus of the project. This will include a replacement for the stock launcher of WaW and a script placer to replace Script Placer Z. Unlike the other launchers you might have seen, this launcher is built from scratch using solely my own code and some libraries required to make it work without depending on external executables for things such as archiving etc (eg: 7zip used by the stock launcher for building IWDs).

Currently I've implemented and got working the following features:

Planned features are:

Note regarding console streaming:
You will be required to tick Verbose for any sort of output streaming towards the console, this will allow for faster compile times as the program won't have to keep track of output if it's not ticked. There will be an option to not launch programs (eg: linker_pc) in silent mode so you can still see the output without the need of streaming it (Verbose will be disabled if this is enabled), again, resulting in faster compile times.

Patch
The modtools patch included with this will fix a lot of issues similar to what UGX has done with their patch but will also add support for new features easily enabled through variables in mapname.gsc. The script placer will offer simple check boxes and input fields for these variables so you don't have to manually edit all of them.

Image(s)
Spoiler: click to open...
(http://i.imgur.com/3v8srnc.png)

Edit:
Did some more work on it and finished off the sound builder and console output stream:
Spoiler: click to open...
(http://i.imgur.com/ZOi9W9I.jpg)
Title: Re: [WIP] CoDScript Modtools | Modtools Patch + Tools
Post by: JR-Imagine on April 25, 2015, 01:19:23 pm
Quick update: Got bored and decided to finish off the Level Compile tab:
Spoiler: click to open...
(http://i.imgur.com/HyiDX19.png)
Everything fully working. :3
Title: Re: [WIP] CoDScript Modtools | Modtools Patch + Tools
Post by: vinnyz500 on April 25, 2015, 03:06:10 pm
looks very very nice, will defiantly be using this when you release it