There is no buyable Ending. Should i add a buyable Ending? And i saw that the Bench has a Texture with placeholder on it, so i must fix that todayIf you wanted to add an ending the ugx mod has the objectives capability which could be used to decide if you want the ending or not.
maybe i will ad a buyable ending in a new version of the map or in my next map :). maybe i will start in our Easter holidays a new map or i will make my map bigger :)Pretty much all I buyable ending is is.... When the ending is bought it calls the end game function and sets a variable to true which determines if the end game text will be "Game Over" or "You Win". There's a tutorial in the ZM scripting tutorials section if you need it.
Do you have a tutorial how to add an buyable ending ?
http://www.youtube.com/watch?v=B6qbUAAgUTg Watch the entire video and read the description.probably a zoning issue.
Feels too much like ProjectX
i have tried out the arcade mode and in some respects its a lot better, but i find because it uses UGX powerups, there's lack of the standard ones and i dont seem to ever get max ammos and this is really irritating, i know its your first map and great job with it i say, looking forward to your next map, but take a look at dales dock that is ugx and has BO perks (minus Mule Kick unfortunately)The boss has a 40% chance of dropping a maxammo, that's the only way to get it outside of Classic mode.
FeelsNo offence but this map is not even close to the amazing wonder of greatness that is project x.
too much like ProjectX with the majority of my points spent on barriers.
No offence but this map is not even close to the amazing wonder of greatness that is project x.Project X is overrated imo, and he was just comparing the obscene amount of buyable debris common in both maps.
Project X is overrated imo, and he was just comparing the obscene amount of buy-able debris common in both maps.But the detail that went into it. The hype was first of all amazing which when you start you get released into this giant facility where you wonder, whats in here, or here. The map yes is expensive but makes it so much more rewarding when you win. The objectives make it fun to have to search the map looking for these objectives going round by round trying to survive. It was also the first map that had the UGX UMP45(I know it was a problem for you but That was honestly a whole chunk of how I got interested in UGX in the first place at the time, of course cabin too :P). Sure if your looking for a random fun map to play you aren't going to play it most likely, you are going to play something with a more arcade feel, but to me project x felt the closest out of any map to the original treyarch maps. Hell I didn't even know there was an easter egg with a perk in the map until 6 months after release. The way the map climaxes too, He used a very simple entity move script to move this whole stair case down from the roof, I thought that was really cool, It simulates climbing to victory as you are moving closer to the roof until you finally get to buy the helicopter and fly away. Anyways that's the experience I got out of project X, and because of it its always going to be one of my favorite maps.
Ok, cause ive holidays at the moment, me and a friend will start a new map next week. we will add ugx mod 1.1 later, if it has not been released, when we start making the map :)Awesome! Do you guys already know what you want to do or are you accepting ideas?
sry, but my friends had not so much time, so we havnt started a new map, and i want to wait for the new ugx mod. when the new ugx mod is relesed, shane and i will make a new map :)We're making a map? O_o just kidding... I wouldn't bother waiting to start as we still have a decent amount to do. It would be easier for you if you installed version 1.0 and then started. Once the mod is released then it will just be a fairly simple update for you.
no, i and XShaneWilson will make a mapYeah....was a joke, hence the "Just kidding".