UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: MagnusAudi on March 09, 2013, 10:52:26 pm

Title: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 09, 2013, 10:52:26 pm
This map features UGX Mod v1.0! For a full list of features, click here.

Hello, my name is Magnus, and ive made a new map, which is nearly finished. Its my first map, and it uses the ugx mod. first sorry for my english knowledge. it uses also toms music box and terminaors bak system. Here are some screenshots of the map:
Spoiler: click to open...
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-34-54-12%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-37-42-46%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-39-31-78%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-39-35-18%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-39-37-96%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-40-38-70%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-42-02-75%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-42-05-60%20%28FILEminimizer%29.jpg)
(https://dl.dropbox.com/u/49807432/bilder/jpg/CoDWaW%20LanFixed%202013-03-19%2015-42-41-72%20%28FILEminimizer%29.jpg)

Changelog:
-more detailed
-added zombie spawner in the big house

the details were added by XShaneWilson

Download the map(zip file):

Mega:
https://mega.co.nz/#!48oSEIYC!TLHhaScozvIaXVpb2YRFDyQ_TlkETgetcVUaEI5T6SI (https://mega.co.nz/#!48oSEIYC!TLHhaScozvIaXVpb2YRFDyQ_TlkETgetcVUaEI5T6SI)

Mediafire(7zip, 2 parts):
coming soon

filefront:
http://www.gamefront.com/files/23093132/MagnusMap+V1.1%21.zip (http://www.gamefront.com/files/23093132/MagnusMap+V1.1%21.zip)
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 09, 2013, 11:08:10 pm
May we post YouTube video of your map yet or would you like us to wait until you make a final version?
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 09, 2013, 11:25:31 pm
I thought about, and i think that would be the final version. I was not sure when i created this topic. So you can make a youtube video, if you want  :).
Title: Re: MagnusMap, My first map with UGX mod
Post by: Get_Lanky on March 09, 2013, 11:39:53 pm
pretty decent map but i can't find the power  :P
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 09, 2013, 11:42:25 pm
I can only say go out and?
Title: Re: MagnusMap, My first map with UGX mod
Post by: trebeltom1 on March 10, 2013, 12:02:06 am
looks really good, i hope NGT play it like dale's dock, ugx mod makes every map good (sort of)
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 10, 2013, 02:28:08 am
Magnus, is there a buyable ending? I figured there was since you put a bank in the map but I'm pretty sure I opened everything and never found one.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 10, 2013, 08:30:44 am
There is no buyable Ending. Should i add a buyable Ending? And i saw that the Bench has a Texture with placeholder on it, so i must fix that today
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 10, 2013, 12:50:50 pm
No, the bank threw me that's all. Thanks for making the map bro  :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 10, 2013, 02:20:40 pm
I uploaded a new version this morning(in germany its now 15:21, 3:21 pm)
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on March 12, 2013, 09:39:41 pm
There is no buyable Ending. Should i add a buyable Ending? And i saw that the Bench has a Texture with placeholder on it, so i must fix that today
If you wanted to add an ending the ugx mod has the objectives capability which could be used to decide if you want the ending or not.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 13, 2013, 05:35:59 pm
maybe i will ad a buyable ending in a new version of the map or in my next map :). maybe i will start in our Easter holidays a new map or i will make my map bigger :)
Do you have a tutorial how to add an buyable ending ?
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on March 14, 2013, 03:32:05 am
maybe i will ad a buyable ending in a new version of the map or in my next map :). maybe i will start in our Easter holidays a new map or i will make my map bigger :)
Do you have a tutorial how to add an buyable ending ?
Pretty much all I buyable ending is is.... When the ending is bought it calls the end game function and sets a variable to true which determines if the end game text will be "Game Over" or "You Win". There's a tutorial in the ZM scripting tutorials section if you need it.
Title: Re: MagnusMap, My first map with UGX mod
Post by: DeletedUser on March 17, 2013, 02:38:16 pm
There are some pretty extreme glitches and bugs in your map I just stood in a corner didnt fire 1 bullet and got to round 30 and the detail is pretty horrific please and tons of detail and fix the zombies thanks!
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 17, 2013, 02:44:04 pm
may you make a video of the bug? and about the detail: soory for that but:
1. this is my first map
2. im not that one who can make good details :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: DeletedUser on March 17, 2013, 03:24:06 pm
Sure Ill send it to you later on.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 17, 2013, 03:31:40 pm
Ok, thanks
Title: Re: MagnusMap, My first map with UGX mod
Post by: DeletedUser on March 17, 2013, 08:06:33 pm
http://www.youtube.com/watch?v=B6qbUAAgUTg        Watch the entire video and read the description.
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on March 17, 2013, 08:08:05 pm
http://www.youtube.com/watch?v=B6qbUAAgUTg        Watch the entire video and read the description.
probably a zoning issue.
Title: Re: MagnusMap, My first map with UGX mod
Post by: DeletedUser on March 17, 2013, 08:14:04 pm
Yea most likely.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 17, 2013, 08:17:18 pm
Ok, thanks, now i know the problem, tommorow i will fix it :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: oddzxc on March 17, 2013, 11:40:52 pm
 ;D For your first map, it is good but add black ops perks too it, because that really can boost your ratings
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 19, 2013, 03:12:28 pm
Hey Magnus, regarding the locations that the PAP machine can go, I know it starts out underground and then moves to the starting area but where does it go after that? It appears to move to the building with the long hallway with speed cola in it because I can see the light in the sky indicating that but I can never find it when it goes there? What am I missing?
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 19, 2013, 03:24:35 pm
i can only say ? on a table that is located in the second storey
and
Edit:
ive released a new version with bugfixes, and detailed by xShaneWilson
big thanks to xShaneWilson
Title: Re: MagnusMap, My first map with UGX mod
Post by: KDXDARK on March 19, 2013, 10:37:21 pm
 :gusta:
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 20, 2013, 02:32:15 pm
Wow, the map looks a lot better  :) but some of the changes ruined my camping spots  :( Good job xShaneWilson! You clearly know what you are doing and have done a real service to this map.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 20, 2013, 06:29:35 pm
Yes, he made a really good job in detiling, i added a spawner in the big house, cause it was a too good camper point :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on March 26, 2013, 10:37:07 pm
hey dude this map is awesome, but something that would make it better would be black ops perks, particularly mule kick (or anything that'll let me carry more than 2 guns) and a slight glitch ive noticed is that you can sit behind the music radio table in the power room and the zombies cant get you and are clueless and just glitch out
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on March 26, 2013, 11:00:48 pm
its my first map, about the perks, the map uses UGX mod, so play arcade mode, and youve enough perks, second thing, about the glitch, at the moment ive no time to fix that, cause i and XShaneWilson are working on a bigger, better map.
Title: Re: MagnusMap, My first map with UGX mod
Post by: lonelygmc on March 27, 2013, 03:54:21 pm
I like this map. It has good detail and lots of space. The only thing I would change is the amount of doors you have to open in the large building. Feels
too much like ProjectX with the majority of my points spent on barriers. Great job so far!
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 27, 2013, 04:03:24 pm
Feels too much like ProjectX

HA, HA, ha, ha!!! Yea, great comparison. The similarities are astounding. Now that I think of it, it feels like an exact remake. Ha, Ha, ha!!!
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on March 27, 2013, 04:10:53 pm
i have tried out the arcade mode and in some respects its a  lot better, but i find because it uses UGX powerups, there's lack of the standard ones and i dont seem to ever get max ammos and this is really irritating, i know its your first map and great job with it i say, looking forward to your next map, but take a look at dales dock that is ugx and has BO perks (minus Mule Kick unfortunately)
Title: Re: MagnusMap, My first map with UGX mod
Post by: treminaor on March 27, 2013, 05:00:17 pm
i have tried out the arcade mode and in some respects its a  lot better, but i find because it uses UGX powerups, there's lack of the standard ones and i dont seem to ever get max ammos and this is really irritating, i know its your first map and great job with it i say, looking forward to your next map, but take a look at dales dock that is ugx and has BO perks (minus Mule Kick unfortunately)
The boss has a 40% chance of dropping a maxammo, that's the only way to get it outside of Classic mode.

The Treyarch powerups were removed from Arcademode because Arcademode is totally UGX style. If you want classic powerups, you play Classic mode :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on March 28, 2013, 01:12:32 pm
i know i got max ammo power up once from a ? power up but i usually just get  Fire Sale (love this feature and technically it does belong in classic) i was interested to see what the boss was like and how its different from classic
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on March 28, 2013, 07:06:44 pm
Feels
too much like ProjectX with the majority of my points spent on barriers.
No offence but this map is not even close to the amazing wonder of greatness that is project x.

Edit: which is also not the creators fault in anyway. only a fraction of time was spent on this compared to project x so its good for the time that was put into it, just wanted to make myself clear.
Title: Re: MagnusMap, My first map with UGX mod
Post by: treminaor on March 28, 2013, 07:08:09 pm
No offence but this map is not even close to the amazing wonder of greatness that is project x.
Project X is overrated imo, and he was just comparing the obscene amount of buyable debris common in both maps.
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on March 28, 2013, 07:15:53 pm
Project X is overrated imo, and he was just comparing the obscene amount of buy-able debris common in both maps.
But the detail that went into it. The hype was first of all amazing which when you start you get released into this giant facility where you wonder, whats in here, or here. The map yes is expensive but makes it so much more rewarding when you win. The objectives make it fun to have to search the map looking for these objectives going round by round trying to survive. It was also the first map that had the UGX UMP45(I know it was a problem for you but That was honestly a whole chunk of how I got interested in UGX in the first place at the time, of course cabin too :P). Sure if your looking for a random fun map to play you aren't going to play it most likely, you are going to play something with a more arcade feel, but to me project x felt the closest out of any map to the original treyarch maps. Hell I didn't even know there was an easter egg with a perk in the map until 6 months after release. The way the map climaxes too, He used a very simple entity move script to move this whole stair case down from the roof, I thought that was really cool, It simulates climbing to victory as you are moving closer to the roof until you finally get to buy the helicopter and fly away. Anyways that's the experience I got out of project X, and because of it its always going to be one of my favorite maps.
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on March 28, 2013, 07:34:38 pm
There are a quite a few fun maps have LOTS of buyable debris (Lagops, Killzone, Zombie Rich, Junkyard, etc) but the door, behind a door, behind a door thing is terrible.  It lacks any creativity and is just like kicking the player in the junk over and over and laughing while they have to go and get more points in hopes that the next door will be the last, but little do they know another kick to the junk is coming. So, comparing Magnus to Project X is like comparing Luke Walton to Michael Jordan just because they both played basketball.
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on March 29, 2013, 11:07:42 am
the amount of debris is really irritating but to be honest for me when I've got my Zombie Saw and Thundergun getting points is no issue
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on April 01, 2013, 02:46:59 pm
maybe xShaneWilson and i will show you soon some pictures of our new map
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on April 01, 2013, 03:18:48 pm
cool
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on April 14, 2013, 06:05:16 pm
 keep getting errors on round 3 (ish time) kicking all of us when trying to play coop
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on July 17, 2013, 07:25:48 pm
hows new map doing?
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on July 21, 2013, 10:31:44 pm
i havnt started with the map until yet, i wait for something, that i cant tell you.
Title: Re: MagnusMap, My first map with UGX mod
Post by: timelordalex on July 22, 2013, 10:14:53 am
urrrr ok? well what ever you do it'll be cool with v1.1
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on July 26, 2013, 06:36:32 pm
Ok, cause ive holidays at the moment, me and a friend will start a new map next week. we will add ugx mod 1.1 later, if it has not been released, when we start making the map :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: tomikaze on July 26, 2013, 06:44:58 pm
Ok, cause ive holidays at the moment, me and a friend will start a new map next week. we will add ugx mod 1.1 later, if it has not been released, when we start making the map :)
Awesome! Do you guys already know what you want to do or are you accepting ideas?
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on August 06, 2013, 03:32:25 pm
sry, but my friends had not so much time, so we havnt started a new map, and i want to wait for the new ugx mod. when the new ugx mod is relesed, shane and i will make a new map :)
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on August 06, 2013, 09:39:38 pm
sry, but my friends had not so much time, so we havnt started a new map, and i want to wait for the new ugx mod. when the new ugx mod is relesed, shane and i will make a new map :)
We're making a map? O_o just kidding... I wouldn't bother waiting to start as we still have a decent amount to do. It would be easier for you if you installed version 1.0 and then started. Once the mod is released then it will just be a fairly simple update for you.
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on August 06, 2013, 10:02:50 pm
no, i and XShaneWilson will make a map
Title: Re: MagnusMap, My first map with UGX mod
Post by: SajeOne on August 06, 2013, 10:13:51 pm
no, i and XShaneWilson will make a map
Yeah....was a joke, hence the "Just kidding".
Title: Re: MagnusMap, My first map with UGX mod
Post by: MagnusAudi on August 06, 2013, 10:28:16 pm
sorry, but understanding jokes in english is not easy for me :D
Title: Re: MagnusMap, My first map with UGX mod
Post by: nickst98 on August 06, 2013, 11:29:33 pm
looks pretty good
Title: Re: MagnusMap, My first map with UGX mod
Post by: Demolishization on July 24, 2014, 04:35:28 am
Epic map :D
Title: Re: MagnusMap, My first map with UGX mod
Post by: P0tZ on July 24, 2014, 09:15:20 am
Please dont quote the OP.
Just looks messy  :-\
Title: Re: MagnusMap, My first map with UGX mod
Post by: boysta2011 on July 24, 2014, 11:56:29 am
i cannot open the file? im english and everything should be done for you lol