Find in File Tool is basically same thing as Sublime Text 2? :P
I might find use for that FX Tool, not sure about rest. Thanks for sharing :)
The fx tool saved me quite some time allready since you sent it over! Im sure the other ones come in handy sooner or later.. thanks
Nice man Good job :D
MrDunlop4
bo1-waw xanim converter
- Drag and drop tool to convert xanims from bo1 to waw and back
thx for the awesome tools but if you could make a tool that convert a .dds or .tga image directly to gdt it will be amazing
Will this work for converting the Tgun knock down anims from BO1? I hear they mess up and need fixing if you use toms xanim exporter
Hmm. I'm not really sure man. I just made that tool to just mass change the first hex code back and forth for someone. Maybe they did something to it first or after. I'll ask and modify the description or get rid of the tool.
Oh wait, do the files need to be tanims? I got the anims from mod tools
Edit: Found this already made: http://ugx-mods.com/forum/index.php/topic,1289.0.html[/
(http://ugx-mods.com/forum/index.php/topic,1289.0.html)
sorry but the download link is down when you have the time i'm sure you can do it ... no pressure but just asking for it :)
the bo to waw anim doesnt convert
Tried using the GDT Combiner but seems to not work every time, I was able to grab a screenshot before it closed:
(http://i.imgur.com/UUsfDum.png)
It seems to stop on certain anims, so if I delete the gdt containing that anim, it will just stop on another and won't generate any GDT.
Hmm, been a long time since I made that. Can you send me the gdt, I just made it work for the gdts I was given atm. I don't think they had anims in them. I'll see about fixing it this week. In the mean time, you should be able to combine other gdts, then just copy those ones with anims in manually.
Meant to reply last night, lol, here's the GDT:
http://www.mediafire.com/download/s3izc1cdv9po2lq/fnp45_gdt.gdt (http://www.mediafire.com/download/s3izc1cdv9po2lq/fnp45_gdt.gdt)
WePack extractor bug:
For some reason the program considers angles in entity's KVPs as models
(http://i.imgur.com/b7Hz2FN.png)
Lol, super funny right there. Is that when you click Include Folders: maps checkbox? If so, can I have a piece of that map file where the angles are to test why? If not, then what are the settings? And is this v2.06? Screen shot prob of whole thing would help. I never ran into this error, but would be happy to fix it.It's the newest version and yes, that's when I check the include folders: maps checkbox
It's the newest version and yes, that's when I check the include folders: maps checkbox
Hey MadGaz, I am trying to find where to download the Banana Colada perk & BO3 Slide mods that way I can use it on a map I am making for my Senior Project. Sadly though I can't find it and google is not helping me lol. Can you please inform me on where to download it?
I don't understand what you mean...He is not MADGAZ.... Hence the Name ?