UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Full Weapons => Topic started by: sevengpluke on March 05, 2015, 06:18:31 pm

Title: Dual Wield Magnums
Post by: sevengpluke on March 05, 2015, 06:18:31 pm
I've ported Dual Wield M6G Magnums into CODWAW for use in your custom maps. Just follow these simple steps to add it to your map. First Download it here:

https://mega.co.nz/# (https://mega.co.nz/#)!3MMAyT5a!98gbZp6uLE30aU6V66oxPnFM4gpqI5HwhIg-S_-uhSc
or
https://www.mediafire.com/?ejqsy31u5clrttt (https://www.mediafire.com/?ejqsy31u5clrttt)

Now copy every folder except for weapons to CODWAW_ROOt/raw.
Now navigate to CODWAW_ROOt/raw/soundaliases and find weapons.csv
Paste this at the very bottom:
Code Snippet
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#Magnum
halo_magnum_fire,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
halo_magnum_fire_pap,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_pap_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,

halo_magnum_mag_out,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_mag_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,


Now copy images, and weapons folder to your mods folder(CODWAW_ROOT/mods/yourmapnamefolder).
And paste this in the mod.csv:
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xmodel,dual_magnum_jgunle_view
xmodel,test_mag_world
weapon,sp\dual_magnums


Now build mod(MAKE SURE YOU TICK EVERYTHING) and start game and use console command to get weapon("give dual_magnums")
If you want to add to box, add this:
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include_weapon( "dual_magnums" );

in dlc3_code.gsc under this:
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include_weapon( "zombie_sw_357_upgraded", false );

Then add this:
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add_zombie_weapon( "dual_magnums", 						&"ZOMBIE_WEAPON_RAYGUN_10000", 				10000,	"vox_raygun",	6 );

Under this:
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add_zombie_weapon( "zombie_sw_357_upgraded", 				&"ZOMBIE_WEAPON_SW357_100", 				100, 	"vox_357",		5 );

in _zombiemode_weapons.gsc

Credits:

Model: Moses
Idea and Scripting: MakeCents
Animation Help: Rollonmath42

If use in map be sure to give proper credits.

Ta-ta.

Side Notes: The world model is just single pistol for now. Haven't got to doing the worlds yet. Also fx will not fire out of the right handed weapon unless scripted to do so. Here's the tags for the right weapon if you plan to script the fx's: tag_flashy and tag_brassy.

Video :
http://youtu.be/-wEI6dcMD1c (http://youtu.be/-wEI6dcMD1c)

Make your own dual wields here :
http://ugx-mods.com/forum/index.php?topic=5850 (http://ugx-mods.com/forum/index.php?topic=5850)
Title: Re: Dual Wield Magnums
Post by: MrDunlop4 on March 05, 2015, 06:33:21 pm
Nice dude Like it :D

MrDunlop4
Title: Re: Dual Wield Magnums
Post by: BluntStuffy on March 05, 2015, 06:34:40 pm
Code Snippet
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halo_magnum_cock_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

???


Nice share man!

Title: Re: Dual Wield Magnums
Post by: Dust on March 05, 2015, 06:36:58 pm
Nice dude! I already had your single wielded version in my map, but the dual wielded version is much better :D
Title: Re: Dual Wield Magnums
Post by: sevengpluke on March 05, 2015, 06:40:37 pm
Code Snippet
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halo_magnum_cock_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

???


Nice share man!

Guilty of Copy and Paste.  ::)

Will Remove. Thanks

Nice dude Like it :D

MrDunlop4

Nice dude! I already had your single wielded version in my map, but the dual wielded version is much better :D

Glad you guys Like it! :)
Title: Re: Dual Wield Magnums
Post by: BluntStuffy on March 05, 2015, 06:47:16 pm
Guilty of Copy and Paste.  ::)

Will Remove. Thanks

It wasn't even supposed to be in there? Lol, i was more refering to the name you picked :P
Title: Re: Dual Wield Magnums
Post by: sevengpluke on March 05, 2015, 06:50:32 pm
It wasn't even supposed to be in there? Lol, i was more refering to the name you picked :P

 ;D I sometimes call the bolt slide fowards "cock in". As in "He cocked his gun" If that makes any sense? lol. No dirty puns intended. ;D
Title: Re: Dual Wield Magnums
Post by: Harry Bo21 on March 06, 2015, 01:06:49 am
be honest... yeah there was ;)
Title: Re: Dual Wield Magnums
Post by: sevengpluke on March 06, 2015, 01:20:38 am
be honest... yeah there was ;)

Lol. Im sorry I stand by my earlier statement. Here is a video of a gun cocking sound effects: http://youtu.be/-1FvF69xV3k (http://youtu.be/-1FvF69xV3k)

I named the alias "cock in" cause thats exactly what the gun is doing on that frame. Nothing sexual behind it. :)
Title: Re: Dual Wield Magnums
Post by: MidgetBlaster on March 06, 2015, 06:05:30 am
aw yeaaaahh, this is awesome. Thank you!
Title: Re: Dual Wield Magnums
Post by: AlecKeaneDUB on April 04, 2015, 08:28:12 pm
I'm having a problem with this and your single wielded magnum. I do eveything it says correctly (i've tried re-doing it all multiple times to see if I was doing something wrong) but every time I start my map I get a script runtime error "unknown item: halo_magnum". I really want these implemented into my map so I would really love some help  :'(