UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: FreeFall on February 15, 2015, 11:55:26 pm

Title: Zombie Cargo Beta
Post by: FreeFall on February 15, 2015, 11:55:26 pm
Zombie Cargo

This is a test to see if the bugs are fixed
Not Final version
www.mediafire.com

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2ebsw0w.jpg&hash=45bb17abc75822d903ad32561915b684c9f2e0e3)

Description:
This is my second map and it is a complete zombies remake of the BO2 multiplayer map, Cargo. It is a 1:1 replica and it is just like the original map with new areas to explore.

Features:
9 Perks
BO2 weapons with a few MW guns
Kino Style Teleporter
Expanded map and hidden rooms
Buildables
80 FOV
Rain FX and Rain SFX
Custom PAP camo
DoubleTap 2.0
A unique way to obtain perk slots
Zombie Counter
Buyable Ending
Nuketown Zombie Models

Weapon list:
( I've spent countless hours on these guns trying my best to make sure that they are just like their originals)
Spoiler: click to open...
Black Ops 2
AN-94
B23R
Ballista
Chicom
Dsr-50
Fal-Osw
HAMR
KSG
LSAT
M1216
M27
M8A1
MP7
MSMC
Mtar
Peacekeeper
PDW-57
QBB-LSW
R870mcs
S12
SkorpionEvo
SMR
SWAT-556
Tac-45
Type25
XPR-50

Modern Warfare 2
Desert Eagle
Fn2000
Intervention
M4A1
MG4
Vector

Modern Warfare 3
ACR 6.8

Wonder Weapons
Ray Gun Mark2
Scavenger

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F15zgnrs.jpg&hash=4c61ff5e6c48eb4d37f0d5588f57ab3d94b626bf)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2i76xyg.jpg&hash=9c95d86671cfede562c960fef2e916a59444e922)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2i7pqav.jpg&hash=a667c0cb0f673e655a6232f03ee99d703c2cd59e)

Credits:
Treyarch (original map design)
thezombiekilla6 (tons of help with weapons,scripting and beta testing)
PROxFTW (scripting help, beta tester)
DidUknowiPwn (beta tester, weapons assets)
Chromastone10 (beta tester)
rdvlpr (scripting help, beta tester)
Billybob217 (beta tester)
conn6orsuper117 (beta tester)
Tom_BMX (Lime)
Cod_neñe (scavenger script)
jei9363 (BO perks)
JR-Imagine (buildable script)
ConvictioNDR (doubletap 2 script)
Aidan (kino teleporter)
Metroman260 (zombie models)
Everyone at CFGfactory for the weapons
All UGX Members who helped me make this map

Enjoy the map!
Title: Re: Zombie Cargo
Post by: Dust on February 16, 2015, 01:07:33 am
Had loads of fun beta testing this map! Glad to see it released
Title: Re: Zombie Cargo
Post by: BIGCountrysTV on February 16, 2015, 01:17:43 am
Playing this map right now! Looks really cool and will have videos to highlight it.
Title: Re: Zombie Cargo
Post by: mrshhh on February 16, 2015, 01:25:30 am
so i beat the map with the buyible ending, but what are the panels for i hit all of them but nothing happened....
Title: Re: Zombie Cargo
Post by: flatbiscuit on February 16, 2015, 01:32:08 am
There is a glitch in which the 4th player just falls out of the map until they die and then once they die it resets the game and the 4th players is still falling through so its an endless loop.
Title: Re: Zombie Cargo
Post by: BIGCountrysTV on February 16, 2015, 01:40:21 am
I just found a glitch for you to review when trying to play with 4 players. I have recorded a video explaining it to you and it is set to private on my channel. Here is the link for you to review. I am really looking forward to figuring out all the map has to offer and hope you can fix this soon.

Video:
To Mr. FreeFall: WaW Custom Zombie Map Cargo 4 player glitch (http://www.youtube.com/watch?v=JfyNxWXlK7E#ws)


Thanks
-BC
Title: Re: Zombie Cargo
Post by: merjan on February 16, 2015, 01:54:19 am
We have an error before complet 50k buyable ending... (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F6r6hki.png&hash=544f0181747fcef4db9f810cf1fefb47291b7959)  :'(

Also good map   :D
Title: Re: Zombie Cargo
Post by: DeletedUser on February 16, 2015, 02:54:56 am
Damn you FreeFall! I hit a "Script Variable Error" right before I had enough for the ending... But yeah, great job with this one! A lot of improvement ever since Dome, especially the weapons! :D +1

Title: Re: Zombie Cargo
Post by: Cold_banana on February 16, 2015, 03:29:47 am
Epic map! An amazing replica of cargo, I literally felt that I was playing black ops 2. Love the weapons even the war machine and the non bo2 weapons fit in very well.  :nyan:

I think you should allow the zombies to mantle all containers and make all container tops accessible to the player as they where in bo 2. also you should some more mantle points to the gates in the center and the window climbable by the forklift to make the map more fluid.

Title: Re: Zombie Cargo
Post by: Bwc66930 on February 16, 2015, 04:39:39 am
downloading now, will enjoy
Title: Re: Zombie Cargo
Post by: GUNNS4HIRE on February 16, 2015, 04:48:03 am
Awesome looking map, but, as reported by a couple of other people, we had the game crash to desktop at around Round 12.  Hopefully this can be fixed as we think our viewers would love this map. Such great memories of playing BO2 :)
Title: Re: Zombie Cargo
Post by: BIGCountrysTV on February 16, 2015, 05:27:44 am
So even after the 4 player thing didnt work. I went ahead and did it with 3. As said earlier by others the map crashed around the time to buy the ending. I can confirm, it did it for me as well. Just 2,000 away in round 22 the game crashed. Cant wait to play this map again to the fullest. I REALLY wish Tombstone was achievable. lol Troll perk!

-BC
Title: Re: Zombie Cargo
Post by: GdayitsVishnu on February 16, 2015, 07:02:14 am
ITS HERE! ITS FINALLY HERE!  :rainbow: :rainbow: :rainbow:
Title: Re: Zombie Cargo
Post by: Tripc713 on February 16, 2015, 07:41:01 am
had a blast playing this map but some issues the part i dk maybe a tri-pod looking thing couldnt find it for about 30 minutes and still have no clue where i got it fix trigger for it please and also on round 21 we crashed straight to desktop other then that its awesome also to add a counter on the switches would be amazing thank you for the map i enjoyed it and will play again once i know i can play to a high round and buy the ending
Title: Re: Zombie Cargo
Post by: JassenBow on February 16, 2015, 08:40:45 am
Doing a playthrough on this map, feel free to check it out at - https://www.youtube.com/watch?v=LVfpuqKp1K4 (https://www.youtube.com/watch?v=LVfpuqKp1K4)
Title: Re: Zombie Cargo
Post by: Ege115 on February 16, 2015, 10:53:07 am
Most of the weapons have 2D sounds so I can hear other player's guns anywhere. It's just annoying hearing it from other players as it's as loud as it is when you are shooting your own gun. Very fun map though, very nice detail added, great job. 8)
Title: Re: Zombie Cargo
Post by: DodgeMe on February 16, 2015, 11:15:26 am
The MSMC mag dissapear when you reload it goes invisble
Title: Re: Zombie Cargo
Post by: RamboBadass on February 16, 2015, 11:28:08 am
beautiful map freefall! besides the couple this others have pointed out I only notice a few bo2 gun have the holes in them EX: FAL right in front of the back iron sight.

but deff +1 man damn good remake
Title: Re: Zombie Cargo
Post by: Peenbeer on February 16, 2015, 12:20:34 pm
LOOKS SICK!
But can't download, i need Mega because Mediafire doesn't work here
Title: Re: Zombie Cargo
Post by: raphi998 on February 16, 2015, 12:29:01 pm
Wow mediafire -_- :'(
Title: Re: Zombie Cargo
Post by: BishyFTW on February 16, 2015, 02:44:26 pm
How do you get Jugg? i've done everything including the ending but can't get Jugg, I know where it is but can't open the door, any help? It's a great map!
Title: Re: Zombie Cargo
Post by: GamingWithDon on February 16, 2015, 02:47:41 pm
Played it for like 2 hours and got to round 30. Everything is modelled so well that it feels like I'm playing black ops 2. Amazing :)
Title: Re: Zombie Cargo
Post by: FreeFall on February 16, 2015, 02:48:11 pm
I'm clueless to why any of these game crashing bugs are happening. I can't figure them out myself so if anyone knows please tell me!
Title: Re: Zombie Cargo
Post by: conn6orsuper117 on February 16, 2015, 02:56:00 pm
It was a pleasure testing the map! :D
I had lots of fun and raged when i downed because my clutzy move at round 2. this map was worth the wait
Good remake FreeFall
Title: Re: Zombie Cargo
Post by: DeletedUser on February 16, 2015, 02:59:25 pm
nice map!  :) but make a link a MEGA.  :please:
Title: Re: Zombie Cargo
Post by: RamboBadass on February 16, 2015, 03:55:28 pm
ya love the map but me and friends got the same error (scripts)
Title: Re: Zombie Cargo
Post by: Ege115 on February 16, 2015, 04:00:22 pm
I have gotten the too many script vars error thing when I have loaded an FX in a loop by mistake.
I mean like this.
Code Snippet
Plaintext
while(1)
{
      level._effect["fx"] = loadFx("path/fx");
      wait .1;
}
Maybe that helps.
Title: Re: Zombie Cargo
Post by: DodgeMe on February 16, 2015, 05:13:56 pm
https://mega.co.nz/#!14UkgJZb!CHwrjvCz_-Kz6X4RZdO6XY83k1YS-eDuhOgwfIWyXzk  Here is a mega link if you want it ;)
Title: Re: Zombie Cargo
Post by: Rollonmath42 on February 16, 2015, 05:52:14 pm
Played it last night and got to round 20something after finding the Pack-a-Punch and all of the perks except Jug. The map looks amazing, but what made me interested from the description about the map (the guns being accurate as possible) was not what I saw with most of the weapons :/ Was a fun map regardless :)
Title: Re: Zombie Cargo
Post by: FreeFall on February 16, 2015, 05:55:06 pm
https://mega.co.nz/#!hg0AxRqI!CHwrjvCz_-Kz6X4RZdO6XY83k1YS-eDuhOgwfIWyXzk    Here is a mega link if you want it ;)
Who gave you permission to upload it?
Title: Re: Zombie Cargo
Post by: DodgeMe on February 16, 2015, 05:56:07 pm
Who gave you permission to upload it?
I can remove if you want?
Title: Re: Zombie Cargo
Post by: FreeFall on February 16, 2015, 05:59:22 pm
I can remove if you want?
It's fine, I would of liked it if you asked me first.
Title: Re: Zombie Cargo
Post by: DodgeMe on February 16, 2015, 05:59:55 pm
It's fine, I would of liked it if you asked me first.
Ok sorry dident think so far

Double Post Merge: February 16, 2015, 06:00:33 pm
Will in the future tho ;)
Title: Re: Zombie Cargo
Post by: noshitouwe on February 16, 2015, 06:16:37 pm
downloading now, look great !  8)
Title: Re: Zombie Cargo
Post by: MrZereze on February 16, 2015, 06:52:05 pm
Realy nice map but you mapmakers should let me test your maps before you release it xD Why?? because im a realy good glitch finder and i found a out of map glitch:)

Here are some pics

http://imgur.com/zD8n2Ix,mt1jNqz,XVLFEJe,KbApFZ7,YirvnxK,ZWw1Jma (http://imgur.com/zD8n2Ix,mt1jNqz,XVLFEJe,KbApFZ7,YirvnxK,ZWw1Jma)

Mapmaker if you want to know how i get out send me a private msg and send me your skype and i show you the glitch:)
Title: Re: Zombie Cargo
Post by: DeletedUser on February 16, 2015, 06:58:11 pm
Who gave you permission to upload it?
-_-you can make a link from MEGA ...... mediafire crashes ...

Double Post Merge: February 16, 2015, 07:03:21 pm
-_-you can make a link from MEGA ...... mediafire crashes ...
Already done thanks! Link to Dodge works again. :P
Title: Re: Zombie Cargo
Post by: DodgeMe on February 16, 2015, 07:16:48 pm
Me and aokmikey found a way out of the map go on ugx ts and we can show you
Title: Re: Zombie Cargo
Post by: ZombieBite5 on February 16, 2015, 07:46:02 pm
i couldnt find jugg anywhere.
Title: Re: Zombie Cargo
Post by: Bwc66930 on February 16, 2015, 07:52:33 pm
Played it, took awhile to find jug, and loved it but there could have been some things added to the map that would have gave it a better feel in my opinion, but well done overall

Felt like the actual map from bo2
Title: Re: Zombie Cargo
Post by: DeletedUser on February 16, 2015, 08:43:03 pm
beaten at the second attempt! :P (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fvfh8o4.jpg&hash=e16f2e1d4987689bba58aa77a1e3e3ceeac39b65)
Title: Re: Zombie Cargo
Post by: chromastone10 on February 16, 2015, 08:53:44 pm
downloading now, look great !  8)

i dont think you're allowed to have porn in your profile pic :P
Title: Re: Zombie Cargo
Post by: mxtxm on February 16, 2015, 10:30:15 pm
Im currently in game right now, trying to find the last part. I love how it feels like the bo2 version, just wish there were more to it. Also, I love the camo, it looks amazing.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fdli62x.jpg&hash=b44893e86ef3e3ede8998b0e44c56e8042866b28)

UPDATE
You may want to consider removing electric cherry. It has the ability to shock zombies through walls, and when you are ontop of the crane you can shock the zombies if they are under you(as seen in the picture below).

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fsoalu9.jpg&hash=3fe6037b82a70abed5f676d846895bd68c27a099)
Title: Re: Zombie Cargo
Post by: KnivingCombat777 on February 17, 2015, 12:31:17 am
Very cool map, and works fine although I have a note when i start the map: easy fx: ERROR: no FX-Scripts were found,...
This happend in solo, any idea what is causing this and what it can cause in the map?
Title: Re: Zombie Cargo
Post by: TheSupahBoss on February 17, 2015, 01:17:38 am
I can't find PAP or speed cola :-\
Title: Re: Zombie Cargo
Post by: ThunderX on February 17, 2015, 02:06:07 am
Great map one thing if you could add a mode without the rain. (it lags my computer) But otherwise great map!
Title: Re: Zombie Cargo
Post by: for0034 on February 17, 2015, 03:19:46 am
I'm at school and the internet sucks so i can't see the images. So this map is a remake of... Cargo? If it is... Isn't there another remake that was discontinued? If it isn't a remake, ignore this.
Title: Re: Zombie Cargo
Post by: DeletedUser on February 17, 2015, 03:28:52 am
Hello freefall epic map so far i just wanted to ask you about this on your fn2000 from mw2 how it's all black did you take that image from my map because it looks 100% like the one i edited my self in photoshop.  If it is can you please remove it in the next update or credit me? Thanks.  And please don't take stuff from other peoples maps :(

Picture proof :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa4cd08fca5239d044929db8b0370f598.png&hash=0dfe8cf67f56249bab8cf3c06ea80a5f14aebc05)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa40a3baa0b8afefcd2226df3ececf6ef.png&hash=15c5c8c6ee912c84da0d9a05140325dbef3733fc)

You can see the white of the gun near the trigger i did that in photoshop and forgot to fix it ;(
Title: Re: Zombie Cargo
Post by: FreeFall on February 17, 2015, 03:57:04 am
You realize that white spot is on every fn2000 texture
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F33uz5o4.jpg&hash=fd8337f8f14c813946f21962079a8950218f521e)

And no I didn't steal the texture, I got it to have that black look by using Color Detail Maps
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fiyzjoo.jpg&hash=e1266a21f83e68f7f111de3800a6738f4bb3e985)
Title: Re: Zombie Cargo
Post by: DeletedUser on February 17, 2015, 04:46:51 am
You realize that white spot is on every fn2000 texture
(http://i62.tinypic.com/33uz5o4.jpg)

And no I didn't steal the texture, I got it to have that black look by using Color Detail Maps
(http://i58.tinypic.com/iyzjoo.jpg)

Thanks then :)
Title: Re: Zombie Cargo
Post by: GdayitsVishnu on February 17, 2015, 07:06:13 am
Thanks then :)

LOL FreeFall is too good to copy someones work.. he doesnt copy people, people copy him.. smh
Title: Re: Zombie Cargo
Post by: for0034 on February 17, 2015, 07:54:27 am
If anyone still can't get Jugg, just jump over the yellow fence thing. But i still cant turn power on. If it is the switch things, i've found 4 or 5 but it wont work
Title: Re: Zombie Cargo
Post by: MrDunlop4 on February 17, 2015, 08:28:07 am
Looks nice.

Check this out later :D

MrDunlop4
Title: Re: Zombie Cargo
Post by: steviewonder87 on February 17, 2015, 08:35:07 am
Hello freefall epic map so far i just wanted to ask you about this on your fn2000 from mw2 how it's all black did you take that image from my map because it looks 100% like the one i edited my self in photoshop.  If it is can you please remove it in the next update or credit me? Thanks.  And please don't take stuff from other peoples maps :(

Picture proof :)
(http://i.gyazo.com/a4cd08fca5239d044929db8b0370f598.png)
(http://i.gyazo.com/a40a3baa0b8afefcd2226df3ececf6ef.png)

You can see the white of the gun near the trigger i did that in photoshop and forgot to fix it ;(
:lol: Epic fail.
Title: Re: Zombie Cargo
Post by: for0034 on February 17, 2015, 10:11:28 am
Dude... Map froze at round 16 and it was an error "exceeded maximum number of script variables."

Title: Re: Zombie Cargo
Post by: DeletedUser on February 17, 2015, 12:29:10 pm
:lol: Epic fail.

lmao
Title: Re: Zombie Cargo
Post by: BishyFTW on February 17, 2015, 02:34:57 pm
I can't find PAP or speed cola :-\
i can find PAP and Speed cola but not Jugg, to get speed cola you have to open a container by the water edge on the side of the map where tombstone is, there is an arrow on the floor pointing to it. then in that area is another pannel, once all pannels are activated a door will open leading to a teleporter to PAP. have you found Jugg?
Title: Re: Zombie Cargo
Post by: KnivingCombat777 on February 17, 2015, 04:08:19 pm
i can find PAP and Speed cola but not Jugg, to get speed cola you have to open a container by the water edge on the side of the map where tombstone is, there is an arrow on the floor pointing to it. then in that area is another pannel, once all pannels are activated a door will open leading to a teleporter to PAP. have you found Jugg?
Jugg is near the buildables table, when you are facing the table go to the the door right and mantle the yellow bars
There it is :)
Title: Re: Zombie Cargo
Post by: galacticdonut007 on February 17, 2015, 04:34:47 pm
http://cloud-4.steamusercontent.com/ugc/538515237073803490/C2590959500EA9812BCF20274B4C1680717F54CD/ (http://cloud-4.steamusercontent.com/ugc/538515237073803490/C2590959500EA9812BCF20274B4C1680717F54CD/)

finally finished it, but it does have issues crashing..awesome map

keep it up
Title: Re: Zombie Cargo
Post by: zj19920420 on February 17, 2015, 05:49:08 pm
 ;) Love this map. Looking good,and a lot fun to play.
I found a bug. i using Hyena Infra-dead to shot a zombie. before the bullet explode, game crashed.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F24o13wh.jpg&hash=506c4db64cd4b8ce6b30757dde8d43d3d5020384)
Title: Re: Zombie Cargo
Post by: SupMatto on February 17, 2015, 07:21:33 pm
I can't find the buyable ending. Does it have to do with the buildables for the table?
Title: Re: Zombie Cargo
Post by: DeletedUser on February 17, 2015, 08:23:45 pm
I can't find the buyable ending. Does it have to do with the buildables for the table?
Yep. :P
Title: Re: Zombie Cargo
Post by: Andy Whelan on February 17, 2015, 08:45:30 pm
Bloody good map, I round 15 without Jugg but the I found it, nice hiding spot for it :)
Title: Re: Zombie Cargo
Post by: jei9363 on February 17, 2015, 09:24:38 pm
really solid map/guns! but..

the zombies lose the headbox after losing an arm.. gotta do this to right and left "arm_off" torso models!

american\characters\Roebuck\char_usa_marine_roebuck_fullbody.XMODEL_EXPORT
Title: Re: Zombie Cargo
Post by: Cold_banana on February 17, 2015, 09:50:33 pm
really solid map/guns! but..

the zombies lose the headbox after losing an arm.. gotta do this to right and left "arm_off" torso models!

american\characters\Roebuck\char_usa_marine_roebuck_fullbody.XMODEL_EXPORT

Yes this issue needs to be fixed its very annoying
Title: Re: Zombie Cargo
Post by: DeadpoolsBFF on February 17, 2015, 10:03:49 pm
I have the tablet thingy and the thing from the pack a punch but I can't find the third (hopefully last?) part... Someone wanna give a guy a hint?  ;)
Title: Re: Zombie Cargo
Post by: eithan on February 17, 2015, 10:52:31 pm
i was playing this game today and a found a glitch out of the map add my waw is unicornlord and my steam is sirspam alot add me if u want to see the glitch
thanks
Title: Re: Zombie Cargo
Post by: x_xMayheMx_x on February 18, 2015, 02:55:38 am
Awesome job FreeFall! This Remake is spot on man!! Cant wait to see what else you will come up with in the future!


For anyone who was having issues with the location of Juggernaut.
http://youtu.be/8Q97DzwH3eI (http://youtu.be/8Q97DzwH3eI)
Title: Re: Zombie Cargo
Post by: FreeFall on February 18, 2015, 03:12:51 am
Awesome job FreeFall! This Remake is spot on man!! Cant wait to see what else you will come up with in the future!


For anyone who was having issues with the location of Juggernaut.
http://youtu.be/8Q97DzwH3eI (http://youtu.be/8Q97DzwH3eI)
Thanks, hope to see more videos like this!

As for maps in the future...
Terminal or Paris anyone?  :troll:
Title: Re: Zombie Cargo
Post by: KDXDARK on February 18, 2015, 03:28:15 am
Thanks, hope to see more videos like this!

As for maps in the future...
Terminal or Paris anyone?  :troll:
Paris  :rainbow:
Title: Re: Zombie Cargo
Post by: FreeFall on February 18, 2015, 04:04:18 am
Paris  :rainbow:
I've already started on both of these I just can't make up my mind on which one to do? :(
Title: Re: Zombie Cargo
Post by: daedra descent on February 18, 2015, 04:16:03 am
Thanks, hope to see more videos like this!

As for maps in the future...
Terminal or Paris anyone?  :troll:

Neither if this is the quality of maps your going to release.  :poker:

The only saving grace about this map is the fact that its a remake of a really good BO2 MP map(which BTW isn't 1:1 like you say it is, but still impressive none the less... nice job  ;) ), besides that the scripting is god awful, the weapons -while better than a few other maps- need fixed(dat War Machine tho...), and the map drops FPS big time when looking into the main area from spawn.

I have no F***ing clue how a single one of your beta testers played this and didn't find any of these things. This CLEARLY wasn't ready to be released - the amount of people reporting max script variable errors alone is a testament to that fact and that it wasn't tested properly or to the extent that it should have.

For the love of F***ing god, fix this train wreck before you make another one, please.
Title: Re: Zombie Cargo
Post by: FreeFall on February 18, 2015, 04:27:36 am
Your just jealous because it's not a stock map with stock features.

And if your so good at finding bugs why didn't you sign up for the beta? There was a WIP for over 4 months?
Title: Re: Zombie Cargo
Post by: daedra descent on February 18, 2015, 04:39:29 am
Your just jealous because it's not a stock map with stock features.

And if your so good at finding bugs why didn't you sign up for the beta? There was a WIP for over 4 months?

No, i was actually looking forward to this damn thing - not because of the weapons or custom scipting but because it was based off of Cargo, and i'd still like to f***ing play it if it was optimized and fixed.

No idea this had a WIP topic, i don't visit the WIP section very often. Regardless you wouldn't like the way i test maps anyway. I don't just start the map and play it till round 20+ like every other beta tester, i debug the maps maps the same way Treyarch does and use my own personal debug script for personal stuff.
Title: Re: Zombie Cargo
Post by: pandasniper100 on February 18, 2015, 05:33:45 am
I have the tablet thingy and the thing from the pack a punch but I can't find the third (hopefully last?) part... Someone wanna give a guy a hint?  ;)
look in the starting area  ;)
Title: Re: Zombie Cargo
Post by: HitmanVere on February 18, 2015, 08:04:24 am
DD is right. I usually get 40 fps on most maps, which means other players get better fps, but under 20 in this map? So bad. Also, I find it misleading with most guns being "as close as possible with BO2 weapons" Ballista is good example with missing sound  :poker: Script error needs to be also fixed. "Seeing" amount of scripts in map, that shouldnt happen  :-\
Title: Re: Zombie Cargo
Post by: novadex on February 18, 2015, 08:41:26 am
We have an error before complet 50k buyable ending...   :'(

Also good map   :D

Logged
map crashed solo just before buyable end coin earned.. and in coop the same..solo 21 round and coop 19 round

Very fun love the guns, map remake etc... but sad to not ended
thanks for sharing
Title: Re: Zombie Cargo
Post by: GdayitsVishnu on February 18, 2015, 11:22:31 am
On a happier note, i liked the map and it was good, just a bug with the war machine, its aiming is a bit off, like its not how it is in bo2, and also i can only find 2 bits for the buildables, any idea why the third wont spawn? and no its not hiding i went in UFO mode and searched the WHOLE map top to bottom, only 2 bits. :D
Title: Re: Zombie Cargo
Post by: greeniezk5 on February 18, 2015, 11:42:48 am
On a happier note, i liked the map and it was good, just a bug with the war machine, its aiming is a bit off, like its not how it is in bo2, and also i can only find 2 bits for the buildables, any idea why the third wont spawn? and no its not hiding i went in UFO mode and searched the WHOLE map top to bottom, only 2 bits. :D
you have to open up the pap area you ll find 3rd part there . to do this activate all 10 panels then hunt for teleporter
(http://youtu.be/G5c9YdPtgtc)
thx to FreeFall for this amazing map
Title: Re: Zombie Cargo
Post by: FreeFall on February 18, 2015, 02:24:27 pm
DD is right. I usually get 40 fps on most maps, which means other players get better fps, but under 20 in this map? So bad. Also, I find it misleading with most guns being "as close as possible with BO2 weapons" Ballista is good example with missing sound  :poker: Script error needs to be also fixed. "Seeing" amount of scripts in map, that shouldnt happen  :-\
I would like to portal this map but for some reason radiant only shows textures A-O.
Title: Re: Zombie Cargo
Post by: HitmanVere on February 18, 2015, 02:47:18 pm
I would like to portal this map but for some reason radiant only shows textures A-O.

Textures/usage/tools
Title: Re: Zombie Cargo
Post by: FreeFall on February 18, 2015, 02:50:57 pm
Textures/usage/tools
No matter what I do radiant only shows trextures up to the letter O.
Even if i go to textures/usage/tools or "show all" it still only shows up to O
Title: Re: Zombie Cargo
Post by: BluntStuffy on February 18, 2015, 03:04:27 pm
No matter what I do radiant only shows trextures up to the letter O.
Even if i go to textures/usage/tools or "show all" it still only shows up to O

You have too many custom txture's. Radiant only shows a max ammount, if you got more they wont show up anymore..
What if you try the texture-filter and search for 'portal' ?
Title: Re: Zombie Cargo
Post by: Motta7000 on February 18, 2015, 04:11:35 pm
80 fov = LOVE

Good map man! :)
Title: Re: Zombie Cargo
Post by: DeletedUser on February 18, 2015, 04:19:59 pm
"as close as possible with BO2 weapons" Ballista is good example with missing sound  :poker:
also to the Type 25 lacks a sound charging :-\

Double Post Merge: February 18, 2015, 06:24:01 pm
I discovered that you can overcome this obstacle. (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F28tezjo.jpg&hash=887b8e03fcbc6481a562784a9aed8585b6e48cae)
Title: Re: Zombie Cargo
Post by: steviewonder87 on February 18, 2015, 07:59:38 pm
You have too many custom txture's. Radiant only shows a max ammount, if you got more they wont show up anymore..
What if you try the texture-filter and search for 'portal' ?
That doesn't work either, the only way I found was either renaming the actual material to something 'lower' in the alphabet, i.e. aportal, or copying the texture from another .map file.
Title: Re: Zombie Cargo
Post by: KeepACrawler on February 18, 2015, 08:01:41 pm
Im flat out dumbfounded on the amount of HATE given to the map maker on this one! An opinion or constructive criticism is one thing, but being down right hateful is ridiculous. Sure the map has a few issues, but I havent played a map yet (and Ive played em all) that was 100 % perfect. I mean, I thought the idea of releasing it here and having people inform the op of bugs, glitches, etc was welcomed. Give the guy a chance to make corrections before publicly trying to humiliate him. Im sure if we all pulled out our "special glitch finding super software" we could dissect and ream out 99% of the maps in the custom community! Accusations and hate mail is not a good look fellas, just sayin.

Great map FreeFall and keep up the good work. Love to see the remakes when done right, and you sir have done it right! Id be glad to beta test for you and I dont give a damn about credits. I just like to give back to the custom zombie community in anyway I can....I dont make maps so....yeah. Hit me up. Thanks again for sharing!   
Title: Re: Zombie Cargo
Post by: johndoe on February 18, 2015, 08:08:13 pm
That doesn't work either, the only way I found was either renaming the actual material to something 'lower' in the alphabet, i.e. aportal, or copying the texture from another .map file.
or you could make a .map file that contains all the textures radiant doesn't load and load it into the map and put it in a hidden & ignored layer.
Title: Re: Zombie Cargo
Post by: RamboBadass on February 18, 2015, 08:32:09 pm
Your just jealous because it's not a stock map with stock features.

And if your so good at finding bugs why didn't you sign up for the beta? There was a WIP for over 4 months?
lol
Title: Re: Zombie Cargo
Post by: x_xMayheMx_x on February 18, 2015, 09:59:48 pm
Im flat out dumbfounded on the amount of HATE given to the map maker on this one! An opinion or constructive criticism is one thing, but being down right hateful is ridiculous. Sure the map has a few issues, but I havent played a map yet (and Ive played em all) that was 100 % perfect. I mean, I thought the idea of releasing it here and having people inform the op of bugs, glitches, etc was welcomed. Give the guy a chance to make corrections before publicly trying to humiliate him. Im sure if we all pulled out our "special glitch finding super software" we could dissect and ream out 99% of the maps in the custom community! Accusations and hate mail is not a good look fellas, just sayin.

^This  +1 for you KeepACrawler
Title: Re: Zombie Cargo
Post by: Toritoletal on February 18, 2015, 11:33:10 pm
I thought a video like this, could help to resolve the question about this map. All easter Eggs complete, include a final bug.



https://www.youtube.com/watch?v=B08chbuLjgg (https://www.youtube.com/watch?v=B08chbuLjgg)
Title: Re: Zombie Cargo
Post by: TehGamingDOGE on February 19, 2015, 12:29:01 am
Great map lots of fun to play and a great recreaction of the original. But as i've seen by other people say already my game crashes right to desktop the moment that the round 16 number stops flashing. I would love to see this fixed as I can generally can get much higher than this and it makes me feel bad when I can't.
Title: Re: Zombie Cargo
Post by: x_xMayheMx_x on February 19, 2015, 09:42:19 am
**Spolier**

If anyone needs help finding any parts, PaP switches, or how to unlock extra perk slots I just made this short in depth video.  ;)

http://youtu.be/EB8oWgJ3lPc (http://youtu.be/EB8oWgJ3lPc)
Title: Re: Zombie Cargo
Post by: Dust R I P on February 19, 2015, 01:45:16 pm
How do you reach Tombstone soda?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fg3C7u%2Fa4ad51b33f.jpg&hash=c44a574ff991730804c7c3cda2780b5d5fd30fd4)
Title: Re: Zombie Cargo
Post by: Dr.Peniswaffle on February 19, 2015, 04:55:13 pm
I love this map! But I had trouble finding all the perks. I never found Speed Cola and Juggernaut. Can someone tell me where they are or make a video of where they are? Thank you.
Title: Re: Zombie Cargo
Post by: abl.thelastofus@ on February 19, 2015, 08:17:02 pm
will this map cause any viruses?
Title: Re: Zombie Cargo
Post by: x_xMayheMx_x on February 19, 2015, 11:56:18 pm
How do you reach Tombstone soda?

I'm pretty positive that you can't.

Double Post Merge: February 19, 2015, 11:57:26 pm
will this map cause any viruses?

LOL....No!

Double Post Merge: February 19, 2015, 11:59:16 pm
I love this map! But I had trouble finding all the perks. I never found Speed Cola and Juggernaut. Can someone tell me where they are or make a video of where they are? Thank you.


Ummm. Just 2 posts up I showed mostly everything you needed to know, follow the video to my Youtube and there is another video showcasing just Jugg and Power as well.
Title: Re: Zombie Cargo
Post by: timelordalex on February 20, 2015, 09:45:15 am
looks like a nice map, but from what I've read, I think I'll wait for an updated version, if the map isn't portaled then there is no way i'll be able to play it
Title: Re: Zombie Cargo
Post by: xxREDD3VILxx on February 20, 2015, 02:41:48 pm
I cant play it I lag so bad
 :'(
Title: Re: Zombie Cargo
Post by: greeniezk5 on February 20, 2015, 03:17:06 pm
How do you reach Tombstone soda?

(http://puu.sh/g3C7u/a4ad51b33f.jpg)
i believe that would be what is commonly known as a troll
Title: Re: Zombie Cargo
Post by: DerBabbels on February 20, 2015, 06:12:52 pm
I don't know where you all get the crashes, etc.

I had not one crash or script error up to now.

The only thing happening to me is that the buyable ending is bugged:
Once i completed building it i could buy (is usable and message is shown), but as soon as i have farmed the points it stops working (not usable and no message).

BTW there is one gun missing that should be in every BO2 styled map if you ask me: MotD Tommy Gun  ;)

All in all awesome map!
Title: Re: Zombie Cargo
Post by: UndeadGaming on February 20, 2015, 07:17:43 pm
Hey Man love your map awsome detail but the map crashes please can you fix this as me and a whole load of youtubers wanna post this map out.
Kind Regards
HardCore Gamming
Title: Re: Zombie Cargo
Post by: KeepACrawler on February 20, 2015, 08:49:28 pm
I cant play it I lag so bad
 :'(
Make sure your in game graphics settings are adjusted properly. I have played this game on a ton of different pc's and just about anything made in the last 6 years will run these maps. Obviously some better than others. Remember, this game is now what, 8 years old?? The basic laptop is probably better than the above average desktop when this game was released.  Do a search on best settings for World at War...Im not going to "fine tune it" for you, but its very simple.
**HINT** start by lower the "Graphics Setting" under "Settings" on the main menu screen...NOT the "Pause" screen settings. A good, all around setting, especially to start with, is 1280 X 720.
**Also be sure to End All Tasks that are not necessary for running the game...
GOOD LUCK :-\
Title: Re: Zombie Cargo
Post by: warfarebastian on February 20, 2015, 09:06:13 pm
Cannot Download. Mediafire Download Speed 10kb/s , it take 10hours.
please upload to Mega or something else or fix it.
Title: Re: Zombie Cargo
Post by: ItzAlfie on February 20, 2015, 09:09:38 pm
Looking foward to playing this map SOOOO much looks amazing <3  :rainbow: :D :D
Title: Re: Zombie Cargo
Post by: dxy5 on February 21, 2015, 02:12:56 am
let me help you out broski, the game crashes first off second i think that there is a higher chance at getting a fn 2000 or some reason, the other window on the floor witht the teleporter needs to be able to mantle into and out of, and the m8a1 sounds exactly like the m27, it was probably a codeing glitch and in the codes it is probably a m27 with a different skin becasue it is full auto and sounds just like it
Title: Re: Zombie Cargo
Post by: TehSmileys on February 21, 2015, 08:06:58 am
Crashed on Round 15 :l
Title: Re: Zombie Cargo
Post by: elias1409 on February 21, 2015, 08:39:03 am
I found Tombstone Soda, but is it working? And how you can get to it?
Title: Re: Zombie Cargo
Post by: Dns_Hypnotik on February 21, 2015, 01:16:16 pm
Nice map i like it :D
Title: Re: Zombie Cargo Beta
Post by: FreeFall on February 21, 2015, 07:16:02 pm
Updated link to test if all the game crashing bugs are fixed (not final version)
Updated Link:
www.mediafire.com

Change log:
-Removed Scavenger (since it was a reason for crashing)
-Removed unnecessary scripts, and didn't encounter a single bug
-Gave a nice buff to all AR's and SMG's
-Fixed some triggers on barriers
-Re-did some pathing

What I still need to do:
-Portal the map
-Fix weapon sounds so they aren't in your ear
-Modify more weapon files

Title: Re: Zombie Cargo Beta
Post by: mxtxm on February 21, 2015, 07:45:13 pm
-Gave a nice buff to all AR's and SMG's

Honestly, I didnt think there was an issue with AR and smg damage. I though they were fine.
Title: Re: Zombie Cargo Beta
Post by: DeletedUser on February 21, 2015, 07:50:34 pm
Updated link to test if all the game crashing bugs are fixed (not final version)
Updated Link:
www.mediafire.com
Make a link on MEGA or google drive... :poker:


Title: Re: Zombie Cargo Beta
Post by: REDRES on February 21, 2015, 09:08:02 pm
Quote
-Removed Scavenger (since it was a reason for crashing)

Is it sure that it is the cause of the crashes?

I made 50 rounds in co-op by using a lot the Scavenger and I never got any error.
Title: Re: Zombie Cargo Beta
Post by: Ziraxos on February 21, 2015, 09:39:18 pm
Note: i download it straight of the first page
It's a awesome map with great feature i loved the gun's and the tweak's you have done to them its a very good map nicley scaled and big i love it just i cannot find some part's and link's i dont know how to get to pack a punch idk why and i also found to be anoying but cool that you had some secret rooms its also a good replication of the map :D
i made video on the map i know its a hour but i really explored the map :)

http://www.youtube.com/watch?v=sIMN72VMI2k#ws (http://www.youtube.com/watch?v=sIMN72VMI2k#ws)
Title: Re: Zombie Cargo Beta
Post by: xSilentScope on February 21, 2015, 09:58:42 pm
New beta update crashed with an "unhandled exception caught" on round 24. It's a shame I can't get past round 27 on this map without it crashing, would go on for a much longer time if I could, love the map.

Also just a heads up, not sure if anyone else found this but the stamin-up machine will appear to be gone if the player is too far away from it although the glow from it is unaffected. Also I noticed that a few guns can ADS while the player is reloading, namely the M1911 (starting pistol) and the Peacekeeper. Other than that FreeFall I gotta hand it to you, you did a great job.  ;)
Title: Re: Zombie Cargo
Post by: Andy Whelan on February 21, 2015, 10:32:54 pm
I found Tombstone Soda, but is it working? And how you can get to it?

You can't get it, it is a troll.
Title: Re: Zombie Cargo Beta
Post by: RamboBadass on February 21, 2015, 11:29:54 pm
Honestly, I didnt think there was an issue with AR and smg damage. I though they were fine.

an94 was shit... sorry freefall


Double Post Merge: February 21, 2015, 11:33:05 pm
Freefall i sent a you pm buddy  ;)
Title: Re: Zombie Cargo Beta
Post by: FreeFall on February 21, 2015, 11:57:42 pm
Is it sure that it is the cause of the crashes?

I made 50 rounds in co-op by using a lot the Scavenger and I never got any error.
Somebody reported that as soon as you fired the scavenger the map would crash.
Title: Re: Zombie Cargo Beta
Post by: SLIC_RS_ROBY on February 22, 2015, 12:04:08 am
Its a great map has some glitches like if sometimes halfway through the game closes out and says "exceeds maximum number of script variables" also just take out the rain lol its a person opinion but the map will run alot smoother
Title: Re: Zombie Cargo Beta
Post by: IamElohim on February 22, 2015, 03:54:45 am
Updated link to test if all the game crashing bugs are fixed (not final version)
Updated Link:
www.mediafire.com

Change log:
-Removed Scavenger (since it was a reason for crashing)
-Removed unnecessary scripts, and didn't encounter a single bug
-Gave a nice buff to all AR's and SMG's
-Fixed some triggers on barriers
-Re-did some pathing

What I still need to do:
-Portal the map
-Fix weapon sounds so they aren't in your ear
-Modify more weapon files

Awesome map dude, I love it! I played with 3 players with the scavenger until like round 30 then we had to leave, but no issues. The only thing I ask of you is 1. Add a Bowie knife or something similar, 2. fix the fourth player problem, nobody can play with more than 3 people, and 3. Add some more zombie types man! Dogs, those flame zombies, ect!
Keep up the good work man! :)
Title: Re: Zombie Cargo Beta
Post by: tmaaan54 on February 22, 2015, 06:04:15 am
PLEASE add an FOV slider. I can't play at anything above 65 because it gives me a headache within 30 minutes  :(
Title: Re: Zombie Cargo
Post by: benrexrex on February 22, 2015, 02:31:13 pm
On a happier note, i liked the map and it was good, just a bug with the war machine, its aiming is a bit off, like its not how it is in bo2, and also i can only find 2 bits for the buildables, any idea why the third wont spawn? and no its not hiding i went in UFO mode and searched the WHOLE map top to bottom, only 2 bits. :D
U need to find all of the pannels that cost 200 to activate each it will open a door next to doubletap that has a telepoter it tps u too pap and last part is there You just have to find it it doesnt appear until you tp it spawns in once you tp thats wh u cant find it
Title: Re: Zombie Cargo Beta
Post by: KeepACrawler on February 22, 2015, 03:45:55 pm
PLEASE add an FOV slider. I can't play at anything above 65 because it gives me a headache within 30 minutes  :(
That just means your either sitting too close or too far from the monitor. I think you need to adjust your POV!  ;D
(point of view)   
Title: Re: Zombie Cargo Beta
Post by: tmaaan54 on February 22, 2015, 05:22:25 pm
That just means your either sitting too close or too far from the monitor. I think you need to adjust your POV!  ;D
(point of view)

If that were the case, wouldn't other games give me a headache too? The only time this happens is when I play with the FOV turned up. I think it's because I played CoD on xbox for years before getting it on PC, so I got used to the FOV.
Title: Re: Zombie Cargo Beta
Post by: BIGCountrysTV on February 23, 2015, 12:04:42 am
Updated link to test if all the game crashing bugs are fixed (not final version)
Updated Link:
www.mediafire.com

Change log:
-Removed Scavenger (since it was a reason for crashing)
-Removed unnecessary scripts, and didn't encounter a single bug
-Gave a nice buff to all AR's and SMG's
-Fixed some triggers on barriers
-Re-did some pathing

What I still need to do:
-Portal the map
-Fix weapon sounds so they aren't in your ear
-Modify more weapon files


Just crashed round 18....
Title: Re: Zombie Cargo Beta
Post by: chasenichpor on February 23, 2015, 04:49:15 am
found a glitch getting to round 20 and game crashes
Title: Re: Zombie Cargo Beta
Post by: eliudjb on February 23, 2015, 08:27:21 am
The game is soooo slow even when I down the screen resolution to 600x800. I'm pretty sure is the rain you put in. In all maps who have similar or even more details runs very fine on at least 768x1024, in fact, Dome runs very ver smoothly on a higher resolution. Anyway, good job! I Like the map and BO2 weapons. BEST PAP CAMO EVER!  :nyan: :nyan:
Title: Re: Zombie Cargo Beta
Post by: pandasniper100 on February 23, 2015, 10:51:39 am
sound like u need to upgrade ur pc i get 115 fps on this map (witch is the max fps i have it set to )
Title: Re: Zombie Cargo Beta
Post by: xxREDD3VILxx on February 23, 2015, 04:24:10 pm
[Take out the rain  it will run a lot smoother for those with lagging  internet  :) :) plz do
Title: Re: Zombie Cargo Beta
Post by: BIGCountrysTV on February 23, 2015, 08:51:54 pm
Leave the rain. dont "downgrade" the map details jus cause ppl have crap PC's. I cant wait till all bugs/crashes are fixed so I can actually finish this map tho.
Title: Re: Zombie Cargo Beta
Post by: steviewonder87 on February 23, 2015, 08:55:08 pm
[Take out the rain  it will run a lot smoother for those with lagging  internet  :) :) plz do

Umm, sorry to break this to you but removing the rain in the map won't improve your shitty internet connection my friend... :-\
Title: Re: Zombie Cargo Beta
Post by: Bwc66930 on February 23, 2015, 09:23:08 pm
[Take out the rain  it will run a lot smoother for those with lagging  internet  :) :) plz do
Rain doesn't effect your internet  :poker:
Title: Re: Zombie Cargo Beta
Post by: docpatch06 on February 24, 2015, 01:42:45 am
Very good map,but if you can remove the rain, it would be better because it lag so much :/
Title: Re: Zombie Cargo Beta
Post by: Nighty on February 24, 2015, 03:02:58 am
Hi freefall I've played your map it is an awesome map. but i have some issues 1.is when i start the game in solo this error appear "Easy-FX:ERROR: No FX structs were found! Ensure that you used SCRIPT_STRUCTS and you gave them the correct TARGETNANE." and when i try to host co-op i didn't work there's a massage told me and my friends the launch the mod first.
but we already launched the mod,we tried several times it still don't work.


here a Big Hug for you,you did a great job on the map with quality gun model and animation just some bugs here and there all-and-all you sir are awesome :D
Title: Re: Zombie Cargo
Post by: LegitM4fia on February 24, 2015, 06:39:50 am
If anyone still can't get Jugg, just jump over the yellow fence thing. But i still cant turn power on. If it is the switch things, i've found 4 or 5 but it wont work
Power is in a white building to the far right of the mystery box. If you find the Electric Cherry perk in front of you, continue going forward. You will find the white building. Its rather small. There is a 1500 point door.

Double Post Merge: February 24, 2015, 07:54:51 am
Is the mulekick perk a troll. I can't seem to get to it qq
Title: Re: Zombie Cargo
Post by: x_xMayheMx_x on February 24, 2015, 09:56:01 am
Is the mulekick perk a troll. I can't seem to get to it qq

Mulekick is very obtainable, the only non obtainable perk is Tombstone I believe or at least no one has found a way to get it yet.
Title: Re: Zombie Cargo
Post by: LegitM4fia on February 24, 2015, 10:00:56 am
Mulekick is very obtainable, the only non obtainable perk is Tombstone I believe or at least no one has found a way to get it yet.
Oops i think i meant tombstone. I meant hte one in the crate with lots of boxes in front of it above the ground.
Title: Re: Zombie Cargo Beta
Post by: for0034 on February 25, 2015, 07:26:47 am
Yeah that's tombstone.
Title: Re: Zombie Cargo Beta
Post by: DISTRESSSSED on February 28, 2015, 04:42:51 pm
i noticed a issue with the map
in the start area, the zombies that spawn next to the cars are able to walk through the car.

i found your little easter egg with dsr with the last shot sounding like a intervention :D. but can you please add the intervention into the box, and more waw, cod4, bo, and mw2 guns.

amazing map to play on. i had my friend at school try it and he is now addicted to it.
Title: Re: Zombie Cargo Beta
Post by: DeletedUser on February 28, 2015, 06:40:53 pm
i noticed a issue with the map
in the start area, the zombies that spawn next to the cars are able to walk through the car.

i found your little easter egg with dsr with the last shot sounding like a intervention :D. but can you please add the intervention into the box, and more waw, cod4, bo, and mw2 guns.

amazing map to play on. i had my friend at school try it and he is now addicted to it.
WaW weapons....no please NO. :kidding:
Title: Re: Zombie Cargo Beta
Post by: FreeFall on February 28, 2015, 09:09:55 pm
i noticed a issue with the map
in the start area, the zombies that spawn next to the cars are able to walk through the car.

i found your little easter egg with dsr with the last shot sounding like a intervention :D. but can you please add the intervention into the box, and more waw, cod4, bo, and mw2 guns.

amazing map to play on. i had my friend at school try it and he is now addicted to it.
The Intervention is already in the box :facepalm2:

And I'm not adding any more weapons, are 36 guns not enough for you?
Title: Re: Zombie Cargo Beta
Post by: darkasasin01 on March 01, 2015, 01:22:45 am
i have played the map and its great but i have one problem if i look in a certain direction the map lags like crazy but everything els is perfectly fine. Great map :)
Title: Re: Zombie Cargo Beta
Post by: eliudjb on March 01, 2015, 03:15:57 am
i have played the map and its great but i have one problem if i look in a certain direction the map lags like crazy but everything els is perfectly fine. Great map :)

yeah, I'm pretty sure that happen to you when on first area try to look on Quick Revive Machine, and either when you are on the other side (where is the box) and try to look behind, am I right?  :yeah:

That's my issue too  :please:  :ok:
Title: Re: Zombie Cargo Beta
Post by: derpman44 on March 01, 2015, 04:07:23 am
How many perk bottles are there to find? I found 4 and i want to know if there should be another one i should search for.
Title: Re: Zombie Cargo Beta
Post by: greeniezk5 on March 01, 2015, 03:51:39 pm
How many perk bottles are there to find? I found 4 and i want to know if there should be another one i should search for.
5 and yes you should search  :(
tell us which ones you found and i ll tell you which 1 you missed if you cant find the 5th one or check out video guides on this site :)
Title: Re: Zombie Cargo Beta
Post by: derpman44 on March 02, 2015, 01:53:21 am
5 and yes you should search  :(
tell us which ones you found and i ll tell you which 1 you missed if you cant find the 5th one or check out video guides on this site :)

I was able to find Stamin-Up, Electric Cherry, Mule Kick, and Deadshot Daiquiri. I assume the last one is PhD Flopper?
Title: Re: Zombie Cargo Beta
Post by: x_xMayheMx_x on March 02, 2015, 10:00:19 am
How many perk bottles are there to find? I found 4 and i want to know if there should be another one i should search for.

https://www.youtube.com/watch?v=EB8oWgJ3lPc (https://www.youtube.com/watch?v=EB8oWgJ3lPc)
Title: Re: Zombie Cargo Beta
Post by: KnivingCombat777 on March 02, 2015, 03:34:21 pm
I was able to find Stamin-Up, Electric Cherry, Mule Kick, and Deadshot Daiquiri. I assume the last one is PhD Flopper?
PHD flopper bottle is in the 750 points shortcut container right next to the container with the Tombstone troll perk machine
Title: Re: Zombie Cargo
Post by: greeniezk5 on March 04, 2015, 12:34:35 pm
Awesome looking map, but, as reported by a couple of other people, we had the game crash to desktop at around Round 12.  Hopefully this can be fixed as we think our viewers would love this map. Such great memories of playing BO2 :)
after numerous crashes even when using updated link, i found the way to beat this map without it crashing is
1 dont place all 3 parts until you have the 50k
2 if your running solo avoid running in the starting area frame rate issues etc
3 even if your not trying to do easter egg make sure you dont place all 3 parts , you can still open pap no problem
4 the proof
(http://youtu.be/z_GCFLdMDAQ)
Title: Re: Zombie Cargo Beta
Post by: FatBastard on March 08, 2015, 03:40:59 pm
Very Cool Map had a lot of fun playing it.
Title: Re: Zombie Cargo Beta
Post by: ProTecT_Legend on March 08, 2015, 06:25:05 pm
Pretty amazing map.....I loved it/ Until i got my favorite gun out of the mysterybox and someone always has to mess the scope up. So me and my friend was going to play this map since you could buy the balista off the wall....we was doing a sniper and pistol challenge....then we bought it and it has iron sights....(not a big fan of iron sights but at least i didn't care for the balista too much) then i was hitting the mystery box for the DSR...3rd try and I GOT IT  ;D ;D ;D ;D ;D ;D ;D then i seen the FOV was messed up....didnt care much AND THEN I SCOPED IN!!!! WHY IN THE WORLD DOES NO_BODY EVER GET MY GUN RIGHT??????? It is not that freaking hard. Leave the FOV to 65 even pro's play at 65 to. (not saying im pro) if you want to play higher make an (in map mod to raise or lower it) It would be really nice to play a good custom map with sniper and pistols only.....WITH THE FREAKING SCOPE i mean if you don't like the scope.....there are mg's, lmg's, smg's, shotguns, why mess up the only gun i really care about i mean if you ever played bo2 cargo on core what do most people use? snipers(with a scope) because of the fact they trickshot off the 2 cross the map areas.....a 1:1 rip gone wrong it seems the person only got the map but didn't realise the gameplay
Title: Re: Zombie Cargo Beta
Post by: Draco on March 09, 2015, 01:16:07 am
Made my first big run on this map solo and got to round 30. I found a glitch that i abused to get points. If you sit in the open container by the box's first location they will only come in from one side. This makes it a very easy map to solo. I can't wait to see the finished product ;D. i'l try to make a high round strategy to show this glitch. The only problem for me was how to get to the p-a-p. i spent a good hour trying to figure it out.  I loved this map and i look forward to seeing more.
Title: Re: Zombie Cargo Beta
Post by: greeniezk5 on March 09, 2015, 10:21:21 pm
Made my first big run on this map solo and got to round 30. I found a glitch that i abused to get points. If you sit in the open container by the box's first location they will only come in from one side. This makes it a very easy map to solo. I can't wait to see the finished product ;D. i'l try to make a high round strategy to show this glitch. The only problem for me was how to get to the p-a-p. i spent a good hour trying to figure it out.  I loved this map and i look forward to seeing more.
to get to pap there are ten panels to activate which open a door upstairs in the building next to jug , there you then find a teleporter , there are plenty of walkthros for this map in the youtube section of this site
Title: Re: Zombie Cargo Beta
Post by: FreeFall on March 10, 2015, 04:04:39 am
Pretty amazing map.....I loved it/ Until i got my favorite gun out of the mysterybox and someone always has to mess the scope up. So me and my friend was going to play this map since you could buy the balista off the wall....we was doing a sniper and pistol challenge....then we bought it and it has iron sights....(not a big fan of iron sights but at least i didn't care for the balista too much) then i was hitting the mystery box for the DSR...3rd try and I GOT IT  ;D ;D ;D ;D ;D ;D ;D then i seen the FOV was messed up....didnt care much AND THEN I SCOPED IN!!!! WHY IN THE WORLD DOES NO_BODY EVER GET MY GUN RIGHT??????? It is not that freaking hard. Leave the FOV to 65 even pro's play at 65 to. (not saying im pro) if you want to play higher make an (in map mod to raise or lower it) It would be really nice to play a good custom map with sniper and pistols only.....WITH THE FREAKING SCOPE i mean if you don't like the scope.....there are mg's, lmg's, smg's, shotguns, why mess up the only gun i really care about i mean if you ever played bo2 cargo on core what do most people use? snipers(with a scope) because of the fact they trickshot off the 2 cross the map areas.....a 1:1 rip gone wrong it seems the person only got the map but didn't realise the gameplay
Best advice I've ever received, every zombie map should have areas for trickshots and the fov shouldn't go over 65. :please:
Title: Re: Zombie Cargo Beta
Post by: NascarFanatic24 on March 10, 2015, 04:14:53 am
Great map, had great time playing on my stream. The map looks exactly identical to it's Black Ops 2 counterpart. I liked having to find all panels, thinking at first they activated power, but there was a actual power lol. Nice way of obtaining extra perk slot.


I did find one uh oh bug, I could not complete buyable ending. I gathered up enough to buy the 50,000 went back and no trigger to buy.


Overall: 8.5/10


Please keep mapping, but try to make other maps of your own design. Be creative!
Title: Re: Zombie Cargo Beta
Post by: RBRT on March 10, 2015, 08:02:15 pm
Pretty amazing map.....I loved it/ Until i got my favorite gun out of the mysterybox and someone always has to mess the scope up. So me and my friend was going to play this map since you could buy the balista off the wall....we was doing a sniper and pistol challenge....then we bought it and it has iron sights....(not a big fan of iron sights but at least i didn't care for the balista too much) then i was hitting the mystery box for the DSR...3rd try and I GOT IT  ;D ;D ;D ;D ;D ;D ;D then i seen the FOV was messed up....didnt care much AND THEN I SCOPED IN!!!! WHY IN THE WORLD DOES NO_BODY EVER GET MY GUN RIGHT??????? It is not that freaking hard. Leave the FOV to 65 even pro's play at 65 to. (not saying im pro) if you want to play higher make an (in map mod to raise or lower it) It would be really nice to play a good custom map with sniper and pistols only.....WITH THE FREAKING SCOPE i mean if you don't like the scope.....there are mg's, lmg's, smg's, shotguns, why mess up the only gun i really care about i mean if you ever played bo2 cargo on core what do most people use? snipers(with a scope) because of the fact they trickshot off the 2 cross the map areas.....a 1:1 rip gone wrong it seems the person only got the map but didn't realise the gameplay

Wow that's a wall of text. And bruh, it's zombies. The objective is to put as much lead into them as possible while feeling like a bad*ss  8). Sniping them... not really bad*ss. Just sayin.  :poker:
Title: Re: Zombie Cargo Beta
Post by: dazzibhoy1 on March 13, 2015, 12:38:34 am
i fucking love this map..... thanks
Title: Re: Zombie Cargo
Post by: ProTecT_Legend on March 13, 2015, 05:26:48 pm
so i beat the map with the buyible ending, but what are the panels for i hit all of them but nothing happened....
when all of them are pressed it unlocks the teleporter where double tap is and then you can get to pack a punch
Title: Re: Zombie Cargo Beta
Post by: eliudjb on March 18, 2015, 10:52:07 pm
Please keep mapping, but try to make other maps of your own design. Be creative!

In my opinion, It's fantastic to have a guy who bring us the MP maps on Zombies. Its pretty cool and well, we have enough creative mappers who do a really amazing job; Leviathan, Civil Nativity, Purple Dimension, Rise, CPH, Dead Ship, SOG, Overrun, Decontamination, Penguin, Oil Rig, TMG Christmas/Alcatraz/Standoff/Skyland, Sumpf, Raze, Coliseum, QuizzV2 and a large etc.  ::)
Title: Re: Zombie Cargo Beta
Post by: ProTecT_Legend on March 18, 2015, 10:57:37 pm
Best advice I've ever received, every zombie map should have areas for trickshots and the fov shouldn't go over 65. :please:

Not even kidding i practice my trickshotting on zombies because unlike bots they don't shoot back and they move around a bit more for it being harder then to do Capture the flag on bo2 and make it where the bots don't move
Title: Re: Zombie Cargo Beta
Post by: ProTecT_Legend on March 18, 2015, 11:00:33 pm
Wow that's a wall of text. And bruh, it's zombies. The objective is to put as much lead into them as possible while feeling like a bad*ss  8). Sniping them... not really bad*ss. Just sayin.  :poker:

Just cause you don't feel like one when sniping *maybe cause you suck* doesn't mean that is the same as everyone elses opinion.....maybe try something challenging like pistol only? instead of doing the same thing over and over again with mg's thinking you something?
Title: Re: Zombie Cargo Beta
Post by: RBRT on March 19, 2015, 12:46:56 am
Just cause you don't feel like one when sniping *maybe cause you suck* doesn't mean that is the same as everyone elses opinion.....maybe try something challenging like pistol only? instead of doing the same thing over and over again with mg's thinking you something?

Lol kid, don't get salty, I was merely stating my opinion, not condemning you to sniper hell. Since you ask I can can snipe and do challenge myself occasionally with pistols and/or snipers. But zombies = killing things. A lot of things. So the more bullets a gun has, the better.

And does shooting something that can't shoot you back really make you feel badass?
Title: Re: Zombie Cargo Beta
Post by: Cypher115 on March 19, 2015, 03:03:39 am
I love this map. I haven't run into any actual issues, but some of the Black Ops 2 guns could be a little louder when they shoot.
Title: Re: Zombie Cargo Beta
Post by: Andy Whelan on March 19, 2015, 06:26:40 am
Lol kid, don't get salty, I was merely stating my opinion, not condemning you to sniper hell. Since you ask I can can snipe and do challenge myself occasionally with pistols and/or snipers. But zombies = killing things. A lot of things. So the more bullets a gun has, the better.

And does shooting something that can't shoot you back really make you feel badass?

Lol yeah, the only extreme fun moment in cod where you feel badass is the MW2 mission, No Russian, where you just LMG every person and giving 0 fucks, IMO BTW
Title: Re: Zombie Cargo Beta
Post by: steviewonder87 on March 19, 2015, 08:27:03 am
Lol yeah, the only extreme fun moment in cod where you feel badass is the MW2 mission, No Russian, where you just LMG every person and giving 0 fucks, IMO BTW
You need help.
Title: Re: Zombie Cargo Beta
Post by: RBRT on March 19, 2015, 10:27:19 am
Lol yeah, the only extreme fun moment in cod where you feel badass is the MW2 mission, No Russian, where you just LMG every person and giving 0 fucks, IMO BTW

Ok...   ???

Didn't pertain to my opinion at all, but yeah, I'll keep that in mind next time I want to train to be a psychopath   :poker:
Title: Re: Zombie Cargo Beta
Post by: steviewonder87 on March 19, 2015, 11:57:34 am
Ok...   ???

Didn't pertain to my opinion at all, but yeah, I'll keep that in mind next time I want to train to be a psychopath   :poker:
If that's literally the only 'extreme fun' moment he's had in any COD ever that is highly disturbing, and really should seek psychiatric help.

And not the 'sit down on a couch and tell me what you're thinking' kinda help either, the 'put him in a straightjacket and muzzle and pump him full of sedatives 24/7' kinda help...
Title: Re: Zombie Cargo Beta
Post by: RBRT on March 19, 2015, 07:21:29 pm
If that's literally the only 'extreme fun' moment he's had in any COD ever that is highly disturbing, and really should seek psychiatric help.

And not the 'sit down on a couch and tell me what you're thinking' kinda help either, the 'put him in a straightjacket and muzzle and pump him full of sedatives 24/7' kinda help...

That's the only kind that works  :troll:
Title: Re: Zombie Cargo Beta
Post by: Andy Whelan on March 19, 2015, 08:50:39 pm
Ok...   ???

Didn't pertain to my opinion at all, but yeah, I'll keep that in mind next time I want to train to be a psychopath   :poker:

hehehe :gusta:

Double Post Merge: March 20, 2015, 05:15:02 am
If that's literally the only 'extreme fun' moment he's had in any COD ever that is highly disturbing, and really should seek psychiatric help.

And not the 'sit down on a couch and tell me what you're thinking' kinda help either, the 'put him in a straightjacket and muzzle and pump him full of sedatives 24/7' kinda help...

Don't do drugs kids
Title: Re: Zombie Cargo Beta
Post by: hachuwaka on March 23, 2015, 09:50:29 pm
This is the most amazing map I've ever seen. Congratulations. I still don't know where all the parts are but I hope I will find them soon.
I think I speak for all when I say that I want more epic maps like this. F****** awesome.
Title: Re: Zombie Cargo Beta
Post by: RoxasMactavish on March 27, 2015, 10:16:30 am
hey can you help me please! the menu screen loads fine but i can't seem to play solo (when i press it nothing happens) help me please!!!
Title: Re: Zombie Cargo Beta
Post by: FrostLlghter on March 27, 2015, 11:44:07 pm
I'm not trying to self advertise but if you want all the locations to the panels (with locations to jug, speed and power)
https://www.youtube.com/watch?v=vp10uLH-9OY (https://www.youtube.com/watch?v=vp10uLH-9OY)

I made this tutorial btw.

Don't hate plz, this is to help people that can't find the panels since "some" are hidden.
Title: Re: Zombie Cargo Beta
Post by: KspaceM on March 31, 2015, 10:46:27 pm
So when will this map leave beta and enter gold?  :D
Title: Re: Zombie Cargo Beta
Post by: EduUu on April 01, 2015, 11:02:06 pm
Very Good  :nyan:
Title: Re: Zombie Cargo Beta
Post by: SmithyAU on April 04, 2015, 09:58:04 am
Hi freefall I've played your map it is an awesome map. but i have some issues 1.is when i start the game in solo this error appear "Easy-FX:ERROR: No FX structs were found! Ensure that you used SCRIPT_STRUCTS and you gave them the correct TARGETNANE." and when i try to host co-op i didn't work there's a massage told me and my friends the launch the mod first.
but we already launched the mod,we tried several times it still don't work.


here a Big Hug for you,you did a great job on the map with quality gun model and animation just some bugs here and there all-and-all you sir are awesome :D

i've got the same problem :/ ?? is there a fix ?? please let me know ..  :) :D
Title: Re: Zombie Cargo Beta
Post by: RikoAzusa on April 05, 2015, 03:10:49 pm
so uh....i cant open the tlpter room,is that only can be opened with all links on or?
Title: Re: Zombie Cargo Beta
Post by: sleeepg420 on April 10, 2015, 05:30:29 am
This is the most amazing map I've ever seen. Congratulations. I still don't know where all the parts are but I hope I will find them soon.
I think I speak for all when I say that I want more epic maps like this. F****** awesome.

took the words right out of my mouth!
this map is sick!!

is there anyway you could make a version of this map where its sunny outside instead of rainy, that would be dope.
i want to see more map remakes!
good job on the map boys keep up the good work!
Title: Re: Zombie Cargo Beta
Post by: hachuwaka on April 16, 2015, 10:15:44 am
hey, two things.
1. I was recording a gameplay of this (epic) map and it crashed, i don't know if it's been because of a bug or whatever, I was at round 16, jumping (trying to get coz, i don't know if it's possible) and then it crashed. I got the video, if you want to check it out.
2. Basicly, i also wanted to ask if it's possible to get coz xD
Thx.
Title: Re: Zombie Cargo Beta
Post by: Andy Whelan on April 16, 2015, 09:21:59 pm
hey, two things.
1. I was recording a gameplay of this (epic) map and it crashed, i don't know if it's been because of a bug or whatever, I was at round 16, jumping (trying to get coz, i don't know if it's possible) and then it crashed. I got the video, if you want to check it out.
2. Basicly, i also wanted to ask if it's possible to get coz xD
Thx.

I am guessing you are talking about tombstone, if so then no. It isn't possible, it is a troll.
Title: Re: Zombie Cargo Beta
Post by: KnivingCombat777 on April 16, 2015, 09:32:36 pm
Is this map actually still in beta? Odd
Whelan I see you are busy today, you are active on almost every topic lol
Title: Re: Zombie Cargo Beta
Post by: Andy Whelan on April 16, 2015, 09:54:43 pm
Is this map actually still in beta? Odd
Whelan I see you are busy today, you are active on almost every topic lol

Haha yeah, I am stuck at home doing nothing, no school today forsome reason so I am trying to waste time.
Title: Re: Zombie Cargo Beta
Post by: seasport100 on April 18, 2015, 03:03:32 am
I can't seem to find jugg. Does anyone know where it is?
Title: Re: Zombie Cargo Beta
Post by: BarryJr on April 20, 2015, 07:11:04 pm
i cant seem to download keeps asking me if i am a robot any answers plz und thank u
Title: Re: Zombie Cargo Beta
Post by: FateofVengeance on April 20, 2015, 07:30:25 pm
Mantle the yellow rails by the main build.

Love the map. Lots of fun other than the script error but I had over 50k so I'll consider that a win in my book.
Title: Re: Zombie Cargo Beta
Post by: TheGunGamer on April 21, 2015, 11:07:45 pm
Hi Im New And Really Love This Custom Zombie Map ! :D
But One Thing I Don't Think That The Modern Warfare 2 And 3 Weapons Are Not Accurate To Black Ops 2 For This Map So Can You Add These Weapons That Are More Black Ops 2 Like:
ACR 6.8-Black Ops 2 MP5
Desert Eagle-Black Ops 2 M14
Scavenger-World At War Ray Gun
Fn2000-Black Ops 2 AK-74u
Intervention-Black Ops 2 Barret
M4A1-Black Ops 2 Colt M16A1
MG4-Black Ops 2 RPD
Vector-Black Ops 2 Spas-12
Title: Re: Zombie Cargo Beta
Post by: e0894ed4 on April 26, 2015, 01:34:38 pm
I like maps ported from MP and for that, many thanks. Downloading right now.
Title: Re: Zombie Cargo Beta
Post by: jd12345101 on April 28, 2015, 03:27:17 pm
im having trouble downloading this map, i get to 300mb and the dl stops, then says an error when i start it up, any help?
Title: Re: Zombie Cargo Beta
Post by: archmeister94 on April 29, 2015, 11:10:34 pm
My friend showed me this, it was the best map I had ever played at the time  :D
Title: Re: Zombie Cargo Beta
Post by: e0894ed4 on May 14, 2015, 08:34:29 am
I keep getting this error and game crashing. Happening randomly. Is this map specific or something to do with my game/pc ?

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcGbXXpw.png&hash=98821a334983b3b95c729e9e52aef4e12056e41c) (http://i.imgur.com/cGbXXpw.png)
Title: Re: Zombie Cargo Beta
Post by: Harry Bo21 on May 14, 2015, 09:21:37 am
try reinstalling the mod, sounds like something is corrupt
Title: Re: Zombie Cargo Beta
Post by: e0894ed4 on May 14, 2015, 09:39:39 am
try reinstalling the mod, sounds like something is corrupt

Think I figured out. I selected nvidia gpu in nvidia control panel for WaW insead of letting system to decide automatically in between intel hd or nvidia.
edit: oh well it happened again. but not on this map.
Title: Re: Zombie Cargo Beta
Post by: Harry Bo21 on May 14, 2015, 09:43:33 am
oh right, yeah sometimes people "need" to use that option, but if your not one of those people, keep it on automatic
Title: Re: Zombie Cargo Beta
Post by: KspaceM on May 16, 2015, 02:12:58 am
So how much of a beta is this?  Does a glitch end every game pretty much or is it just once in a while you'll find something?  Because this map looks really cool and I'd love to try it out, but I wanna know before I play what it's gonna be like.
Title: Re: Zombie Cargo Beta
Post by: ShinigamiRaven on May 24, 2015, 03:49:59 pm
awesome map imma go check it out. :accepted:

Double Post Merge: May 25, 2015, 01:57:15 pm
my game crashes when ever i want to launch the mod.
Title: Re: Zombie Cargo Beta
Post by: Harry Bo21 on May 26, 2015, 05:25:17 am
So how much of a beta is this?  Does a glitch end every game pretty much or is it just once in a while you'll find something?  Because this map looks really cool and I'd love to try it out, but I wanna know before I play what it's gonna be like.

In developerment - buggy, unfinished and broken
Alpha - main layout down, pending more work and features (not a final version)
Beta - nearly complete, out for final testing to locate the last few bugs
Title: Re: Zombie Cargo Beta
Post by: Utamia on May 26, 2015, 01:41:04 pm
i dont play many waw custom maps but just from reading all pages of this thread it looks like the map is being held together by wood and tacks of all of these crashing and errors and broken guns
Title: Re: Zombie Cargo Beta
Post by: ShinigamiRaven on May 26, 2015, 03:39:58 pm
so i finally had it working i did some look arounds and went making a youtube vid X3 here ya got it the quality might be bad but that doesnt mean im bad  :troll:
https://www.youtube.com/watch?v=R0JCrz6uga4&list=PLx9BuZG65tXpTno6xilTkOruPuDVerrgo (https://www.youtube.com/watch?v=R0JCrz6uga4&list=PLx9BuZG65tXpTno6xilTkOruPuDVerrgo)
hf watching there is also a part 2
Title: Re: Zombie Cargo Beta
Post by: bigboss639 on May 26, 2015, 06:13:21 pm
Nice map.....
Title: Re: Zombie Cargo Beta
Post by: SmoothCreamPie on May 26, 2015, 08:34:54 pm
Looks very fun! Excited to try this out. :)
Title: Re: Zombie Cargo Beta
Post by: Ajb98 on June 19, 2015, 08:12:40 am
Mine crashed on round 20 which was rather annoying, but apart from that the map was amazing.
 :(
Title: Re: Zombie Cargo Beta
Post by: popycat on June 27, 2015, 12:28:18 am
The only gripe I have with this map is that you can train in the starting area up to round 15, the starting area is way too good.
Title: Re: Zombie Cargo Beta
Post by: radioactive_nut on July 07, 2015, 07:51:15 am
very awesome map  i think its gonna be my favourite, if it wouldn´t always crash to desktop after 17 rounds -.-
Title: Re: Zombie Cargo Beta
Post by: Dmitry1020 on July 09, 2015, 04:30:54 am
bro loved your map, I love the fact that its one of the bo2 multriplayer maps.
Title: Re: Zombie Cargo Beta
Post by: BEATWELL on July 13, 2015, 02:07:48 pm
Nice map but where can you find jugg?
Title: Re: Zombie Cargo Beta
Post by: Andy Whelan on July 13, 2015, 10:06:27 pm
Nice map but where can you find jugg?

Someone made a video a few pages back for finding jugg.
Title: Re: Zombie Cargo Beta
Post by: freefire1990 on July 13, 2015, 10:42:11 pm
Nice map but where can you find jugg?
Maybe explore the whole map? :poker:
Title: Re: Zombie Cargo Beta
Post by: iJollyCombat on July 14, 2015, 10:55:48 am
I just made this account today to download mods for WaW and this one is one of the best I've seen (Been on here for like 3 hours :rainbow:)
Title: Re: Zombie Cargo Beta
Post by: porkofhate on July 18, 2015, 02:31:41 am
thankxxx
Title: Re: Zombie Cargo Beta
Post by: SteZ on July 18, 2015, 09:11:24 pm
Very good map. I had a lot of fun playing it. But,unfortunately it crashed a couple of times before i was able to buy the ending...meh :/ Great map tho! :D <3
Title: Re: Zombie Cargo Beta
Post by: Lester_Crest on July 19, 2015, 11:35:01 am
I played it all the way through, got all the perks, got pap, and bought the ending. Great map and no problems at all. No crashes, just a great map.  :) :D
Title: Re: Zombie Cargo Beta
Post by: MrTvii on July 23, 2015, 05:52:47 pm
I just played this map, and I have to say it is a well polished map. I didn't finish it b/c I tried to change the settings and my game crashed. It as fun nonetheless. I might go again and see if I can get all the perks and the buyable ending as well.
Title: Re: Zombie Cargo Beta
Post by: jase_llan on July 27, 2015, 11:30:11 am
Excellent map I have to say 8) Incredible detail, so much like Cargo from BO2 - good job!
Title: Re: Zombie Cargo Beta
Post by: seanathan on July 27, 2015, 07:33:48 pm
why the hell is this still in beta :lol:
Title: Re: Zombie Cargo Beta
Post by: KnivingCombat777 on July 27, 2015, 08:14:46 pm
why the hell is this still in beta :lol:
Dunno, haven't seen Freefall anywhere too the last months
Title: Re: Zombie Cargo Beta
Post by: To Dah Window on August 08, 2015, 08:25:21 am
Map crashes on me almost every time between rounds 20-35. 'exceeded maximum number of script variables.' It done this on stream, so if you want me to upload the previous round and then the round it happen I can do so. http://i.imgur.com/0FfRdJq.png (http://i.imgur.com/0FfRdJq.png)

Overall, I'm in love with this map since I am in love with Cargo on black ops 2. Clever jug location too by the way. 7.5/10
Title: Re: Zombie Cargo Beta
Post by: blackrock555 on August 08, 2015, 08:12:20 pm
has this map been forgotten and remain in beta forever  :'(
Title: Re: Zombie Cargo Beta
Post by: GHOST-XP on September 25, 2015, 10:51:04 pm
Amazing map me and a few friends like this map, The rain makes it look better and have not had the map crash on me once.
Title: Re: Zombie Cargo Beta
Post by: Breaks on September 26, 2015, 01:50:14 am
Amazing map me and a few friends like this map, The rain makes it look better and have not had the map crash on me once.

The semi-necro post is real...
Title: Re: Zombie Cargo Beta
Post by: Sickmind33 on September 27, 2015, 04:52:04 pm
Can only imagine how other BO2 maps would look zombified
Title: Re: Zombie Cargo Beta
Post by: DeclanHart1 on November 02, 2015, 09:06:49 am
Anyone else here because of YouAlwaysWin or MRDalekJD
Title: Re: Zombie Cargo Beta
Post by: Dremaster11 on November 13, 2015, 02:00:24 am
I crashed at round 21 with only 10000 points to go D:
Title: Re: Zombie Cargo Beta
Post by: DeletedUser on November 20, 2015, 04:47:23 pm
I have to say, I actually downloaded this map by accident thinking it was Project Viking. When I played it I realised it was the wrong map, but I kept playing because it was amazing regardlessly. You did an amazing job on this map and I've had no errors from it, you should be proud of yourself. I played for many hours on this map and it was excellent the whole way through :)
Title: Re: Zombie Cargo
Post by: DeletedUser on February 08, 2016, 02:32:53 am
The map seems to crash between round 30 and round 20 witch sucks because this is one awesome map :-\
Title: Re: Zombie Cargo Beta
Post by: LG510s on February 09, 2016, 12:13:40 am
I found the map to be rather easy, beat it on my first try. The spawn area is large enough to train with your eyes closed, the features make the game even easier (ex. the extra slots from shooting perk bottles and easily accessible pack-a-punch). The only thing I found difficult was finding juggernog, but that only took 1 crawler and 5 minutes worth of searching. I'd give the map a solid 10/10 for detail, it's almost on point with the details from the original map. I just wish you would have put more time into improving gameplay and increasing difficulty rather than attention to detail. Map gets a 7/10 from me, but could do so much better. I look forward to seeing more maps from you, just try to avoid making them so undemanding.
Title: Re: Zombie Cargo Beta
Post by: samsterwey on February 12, 2016, 11:18:47 pm
Game always crashes at or before round 18, idk why, plz fix  :)
Title: Re: Zombie Cargo Beta
Post by: RadimaX on February 12, 2016, 11:42:43 pm
jumped out of the map and when i drowned the whole game reset for everyone lol great way to troll online when somone steals the box haha so if possible fix the clips
Title: Re: Zombie Cargo Beta
Post by: blackrock555 on February 13, 2016, 02:32:19 pm
i cant see this map being fixed some how or even updated
Title: Re: Zombie Cargo Beta
Post by: ZombieSlayer5778 on February 13, 2016, 03:10:28 pm
Lol, glad to see the bugs are fixed. I am going to try soon  ;)