UGX-Mods
Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: ville88 on February 01, 2015, 08:10:06 pm
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i have this in root/raw/ soundaliases / mapname.csv> -
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav,4,reject,0.75,0.9,0.8,1.3,10,750,1800,curve2,curve1,full_vol,,3d,,,,,,,,,,,,,,1,,,,,,,,5,25,0.25,0.75,,,left_player,5,,,,
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav
my questions are:
one digit after the decimal point - what is it? (amb_whispers,1,SFX)
how to create sсript_struсt for this sound?
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i have this in mapname soundaliases > -
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav,4,reject,0.75,0.9,0.8,1.3,10,750,1800,curve2,curve1,full_vol,,3d,,,,,,,,,,,,,,1,,,,,,,,5,25,0.25,0.75,,,left_player,5,,,,
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav
my questions are:
one digit after the decimal point - what is it? (amb_whispers,1,SFX)
how to create sсript_struсt for this sound?
my question to you is why is it here? mods/mapname/soundaliases csv's only need to be in root/raw/soundaliases
Double Post Merge: February 01, 2015, 08:20:41 pm
also i would do it via a script i don't think you can do sound's via a script_struct
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I do not know how to create a script_struct is for this and do not understand what the numbers - 1 in the text
Double Post Merge: February 01, 2015, 08:24:45 pm
my question to you is why is it here? mods/mapname/soundaliases csv's only need to be in root/raw/soundaliases
Double Post Merge: February 01, 2015, 08:20:41 pm
also i would do it via a script i don't think you can do sound's via a script_struct
i have this in root/raw/ soundaliases / mapname.csv> -
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav,4,reject,0.75,0.9,0.8,1.3,10,750,1800,curve2,curve1,full_vol,,3d,,,,,,,,,,,,,,1,,,,,,,,5,25,0.25,0.75,,,left_player,5,,,,
amb_whispers,1,SFX\Levels\nazi_zombie_sumpf\whispers\whispers_00.wav
my questions are:
one digit after the decimal point - what is it? (amb_whispers,1,SFX)
how to create sсript_struсt for this sound?
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csv's only need to be in root raw they don't need to be in your mods folders for any reason they are not serving a purpose there
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csv's only need to be in root raw they don't need to be in your mods folders for any reason they are not serving a purpose there
i know/
my questions are:
one digit after the decimal point - what is it? (amb_whispers,1,SFX)
how to create sсript_struсt for this sound?
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Look up ambient sounds tutorial. The '1' is one of the variants for that sound, probably there is a '2', '3', etc also, the game chooses one at random and varies between them.
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idk the answer to first question but for the second question i would ask a scripter to scrit you the sound i dont think you can do the sound's via script_struct
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idk the answer to first question but for the second question i would ask a scripter to scrit you the sound i dont think you can do the sound's via script_struct
"trigger"?
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OK then, just ignore my correct answers to your questions and listen to Rorke's ramblings...
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Sounds (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Sounds)
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OK then, just ignore my correct answers to your questions and listen to Rorke's ramblings...
http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Sounds (http://wiki.modsrepository.com/index.php?title=Call_of_Duty_5:_Sounds)
Thanks but URL not work (link crashed)
I used script_struct but it does not work properly
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F20g00ms.jpg&hash=5b568f316a174a302e7f20b2b707a1716d1e8050)
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I have this in my map for example and it works fine. Why is the targetname - frogs?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F0a3f8a7998816894e627b732c7335f07.png&hash=da0f6ec275f309fe52d621330454b8b8e599f9dc)
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targetname should be the same as the script_Sound?
Double Post Merge: February 01, 2015, 08:53:13 pm
I have this in my map for example and it works fine. Why is the targetname - frogs?
(http://i.gyazo.com/0a3f8a7998816894e627b732c7335f07.png)
targetname should be the same as the script Sound?
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targetname should be the same as the script_Sound?
I believe so, like I said this sound struct works fine in my map. Also why do you have a colour KVP on it? ???
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I believe so, like I said this sound struct works fine in my map. Also why do you have a colour KVP on it? ???
I give them a color to make it easier to find the right map.
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"trigger"?
you can try a trigger_touch but not too sure have you looked at that link all tohugh i dont think that will tell you much coz it explains fuck all?
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I'm trying to get a sound like a Mission "Shi but Numa"
(there is a whisper in the swamp "son,son")
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I'm trying to get a sound like a Mission "Shi but Numa"
(there is a whisper in the swamp "son,son")
Your grammar is worse than Cowman's, but at least you have an excuse... :lol:
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Your grammar is worse than Cowman's, but at least you have an excuse... :lol:
I do not speak English, I use Google-Translate