UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: sevengpluke on January 22, 2015, 12:47:27 am

Title: Viewhands help
Post by: sevengpluke on January 22, 2015, 12:47:27 am
Once again I(Luke) am running into another issue UGX Community :o

I custom rigged viewhands and it isn't looking proper.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa0b506e345adb4acb20c2d416962a5dd.png&hash=efbc92bb8aaf546e45d29fa4fc5bf92a75c11b96)
http://i.gyazo.com/a0b506e345adb4acb20c2d416962a5dd.png (http://i.gyazo.com/a0b506e345adb4acb20c2d416962a5dd.png)

As you can see from pic the gun isn't in hand and the hands look albino(right word?) like. I don't think its a rigging issue because this used to happen to me with  misty's viewhands, but I don't remember how I fixed it. I've used both bo2 rig and WAW rigs and same result. Any help will be appreciated :D

Thanks.
Title: Re: Viewhands help
Post by: blued00r on January 22, 2015, 04:47:09 am
Make sure in the type of xmodel is viewhands and not animated.
Title: Re: Viewhands help
Post by: Harry Bo21 on January 22, 2015, 05:51:18 am
Did you move the images into your mod folder? (bare in mind i cant see the image, im guessing by the fact you said the arms were white)
Title: Re: Viewhands help
Post by: R00feR on January 22, 2015, 05:58:23 am
Did u set in assetmenager "type" "viewhands" when converting ?  ???
Title: Re: Viewhands help
Post by: sevengpluke on January 22, 2015, 08:09:39 am
Did you move the images into your mod folder? (bare in mind i cant see the image, im guessing by the fact you said the arms were white)

I'm guessing albino is the wrong word tpo use in this context. The viewhands are textured fine. The hands aren't holding gun and the hands are spaced out(spaced out?).
Title: Re: Viewhands help
Post by: DeletedUser on January 22, 2015, 12:14:02 pm
It's a bug with the beta of the new Tom's XmodelUtils, download the latest stable version
Title: Re: Viewhands help
Post by: sevengpluke on January 22, 2015, 02:18:18 pm
Make sure in the type of xmodel is viewhands and not animated.

Wow. :poker: I think I did set to animated instead of viewhands... When I return home I shall let you know if all went well. Thanks.



It's a bug with the beta of the new Tom's XmodelUtils, download the latest stable version

I don't think I have a beta version? I will check when I get home though. Thanks.


Edit: Thanks. It worked. Nooby mistake  :derp: