UGX-Mods
Call of Duty 5: World at War => Help Desk => Topic started by: sevengpluke on January 22, 2015, 12:47:27 am
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Once again I(Luke) am running into another issue UGX Community :o
I custom rigged viewhands and it isn't looking proper.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fa0b506e345adb4acb20c2d416962a5dd.png&hash=efbc92bb8aaf546e45d29fa4fc5bf92a75c11b96)
http://i.gyazo.com/a0b506e345adb4acb20c2d416962a5dd.png (http://i.gyazo.com/a0b506e345adb4acb20c2d416962a5dd.png)
As you can see from pic the gun isn't in hand and the hands look albino(right word?) like. I don't think its a rigging issue because this used to happen to me with misty's viewhands, but I don't remember how I fixed it. I've used both bo2 rig and WAW rigs and same result. Any help will be appreciated :D
Thanks.
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Make sure in the type of xmodel is viewhands and not animated.
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Did you move the images into your mod folder? (bare in mind i cant see the image, im guessing by the fact you said the arms were white)
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Did u set in assetmenager "type" "viewhands" when converting ? ???
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Did you move the images into your mod folder? (bare in mind i cant see the image, im guessing by the fact you said the arms were white)
I'm guessing albino is the wrong word tpo use in this context. The viewhands are textured fine. The hands aren't holding gun and the hands are spaced out(spaced out?).
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It's a bug with the beta of the new Tom's XmodelUtils, download the latest stable version
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Make sure in the type of xmodel is viewhands and not animated.
Wow. :poker: I think I did set to animated instead of viewhands... When I return home I shall let you know if all went well. Thanks.
It's a bug with the beta of the new Tom's XmodelUtils, download the latest stable version
I don't think I have a beta version? I will check when I get home though. Thanks.
Edit: Thanks. It worked. Nooby mistake :derp: