UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: Gabrielle on January 18, 2015, 04:37:36 pm

Title: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 04:37:36 pm
Decided to make another MOD since I think I might get more success with a different one.
Can thread be closed?
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: conn6orsuper117 on January 18, 2015, 05:13:44 pm
WALL
Colt-BO M1911
Kar98k - olympia
doublebarreld shotgun - AK74u
sawed off - MPL
BAR-mp5k
Thompson - M16
trenchgun - stakeout
stielhandgranate-semtex? or keep it M67
BOX
.357 Magnum - Python
MP40 -  MP40 (with BO sounds)
Scoped Kar98k - L96a1
Springfield - Commando (turn the S**tiest gun into the best)
M1 Garand - Gallil
Gewehr 43 - FN-FAL
PTRS-41 - Dragunov (WA2000 is not even in BO)
Deployable FG42 - FAMAS
Deployable M1919 Browning - HK21
Deployable MG42 - RPK
M2 Flamethrower - Thundergun (because Why not)
Panzerschreck - M72 LAW
Ray Gun - Ray Gun (BO version if there are differences)
Stielhandgranate - Semtex
Molotov Cocktail - Monkeys (FTW)
M1 garand w Grenade launcher -China Lake or Crossbow
And thats all of the Black ops guns (not counting the Balistic knives no one likes them)
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 06:28:30 pm
WALL
Colt-BO M1911
Kar98k - olympia
doublebarreld shotgun - AK74u
sawed off - MPL
BAR-mp5k
Thompson - M16
trenchgun - stakeout
stielhandgranate-semtex? or keep it M67
BOX
.357 Magnum - Python
MP40 -  MP40 (with BO sounds)
Scoped Kar98k - L96a1
Springfield - Commando (turn the S**tiest gun into the best)
M1 Garand - Gallil
Gewehr 43 - FN-FAL
PTRS-41 - Dragunov (WA2000 is not even in BO)
Deployable FG42 - FAMAS
Deployable M1919 Browning - HK21
Deployable MG42 - RPK
M2 Flamethrower - Thundergun (because Why not)
Panzerschreck - M72 LAW
Ray Gun - Ray Gun (BO version if there are differences)
Stielhandgranate - Semtex
Molotov Cocktail - Monkeys (FTW)
M1 garand w Grenade launcher -China Lake or Crossbow
And thats all of the Black ops guns (not counting the Balistic knives no one likes them)

http://callofduty.wikia.com/wiki/WA2000 (http://callofduty.wikia.com/wiki/WA2000)

The WA2000 is a gun in BO. But the Dragunov will do. And for the Thundergun I'd have to script it but won't be a problem. Will review the rest of the list soon. Thanks for your idea.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: HitmanVere on January 18, 2015, 06:33:25 pm
Please, dont just copy paste guns from CFG and have so bland guns  :please: Like actually take time to perfect them :P
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: MZslayer11 on January 18, 2015, 06:37:23 pm
Cool, I was gonna try this too but I'll leave it to you since you seem to know what your doing (I don't lol). I hope to see this eventually in all the stock maps with correct pap versions in Der Riese too. Keep up the good work. 8)
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: steviewonder87 on January 18, 2015, 06:37:34 pm
http://callofduty.wikia.com/wiki/WA2000 (http://callofduty.wikia.com/wiki/WA2000)

The WA2000 is a gun in BO. But the Dragunov will do. And for the Thundergun I'd have to script it but won't be a problem. Will review the rest of the list soon. Thanks for your idea.
He meant BO1 zombies I presume. And if that one pic is the best thing you have to show so far I don't have high hopes for this, your MP5K is completely black and has the 2 front sights overlapping thing... :poker:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 06:47:07 pm
He meant BO1 zombies I presume. And if that one pic is the best thing you have to show so far I don't have high hopes for this, your MP5K is completely black and has the 2 front sights overlapping thing... :poker:

It's going to be improved stevie. I kind of forgot to remove something in Maya. And again, I just started today.

Please, dont just copy paste guns from CFG and have so bland guns  :please: Like actually take time to perfect them :P

The guns in this mod will be ported by me and not taken from CFG.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: steviewonder87 on January 18, 2015, 06:50:44 pm
It's going to be improved stevie. I kind of forgot to remove something in Maya. And again, I just started today.

The guns in this mod will be ported by me and not taken from CFG.
Fair enough, but can you please do Verruckt or something at least? NDU has been done to death with gun mods.. :kidding:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Bwc66930 on January 18, 2015, 07:05:49 pm
why am i some numbers!
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 07:07:30 pm
why am i some numbers!

Maybe your name should've been easier to be remembered!

Fair enough, but can you please do Verruckt or something at least? NDU has been done to death with gun mods.. :kidding:

But no BO gun mod, and it's not ONLY a gun mod, I'll add more things to it too. And I'll do Verrückt later.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Bwc66930 on January 18, 2015, 07:09:55 pm
Maybe your name should've been easier to be remembered!
its easy for me  :nyan:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Centric on January 18, 2015, 07:38:09 pm
If I were you I would take the time to find out who helped you instead of guessing the names / not even putting the names down.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 07:52:30 pm
If I were you I would take the time to find out who helped you instead of guessing the names / not even putting the names down.


Will update ASAP and guessing the names I don't but bwc's name is just annoying to remember lol.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Bwc66930 on January 18, 2015, 07:57:12 pm
bwc's name is just annoying to remember lol.

my name is magical  :nyan:  :nyan:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Dust on January 18, 2015, 08:16:29 pm
Guy who made solo scoreboard - ProXFTW
Guy who made MW3 menu - DidUKnowIPwn
Guy who made BO2 hud - JR-Imagine
Guy who made the first gun mod - ConvinctioNDR(guessing thats who you are referring to)

found all of that in 5 minutes, just saying
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: daedra descent on January 18, 2015, 08:29:11 pm
Guy who made the first gun mod - ConvinctioNDR(guessing thats who you are referring to)

Gun mods have existed for years in World at War, so how is ConvinctioNDR the first person to do it?  :o



Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Dust on January 18, 2015, 08:34:09 pm
Gun mods have existed for years in World at War, so how is ConvinctioNDR the first person to do it?  :o

Well IDK who was the very first person to make a gun mod, but he was the most recent one
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 18, 2015, 09:14:15 pm
Guy who made solo scoreboard - ProXFTW
Guy who made MW3 menu - DidUKnowIPwn
Guy who made BO2 hud - JR-Imagine
Guy who made the first gun mod - ConvinctioNDR(guessing thats who you are referring to)

found all of that in 5 minutes, just saying

Yeah I made it really 'quick' but thanks anyway. About the first gun mod, it was the Modern Weapon MOD on NDU.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Rollonmath42 on January 18, 2015, 10:46:53 pm
Yeah I made it really 'quick' but thanks anyway. About the first gun mod, it was the Modern Weapon MOD on NDU.

That'd be Way2Evil.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 19, 2015, 03:13:21 pm
Updated the 'credit' list because people were not happy.

That'd be Way2Evil.

What?! I don't get!
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Bwc66930 on January 19, 2015, 03:47:39 pm
Yay I'm not just some numbers anymore
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 19, 2015, 03:53:28 pm
(http://cloud-4.steamusercontent.com/ugc/38613083099595733/E7110600CAD3E359435F568B0D4A6EEFED2A68B8/1024x819.resizedimage)

Still the gun is black (having all the images in my mods folder even tried to add image,IMAGENAME in mod.csv didn't help) but at least the weird 'second ring' thing is gone lol.

Will see if porting another gun will work with colors.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: HitmanVere on January 19, 2015, 04:05:44 pm
You dont need to add images in mod.csv, just make sure the materials are converted and ticked in Launcher :P If that doesnt work, the try adding materials in mod.csv
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: steviewonder87 on January 19, 2015, 04:10:01 pm
(http://cloud-4.steamusercontent.com/ugc/38613083099595733/E7110600CAD3E359435F568B0D4A6EEFED2A68B8/1024x819.resizedimage)

Still the gun is black (having all the images in my mods folder even tried to add image,IMAGENAME in mod.csv didn't help) but at least the weird 'second ring' thing is gone lol.

Will see if porting another gun will work with colors.
Probably didnt paint the model white in Maya before exporting from the sounds of it.
You dont need to add images in mod.csv, just make sure the materials are converted and ticked in Launcher :P If that doesnt work, the try adding materials in mod.csv
:facepalm:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 19, 2015, 04:30:33 pm
Probably didnt paint the model white in Maya before exporting from the sounds of it. :facepalm:

Oh wow, I feel like a complete fool right now. Usually I do that but I kind of forgot. Silly me, but thanks a lot.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: HitmanVere on January 19, 2015, 04:41:17 pm
:facepalm:

Well, sorry, master of CoD. Trying to help people is not allowed?

Idiot
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Lukkie1998 on January 19, 2015, 04:48:49 pm
Did you open the model in maya before you exported it? If so, make sure that the vert color is set to white (Press 5 in maya to enable the shader view). If it's grey, textures on guns will turn to black.

Lukkie1998
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 19, 2015, 05:03:24 pm
There's a bug I encountered and I don't know how it is 'created'. The stairs from the box room to the 'camping spot' is a death barrier: going from the box room to the famous camping spot results in killing you. I can't edit the map file and I don't know WHAT the problem is. If somebody has a clue, please tell me.

Did you open the model in maya before you exported it? If so, make sure that the vert color is set to white (Press 5 in maya to enable the shader view). If it's grey, textures on guns will turn to black.

Lukkie1998

Yeah now I did and it's working good.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Cold_banana on January 19, 2015, 05:09:30 pm
I think you should maybe make a map to go along with this
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Rollonmath42 on January 19, 2015, 05:48:50 pm
Updated the 'credit' list because people were not happy.

What?! I don't get!

I meant as in the maker of the first NDU mod of the Modern Weapons was Way2Evil, as seen here:
(http://i.imgur.com/4RzZnfU.png)
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 19, 2015, 05:50:59 pm
I meant as in the maker of the first NDU mod of the Modern Weapons was Way2Evil

Oh LOL I thought you said something about my comment was way too evil lol, thanks for that name I'll put it in the 'credit' list.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: DeletedUser on January 20, 2015, 03:37:00 pm
nice Bo Mod! Good job!  :P
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 20, 2015, 03:58:17 pm
Ported second gun today plus new viewhands (some random ones I found   :lol:)

(http://i.imgur.com/9u1BeMH.jpg)

For some reason, I have to add the xanim files to my mod and add them in my mod.csv or else the game can't find them  :troll:
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: rustyandme on January 25, 2015, 12:33:54 am
I really like the idea. I can't wait!
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Harry Bo21 on January 25, 2015, 08:47:39 pm
Quote
- Elfenlied for maya crack tutorial

I would suggest you change this obvious admittance of piracy to something like

"Elfenlied - Maya assistance"
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: steviewonder87 on January 25, 2015, 09:26:37 pm
Well, sorry, master of CoD. Trying to help people is not allowed?

Idiot
Not when you're giving out wrong information, as usual.

Twat.
Title: Re: [WIP] BO Mod for Nacht Der Untoten
Post by: Gabrielle on January 25, 2015, 10:19:39 pm
I'm kind of in a busy period with school, so the progress will be minimum but it won't be stopped completely. Sorry for that.

I would suggest you change this obvious admittance of piracy to something like

"Elfenlied - Maya assistance"

Oh lol, sorry changed!