UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: c.h.n on December 30, 2014, 10:59:27 pm

Title: Light Flare
Post by: c.h.n on December 30, 2014, 10:59:27 pm

Can someone please tell me what this is? I've been looking for it more than a year and even though i tweeted treyarch about it, i didn't get the response i expected.

this is definitely not fx.

Thanks.


Cod Waw Light flare 3 (http://www.youtube.com/watch?v=aNMhTK7Yb6M#ws)
Title: Re: Light Flare
Post by: SparkyMcSparks on December 31, 2014, 10:25:57 pm
It's a light corona, added via an FX. The fx_draw dvar only affects post processing elements, which excludes a corona.
Title: Re: Light Flare
Post by: c.h.n on December 31, 2014, 11:54:08 pm
It's a light corona, added via an FX. The fx_draw dvar only affects post processing elements, which excludes a corona.

i couldn't find that fx in nazi_zombie_factory.csv. i don't understand what you mean by adding corona to fx. thanks for replying.
Title: Re: Light Flare
Post by: BluntStuffy on January 01, 2015, 12:03:57 am
only thing i could find named corona is here:
not sure how to use it from this point on so that it also looks like it should, but maybe you do..

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fdhcu9c.png&hash=c4b225df019a755dd80d22472dba0d7891f12ca5)
Title: Re: Light Flare
Post by: c.h.n on January 01, 2015, 12:10:49 am
only thing i could find named corona is here:
not sure how to use it from this point on so that it also looks like it should, but maybe you do..

(http://i57.tinypic.com/dhcu9c.png)

yeah i've been working on it but i don't think it's gonna happen. i always thought that flare was something i can put with a script_struct and it surprised me that it was actually an fx.

Edit:
i tried the settings you showed but it's either not working or i can't do it or there's something missing.
http://youtu.be/ljYGyy2gNNA (http://youtu.be/ljYGyy2gNNA)
Title: Re: Light Flare
Post by: SparkyMcSparks on January 01, 2015, 04:07:59 am
Sorry thought it was an FX, or at least, I'm pretty sure you can have coronas there too since you can add dynamic lights into an FX. But it should be because of the dynamic light (inside an FX or not) generating the corona.

As to how it's done, I've spent an hour fiddling with lights but couldn't get it to work myself -- I figure it must be a KVP or light affecting a model in some way. It's vacation time right now so I can't contact a coworker who might know, but I can find out Monday when I return to the office.
Title: Re: Light Flare
Post by: c.h.n on January 02, 2015, 11:22:47 am
its really great to see your being interested in. im waiting for your news. thanks.  :)
Title: Re: Light Flare
Post by: SparkyMcSparks on January 05, 2015, 05:43:44 pm
I figured it out. Although it doesn't show up in the Radiant context menu nor list of available entities, all I did was make a info_null and then just change the classname to info_corona. Then I gave it some KVPs, as seen below.

Here is an example lantern I made that contains: lantern model, light, and corona.

http://www.alexromo.com/files/CoDWaW/light_corona_example.map (http://www.alexromo.com/files/CoDWaW/light_corona_example.map)

Code Snippet
Plaintext
iwmap 4
"000_Global" flags  active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"modelscale" "0.75"
"origin" "0.0 0.0 0.0"
"angles" "0 210 0"
"model" "lantern_on"
"classname" "misc_model"
}
// entity 2
{
"origin" "0.3 3.8 36.5"
"def" "tungsten_lamp"
"radius" "375"
"_color" "1 0.92549 0.85098"
"intensity" "2"
"classname" "light"
}
// entity 3
{
"origin" "0.0 0.0 6.8"
"_color" "1.000000 0.905882 0.807843"
"radius" "80"
"color" "1 0.901961 0.803922"
"intensity" "0.3"
"classname" "info_corona"
}
Title: Re: Light Flare
Post by: c.h.n on January 05, 2015, 06:08:08 pm
it's 3 days till my birthday and you just gave me one of the two things i've been looking for. thank you so much alex, i appreciate it.  :)

Edit:i've never seen this feature in any of the custom maps or mods. it affects the atmosphere of the map a lot for me. i recommend you do that too. copy the iwi file in your mods/yourmapname/images folder.

http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi (http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi)

CoDWaW light flare (http://www.youtube.com/watch?v=6x2tUhbP5AE#ws)
Title: Re: Light Flare
Post by: KDXDARK on January 05, 2015, 08:46:12 pm
it's 3 days till my birthday and you just gave me one of the two things i've been looking for. thank you so much alex, i appreciate it.  :)

Edit:i've never seen this feature in any of the custom maps or mods. it affects the atmosphere of the map a lot for me. i recommend you do that too. copy the iwi file in your mods/yourmapname/images folder.

http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi (http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi)

CoDWaW light flare (http://www.youtube.com/watch?v=6x2tUhbP5AE#ws)

i am going to use it, thanks :D +1 and for Sparky also +1
Title: Re: Light Flare
Post by: jei9363 on January 05, 2015, 09:07:32 pm

Edit:i've never seen this feature in any of the custom maps or mods. it affects the atmosphere of the map a lot for me. i recommend you do that too. copy the iwi file in your mods/yourmapname/images folder.

http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi (http://www.mediafire.com/download/bjw02zarl43getf/sun_flare.iwi)

CoDWaW light flare (http://www.youtube.com/watch?v=6x2tUhbP5AE#ws)

will definitely use in my sunny Colorado gold mining map
Title: Re: Light Flare
Post by: chromastone10 on January 06, 2015, 02:42:12 am
will definitely use in my sunny Colorado coal mining map  :pffft:
Title: Re: Light Flare
Post by: SparkyMcSparks on January 07, 2015, 02:55:54 am
Hey I posted this corona stuff as a guide on Steam. I also updated it with how to actually add info_corona to the list of entities in Radiant you can drop in.  8)

http://steamcommunity.com/sharedfiles/filedetails/?id=370097765 (http://steamcommunity.com/sharedfiles/filedetails/?id=370097765)
Title: Re: Light Flare
Post by: BluntStuffy on January 07, 2015, 07:29:24 am
Good stuff, thanks!
Title: Re: Light Flare
Post by: jei9363 on January 08, 2015, 05:34:56 am
will definitely use in my sunny Colorado coal mining map  :pffft:

Jay and Chromo 2015 coal mining contest

judging criteria

the sun flare: 100/100 points