UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: jzob1234 on December 22, 2012, 05:24:10 pm

Title: ERROR: MAX_MAP_NODES
Post by: jzob1234 on December 22, 2012, 05:24:10 pm
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 2243 brush sides
elapsed time 0 seconds
ERROR: MAX_MAP_NODES

is there away you can go over the max map nodes?
Title: Re: ERROR: MAX_MAP_NODES
Post by: Earth on December 22, 2012, 05:32:15 pm
the way you asked that question made it clear you don't know what the error means...

make decal and minor brushes as detail and make outside-of-map brushes non-colliding.
Title: Re: ERROR: MAX_MAP_NODES
Post by: CoDMapper on December 22, 2012, 05:33:44 pm
Too many structural brushes, probably only structural brushes.
Title: Re: ERROR: MAX_MAP_NODES
Post by: jzob1234 on December 22, 2012, 05:37:59 pm
the way you asked that question made it clear you don't know what the error means...

make decal and minor brushes as detail and make outside-of-map brushes non-colliding.
ok i got it