UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: MZslayer11 on December 24, 2014, 02:42:18 am

Title: Changing Power-up Pickup Sounds and more
Post by: MZslayer11 on December 24, 2014, 02:42:18 am
I want to change the Samantha voice to the bo2 Richthofen when you pick up power-ups voice along with the laugh when you get the teddy bear out tof the box. I would also like to get the TranZit game over music. I have the sounds so that's not a problem. I kneed to know how to implement them. Keep in mind, I have no idea how to do this so I need to know every step to get this working. Thanks ;)
Title: Re: Changing Power-up Pickup Sounds and more
Post by: sevengpluke on December 24, 2014, 03:02:07 am
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dp_vox,voiceovers\zombie\ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
insta_vox,voiceovers\zombie\ANN\ANN_InstaKill.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
ma_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
nuke_vox,voiceovers\zombie\ANN\ANN_Nuke.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

Change the sound file path to where your richtofen ones are located. There are found in dlc_share.csv in raw, then soundalias. But by changing it from there it will change the vox for all your other maps as well. So here are some other ways to do it

Make your own alias ex.

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richtofen_doubler,voiceovers\zombie\ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

and change the alias name in your zombiemode.gsc or use those same alias names and put a # in front of the ones in dlc_share.csv. If this is all too confusing just do the 1st one above
Title: Re: Changing Power-up Pickup Sounds and more
Post by: MZslayer11 on December 24, 2014, 03:10:49 am
Where is the aliasname located in zombiemode? Also, how do I convert sounds to work with WaW?
Title: Re: Changing Power-up Pickup Sounds and more
Post by: sevengpluke on December 24, 2014, 03:11:47 am
Where is the aliasname located in zombiemode? Also, how do I convert sounds to work with WaW?

Give me a sec man I will make a quick video for ya.
Title: Re: Changing Power-up Pickup Sounds and more
Post by: MZslayer11 on December 24, 2014, 03:13:46 am
wow thanks!
Title: Re: Changing Power-up Pickup Sounds and more
Post by: sevengpluke on December 24, 2014, 03:25:47 am
wow thanks!

Sorry don't have time anymore. Follow this:

Goto CODWAW_Root folder, then to raw,then soundalias folder. Inside soundlias folder look for dlc_share.csv Open it up in notepad++ or whatever text editor you use. Look for these alias
Code Snippet
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dp_vox,voiceovers\zombie\ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
insta_vox,voiceovers\zombie\ANN\ANN_InstaKill.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
ma_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
nuke_vox,voiceovers\zombie\ANN\ANN_Nuke.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

and comment them out so it looks like this
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#dp_vox,voiceovers\zombie\ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
#insta_vox,voiceovers\zombie\ANN\ANN_InstaKill.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
#ma_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
#nuke_vox,voiceovers\zombie\ANN\ANN_Nuke.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
#carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

Now goto the very bottom and paste this
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dp_vox,ANN\ANN_DoublePoints.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
insta_vox,ANN\ANN_InstaKill.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
ma_vox,ANN\ANN_MaxAmmo.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
nuke_vox,ANN\ANN_Nuke.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
carp_vox,ANN\ANN_carpenter.wav,,,1,1,50,2500,1,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,

Rename your richtofen files to the corresponding wav names above.

Ex. Rename the nuke to ANN_Nuke.wav etc.

Once finished renaming them, Go to CODWAW_root and goto soundsassets, then raw, then sounds and make a folder there called ANN. Now paste your renamed richtofen sound files in that folder.

Now open up launcher and goto Mod Builder. Select your map name and tick build sounds box only. Hit build mod and you should get alot of errors(which is normal). Now goto CODWAW_root, then raw, then sounds and you should see a folder there called ANN. Now copy that folder to your mods, sound folder. Be sure to tick them In the list. Now build mod normally(IWD, mod.ff). It won't work unless you recompile your map and build mod again so do that then test to see them work.
Title: Re: Changing Power-up Pickup Sounds and more
Post by: MZslayer11 on December 24, 2014, 03:52:33 am
Alright thanks :D I did all that and will test tomorrow and tell you how it goes. Don't have anymore time tonight.

Double Post Merge: December 24, 2014, 08:30:44 pm
Hey thanks it worked!. Just have a few more questions:

Some of the sounds sound high pitched like they are being played at a higher tempo. Is there a setting I can change in the soundalias line for those sounds.

I would also like to make them a bit louder. Can I change that in the alias as well?

Also, do you know the name of the sound the box makes when it moves. There's 2 separate sounds. When you first get the teddy bear, it makes one sound, called child_laugh. After a few seconds, it makes another sound before the box disappears. Do you know what the second sound is called?

Thanks for your help :D