Looking forward to this! Will these guns be able to be used in conjunction with other weapons we want to have in our maps? Will we be able to access the weapon files to change damage, make pap versions ect?Well the weapons may/may not work in conjunction, it all depends how many weapons you've added so far. Since the mod is going to be compiled with all assets at once the fastfile will use it all. I'll be making upgraded versions of the models with some custom textures I've made (if anything you can just make your own material by hex editing it).
Wow, this looks great! Since its a mod, not a map, could you drag the .iwd into other "prototype" maps and get the weapons in there?As I said in OP, the mod will have that functionality.
Cool weapon mod :)
As for possible additions I'd like to see any of the following:
From MW2
- G18, Raffica & L86
From MW3
- FAD & MP9
From BO2
- Tac-45, QBB, War Machine [MP version where grenades explode on impact] & the Titus-6
Basically weapons which aren't over-exposed and a few unique preferences - would love to see the Riot Shield, RPG and XM25 in Custom Zombies but outside of the Shield being a buildable I doubt these will appear
Titis-6 :rainbow: :rainbow: :rainbow:Just a question, has anyone got an actual working version of the titus 6 (3-round burst explosive bolts/2-round burst shotgun), because in TMG christmas the had the titus, but it was just an assault rifle.
Just a question, has anyone got an actual working version of the titus 6 (3-round burst explosive bolts/2-round burst shotgun), because in TMG christmas the had the titus, but it was just an assault rifle.
[BO1] Titus-6 (http://www.youtube.com/watch?v=Vbnajk131yA#ws)Actually, Titus-6 has homing explosive bolts. They automatically attach to their targets.
Did it awhile back, really all that's needed to get it to work in WaW is a crossbow script.
Actually, Titus-6 has homing explosive bolts. They automatically attach to their targets.Can use the script for it from BO2 in any case.
after some more thorough testing, i uncovered some more bugs/problems:DSR-50 had times messed up, fireTime was shorter than rechamberTime's :D
DSR-50: Fire Rate's still too slow, you can fire it before the bolt has returned to where it sits
SCAR-H: Sights are still misaligned (front higher than rear)
SPAS-12: Recoil is too high
Knife sound needs to be changed for all other guns as the correct sound currently only applies to the browning Hp
Browning HP: Reload animation is slower than it should be
- The AUG HBAR w/ Scope and the AUG HBAR share ammunition when holding bothwell of course... they are they same gun just one has a scope...
DSR-50 had times messed up, fireTime was shorter than rechamberTime's :DUnderstandable, as long as you know about this problems.
Scar-H known
Spas-12 only in ADS I presume?
Melee sounds no idea wtf went wrong as the sounds were updated and replaced in all of the guns, it's weird.
BHP: Reload Empty was shortened.
I know I'm going to get shit for this but can i have a short descriptive tutorial on how to implement these weapons into a map? or maybe a link to a tutorial, also what WaW stock maps can this go into? der ries, verruckt? :)
Well, it is still beta, so no. And only NDU
so you're saying i can't put this into NDU at the moment?
yes for NDU, i place it in the mods folder where all the other custom maps go.. correct?
i placed it in my mods folder and nothing happened, its not there when i start up NDU
I know I'm going to get shit for this but can i have a short descriptive tutorial on how to implement these weapons into a map? or maybe a link to a tutorial, also what WaW stock maps can this go into? der ries, verruckt? :)
Did you launch the mod?you forgot to tell him to extract the mod from the .rar
http://youtu.be/vypJFrVhgHs (http://youtu.be/vypJFrVhgHs)
This was pretty fun. Good mod :accepted:
when's the next update coming out?Progress has been slow because I've been working on a couple of other maps and mods the past couple of weeks. If you have more suggestions let me know.
Progress has been slow because I've been working on a couple of other maps and mods the past couple of weeks. If you have more suggestions let me know.so the SCAR sights can never be aligned? what a shame :-[
Double Post Merge: January 26, 2015, 08:16:05 pm
Alright updated and added pre-release.
The generic stuff still exists misaligned Scar-L iron sights
Well just FYI the mod isn't supposed to be used on other maps yet... it's not even in a state where it's completed .-.ooppss i was meant to post that in the menu mod ^_^ imma derp
I'll be releasing a version without my menu mod on it when the mod is completed :/
I tested a bit more, and idscovered a few more things
- The DSR-50 has been replaced by the Barrett (what a shame)
- The knife sounds are still the same as the W@W knife sound (except the browning)
If it isn't too much to ask, can you please add a BA rifle to this map? it doesn't feel right having 3 SA rifles on this map.
Anyway, i have faith in what you're doing, keep it up.
Regards,
JN
DSR was replaced because I had broken the model when I tried to get rid of tris discards :/It's all good, if you couldn't do much, then that's about all we can ask.
Knife sounds are now fixed, forgot to replace the meleeSwipe properties.
A "BA" rifle? You mean burst? There's the Famas and that's about it.
If anything I can probably just slap the Intervention instead of the Barrett, I just didn't want to use it because it's overused. I can't get my hands on any other MW3 anims so gotta deal with this :D BO2's are just tris discard which make me not want to use them until a method has been developed.What's wrong with the L96A1 or the L118A (i have never seen the latter in a custom map)
What's wrong with the L96A1 or the L118A (i have never seen the latter in a custom map)I don't have the L118A anims, the L96A1 is from BO1 which is why I don't want to use it.
I don't have the L118A anims, the L96A1 is from BO1 which is why I don't want to use it.Ah, that's right, you're using BO2, MW3 & 2 guns
Ah, that's right, you're using BO2, MW3 & 2 gunsBasically yeah, I don't want to use weaponry that can be accessed normally/easily. Which is why the mod is only using weapons from those 3 games.
Basically yeah, I don't want to use weaponry that can be accessed normally/easily. Which is why the mod is only using weapons from those 3 games.What about the Ballista or MSR (i know the latter is used a lot)
What about the Ballista or MSR (i know the latter is used a lot)I could use the Ballista but I really wanna try and get the MSR or L118A anims somehow, I like the MSR more in terms of weapons but it's anims are broken for reload. So L118A is my choice, but in any case if I can't get it by around next tuesday I'll probably just replace it with the Intervention :/
I could use the Ballista but I really wanna try and get the MSR or L118A anims somehow, I like the MSR more in terms of weapons but it's anims are broken for reload. So L118A is my choice, but in any case if I can't get it by around next tuesday I'll probably just replace it with the Intervention :/I think Cyberman has the reloads for the L118A, but don't quote me on that, but wither way, the intervention's a pretty sweet sniper rifle.
would be nice if you could add a Solo Scoreboard and place the iron sight the Scar-L :)
Small update this version of the mod will be put on hold until I finish the downloadable weapon mod.WoW! very nice idea, keep up the good work! :P
Currently I'm doing upgraded weapon models, about 13/29 weapons are done so far. I've also gotten the fix for the ADS anims for the Scar-L
The weapon names are based on people that have been helping me out a lot in this mod along with the other mods I've been doing for other CoD's. Basically my friends are what the weapon names are after, (almost) everyone picked their own weapon so hopefully I can do them proud.
(http://puu.sh/fiwRd/ea3b9660fc.jpg)
(http://puu.sh/fjkuD/7d50fb8655.jpg)
(http://puu.sh/fhM25/2c927da577.jpg)
(http://puu.sh/ff6F5/910080d2d5.jpg)
A little teaser :P