UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: AwESOMECONNOR95 on December 15, 2014, 12:41:59 am

Title: Asset manager issue.
Post by: AwESOMECONNOR95 on December 15, 2014, 12:41:59 am
This is an issue in asset manger with materials. It doesn't let me have blended materials. So pretty much what I am saying is that any decal texture with a transparent, will not work blended. http://www.youtube.com/watch?v=2F_G4obi4Zc&feature=youtu.be (http://www.youtube.com/watch?v=2F_G4obi4Zc&feature=youtu.be)
Title: Re: Asset manager issue.
Post by: AwESOMECONNOR95 on December 18, 2014, 03:40:26 am
So could anyone help?
Title: Re: Asset manager issue.
Post by: BluntStuffy on December 18, 2014, 07:31:44 am
set alphatest to GE128
Title: Re: Asset manager issue.
Post by: smasher248 on December 18, 2014, 04:05:00 pm
set alphatest to GE128

thats only for fully transparent texture for instance a grating with holes, this is not useful for glass or heli rotors, they need the blend function to work
Title: Re: Asset manager issue.
Post by: BluntStuffy on December 18, 2014, 06:08:08 pm
thats only for fully transparent texture for instance a grating with holes, this is not useful for glass or heli rotors, they need the blend function to work


.... did you even try? And why do you want the rotor's to be transparant??

blend is for transparancy...


EDIT: And if nothing changes with any of those options, the alpha-chanel of the image is prob gone / not good, whatever.. So then the issue is with the image's, not ass-man..
Title: Re: Asset manager issue.
Post by: smasher248 on December 18, 2014, 10:26:41 pm

.... did you even try? And why do you want the rotor's to be transparant??

blend is for transparancy...


the rotor are slightly transparent and no i did not try, i know enough on this to not have to test out to no your wrong :/
Title: Re: Asset manager issue.
Post by: Harry Bo21 on December 21, 2014, 04:53:52 am
nice way of showing your "grateful" for advice given by a advanced member...
Title: Re: Asset manager issue.
Post by: smasher248 on December 21, 2014, 12:47:22 pm
nice way of showing your "grateful" for advice given by a advanced member...

the advice isnt for me
Title: Re: Asset manager issue.
Post by: BluntStuffy on December 21, 2014, 12:56:11 pm
nice way of showing your "grateful" for advice given by a advanced member...

Lol, advanced? I'm honored  :D

@smasher, if you havent fixed it yet send me the image in a pm..
Title: Re: Asset manager issue.
Post by: smasher248 on December 21, 2014, 02:16:16 pm
Lol, advanced? I'm honored  :D

@smasher, if you havent fixed it yet send me the image in a pm..

you are advanced we know that but what you said was condescending, anyway its awesomeconnor who has the problem and it has not yet been fixed
Title: Re: Asset manager issue.
Post by: AwESOMECONNOR95 on December 26, 2014, 10:25:09 pm
Fixed**
Title: Re: Asset manager issue.
Post by: BluntStuffy on December 26, 2014, 11:17:23 pm
Fixed**

awesome you're also sharing your fix with the rest of the community..
Title: Re: Asset manager issue.
Post by: AwESOMECONNOR95 on December 27, 2014, 07:51:55 pm
Cool stuff bruh ^, I'm puting that down so I'm letting people know that I fixed it so people can stop commenting on this post, bud.
Title: Re: Asset manager issue.
Post by: HitmanVere on December 27, 2014, 07:53:45 pm
Cool stuff bruh ^, I'm puting that down so I'm letting people know that I fixed it so people can stop commenting on this post, bud.

Dude, you could tell how you fixed it, so other people can look up answer to their problem, if they have the same thing...
Title: Re: Asset manager issue.
Post by: smasher248 on December 27, 2014, 08:05:39 pm
Dude, you could tell how you fixed it, so other people can look up answer to their problem, if they have the same thing...

yeah your right, other people may get this problem and having a fix fr it on the forums is good for everyone
Title: Re: Asset manager issue.
Post by: AwESOMECONNOR95 on December 27, 2014, 08:30:00 pm
To fix it all I did was delete the old gdt and everything out of the gdt cache and I went on mw2 and lime and I got a new gdt and I was able to use blend with out getting any errors... There that's the best way I can describe it, I can't describe it better than that....