UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Textures => Topic started by: DidUknowiPwn on December 07, 2014, 10:48:13 pm

Title: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: DidUknowiPwn on December 07, 2014, 10:48:13 pm
Coming at you with another set of fonts, this time the font from MW2/MW3 "Bank Gothic". I included both versions of B.G.: dark and light.

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DARK
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(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fdlkuy%2Faed7c9af99.jpg&hash=0cb2e49f2510cdcac71f8b614d1c443c3ddd85ca)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fdlkwx%2F034e074711.jpg&hash=2abf5f09825932e50d1141865c6d4e20a0c71a97)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FdlkAH%2F4bfbe6322c.jpg&hash=e4dc184e50da47e0b745a06671110fab428d710b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FdlkDk%2F8474f112d1.jpg&hash=b00a580c09d3b16b9ed62db75ac68dc6c99e1f4d)

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LIGHT
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(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fdlke4%2F29d104a79c.jpg&hash=2b523c060538998a8058f9d9cabfb569bc8b9472)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FdlkcK%2F5d8ed69789.jpg&hash=383235709488f2db5055d1feace077d71f544e74)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fdlkaz%2Fcc46b521a6.jpg&hash=0ddb221e94b611b60592192985789be7b5e3bac9)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fdlk8o%2F929013d936.jpg&hash=30c10f98c23ec9a639f6feba6730a07fe18a8525)

Installation Instructions:
Code Snippet
Plaintext
1) Navigate to your WaW folder, raw/english/fonts/ rename the folder to fonts_backup
2) Create a folder called fonts and place the files inside generated inside that folder
3) Navigate to your mods folder, mods/modname/images/ place the image "gamefonts_pc.iwi" inside it
4) Check the image gamefonts_pc.iwi inside IWD List in Launcher
5) Add this in your mod.csv:
font,fonts/bigFont,,
font,fonts/boldFont,,
font,fonts/consoleFont,,
font,fonts/extraBigFont,,
font,fonts/normalFont,,
font,fonts/objectiveFont,,
font,fonts/smallFont,,
6) Compile IWD and mod.ff

DARK
mega.co.nz

LIGHT
mega.co.nz
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: smasher248 on December 07, 2014, 11:10:18 pm
this is great, thanks for sharing :)
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: rustyandme on January 25, 2015, 12:35:27 am
I really like the look of that font. I wish that was used instead of the default WaW fault.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: Nathiri on February 02, 2015, 05:10:48 am
I put this into my map to consider using it and it looked pretty good but when I went to buy a weapon or perk the writing was all squiggled.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: DidUknowiPwn on February 03, 2015, 01:05:17 am
I put this into my map to consider using it and it looked pretty good but when I went to buy a weapon or perk the writing was all squiggled.
1) Make sure game is in English
2) Make sure you follow the installation instructions carefully.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: Nathiri on February 03, 2015, 01:34:11 am
It is english. After I posted the post I wasnt necessarily sure I should of posted something about it. I'll try again sometime.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: ElTitoPricus on February 03, 2015, 08:07:08 am
Vey nice Work.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: ProRevenge on March 13, 2015, 07:36:20 pm
The round number is cut off slightly on any custom font I use, anything I can do about this?
I can only see like 1mm of the left 1 on round 11
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: MrDunlop4 on March 13, 2015, 07:53:13 pm
Nice man thanks for sharing :D

MrDunlop4
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: DidUknowiPwn on March 13, 2015, 08:23:36 pm
The round number is cut off slightly on any custom font I use, anything I can do about this?
I can only see like 1mm of the left 1 on round 11
_zombiemode.gsc
level.chalk_hud1 = create_chalk_hud();
Either pass something like 10 as a parameter for chalk_hud1 or modify the if block inside the func (it'd be better if you passed a parameter).
i.e. level.chalk_hud1 = create_chalk_hud(10);
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: ProRevenge on March 14, 2015, 07:50:46 pm
I put 10 in those brackets like in your example and the round number is still cut off, about 1/4 of the ammo counter is also cut off the bottom after installing a font.

If it cant be fixed its not a problem, just a minor annoyance.
thanks for your help so far
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: DidUknowiPwn on March 14, 2015, 09:11:11 pm
I put 10 in those brackets like in your example and the round number is still cut off, about 1/4 of the ammo counter is also cut off the bottom after installing a font.

If it cant be fixed its not a problem, just a minor annoyance.
thanks for your help so far
My fault I gave the wrong info.
Anyway this is what you do revert that change
Find this:
Code Snippet
Plaintext
	if( level.round_number > 10 )
{
hud SetValue( level.round_number );
}
]
And in here just add
Code Snippet
Plaintext
		hud.x = 32;
Above or below the setValue function doesn't matter where.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FgAj0r%2F6e2cfba009.jpg&hash=7cfbed9d12053d2100e8a7164c89ba6852c11bdf)
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: ProRevenge on March 15, 2015, 11:21:07 am
worked a treat! Thanks!
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: MikeVLC on March 23, 2015, 01:33:18 am
Very well explained the instructions and it is very nice to see a different font than the stock font but I had some problems with the font:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQYStl65.jpg%3F1&hash=8476455905088c4d704623debedda60adafc098d)
in the ammo counter the last number of mag and the first number of total ammo are totally stuck.
I had the same problem reported after round 10 but I didnt understand correctly the fixes, sorry
in this code
Code Snippet
Plaintext
if( level.round_number > 10 )
{
hud SetValue( level.round_number );
}
you said that must add this
Code Snippet
Plaintext
hud.x = 32;
but exactly where would be the correct place that you must add the code? I am very noob in script and I had bad experience improvising in the scripts  ::)
and the final problem is in the scoreboard
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyzmXbNr.jpg%3F1&hash=dbb560f6c132b687ac95f88ceafb23fec19d8833)
kills and headshots are stuck.
Thank you for your work.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: DidUknowiPwn on March 23, 2015, 04:02:22 am
Very well explained the instructions and it is very nice to see a different font than the stock font but I had some problems with the font:
(http://i.imgur.com/QYStl65.jpg?1)
in the ammo counter the last number of mag and the first number of total ammo are totally stuck.
I had the same problem reported after round 10 but I didnt understand correctly the fixes, sorry
in this code
Code Snippet
Plaintext
if( level.round_number > 10 )
{
hud SetValue( level.round_number );
}
you said that must add this
Code Snippet
Plaintext
hud.x = 32;
but exactly where would be the correct place that you must add the code? I am very noob in script and I had bad experience improvising in the scripts  ::)
and the final problem is in the scoreboard
(http://i.imgur.com/yzmXbNr.jpg?1)
kills and headshots are stuck.
Thank you for your work.
For that you'll have to mess with the menufile for it. I think that's JR-Imagine's HUD right? In any case it's going to take a bit of messing with as this: AMMO | STOCK is handled by an ownerdraw and not split apart. I do remember that messing with the 3rd parameter of rect of that itemDef did space it out I think, don't recall for sure I'll have to mess with it again myself. I'll get back to you real quick.

Edit: Okay yeah so you can space out the text by the 3rd parameter of rect like I thought.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FgLRcA%2F71bf50115f.png&hash=83f84d68ea062553a3cf4186a8bfcf82d21e5cd4)
So look for something that's similar to that or more specifically
ownerdraw CG_PLAYER_AMMO_VALUE
or
ownerdraw 5
(5 = CG_PLAYER_AMMO_VALUE)
And once you do in that itemDef {} block change the 3rd parameters value (increasing) and it'll space it out.

Edit 2: Sadly the scoreboard thing you can't modify :( I could try figuring out the font and remaking this entire font thing to work a bit better but I won't do that now.
Title: Re: Bank Gothic Font [Legit/Non-Cheap Way]
Post by: MikeVLC on March 23, 2015, 10:54:09 am
For that you'll have to mess with the menufile for it. I think that's JR-Imagine's HUD right? In any case it's going to take a bit of messing with as this: AMMO | STOCK is handled by an ownerdraw and not split apart. I do remember that messing with the 3rd parameter of rect of that itemDef did space it out I think, don't recall for sure I'll have to mess with it again myself. I'll get back to you real quick.

Edit: Okay yeah so you can space out the text by the 3rd parameter of rect like I thought.
(http://puu.sh/gLRcA/71bf50115f.png)
So look for something that's similar to that or more specifically
ownerdraw CG_PLAYER_AMMO_VALUE
or
ownerdraw 5
(5 = CG_PLAYER_AMMO_VALUE)
And once you do in that itemDef {} block change the 3rd parameters value (increasing) and it'll space it out.

Edit 2: Sadly the scoreboard thing you can't modify :( I could try figuring out the font and remaking this entire font thing to work a bit better but I won't do that now.
Many thanks for the answer. Yeah is the JR Imagine's hud, I just testing huds if this is problematic with custom fonts I will try with another. You released 2 or 3 custom and nice huds and I will try with some of your custom hud.
Thank you.