UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: aster-99 on October 27, 2014, 09:35:10 pm

Title: Bad player's spawns!
Post by: aster-99 on October 27, 2014, 09:35:10 pm
hi, i've a really bad problem. in coop mode, all players except the host, spawns under the map and fall off. i don't know why this is happening.... i used script_origin for them with this kvp
Code Snippet
Plaintext
targename    origin_teleport_player_1
classname   script_origin
origin   304 160 5408
anyone has an idea???????
Title: Re: Bad player's spawns!
Post by: MZslayer11 on October 27, 2014, 10:08:06 pm
Make sure the spawns are not touching the ground. I keep some space between the origin and the ground. Just a thought.
Title: Re: Bad player's spawns!
Post by: BluntStuffy on October 27, 2014, 10:29:14 pm
think they should be script_structs with the kvp:

targetname - initial_spawn_points

make 4 of them beside the normal info_player_start