UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: isammyxd on October 23, 2014, 07:14:44 pm

Title: SammyCustomsBox V1
Post by: isammyxd on October 23, 2014, 07:14:44 pm
Welcome to SammyCustomsBox, this is a very small map for close quarters action with the undead.
www.mediafire.com

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYfXWB79.png&hash=f17af340ea8cbb92aec122481952ed0ed777058c)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5Z9tjJH.jpg&hash=a370d000f7b52a8d8ea7eb169f67029fce27869c)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWbigIwD.png&hash=94f6819519475250acdd52ed54c942a28976872b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fif6hnGi.png&hash=28f36a9155c1643d251c5ce50b1df8e2c7eec8f8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP5skdDe.png&hash=45db8d110a82cd3f7be7d60d8796adfb31257f6b)

Features:

7 perks
Zombies from 5
custom hud
bo/ghosts weapons and some custom weapons
custom textures
mw2 viewhands
cod 4 melee/anims
custom knife texture
moving pap textures
custom fx
buy able ammo
buy able ending
sprinters from start
hitmarkers

Credits:

ElfinLiedTopFan5
rorke
treminor
bamskater33
DuaLVII
Rollonmath42
Tom-bmx
YaPh1
swazzy
If I forgot anyone please PM me and I'll add you in.

beta testers:
Ninendo504
Rosasau100
VaporKnight13
Smasher24 8
TuckleMyHuckle

perk list:
jugg
speed cola
double tap
quick revive
phd stamina up
mule kick

Weapons list:
ak74u
aug
deserteagle
enfield
fal_osw
g11
g36c
honey badger
l96a1
m27 law
mg08
mp5
mp40
peacemaker
RayGun Mark2
ripper
sa1911
stakeout
stg44
thundergun
colt
Title: Re: SammyCustomsBox V1
Post by: Dust on October 23, 2014, 07:36:56 pm
Why is the download 356 mb?
Title: Re: SammyCustomsBox V1
Post by: FATKIDSLOV3CAK3 on October 23, 2014, 07:38:26 pm
Why is the download 356 mb?

me and scotch was thinking the same thing man
Title: Re: SammyCustomsBox V1
Post by: Dust on October 23, 2014, 07:40:53 pm
me and scotch was thinking the same thing man

I thought he took the one from his root folder the one that is not compressed, and not the one from his appdata the compressed one, but nope he took the correct one.
Title: Re: SammyCustomsBox V1
Post by: chromastone10 on October 23, 2014, 07:42:53 pm
another box map, hurray


 :kidding:
Title: Re: SammyCustomsBox V1
Post by: FATKIDSLOV3CAK3 on October 23, 2014, 07:47:50 pm
I thought he took the one from his root folder the one that is not compressed, and not the one from his appdata the compressed one, but nope he took the correct one.

oh dear god  :poker:
Title: Re: SammyCustomsBox V1
Post by: steviewonder87 on October 23, 2014, 07:56:36 pm
Welcome to SammyCustomsBox
sprinters from start

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fw7mzww.jpg&hash=65a25e138ff7eb1c08db0c3c59eaf02e556d79a4)
Title: Re: SammyCustomsBox V1
Post by: GTTClan on October 23, 2014, 08:02:24 pm
The Karambit and the map:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lkhdo8keGI1qe11kdo1_500.png&hash=b6ae963b07ae553b448c1359197014b47e3416aa)

The Size and difficulty of the map + it's files:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fweknowmemes.com%2Fwp-content%2Fuploads%2F2011%2F11%2Fare-you-fucking-kidding-me-face.png&hash=a8e8cd7210b6a7e0c6d28ea87df6a8491d307a5d)

GOOD JOB :D I'll be downloading. Thanks for sharing!
Title: Re: SammyCustomsBox V1
Post by: Wunderful on October 23, 2014, 08:26:51 pm
Another box map! That has no spell check!

However, I know you're a weapons expert, so I guess I'll give this a chance ;)
Title: Re: SammyCustomsBox V1
Post by: FATKIDSLOV3CAK3 on October 23, 2014, 08:35:34 pm
weapons sounds are mostly 2D not 3D, some weapons missing sounds, alot of weapons are under powered, when i pressed f on the music player it frezzes the game and when i died all i could see was this

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXUsv6IL.jpg&hash=96e46021dc06d5e50ecda3e584ec58729da847eb)

not a bad try but weapons being as they should is a big thing for custom maps

oh and no sounds for your jump scare aswell
Title: Re: SammyCustomsBox V1
Post by: TheScotchGuy on October 23, 2014, 09:31:57 pm
ok so where to start with this one, there is much more effort put into the mod than the map itself, good attempt but no cabbage my friend :\, ps.. thanks for the weed model chalkboard u sent me a while back :P
Title: Re: SammyCustomsBox V1
Post by: Wunderful on October 23, 2014, 09:42:01 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiUwMtSw.jpg&hash=623b5f732dfba639b869ae6b434f7e1cdf453b4e)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8jvACRP.jpg&hash=0d6dfca57d1df2a6e75d992a92029563630bd783)

Alright map, lots of careless problems though such as missing crosshairs (M72 Law) to PAPed weapons simply being called "weapon"_upgraded (Peacemaker & MG08 at least). I thought the upgraded version of the colt was pretty cool and well balanced, not too weak or OP. Gameplay is pretty unbalanced as the first two or three rounds are very hard but once you have PAP and Jugg open, it's too easy. Would have tested all your weapons if you had enabled mods :/ Overall, map was pretty meh. Not much replayability (unless you want to look at the model posters again  :gusta:)

EDIT: How do you open the door by Speed? I looked everywhere but couldn't figure it out.
Title: Re: SammyCustomsBox V1
Post by: ZombiieFX on October 23, 2014, 10:08:13 pm
where is jugg?
Title: Re: SammyCustomsBox V1
Post by: isammyxd on October 23, 2014, 10:08:52 pm
Hello to all that have download my map and played it this is only V1 of my map stupidly enough it has taken about 3 to 5 months to create this and the weapon names will be changed and I'm sorry it is the size it is there has been nearly over 100 guns I have added to this map and alot I have deleted and I have still have there images in with the download so I will try to delete as much of the images as I can and I hope you guys enjoy the weapons and please fell free to comment any weapons you would like to see in this map and I might add them in.
Title: Re: SammyCustomsBox V1
Post by: ZombiieFX on October 23, 2014, 11:55:32 pm
I actually enjoyed this map, I guess I don't hate on box maps as hard as others, beat it in 15 rounds. I probably would have had it done in earlier rounds if it wasn't for me feeding the box with points for the MG08. I don't think the starting rounds are too hard, just be aware. Only suggestion, add pap camos to thunder gun and ray gun m2. +1 for you
Title: Re: SammyCustomsBox V1
Post by: Official_TSG_ on October 24, 2014, 06:53:09 am
[Comment removed by Moderator]
Title: Re: SammyCustomsBox V1
Post by: DeletedUser on October 24, 2014, 07:24:49 am
I played the old SammyCustomsBox and I liked it but this looks much better, make a link on mega and 356 mb are a bit too much for a map box.  :poker:
Title: Re: SammyCustomsBox V1
Post by: isammyxd on October 24, 2014, 08:16:59 am
[Comment removed by Moderator]
It's mainly about the weapons not the map. But thanks for the comment anyway.
Title: Re: SammyCustomsBox V1
Post by: smasher248 on October 24, 2014, 09:12:15 am
i noticed a few script runtime errors with the infinite loops that cause the game to freeze for a few seconds you should probably fix them
Title: Re: SammyCustomsBox V1
Post by: treminaor on October 24, 2014, 09:20:55 am
[Comment removed by Moderator]
tone it down a bit buddy.
Title: Re: SammyCustomsBox V1
Post by: RamboBadass on October 24, 2014, 10:04:50 am
[Comment removed by Moderator]

Wow dude you need to relax
Title: Re: SammyCustomsBox V1
Post by: xJimmy33 on October 24, 2014, 10:27:10 am
[Comment removed by Moderator]

whats your problem?

he spend all the time to put all stuff together and learned all the stuff, iam really happy that he spend 3-5 months on this map.
the map has more custom content then some other maps, also more "working" stuff, so i cant wait to see the next map from him with maybe some more mapping skills.

i spend over a year on my first map and tested all stuff with scripts and mapping, never used such programs before.. and of course, it was also a box-map, but never released :D

if you have never used such a program or scripts you need this time.

make it better, i saw you already stuck on a map idea, lol

Please help me with mapping suggestions (http://www.youtube.com/watch?v=D233FlTogfo#ws)


ah and another thing, why stop watch ZK's videos?
think his videos are good for the beginning.. ah wait, you also stuck on some scripts from him..
http://ugx-mods.com/forum/index.php?topic=3055.msg30867#msg30867 (http://ugx-mods.com/forum/index.php?topic=3055.msg30867#msg30867)


Title: Re: SammyCustomsBox V1
Post by: DeletedUser on October 24, 2014, 11:09:08 am
Sammy please make a link on MEGA, Mediafire crashes all the time, I want this map now! :accepted:
Title: Re: SammyCustomsBox V1
Post by: isammyxd on October 24, 2014, 11:17:31 am
@DamianoTBM I will try to upload my map again another version when I can I can't update this post for some reason so I'm not going to upload the exactly the same map with no changes on this site again but I will be uploading another version of my box map when I have added some more guns and another room with some actual detail in it.
Title: Re: SammyCustomsBox V1
Post by: nintendo1516 on October 24, 2014, 11:25:15 am
he will upload it soon to mega
Title: Re: SammyCustomsBox V1
Post by: DeletedUser on October 24, 2014, 11:39:04 am
@DamianoTBM I will try to upload my map again another version when I can I can't update this post for some reason so I'm not going to upload the exactly the same map with no changes on this site again but I will be uploading another version of my box map when I have added some more guns and another room with some actual detail in it.
thanks sammy! :)
Title: Re: SammyCustomsBox V1
Post by: HitmanVere on October 24, 2014, 12:42:29 pm
Nope nope nope nope nope

I will not try this, even if it has best mod ever. I wont play map, that I can see everything first minute I spawn, even if it has doors, that take to one perk. I presume your time taking this map was all give to the mod, you can easily extend the map with outside and such in matter of 1h, 1H! Even with the scripting to make spawners work, which takes 1 minute. If you come up with V2, that makes map 5 times bigger, then I will give this a try, but not at this state.

Thank you and bye bye
Title: Re: SammyCustomsBox V1
Post by: DeletedUser on October 24, 2014, 02:29:24 pm
I managed to download and play this map, but you should reduce speed of the zombies and remove the jumpscare annoying! :poker:
Title: Re: SammyCustomsBox V1
Post by: Official_TSG_ on October 24, 2014, 03:12:17 pm
It's mainly about the weapons not the map. But thanks for the comment anyway.
Obviously, you know nothing! its about the map content, and how fun it is, if a map is just about guns than thats pointless

Double Post Merge: October 24, 2014, 03:35:12 pm
whats your problem?

he spend all the time to put all stuff together and learned all the stuff, iam really happy that he spend 3-5 months on this map.
the map has more custom content then some other maps, also more "working" stuff, so i cant wait to see the next map from him with maybe some more mapping skills.

i spend over a year on my first map and tested all stuff with scripts and mapping, never used such programs before.. and of course, it was also a box-map, but never released :D

if you have never used such a program or scripts you need this time.

make it better, i saw you already stuck on a map idea, lol

Please help me with mapping suggestions (http://www.youtube.com/watch?v=D233FlTogfo#ws)


ah and another thing, why stop watch ZK's videos?
think his videos are good for the beginning.. ah wait, you also stuck on some scripts from him..
http://ugx-mods.com/forum/index.php?topic=3055.msg30867#msg30867 (http://ugx-mods.com/forum/index.php?topic=3055.msg30867#msg30867)
Most people i know have been fucked over by ZK and he gets people frustrated and stuck with HIS scripts :p
Yeah i have a map idea and GUESS WHAT! ITS GUNNA BE MY FIRST MAP! AND NOT A "freaking" BOX MAP
Title: Re: SammyCustomsBox V1
Post by: DeletedUser on October 24, 2014, 07:38:25 pm
i beat it! 8) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2rzuk50.jpg&hash=aa00a8a639cf760e06b7d503d64d3080d79726ef)
Title: Re: SammyCustomsBox V1
Post by: Dust on October 24, 2014, 07:53:18 pm
Obviously, you know nothing! its about the map content, and how fun it is, if a map is just about guns than thats pointless

Double Post Merge: October 24, 2014, 03:35:12 pm
Most people i know have been fucked over by ZK and he gets people frustrated and stuck with HIS scripts :p
Yeah i have a map idea and GUESS WHAT! ITS GUNNA BE MY FIRST MAP! AND NOT A "freaking" BOX MAP

If people cant follow ZK's scripts then it isn't ZK's fault, its the map makers fault. I watched his tutorials when I first started out and they worked 100% for me, never had any problems. Why? because I knew what I was doing and I wasn't putting stuff in the wrong place. If people struggle with his scripts then maybe they don't have the brain capacity to understand simple stuff.
Title: Re: SammyCustomsBox V1
Post by: ZombiieFX on October 24, 2014, 08:11:41 pm
If people cant follow ZK's scripts then it isn't ZK's fault, its the map makers fault. I watched his tutorials when I first started out and they worked 100% for me, never had any problems. Why? because I knew what I was doing and I wasn't putting stuff in the wrong place. If people struggle with his scripts then maybe they don't have the brain capacity to understand simple stuff.

agreed
Title: Re: SammyCustomsBox V1
Post by: Official_TSG_ on October 24, 2014, 09:08:01 pm
If people cant follow ZK's scripts then it isn't ZK's fault, its the map makers fault. I watched his tutorials when I first started out and they worked 100% for me, never had any problems. Why? because I knew what I was doing and I wasn't putting stuff in the wrong place. If people struggle with his scripts then maybe they don't have the brain capacity to understand simple stuff.
Some people do it completely exactly the same he does, but they get errors :p so...
Title: Re: SammyCustomsBox V1
Post by: smasher248 on October 24, 2014, 09:14:10 pm
they dont, i agree that they all work if done properly, he even points out common errs made in his videos to help those who get stuck
Title: Re: SammyCustomsBox V1
Post by: trewajg on October 24, 2014, 09:21:02 pm
good job with the red name AKA ^1
Title: Re: SammyCustomsBox V1
Post by: TheWAZZAPPMan on October 24, 2014, 11:50:33 pm
Hey Sammy! Great map! I believe this is your first map so Hurray! One thing is that you should remove the *Cough* *Cough* JumperJug *Cough* *Cough*
Title: Re: SammyCustomsBox V1
Post by: Tim Smith on November 02, 2014, 07:52:01 pm
great map saamy i liked it mate thanks




but there is a delay when firing just that and thank you :\ :)  ;D ;D :) ;)
Title: Re: SammyCustomsBox V1
Post by: xDerpity24 on December 07, 2014, 04:07:53 am
i cant find the third teddy, can someone help me out
Title: Re: SammyCustomsBox V1
Post by: joaoc551 on December 19, 2014, 08:20:12 pm
i cant find the third teddy, can someone help me out


on a wheel chair, on jugg or behind pap
plus whats the name of the song on menu
Title: Re: SammyCustomsBox V1
Post by: batatazumbi on December 28, 2014, 06:36:53 pm
I beat this map in round 13, u can make more maps like this map?
Title: Re: SammyCustomsBox V1
Post by: isammyxd on December 28, 2014, 10:11:04 pm
I beat this map in round 13, u can make more maps like this map?
I'm making SammyCustoms box V2 and hopefully I'll release it in a couple of months or so.
Title: Re: SammyCustomsBox V1
Post by: batatazumbi on December 29, 2014, 07:44:54 pm
when go out v2?  good map ;D
Title: Re: SammyCustomsBox V1
Post by: batatazumbi on December 31, 2014, 01:16:05 am
Hello to all that have download my map and played it this is only V1 of my map stupidly enough it has taken about 3 to 5 months to create this and the weapon names will be changed and I'm sorry it is the size it is there has been nearly over 100 guns I have added to this map and alot I have deleted and I have still have there images in with the download so I will try to delete as much of the images as I can and I hope you guys enjoy the weapons and please fell free to comment any weapons you would like to see in this map and I might add them in.
Hello Sammy! I would like to see in this map: model 1887 (mw3), Intervention (mw2), and dual wield shotgun (if possible)
PS: Desert Eagle is awesome man! and on v2 u can make the map bigger?
THIS MAP IS AWESOME, I CAN'T WAIT FOR V2!!!!!
Title: Re: SammyCustomsBox V1
Post by: chromastone10 on December 31, 2014, 02:04:00 am
Hello Sammy! I would like to see in this map: model 1887 (mw3), Intervention (mw2), and dual wield shotgun (if possible)
I would like to see this map have more locations and time put into the map :P



THIS MAP IS AWESOME, I CAN'T WAIT FOR V2!!!!!

 :poker: :kidding: this is the issue now days, people find box maps amazing just because they have weapons, nobody tries to spend time on mapping anymore, and when amazing maps do come out from the bigger mappers like conviction, chaos, jbird and more they get just as much praise as a box map with ported weapons?! Might as well stop trying guys, just draw out a brush, hit hollow, and add some ported weapons, you will get a 10/10 
Title: Re: SammyCustomsBox V1
Post by: SarcyMoFo on December 31, 2014, 03:04:20 am
I'm making SammyCustoms box V2 and hopefully I'll release it in a couple of months or so.
I've held my tongue but I can do so no longer...

THIS very topic was the catalyst for my thread on box maps and one window 'challenges'
See here http://ugx-mods.com/forum/index.php?topic=5089.0 (http://ugx-mods.com/forum/index.php?topic=5089.0)

I simply have one request, for the love of all that is sacred DON'T make a version 2 - despite the few who say this 'map' is 'awesome' and 'amazing' the VAST majority of us can't stand these 'creations', as chroma said above it almost makes mapping pointless because apparently all the kiddies want is shite everywhere with no rhyme or reason to it

We are practically in 2015 people, this stuff is NOT acceptable any longer and imo hasn't been for a long time

As much as you might think it Sammy this is NOT a personal attack or anything, as I said in the linked topic I WANT more people turning their hand to modding to enhance the community but this is the absolute opposite of enhancing

Take some time, draw out a plan of something reasonable - it doesn't have to be a masterpiece - and hone your craft

In a nutshell, make anything, anything at all, but NOT a box 'map'
Title: Re: SammyCustomsBox V1
Post by: jjbradman on December 31, 2014, 08:13:44 am
I've held my tongue but I can do so no longer...

THIS very topic was the catalyst for my thread on box maps and one window 'challenges'
See here http://ugx-mods.com/forum/index.php?topic=5089.0 (http://ugx-mods.com/forum/index.php?topic=5089.0)
apparently all the kiddies want is shite everywhere with no rhyme or reason to it
you almost forgot weed(fifth pic) unless they've already got it, that would explain the never-should-have-existed box maps
Title: Re: SammyCustomsBox V1
Post by: DarrylM on December 31, 2014, 12:18:35 pm
I can't say that I am a big fan of box maps but I also feel they have a valuable place in the map pecking order too. They provide noobs a chance to develop their crowd control skills. This map is a challenge and I had a great time playing it.
Title: Re: SammyCustomsBox V1
Post by: batatazumbi on December 31, 2014, 04:08:18 pm
I would like to see this map have more locations and time put into the map :P



 :poker: :kidding: this is the issue now days, people find box maps amazing just because they have weapons, nobody tries to spend time on mapping anymore, and when amazing maps do come out from the bigger mappers like conviction, chaos, jbird and more they get just as much praise as a box map with ported weapons?! Might as well stop trying guys, just draw out a brush, hit hollow, and add some ported weapons, you will get a 10/10
YEAH! I like this map, because have weapons, but i don't like the size of the map, its so small, its hard to play
Title: Re: SammyCustomsBox V1
Post by: Peenbeer on January 12, 2015, 07:29:40 pm
It's beautiful, but WAY too hard for me though.
Runners on round 1... Damn...
Title: Re: SammyCustomsBox V1
Post by: Tim Smith on January 29, 2015, 06:26:41 pm

very good map i like it and i finish it twice (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstore1.up-00.com%2F2015-01%2F142255587471.jpg&hash=074df5ae0ffac1be9173f0fb660fbe3460568e14)
---------------
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstore1.up-00.com%2F2015-01%2F1422555874782.jpg&hash=ac1027f09a3a042248683d2ec2843fdcec824a46)
Title: Re: SammyCustomsBox V1
Post by: rustyandme on January 29, 2015, 08:33:31 pm
I read all of the replies and I have to give my two cents. If someone wants to make a box map, go for it. Who are you to tell someone that they shouldn't create something. Even if all you make is one room with nothing special about it, you still have done way more than 99% of the people who play World at War. If you don't enjoy playing box maps, don't download them. There is no reason to hate on someone that took time to create something. People will always enjoy different things.

As a community of mappers and modders we should support others who are creating content, whatever that may be.
Title: Re: SammyCustomsBox V1
Post by: smasher248 on January 30, 2015, 07:13:55 am
I read all of the replies and I have to give my two cents. If someone wants to make a box map, go for it. Who are you to tell someone that they shouldn't create something. Even if all you make is one room with nothing special about it, you still have done way more than 99% of the people who play World at War. If you don't enjoy playing box maps, don't download them. There is no reason to hate on someone that took time to create something. People will always enjoy different things.

As a community of mappers and modders we should support others who are creating content, whatever that may be.

"time" "box map" uhm no...
Title: Re: SammyCustomsBox V1
Post by: rustyandme on January 30, 2015, 07:34:49 am
"time" "box map" uhm no...

It is obvious that this project took the OP some time. And yes box maps do take time. Please don't hate on fellow mappers. This should be a community that supports each other, not knocks each other down.
Title: Re: SammyCustomsBox V1
Post by: smasher248 on January 30, 2015, 07:47:42 am
It is obvious that this project took the OP some time. And yes box maps do take time. Please don't hate on fellow mappers. This should be a community that supports each other, not knocks each other down.

firstly im not hating on anyone, secondly this should be a community that has standards
Title: Re: SammyCustomsBox V1
Post by: RBRT on January 30, 2015, 12:36:49 pm
I know this map is supposed to be about the weapons, but look at maps like Dead Ship, CPH and Prison Mission. These maps, Dead Ship especially, have amazing weapons in a beautifully designed map. A box only has four sides and a few windows; there's nothing to keep people coming back. It's great if a mapmaker wants to test out new weapons that he'll add to his next map. But to the public (or at least to me), why play a box with cool weapons when you can kill wenches on a pirate ship with multi-pap?
Title: Re: SammyCustomsBox V1
Post by: rustyandme on January 30, 2015, 04:53:04 pm
There is no harm in a mapper posting a map that you don't like. If you don't like it and wouldn't play it move on. People will always like different things. I know a lot of players who like box maps for different reasons. To each their own.
Title: Re: SammyCustomsBox V1
Post by: smasher248 on January 30, 2015, 06:01:14 pm
There is no harm in a mapper posting a map that you don't like. If you don't like it and wouldn't play it move on. People will always like different things. I know a lot of players who like box maps for different reasons. To each their own.

who? it would seem this would very boring very fast and im curious as to who you know that craves more of this, and this is one of the good box maps with some interesting weapons, a lot of box maps only have stalk weapons and are just a renamed version of nazi_zombie_tutorial which is an unofficial addon to the mod tools, there a re plenty of box maps, and they are harmful as they lower the quality expected from custom zombies
Title: Re: SammyCustomsBox V1
Post by: rustyandme on January 30, 2015, 06:15:45 pm
who? it would seem this would very boring very fast and im curious as to who you know that craves more of this, and this is one of the good box maps with some interesting weapons, a lot of box maps only have stalk weapons and are just a renamed version of nazi_zombie_tutorial which is an unofficial addon to the mod tools, there a re plenty of box maps, and they are harmful as they lower the quality expected from custom zombies

You have a valid opinion. I just don't happen to share that opinion. We are getting off topic here. There is no need to continue this silly back and forth.
Title: Re: SammyCustomsBox V1
Post by: smasher248 on January 30, 2015, 06:28:39 pm
You have a valid opinion. I just don't happen to share that opinion. We are getting off topic here. There is no need to continue this silly back and forth.

i was thinking the same thing, goodbye
Title: Re: SammyCustomsBox V1
Post by: nintendo1516 on January 31, 2015, 01:37:00 pm
i was the beta tester ;D