UGX-Mods

Call of Duty 5: World at War => Tutorial Desk => Modding => Topic started by: HitmanVere on October 20, 2014, 10:34:37 pm

Title: Flame-screen fix [Very easy]
Post by: HitmanVere on October 20, 2014, 10:34:37 pm
Since some people struggle with this still, I might as well make tut on that (that way saves some time for me and others to find this) If your WaW screen looks like its always in flames, do this:

1. Open World at War and bring up console with tilde key

2. Type this in:
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r_flamefx_enable 0
and press enter

Voila! It should be fixed :D
Title: Re: Flame-screen fix [Very easy]
Post by: MakeCents on October 23, 2014, 01:19:11 pm
Cool, now we can just direct people to this instead of giving the answer or searching for the last time it was answered and adding the link, lol. Do you know what causes that? I assumed a mapper changed it to 1, through script, in their map but didn't have it endon disconnect or something like that? Cause if it is something like that, maybe there is guidance to do it the right way? I just set the player on fire myself, but if I were to use that flamefx one day, it could be useful to know...

Would you want to explain how to enable console? It is somewhat likely that if they may not know how to do fix this then they may just play the maps rather than make them, and might not know... Also, I don't like the name tilde. I would like to call a vote to rename it the ka-cha key. Just kidding. I've just been calling it that forever.
Title: Re: Flame-screen fix [Very easy]
Post by: HitmanVere on October 23, 2014, 01:32:27 pm
Cool, now we can just direct people to this instead of giving the answer or searching for the last time it was answered and adding the link, lol. Do you know what causes that? I assumed a mapper changed it to 1, through script, in their map but didn't have it endon disconnect or something like that? Cause if it is something like that, maybe there is guidance to do it the right way? I just set the player on fire myself, but if I were to use that flamefx one day, it could be useful to know...

Would you want to explain how to enable console? It is somewhat likely that if they may not know how to do fix this then they may just play the maps rather than make them, and might not know... Also, I don't like the name tilde. I would like to call a vote to rename it the ka-cha key. Just kidding. I've just been calling it that forever.

Most common reason for this is RedSpaces old Napalm zombie not ending the DVAR for the flamefx, which means it will not end, even when quitting the game, since DVARs can go through map to other

Tilde key is usually the one under ESC, lol
Title: Re: Flame-screen fix [Very easy]
Post by: Harry Bo21 on October 24, 2014, 04:43:13 am
I knew that key had a name... now i know lol ;)
Title: Re: Flame-screen fix [Very easy]
Post by: treminaor on October 24, 2014, 07:28:47 am
I assumed a mapper changed it to 1, through script, in their map but didn't have it endon disconnect or something like that? Cause if it is something like that, maybe there is guidance to do it the right way? I just set the player on fire myself, but if I were to use that flamefx one day, it could be useful to know...
For scripters the correct way to set the screen on fire is to use setBurn();
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player setburn(<transition_time>);
Title: Re: Flame-screen fix [Very easy]
Post by: MakeCents on October 24, 2014, 12:21:26 pm
For scripters the correct way to set the screen on fire is to use setBurn();
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player setburn(<transition_time>);

Very nice. I may use that instead of player.is_on_fire in my fire traps. Thanks.