UGX-Mods

Contests => Past Contests => YouAlwaysWin Zombie Map Contest 2014 => Topic started by: jei9363 on October 10, 2014, 08:47:54 pm

Title: North Company
Post by: jei9363 on October 10, 2014, 08:47:54 pm
Santa's workshop, a multi-billion dollar donation organization, has fallen to the darkness.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2vb3hq8.jpg&hash=866fd11c022fa583dc72cb4dd8bffcddc477b41a)

How to survive North Company or "The Workshop" like a Pro!

SnowBlowers
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F33cbu3o.png&hash=d21fe81032d11cc3000a055105a92dabd9a1c25b)
Sewer
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fszeqg9.png&hash=668bcd3aa2398aa520d0bfa4c34c1ff76b530fee)
Gondola
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2nsxesy.png&hash=613503ce71c50c4cc5ecb14404119e9f91df1834)
Zip-Lines
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F28ltb1c.png&hash=6e7de2b81f0e0ff5aadbfa539ed543c477d7ed6f)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F15fhq9t.jpg&hash=dc5afab344440cd6dd48a1ff6487cc4b996cd77f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F259hoxe.jpg&hash=62888b2f8ab0eb75a62f23e7fd14f580e5e3af1e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Frka0qp.jpg&hash=fd8d5eb3319c58d53bc9ea06ec40f9333a776928)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fb3v3uq.jpg&hash=2030a8b443daaa0fbd20fa0032da038f7a81fe22)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fo93ebo.jpg&hash=767574dbd69774f79a002609f8564470dfecec7a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F8xj210.jpg&hash=e7539e853f74a2468491df8bf1c6ccee1e7f027b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F282kcup.jpg&hash=e57be9c677eb56b62d8e910f0e3767ef7ec25c8a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2zzj0on.jpg&hash=c5a10dccd3943a954722564bbe2aa9c815f2abba)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2dmeb2p.jpg&hash=541c463dcdfa92d3bf9d6949f248c21aa50f9fba)









Title: Re: North Company
Post by: Ramiabdh on October 10, 2014, 08:49:45 pm
Good luck dude :D
Title: Re: North Company
Post by: jei9363 on October 10, 2014, 09:37:11 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F8yawcw.jpg&hash=7e0295fee2d7274f6ca1acdf876a3d54d2e7010f)

the top floor so far.

random feature (some zombies will have green eyes, some white, and some red :D)
Title: Re: North Company
Post by: lordkurt6 on October 10, 2014, 09:52:06 pm
omg that is looking sick, nice light stands out so good see can I ask did u make ur own custom texturs for it and I still only got codwaw texturs. keep me updated im really good at radiant work I was seeing if u wanna team up as I know bit about scripting I know lot errors all that stuff I kno like how to call threads fun etc
Title: Re: North Company
Post by: jei9363 on October 11, 2014, 12:08:23 am
this map will have a lot of "go up to go down" and "go down to go up"

time]1413050372[/time][/b][/color][/size]
Day 2: working my way down

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2uyo9y9.jpg&hash=0f873a04899a281fa1d98dc4eafeb212398d135e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F28t9ch5.jpg&hash=83656d19f26ed30fca9767c2aa8bf5dbdbbe5a89)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Ff3b0w8.jpg&hash=7d1021ad2ac3f679014953878f9cdbf0989690db)
Title: Re: North Company [Update 10/11/14]
Post by: javipotter on October 12, 2014, 07:30:02 pm
starting a house from top?  :o ;D
Title: Re: North Company [Update 10/11/14]
Post by: jei9363 on October 12, 2014, 07:32:37 pm
yep! 2 stories above ground and 2 stories below. and a whole lot a ways to move from one to another :D

Title: Re: North Company (Santa's Workshop)
Post by: eliudjb on October 13, 2014, 03:54:48 am
So, you'll going to work on two contest projects? Interesting  8) keep going.
Title: Re: North Company (Santa\'s Workshop)
Post by: jei9363 on October 13, 2014, 01:29:13 pm
Snow travel!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2earxpz.jpg&hash=35fb67b99aaa421ba6007e6b8e4b1ea903e5e6b1)

starting on the labs

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F35ispdu.jpg&hash=7b9fdd80f9d20afbf2428d4e20a146790da4cc2c)

Double Post Merge: October 13, 2014, 04:09:35 pm
they wont be part of the main gameplay, but if you look for em youll find em ;)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2wpicfq.jpg&hash=e4d8a4daf83068804ee29470b247939aed46541f)
Title: Re: North Company (Santa\'s Workshop)
Post by: eliudjb on October 13, 2014, 05:56:02 pm

Double Post Merge: October 13, 2014, 04:09:35 pm
they wont be part of the main gameplay, but if you look for em youll find em ;)

(http://i61.tinypic.com/2wpicfq.jpg)

 :rainbow: :rainbow: You can add more ad hoc details on zombies, like replace that dark clothes for a white/gray one.
Title: Re: North Company (Santa's Workshop)
Post by: Ramiabdh on October 13, 2014, 07:21:02 pm
Damn, nova zombies. This map does have potential. I mean blower, nova zombies, what else epic thing to introduce :D
Title: Re: North Company (Santa\'s Workshop)
Post by: jei9363 on October 13, 2014, 07:46:16 pm
Im planning on 3 other modes of transportation, but dont let that make you comfortable haha ill be bringing back my bbf2 BO1 zombie respawning system. (when you get more than 1 zone away from zombies)

Double Post Merge: October 14, 2014, 03:12:31 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fskvsja.jpg&hash=215f5229d6794548ceff2989a605df7bab9910e7)

magic sleigh v0.0.0.1
Title: Re: North Company (Santa's Workshop)
Post by: jei9363 on October 15, 2014, 02:36:49 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fwvx4kl.jpg&hash=239c58bbe3e6b49784336b6675c195b6928aa2ff)

last midterm is today so ill be going hard after.. this'll be the before pic :D
Title: Re: North Company (Santa's Workshop)
Post by: tomikaze on October 15, 2014, 03:10:41 pm
Loving all the pics man, seeing the progression is just great fun  :)
Title: Re: North Company (Santa's Workshop)
Post by: DeletedUser on October 15, 2014, 06:15:06 pm
where is ugx mod?
Title: Re: North Company (Santa's Workshop)
Post by: jei9363 on October 15, 2014, 07:04:39 pm
it will be applied after the WestTown beta
Title: Re: North Company (Santa\\\'s Workshop)
Post by: jei9363 on October 16, 2014, 10:32:49 pm
free pickup and drop off gondola( and yes it curves around the corners :D)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fvrq4iq.jpg&hash=dd0c5d1479d2d73396462252d0b3ac00b19f2c41)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F20qflt.jpg&hash=8a12e63ad6c5003bc5fd962d3c391e2b15bb4a86)

Double Post Merge: October 16, 2014, 10:40:20 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F22zy2g.png&hash=cf9f52d2972fd3606121296241924804885564e1)

Double Post Merge: October 16, 2014, 10:44:31 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2ib15ee.png&hash=1b4cf68168a0511af331d30b0d4e3b2266ec7be1)
Title: Re: North Company (Santa's Workshop)
Post by: JBird632 on October 16, 2014, 11:31:12 pm
Well that gondola is really original :P
Title: Re: North Company (Santa's Workshop)
Post by: arceus on October 17, 2014, 12:10:52 am
Well that gondola is really original :P
i know right, i don't think I've EVER seen that gondola ENYWARE   :gusta:
Title: Re: North Company (Santa\'s Workshop)
Post by: jei9363 on October 17, 2014, 12:41:44 am
I just looked into frostbite haha sorry :P im sure yours is much more graceful

Double Post Merge: October 17, 2014, 12:47:07 am
vechile paths pissed me off so this is my setup

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F30m21ds.png&hash=37c87cb5bf2833d1a00c0e76e4ab26087c29bde7)

node one initiates a rotation around node 2 to node 3
Title: Re: North Company (Santa\'s Workshop)
Post by: JBird632 on October 17, 2014, 12:49:43 am
I just looked into frostbite haha sorry :P im sure yours is much more graceful
No worries, I actually didn't use vehicle paths (don't really know how  ::) lol)
I did however edit the model since it has a huge hole in the side and the doors are just a texture, so I made actual doors for mine which open an close when it leaves and arrives from a gondola station.
Title: Re: North Company (Santa\'s Workshop) [3 eye colors + moon powerup spawing]
Post by: jei9363 on October 17, 2014, 12:57:55 am
multi-eye colors for holiday spirit!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2629naa.jpg&hash=94258fa6f0446b36c104819210c89d281dc0b2cf)

moon-style power-ups

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F30nc0ft.jpg&hash=e3ef132a7582c88475fd79d264bee8803222f3e8)
Title: Re: North Company (update: 3 eye colors, moon powerup spawning)
Post by: Ramiabdh on October 17, 2014, 07:42:23 pm
Man, just coming comingh with more ideas like(multi colored eye zombies) let's wants this map now!!!!!!!
Title: Re: North Company (update: 3 eye colors, moon powerup spawning)
Post by: Alerion on October 17, 2014, 07:46:54 pm
The update-counter spreads:D

And these pictures are insanely fabulous!
Title: Re: North Company (update: 3 eye colors, moon powerup spawning)
Post by: jei9363 on October 17, 2014, 09:16:43 pm
my project for the weekend
hanging zombies :D
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F14wxgzc.png&hash=c23994e0796d43bdecd22d9d0e16e5a8097aa9be)
Title: Re: North Company (update: 3 eye colors, moon powerup spawning)
Post by: tomikaze on October 17, 2014, 09:20:39 pm
Jay, you are crazy brother! Nobody updates like you do. So, are the hanging zombies going to be hanging upside down trying to grab the players?
Title: Re: North Company
Post by: jei9363 on October 17, 2014, 11:56:26 pm
remember shangri-la and COtD?

and I got it btw :)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fk3nadk.jpg&hash=2a5c29c0f4ef3183236db8562ebf1207a0a50c9b)

Ill have them coming out of something that makes a little more sense haha
Title: Re: North Company
Post by: Harry Bo21 on October 18, 2014, 05:29:12 am
Quote
Im planning on 3 other modes of transportation, but dont let that make you comfortable haha ill be bringing back my bbf2 BO1 zombie respawning system. (when you get more than 1 zone away from zombies)

Sounds awesome, you fancy sharing that (Or have you already shared lol)

* Flys away *  :nyan:
Title: Re: North Company
Post by: FATKIDSLOV3CAK3 on October 18, 2014, 05:52:16 am
nice man. i would really like the hanging zombies :)
Title: Re: North Company
Post by: jei9363 on October 19, 2014, 01:25:23 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F291htno.jpg&hash=50105e59c608c373d08803ba406da643d8d15534)

ugly hands confirmed!
Title: Re: North Company
Post by: jei9363 on October 20, 2014, 03:27:35 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2iuxp3m.jpg&hash=bc4dadb71c51196b0bd4752c3a01240950fc4b55)

spoofing FIVE just a little
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2ll29ug.jpg&hash=1217b3a7fe9c17248856994cd1f3b3ed078b6747)
Title: Re: North Company
Post by: Centric on October 20, 2014, 03:29:31 am
That high quality pic looks a little lut of place with the textures your making the map of... But other then that looks great :)
Title: Re: North Company
Post by: jei9363 on October 20, 2014, 03:44:25 am
yeah its all rough cut, I save detailing mostly for the end..

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F29ntclk.png&hash=56f547fc5951875db9f98fa73822d9d164085340)

door entrance on two sides and a loading garage exit to a snow area
Title: Re: North Company
Post by: joj on October 20, 2014, 03:49:11 am
To be fair, a good amount of maps aren't nearly this detailed as where you are with your map and get released.
Title: Re: North Company
Post by: jei9363 on October 21, 2014, 03:35:54 am
well im just about done expanding. now to fill it up with mapping awesomeness

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F25islkl.jpg&hash=323e7ca13fcf29e93b7ef1cb6ad148a436d60447)

Double Post Merge: October 21, 2014, 06:13:47 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Ffnfqja.jpg&hash=a06aafd0e2bd7706f98a48bc0567ebde3b684a97)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2hegjdd.jpg&hash=3e99a1c6874d380ed8ce8899d1d6c06f84e83fd4)
Title: Re: North Company
Post by: jei9363 on October 24, 2014, 03:03:44 pm
working jump up, and launched anims :D
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fiz7sba.jpg&hash=ed9e93bf17ea7d1de06c2a2094e76dd8c8fbf5e1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F143l0jo.jpg&hash=1d13354893205ea0aeeb1765d8afae630b574e57)
zombies are now launched properly and zombie drop straight down

Double Post Merge: October 24, 2014, 05:44:43 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F21mavcw.jpg&hash=ff3fe85519d3565e669b91f298f8e741f16e2dab)
Title: Re: North Company
Post by: Ramiabdh on October 25, 2014, 12:06:15 pm
 :o :o, I'm just speechless right now :o :o
Title: Re: North Company
Post by: jei9363 on October 26, 2014, 01:35:58 pm
friendly neighborhood arctic cosmic silverback. get him some nanners maybe

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2cyfet.jpg&hash=b93410b0833d1263bb11eb640e6328253e9a5ae4)
Title: Re: North Company
Post by: vinnyz500 on October 26, 2014, 02:12:05 pm
friendly neighborhood arctic cosmic silverback. get him some nanners maybe

(http://i60.tinypic.com/2cyfet.jpg)
i think that you should instead of cosmic silverback make a santa that looks like he drank too much eggnog  :troll:
Title: Re: North Company
Post by: Nabere on October 26, 2014, 03:06:18 pm
friendly neighborhood arctic cosmic silverback. get him some nanners maybe

(http://i60.tinypic.com/2cyfet.jpg)

Maybe turn him into a yeti  ;D
Title: Re: North Company
Post by: jei9363 on October 27, 2014, 01:07:26 am
right now I have him doing a ground pound when you give him bananas. he'll also help fight the zombies on his own (basic melees).

what are some other ideas? should he be invincible or should you eventually loose your furry friend to the zombies? (you release him from his cage round 4 and can survive without your help til round 15)
Title: Re: North Company
Post by: tomikaze on October 27, 2014, 01:16:52 am
How about this, once you find his cage you need to find a banana to feed him. Feed him the banana and he gets out of his cage and chases the nearest zombie and does the ground pound move. He can take quite a bit of damage from the zombies before dying (as well as dish out a lot) and you get points for his kills). Then once he has taken a bunch of damage he runs back into his cage and then you need to find another banana that has spawned somewhere on the map in order to get him to come back out. His health and the damage he does should scale with the round to make him useful for the whole game.
Title: Re: North Company
Post by: Wunderful on October 27, 2014, 01:42:08 am
It would be really cool if he did a lot of the stuff that Leroy does when you feed Leroy candy, except with bananas, for example: change powerups, move box, lock down box, fight zombies, keep a crawler, etc.
Title: Re: North Company
Post by: jei9363 on October 27, 2014, 01:53:54 am
I dont want him to overlap too much with Leroy but yeah, there are some things I should bring over. just need those anims. maybe ill invest in BO2. Ill post updates about him later right now im working on my objectives and transports
Title: Re: North Company
Post by: Alerion on October 27, 2014, 10:10:03 am
How about this, once you find his cage you need to find a banana to feed him. Feed him the banana and he gets out of his cage and chases the nearest zombie and does the ground pound move. He can take quite a bit of damage from the zombies before dying (as well as dish out a lot) and you get points for his kills). Then once he has taken a bunch of damage he runs back into his cage and then you need to find another banana that has spawned somewhere on the map in order to get him to come back out. His health and the damage he does should scale with the round to make him useful for the whole game.

So he should basically behave like the guy from buried?
Title: Re: North Company
Post by: tomikaze on October 27, 2014, 11:40:04 am
I've never played or seen buried, but if you say so  ;D
Title: Re: North Company
Post by: GUNNS4HIRE on October 28, 2014, 03:44:15 pm
Awesome. Looks like Santa might be a corporate sellout and downsized his operations. I wonder how many elves lost their jobs over the automation of toy making?  ;)
Title: Re: North Company
Post by: jei9363 on October 28, 2014, 04:21:15 pm
haha there will definitely be references to elf rights and union activity. I will make you feel guilty for ever owning one of these :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F9joqhf.png&hash=77c78ef23bd03446a3d2ace17d438011eef2049a)
Title: Re: North Company
Post by: tomikaze on October 28, 2014, 04:34:50 pm
"...because Elves are people too, just vertically challenged people."
"We're reaching for new heights, because our employees never will."
"Because slavery has reached an all time low...as in height."
"We may be half as tall, but we still deserve full benefits."
"Short and deformed; courtesy of forced inbreeding."
"Building toys for the cause, to get fewer beatings from Santa Claus."
Title: Re: North Company
Post by: jei9363 on October 29, 2014, 01:10:44 am
youre always giving me quotes haha
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2hn3xcp.jpg&hash=74f32085c8a47b26b6245536294798d44d8af1f7)

Double Post Merge: October 29, 2014, 02:26:30 am
Gondola's fully working
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F147fgk.jpg&hash=aa42e1bea84980741718555d648a89a26b901897)
hang climbing zombies
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F14mcfvl.jpg&hash=b3901e22572f909ec8a6f30d5369fcbb820cec31)

Double Post Merge: October 29, 2014, 02:35:00 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2ex67pj.jpg&hash=ef1bbf7d02af58f41cc22cf37f1eef1305dc5fcf)
Title: Re: North Company
Post by: Alerion on October 29, 2014, 12:02:01 pm
Well, there's still a second and third place, I guess... :please:
Title: Re: North Company
Post by: jei9363 on October 31, 2014, 03:06:41 am
gameplay from first real gameplay test. the bone of the map is practically done. need detailing, features, and a PAP room

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2953ihz.jpg&hash=f4556b7d309789a4851f3b0e8e50fad9624f59c8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2s6ll5j.jpg&hash=e40dfec00db1de6b112dc357d80048f2466abbf2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F6fcgh1.jpg&hash=adde4aa30e1f94f54eeb2cc1471809178afa2f30)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2h58bi8.jpg&hash=e219ef7a85173e6a7728db6d8ca99ca49a465f30)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Ff2r0cj.jpg&hash=d346846ffc9259363e400472bceb380a41d1df22)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fegveps.jpg&hash=e4ae5e8901310b9c5c4cea9b11bc8cc2d5c06ad7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Faokgn8.jpg&hash=0ff2d8e47f5e437b2ca0a5d6ea6f5689431bc7f3)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1oss51.jpg&hash=5acba0030f03ca9772689e83dd889717a181570d)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F29ge4ig.jpg&hash=7accfd9d52053083094cb92787861efe6a3903e2)
Title: Re: North Company
Post by: tomikaze on October 31, 2014, 04:33:44 am
Yep, that looks like a LOT of fun already. Good looking layout, lot of fun playable areas, modes of transportation, detailing is coming along. Certainly is looking like a complete experience. Way to go Jay!
Title: Re: North Company
Post by: Centric on November 02, 2014, 01:42:25 am
Wait. The perk shader is further up. That could mean two things. Buildables or secrets :3
Title: Re: North Company
Post by: JBird632 on November 02, 2014, 02:02:13 am
Wait. The perk shader is further up. That could mean two things. Buildables or secrets :3
Or the fact that he is using the ugx mod...
Title: Re: North Company
Post by: treminaor on November 02, 2014, 08:38:33 am
Wait. The perk shader is further up. That could mean two things. Buildables or secrets :3
It's higher in UGX Mod to allow room for the hudelems in gungame and sharpshooter, etc.
Title: Re: North Company
Post by: GrantDaddy007 on November 02, 2014, 01:37:46 pm
Or the fact that he is using the ugx mod...
lmao
Title: Re: North Company
Post by: WECoyote99 on November 02, 2014, 02:26:38 pm
What special zombies are you thinking of
Title: Re: North Company
Post by: jei9363 on November 02, 2014, 04:45:54 pm
I might just make the silverback a yeti and have him be a Brutus. I would make him friendly but I have to be careful about starting more features than I can finish in the next month

Double Post Merge: November 02, 2014, 09:29:38 pm
Viva La Revolucion

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fe9cbbk.png&hash=acd851df6680e264d8639dba3ac0a4d842ea2e03)
Title: Re: North Company
Post by: Centric on November 03, 2014, 01:02:31 am
Or the fact that he is using the ugx mod...

I... I knew that.
Title: Re: North Company
Post by: Harry Bo21 on November 03, 2014, 03:40:10 am
well now... that just looks stunning!

Previously i havent seen the pics coz my work pc hides them, but i finally checked it on my phone...

... and...

Wow dude... just wow! dunno how you guys do it :)
Title: Re: North Company
Post by: jei9363 on November 03, 2014, 04:36:47 am
appreciate it man! this is really just a working skeleton of the map. Ill be detailing and scripting the rest of the month, and may add some addition areas if im not pressed for time
Title: Re: North Company
Post by: Harry Bo21 on November 03, 2014, 05:52:46 am
well keep up that awesome work dude :)
Title: Re: North Company
Post by: jei9363 on November 07, 2014, 01:09:37 am
me and the roommate.. gondola doesnt glitch amazingly! both on or one on, doesnt confuse zombies


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F29petdi.jpg&hash=c839863212370536454eb94ed9339f9468dd898b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fazbcsh.jpg&hash=4afa76f226cd945a4bf48c5c4b9cac7425686127)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F1qkbgh.jpg&hash=be02e172762fc403571a0f440ad285606fd7d3d5)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F30rqww8.jpg&hash=3d1c8f6ea7d505dd3e3a473cc4265da433670240)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2hmoakj.jpg&hash=21c3252fb4057271617f3df7d4c3c1995f1396df)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F9kursz.jpg&hash=ae87a843ae27ec413e7f2ba11e15acfdfb09304c)
Title: Re: North Company
Post by: arceus on November 07, 2014, 01:16:31 am
round 3 boss little overkill don't you think?
Title: Re: North Company
Post by: Alerion on November 07, 2014, 01:15:55 pm
You do realize he stated several times that this is not a boss, right?:D
Title: Re: North Company
Post by: jei9363 on November 07, 2014, 02:38:18 pm
yeah he may have joined the dark side.. I remembered this is a MAPPING contest so I didnt want to spend the rest of my time scripting a friendly AI. and no he does not spawn on round 3 this was testing dont worry  ;D

Double Post Merge: November 07, 2014, 02:41:24 pm
also fancy C confirmed!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2wrp1qc.jpg&hash=7f6fe5ad19f0f21a7a491c53e35150bb5b40822f)
Title: Re: North Company
Post by: Centric on November 08, 2014, 01:51:13 pm
Did anyone else think that sign said eat free not elf freedom? :lol:
Title: Re: North Company
Post by: steviewonder87 on November 08, 2014, 04:55:43 pm
Did anyone else think that sign said eat free not elf freedom? :lol:

No.
Title: Re: North Company
Post by: jei9363 on November 08, 2014, 06:48:48 pm
 :P

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2iqzayx.jpg&hash=a16563707eb19efa4c9d70c03c32a24c736cfa7e)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fmariokart8.onegameguide.com%2Fimg%2Fsites%2F5%2FMario-Kart-8-Rainbow-Road-64-300x187.jpg&hash=fd28ffbafd51225defbf0172bad222e4a10ecafb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F15qau5y.jpg&hash=ea9ee13a6c461e8b820a0584229c152bbb4981e8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F6s741d.jpg&hash=ebcaebd7e46c160a95274b4f56884f5058e31cb7)
Title: Re: North Company
Post by: Ramiabdh on November 08, 2014, 06:50:36 pm
(http://i59.tinypic.com/2iqzayx.jpg)

Isn't the M1911 brighter than it originally is? ???
Title: Re: North Company
Post by: jei9363 on November 08, 2014, 06:52:52 pm
its on my to-do list :P
Title: Re: North Company
Post by: IHammY/ on November 08, 2014, 07:33:03 pm
does that m1911 even have a proper color map? XD
Title: Re: North Company
Post by: jei9363 on November 09, 2014, 12:38:32 am
Drunk Gondola party

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fl8imx.jpg&hash=965b3ba81467b13c21db4adc939dd7bf05ce5260)

thats what these tests are for

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fm0uug.jpg&hash=d482cb89645eaf13f144bfbbb7bc0f0a4c077f8b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F1zv322c.jpg&hash=608502585100072d2fbcd1e3491c8fe6408040d3)

good ol round of gungame

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2yvjmu0.jpg&hash=95496e73eaf0e6748b3431717e5d3f69556920a0)
Title: Re: North Company
Post by: GUNNS4HIRE on November 11, 2014, 08:28:39 pm
Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.
Title: Re: North Company
Post by: Ramiabdh on November 12, 2014, 12:15:03 pm
Hi, just a friendly reminder. Hope everything is coming along. Keep in mind, the map download link must be emailed to me before Dec 6. Good luck! If you wish to drop out of the competition I would ask that you mark your project as [withdrawn] so we know. Thanks.

Suppose the map wasn't finished on time, and you asked about the map, what happens in this case?
Title: Re: North Company
Post by: jei9363 on November 12, 2014, 03:36:25 pm
24 days til the uprising :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2046za.jpg&hash=67e80b748fcc8852d9a93973181749207fab1942)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2niyys7.jpg&hash=32f9c3a233dd6f13530a6d0e98cb061f222d0317)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2hpu4ug.jpg&hash=57df8e2373328ccaa4ddb5dc64a1cde8f7e8eec5)

Title: Re: North Company
Post by: DeathBringerZen on November 12, 2014, 03:53:08 pm
Looks great so dar Jei. I like the look of the layout also.
Title: Re: North Company
Post by: GUNNS4HIRE on November 12, 2014, 05:26:06 pm
Suppose the map wasn't finished on time, and you asked about the map, what happens in this case?

If the map is not finished on time, it will be disqualified from the contest and any other special considerations. However, if the map does get completed at a later date, with no game breaking bugs, we will still consider playing it on our channel as we do with other Zombie maps.
Title: Re: North Company
Post by: jei9363 on November 15, 2014, 05:12:47 pm
animated detail thanks to n123q45!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F20z62dt.jpg&hash=6a75f74d85374abf1c4e988ef9684cc8c23c341b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fdpeg4x.jpg&hash=82b39baf942cbc0fdce4fac164751317f53519f3)
Title: Re: North Company
Post by: Nic Cage on November 15, 2014, 05:24:26 pm
This is the hottest thing since Ghost Rider: Spirit of Vengeance. I know that no one in their right mind would let me play Superman, but I think that Jei9363 would be a good candidate.
Hey, this map is a great idea for a movie. I could star in it, direct it & produce it. It would be just what my career needs to get out of this 20 year slump.
Title: Re: North Company
Post by: jei9363 on November 17, 2014, 03:47:21 am
some throwbacks

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2v84hte.png&hash=fb24c7b4cebc5fb5c4247ded3fb6e93555d73c22)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2d7g1dx.png&hash=ba4bf1a5d0e696a5c63eec843313f7fe6d8abb3b)

Double Post Merge: November 17, 2014, 03:53:55 am
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fsqnp1x.jpg&hash=7d4e5e3a548ea98d2e37d8a992268d0439c2711b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F33wbdxu.jpg&hash=2d72fbd2844358cd78441db82814cf55ab10b167)
Title: Re: North Company
Post by: HitmanVere on November 17, 2014, 02:30:52 pm
No new pap camo?  :poker:
Title: Re: North Company
Post by: jei9363 on November 19, 2014, 07:17:12 am
Grav-A-Rita
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fiykivt.jpg&hash=81738052d1f51e9997cae04867542e52fdca0c89)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fmwqk9u.png&hash=9f531360d386f61152150a2001628cf36050cd31)
Title: Re: North Company
Post by: Ramiabdh on November 19, 2014, 12:31:39 pm
New perk, awesome! What's it supposed to do?
Title: Re: North Company
Post by: Wunderful on November 21, 2014, 02:50:36 am
Grav-A-Rita
(http://i60.tinypic.com/iykivt.jpg)
(http://i59.tinypic.com/mwqk9u.png)

Are all your custom perks gonna use the Juggernog machine as a base? :P JK looks awesome
Title: Re: North Company
Post by: jei9363 on November 21, 2014, 02:58:05 am
Are all your custom perks gonna use the Juggernog machine as a base? :P JK looks awesome

hey its the sleekest design out there. haha Slug Soda used double-tap but thats not in here
Title: Re: North Company
Post by: Weezy428 on November 21, 2014, 03:46:37 am
Just tested this last night and I have to say this map is awesome! Love the features and the creative ideas with how it was designed.  Nice job so far!  ;D
Title: Re: North Company
Post by: jei9363 on November 21, 2014, 04:25:47 am
Just tested this last night and I have to say this map is awesome! Love the features and the creative ideas with how it was designed.  Nice job so far!  ;D

thanks man. I tried to make the map as dense and fun as possible. Knowing the escapes and being able to time the gondola will be what helps you survive. Nothing hurts more than a missed gondola haha. Ive just got to add that finishing detail and use some lights to highlight some important things in the map and I think ill wrap it up soon.

Glad I actually co-op tested this time around. gifted 3 copies to my friends back home and apart from finding glitches theyve really upped the fun factor with ideas. You wouldnt have had the icee trap or the "mid-factory to snowblower to roof" path which really cut down that disconnected feeling when your mid-factory.
Title: Re: North Company
Post by: jorgep28 on November 21, 2014, 05:04:23 am
This is the hottest thing since Ghost Rider: Spirit of Vengeance. I know that no one in their right mind would let me play Superman, but I think that Jei9363 would be a good candidate.
Hey, this map is a great idea for a movie. I could star in it, direct it & produce it. It would be just what my career needs to get out of this 20 year slump.
wow nic, nice to see you leaving some love in the contest maps  <3
Title: Re: North Company
Post by: jei9363 on November 21, 2014, 05:21:04 am
This is the hottest thing since Ghost Rider: Spirit of Vengeance. I know that no one in their right mind would let me play Superman, but I think that Jei9363 would be a good candidate.
Hey, this map is a great idea for a movie. I could star in it, direct it & produce it. It would be just what my career needs to get out of this 20 year slump.

You can play the forlorn elf that sings about his dreams of becoming a dancer, because thats what he really wants to be, not a
teddy bear quality insurance worker
Title: Re: North Company
Post by: jei9363 on November 23, 2014, 03:25:17 pm
some gameplay changes after co-op testing

connected Factory A and B's second floor and rooftops to the main courtyard. some players felt isolated from the bottom floor of the first building when they were factory side.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2m5ihl5.jpg&hash=03a6182c85fff06d19ad7d0077716e67fc20d682)

tempting that gspawn limit with some more scripted scenery, you got the teddy bear reject line here

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fszh479.jpg&hash=07332adc6c4de56dfe99904103f74c3cbb122658)

some players felt lost when it can to traversing down from the rooftops so I added some labels

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2uorrsi.jpg&hash=3907324800e2e22bbf1efd6af944a798791849ae)

just some more detailing, maybe now people will get that this is the waste disposal center

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2n1vq5k.jpg&hash=3d6a4e3dcaffeb815d0b7f9a6d8fee8328c93183)
Title: Re: North Company
Post by: Centric on November 23, 2014, 04:41:11 pm
just some more detailing, maybe now people will get that this is the waste disposal center

Still looks like a swimming pool
Title: Re: North Company
Post by: jei9363 on November 23, 2014, 08:39:27 pm
some higher res pics.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F15fhq9t.jpg&hash=dc5afab344440cd6dd48a1ff6487cc4b996cd77f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F259hoxe.jpg&hash=62888b2f8ab0eb75a62f23e7fd14f580e5e3af1e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Frka0qp.jpg&hash=fd8d5eb3319c58d53bc9ea06ec40f9333a776928)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fb3v3uq.jpg&hash=2030a8b443daaa0fbd20fa0032da038f7a81fe22)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fo93ebo.jpg&hash=767574dbd69774f79a002609f8564470dfecec7a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F8xj210.jpg&hash=e7539e853f74a2468491df8bf1c6ccee1e7f027b)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F282kcup.jpg&hash=e57be9c677eb56b62d8e910f0e3767ef7ec25c8a)

Porter Punch returns and a new perk is introduced to help everyone become more attractive!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2zzj0on.jpg&hash=c5a10dccd3943a954722564bbe2aa9c815f2abba)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2dmeb2p.jpg&hash=541c463dcdfa92d3bf9d6949f248c21aa50f9fba)
Title: Re: North Company
Post by: GUNNS4HIRE on December 02, 2014, 03:49:04 pm
Only 5 days left!  Remember, your map must be submitted to us at [email protected] no later than Saturday, December 6, 2014 at 11:59 pm EST.  Make sure that you do not release your map to the public until we have posted the video on our YouTube channel. We're super excited to play all of the maps and know that our viewers will love them too. Good luck, and thanks for participating in the contest.
Title: Re: North Company
Post by: jei9363 on December 03, 2014, 07:44:25 pm
hey everyone. I will be submitting my map today. This contest was an awesome experience and I can see from the WIPs it really pushed us all to become better mappers. Looking forward to playing this awesome Christmas DLC pack!

Merry Christmas everyone!

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2iktftx.png&hash=5efcc40463ad20ee7c17bd6c2a5e295376a72697)
Title: Re: North Company
Post by: DeathBringerZen on December 03, 2014, 07:55:45 pm
Good luck!  ;) Map looks like it will be a lot of fun to play.
Title: Re: North Company
Post by: GrantDaddy007 on December 04, 2014, 01:25:53 am
hey everyone. I will be submitting my map today. This contest was an awesome experience and I can see from the WIPs it really pushed us all to become better mappers. Looking forward to playing this awesome Christmas DLC pack!

Merry Christmas everyone!

(http://i59.tinypic.com/2iktftx.png)

Agree!  8)
Title: Re: North Company
Post by: P0tZ on December 04, 2014, 10:39:18 pm
The clock ticks nearer. Christmas DLC, love it :D
Can't wait. You have done a great job here and if it plays half as great as it looks, congratulations on your prize!

Title: Re: North Company
Post by: GUNNS4HIRE on December 06, 2014, 07:14:51 pm
This is it people, less than 10 hours until the Contest Deadline, 11:59 PM EST tonight. Don't miss the cut-off time or your map will be disqualified from the Contest. Email your map to us at your earliest convenience, [email protected]

If you don't think you'll meet the deadline, please do your best to complete your map. We'd still love to play it and show the YouTube Community your hard work, even if it's not technically in the contest.

Cheers,

GUNNS4HIRE
Title: Re: North Company
Post by: Phrankster on December 07, 2014, 04:39:57 am
Got my vote m8! very nice map, cant wait to play it! Thanks for all your hard work~
Title: Re: North Company
Post by: jei9363 on December 07, 2014, 06:26:23 am
How to survive North Company or "The Workshop" like a Pro!

SnowBlowers
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F33cbu3o.png&hash=d21fe81032d11cc3000a055105a92dabd9a1c25b)
Sewer
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fszeqg9.png&hash=668bcd3aa2398aa520d0bfa4c34c1ff76b530fee)
Gondola
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2nsxesy.png&hash=613503ce71c50c4cc5ecb14404119e9f91df1834)
Zip-Lines
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F28ltb1c.png&hash=6e7de2b81f0e0ff5aadbfa539ed543c477d7ed6f)
Title: Re: North Company
Post by: rdvlpr on December 07, 2014, 07:14:02 am
Can't wait to play this map, it looks so nice :D
Title: Re: North Company
Post by: jei9363 on December 07, 2014, 04:42:47 pm
well its come to my attention that this map works on all laptops and about half desktops. its 8 for 10 for it working. The file I submitted did run a 3-player co-op test fine. but for some people it crashes. theres a strong possibility this map will be disqualified but Ill try to still get it out there for you guys

this sucks..
Title: Re: North Company
Post by: MistaC4 on December 07, 2014, 05:43:53 pm
well its come to my attention that this map works on all laptops and about half desktops. its 8 for 10 for it working. The file I submitted did run a 3-player co-op test fine. but for some people it crashes. theres a strong possibility this map will be disqualified but Ill try to still get it out there for you guys

this sucks..
.......Since when did something work better on a laptop?? Map looks great btw.
Title: Re: North Company
Post by: jei9363 on December 07, 2014, 06:40:46 pm
.......Since when did something work better on a laptop?? Map looks great btw.

it's baffled my roommates that're computer science majors.. guess the universe doesnt want my map in this contest :/
Title: Re: North Company
Post by: GrantDaddy007 on December 07, 2014, 07:49:51 pm
well its come to my attention that this map works on all laptops and about half desktops. its 8 for 10 for it working. The file I submitted did run a 3-player co-op test fine. but for some people it crashes. theres a strong possibility this map will be disqualified but Ill try to still get it out there for you guys

this sucks..

I know the feeling... Yesterday as I was doing my final test and my map crashed... I spent ALL day fixing it... submitted it around 11pm last night. I'm pretty sure I got it working right but you never know. 

Best of luck!
Title: Re: North Company
Post by: BraXi on December 08, 2014, 08:29:43 pm
Well, sad to hear that :/ Me and ray had to battle image limit in last day (about 9 custom textures in map), it ended up that we had to remove perks and we're aware of the fact that it's going to impact our score in competition. I hope UGX mod will not be required next time... :(
Title: Re: North Company
Post by: DeletedUser on December 08, 2014, 08:59:58 pm
Well, sad to hear that :/ Me and ray had to battle image limit in last day (about 9 custom textures in map), it ended up that we had to remove perks and we're aware of the fact that it's going to impact our score in competition. I hope UGX mod will not be required next time... :(
The best part is that the limit didn't affect polish version of WaW.
Title: Re: North Company
Post by: SliqKilla on December 09, 2014, 12:49:55 pm
when does the public get to try these maps?
Title: Re: North Company
Post by: tomikaze on December 09, 2014, 02:45:34 pm
when does the public get to try these maps?
After YouAlwaysWin plays them and posts their videos on their YouTube channel.
Title: Re: North Company
Post by: SliqKilla on December 10, 2014, 07:25:49 am
Thanks, from looking at their channel and content, nothing on there very recent so i imagine it will be a long while yet?