WOW! :o That detail!
:rainbow:
It's here ! Looks amazing man!
Remember that 3d sounds need to be mono channel... otherwise everyone on the map hears them at full volume :poker:(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft5LeWrj.jpg&hash=e622e439916af97f6aeea49f7e237cba8266ffeb)
Lol just a quick little comment. :P I didn't see this as a feature but when you jump and press crouch it does a dolphin dive type of effect when I realized this I did it a bit and got stuck on a window, and had to restart again. Love the blood on the peacekeeper though man !
i remember beta testing this map, and out of curiosity, did you manage to fix all the bugs/problems in it? might sound stupid but i just want to knownope.... :-\
The five-seven is really weak when PAP'ed
Opened the whole map, and couldn't find the power at all.
I've beta tested this map but I did make a loading screen for this map but retro gaming I guess didn't show you :o
But excited to finally play the full version :D looks amazing
As for the sounds if someone can help me with that I will add you to the credits list
So you cheated and used 'give all' then? ::)No, but when you play solo and go down with quick revive, you are given the PAP'ed version of the five-seven
however, I got one problem, there is too much detail.
The map is great :D , however, I got one problem, there is too much detail. It's hard to get around places in the map, when all of a sudden there is so much detail it is hard to understand where you are going. It literally hurt my eyes and my head, trying to find out where I was and where I was going. :o :o
I don't know if that is what you were going for though
Awesome to finally see it released!
Is that a new song on the trailer?
Loving the changes you have made to the map since beta testing. The new fencing looks good and the detailing in the map as a whole is truly stunning. I have only given it a few runs so far on solo but I am enjoying every minute of it. The spawn is a lot more fun to train in now thankfully too. ;D
Good to see you return with another "elite status" map after the magnificent 'Nacht Der Toten Walder'...
Bravo! :)
:Mother of god: you finally released it! I was one of the beta testers, and dude, the map is freaking awesome. When i see the trailer release, i dont recognize some areas so, did you add more areas or it's just my imagination? :P
Great map. I do have 1 major issue. In the room before the mule kick room, if you dolphin dive towards the dumpster on the side opposite the 2000 button, you will get stuck.
Something that not a bug, but I think would be nice, is if you could make it so that the keycard, back panel, and battery show up in the hud, the same way the the parts for the power switch do.
One more thing, and this probably isnt your fault, if you look at the double tap machine the right way, you can kind of see through it.
The map is great :D , however, I got one problem, there is too much detail. It's hard to get around places in the map, when all of a sudden there is so much detail it is hard to understand where you are going. It literally hurt my eyes and my head, trying to find out where I was and where I was going. :o :o
I don't know if that is what you were going for though
really enjoyed the map!
love the small ways and the challenge..
anyway, pretty awesome detailing man, never saw that heavy detail and that SMOOTH gameplay!! 8)
but the dolphin-dive ruined the map!! u can get stuck and can glitch out of map EVERYWHERE with this shit (sorry)
hope u remove/change the dolphin-dive..
Very cool map, i'm sad because your last map, Natch der Untoten Walder, wasn't with normal zombie at start and the zombie boss was too much stronger, i like a lot the detail of that map, i hope you will do a version with normal zombies at start and an easy zombie boss, thanks if you accept this ;) (and please the cost of the doors it's impossible!)+1 :D :P
Here my video:
http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new (http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new)
I've beta tested this map but I did make a loading screen for this map but retro gaming I guess didn't show you :o
But excited to finally play the full version :D looks amazing
thanks man Great chart :lol:
Great chart!????
great map! I cant seam to find pap, I think its behind the door in the Mule Kick room but I cant figure out how to get it open. please give me any tips
Again sorry about dolphin dive, but its also suppose to work with the flop if you tried that. (hope to fix it, or remove it if i cant.)I just tried it, the flopper doesn't work. Plus you cant really dolphin dive off of some surfaces.
I just tried it, the flopper doesn't work. Plus you cant really dolphin dive off of some surfaces.
Also, I can't seem to figure out where the pack-a-punch is and I cant figure out what i'm suppose to do with the buildable parts, that don't go to the power switch.
you have to be at a decent height for flop to work and it doesnt matter if its with dolphine dive. Just jump and go prone. (the stairs work well with flop, but i know it works.)I apologize for saying that your flopper didn't work. I got it to work by jumping, then dolphin diving. I also found the 1st and third targets I'm suppose to shoot, I presume there are three because of what they say on them. I can't locate the third though.
As for pap like i said in the comment b4, shoot things. ;) look for hints.
I feel like I'm a bit late to the party, but oh well, here's what I think.
I didn't really like the map very much. My first issue was the sheer amount of random, glowing lights/colors plastered all over the other dull gray textures. It made the color scheme feel schizophrenic and (like another user said) was quite painful to look at, at least for me. Second, the map just felt like it carried on for far too long. It took me 10 rounds to even get the power on, and once you open up all the doors you realize that you're boned because you've ruined all the camping areas and there aren't any places to run trains (note: I play solo, the map may be much easier Co-op). Now, I understand that some people like these really long maps, but I personally play zombies to just chill and relax for 30-60 minutes. So if it takes me 45 minutes just to turn the power on the chances of me replaying the map are slim-to-none.
The map also felt a bit rushed, like there wasn't enough polish. I clipped through numerous objects, zombie spawns felt very weird and unnatural in most sections of the map, and the weapons were kind of sloppy (missing reload sounds, looked "off" from their normal version). I also died because in the area I was camping in zombies didn't come up behind me for several rounds, so I assumed that it was safe to not watch my back. Then one round zombies randomly took the path to get behind me (with no discernible reason as to why they didn't do this before) and killed me. Pretty frustrating. I didn't find PaP, and I also didn't fill all the chests (I have no clue how one is supposed to go about this solo. The map is so cramped I figured that I'd probably die trying and so I didn't bother with the chests).
While I'm sure there will be plenty of people berating me in the posts below, please don't interpret this as "hate". I think that one could say that you did a great job overall, considering that only a couple people like myself disliked the map. If there's a v1.1 I'll check it out and see if there are any significant improvements. Thanks for posting the map, hope to see more of your work in the future!
i can't uderstand how i can open the pack a punch (and where is it), send me a PM a tell me that please ;)Pack a punch is by the 3rd soul chest and is opened through ee steps if I remember right.