UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: Weezy428 on September 04, 2014, 02:53:14 am

Title: Hobo Ville
Post by: Weezy428 on September 04, 2014, 02:53:14 am
                              (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2hrg3yf.jpg&hash=047778d6609ed7dd046beccb8e34f10b01bd629a)                     

                                                                         
                                        DOWNLOAD: https://mega.co.nz/#!h4hjnIYA!RRF37ikxnWLUZcQH-knvrThydg0mqRZbc_c7mGSPcVI (https://mega.co.nz/#!h4hjnIYA!RRF37ikxnWLUZcQH-knvrThydg0mqRZbc_c7mGSPcVI)
                                           
                                 (MediaFire If mega fails): 
http://www.mediafire.com/download/gp6622ela7du8d1/nazi_zombie_hobo_vil.exe (http://www.mediafire.com/download/gp6622ela7du8d1/nazi_zombie_hobo_vil.exe)

(Final Trailer) Recorded/edited/and produced By RetroToNewageGaming Check out his YouTube:
http://youtu.be/TODPL3nn0So (http://youtu.be/TODPL3nn0So)


Story: Agent Smith, the sewers of a nearby town have experienced many casualties in the fight against the undead. Many have tried and failed in this mission and we understand if you turn it down. Your mission should you choose to accept it is to infiltrate a village underground ridden with infested parasites and many infected. Clear the tunnels and make it safe for travel! Another team has been dispached to the oppisite side and will meet you in the tunnel on the other side of the parking garage. If they survive.

Opportunities will be provided for you to assist in your mission. The first will be the aid from weapon drops that are placed for you convenience. BE CAUTIOUS!! AREAS HAVE BEEN QUARANTINED AND WILL HAVE TO BE REMOVED TO COMPLETE THIS MISSION.

Second, we wish you the best of luck..... your going to need it.
 We have assembled your regular team for you and they are waiting to assist you in any capacity necessary.

   
   Agent Bishop- Documents specialist
   Agent Dozsa- Secret service specialist
        Agent Licht- explosive specialist


 You have been warned. Many have died in this mission...
 
 (Origianlly wanted the prototype voices since the story wasnt the heros. But It gave me runtime errors.)

Some features:
BO1 and BO2 weapons / including BO2 grenades
BO1 and BO2 Zombies
Custom sounds
Custom main menu music
Loads of edited effects
Teleporters
Custom weapon skins
Hazmat Player models from BO2
8-perks
soul chest (thanks to Bluntstuffy) (Also it gives you a RGM2 instead edited by me)
custom weapon crates
Custom HUD (thanks to  InFInIX and Swazzy)


WEAPON LIST:
BO2 claymores
SMG's
PDW (Thanks to Elfenlied for anims and sounds)
MP5
MPL
Chicom  (Thanks to Elfenlied and  Porkroyalz for anims)
MP7 (Thanks to Elfenlied for anims)
Peacekeeper  (Thanks to Elfenlied for anims)
AR's
Enfield
FN-FAL
M14
M27  (Thanks to Elfenlied and  Claytonm456 for anims)
LMG's
Lsat  (Thanks to Elfenlied and   Porkroyalz for anims)
RPD
Special
RGM2 (Thanks to Elfenlied)
Thundergun (Thanks to  Treminaor and UGX-Mods)
Raygun
Shotty's
HS10
Double Barrel Sawed
Pistol's
Fiveseven
KAP-40 (Thanks to Elfenlied and  Claytonm456 for anims)
Python
Sniper R's
Ballista  (Thanks to Elfenlied and Titos for anims)

 



I also want to thank:
Tom-BMX
YaPh1l
Nikolai Belinski
R34P312
bamskater33
JBird632
DuaLVII
ZK
Don Goony
TheGtlad
daedra descent
PROxFTW
zayks
All my beta testers

If i Forgot you Please let me know and I will add you to the list.



                                 (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F30j4rpu.jpg&hash=b4a59e306cfcf0e00d0cafcb7a93426d31ae67b7)

                               (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F281aa7p.jpg&hash=7860a6065529e7617b44e5f3aeccdea484823e5a)


Title: Re: Hobo Ville
Post by: pashan on September 04, 2014, 02:54:42 am
WOW!  :o  That detail!
Title: Re: Hobo Ville
Post by: SoulTaker on September 04, 2014, 03:06:26 am
 :rainbow:
It's here ! Looks amazing man!
Title: Re: Hobo Ville
Post by: Weezy428 on September 04, 2014, 03:09:32 am
WOW!  :o  That detail!

:rainbow:
It's here ! Looks amazing man!

Thanks, let me know how it goes please. :)
Title: Re: Hobo Ville
Post by: dailyzombies on September 04, 2014, 03:14:44 am
this looks so sick im streaming it on twitch right now http://www.twitch.tv/dailyzombies (http://www.twitch.tv/dailyzombies)
Title: Re: Hobo Ville
Post by: treminaor on September 04, 2014, 03:35:07 am
Remember that 3d sounds need to be mono channel... otherwise everyone on the map hears them at full volume  :poker:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft5LeWrj.jpg&hash=e622e439916af97f6aeea49f7e237cba8266ffeb)
Title: Re: Hobo Ville
Post by: SoulTaker on September 04, 2014, 03:35:49 am
Lol just a quick little comment. :P I didn't see this as a feature but when you jump and press crouch it does a dolphin dive type of effect when I realized this I did it a bit and got stuck on a window, and had to restart again. Love the blood on the peacekeeper though man !
Title: Re: Hobo Ville
Post by: ocxmwys4mod on September 04, 2014, 03:39:30 am
thanks man Great chart  :lol:
Title: Re: Hobo Ville
Post by: Weezy428 on September 04, 2014, 03:46:54 am
Remember that 3d sounds need to be mono channel... otherwise everyone on the map hears them at full volume  :poker:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft5LeWrj.jpg&hash=e622e439916af97f6aeea49f7e237cba8266ffeb)

Sounds were given to me by a friend. Would i have to take them through audacity to convert his sounds again in mono?


Lol just a quick little comment. :P I didn't see this as a feature but when you jump and press crouch it does a dolphin dive type of effect when I realized this I did it a bit and got stuck on a window, and had to restart again. Love the blood on the peacekeeper though man !

yeah dolphine dive was added for the phd flop. Idk why but diving at player brushes cause a glitch. (might have to remove)
Title: Re: Hobo Ville
Post by: SoulTaker on September 04, 2014, 04:13:32 am
It doesn't bug me really but I know some people will throw that at you. The map is very fun man wish I could play it more right now but I have to do some other stuff.
Title: Re: Hobo Ville
Post by: IronJaws2 on September 04, 2014, 04:14:55 am
I've beta tested this map but I did make  a loading screen for this map but retro gaming I guess didn't show you  :o
But excited to finally play the full version :D  looks amazing
Title: Re: Hobo Ville
Post by: dailyzombies on September 04, 2014, 05:11:07 am
we are having a problem with 4 player someone spawns  put side map
Title: Re: Hobo Ville
Post by: TheScotchGuy on September 04, 2014, 05:17:57 am
amazing, been waiting on this thanks for sharing weezy, awesome work man will play this tonight
Title: Re: Hobo Ville
Post by: JiffyNoodles on September 04, 2014, 06:09:38 am
i remember beta testing this map, and out of curiosity, did you manage to fix all the bugs/problems in it? might sound stupid but i just want to know
Title: Re: Hobo Ville
Post by: HitmanVere on September 04, 2014, 06:34:08 am
Oh my god, its finally here  :rainbow: I will either play this now at school or wait to get home, but temptation may take me to first option  :gusta:
Title: Re: Hobo Ville
Post by: RamboBadass on September 04, 2014, 07:07:09 am
i remember beta testing this map, and out of curiosity, did you manage to fix all the bugs/problems in it? might sound stupid but i just want to know
nope.... :-\
Title: Re: Hobo Ville
Post by: DeletedUser on September 04, 2014, 10:26:57 am
details of the map really cool! and keep up the good work!  :) ;) +1 :P
Title: Re: Hobo Ville
Post by: JiffyNoodles on September 04, 2014, 12:26:23 pm
played through a couple times, and i noticed somethings whilst i was:
The five-seven is really weak when PAP'ed
The power is a pain to find
The S12 is really weak (it doesn't take 4 shot's with a shotgun on round 5 to kill a zombie)
The MP5K fires too slow and is missing some of it's ammo
The peacekeeper fires too fast and is missing some of it's ammo, as well as the reload being slower than usual
Opened the whole map, and couldn't find the power at all.
apart from those things, the map works out ok
Title: Re: Hobo Ville
Post by: steviewonder87 on September 04, 2014, 12:35:26 pm
The five-seven is really weak when PAP'ed

Opened the whole map, and couldn't find the power at all.

So you cheated and used 'give all' then?  ::)
Title: Re: Hobo Ville
Post by: DeathBringerZen on September 04, 2014, 12:39:40 pm
Finally! Can't wait to try this 'new & improved' version.
Title: Re: Hobo Ville
Post by: Ramiabdh on September 04, 2014, 12:59:15 pm
Coooooooool!!!! :D :D+1
Title: Re: Hobo Ville
Post by: timelordalex on September 04, 2014, 01:20:18 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXitO1xS.jpg&hash=401c84ff543afcd36b68213a088d31d7636e5ab4)
Title: Re: Hobo Ville
Post by: megatinyboy on September 04, 2014, 01:28:40 pm
VERY cool map  :) Opened all the doors, 6 perks, ThunderG & L-sat  :) Filled ALL the chests  :) Could i find PaP  >:( >:( >:(  ANYONE KNOW ?? All in a great map & I SHALL RETURN  :) :)
Title: Re: Hobo Ville
Post by: bkcarlito on September 04, 2014, 03:43:56 pm
The detail of this map is just freaking amazing!!! Don't think I have ever seen detail this fine. Very challenging on solo. Not much room to run and not being able to keep crawlers is even more of a pain. Will give me a run for my skills. Hope I can complete this map. Very awesome awesome job on the map bro.
Title: Re: Hobo Ville
Post by: Weezy428 on September 04, 2014, 04:23:04 pm
Thanks for all the  comments everyone! I apologize for the 4th player issue never had 4 players test and it wasn't mentioned in the beta so I didn't know it didn't work. I will fix the mp5 ( must have been an old file cause I thought I fixed that). I will also fix the s12 so its stronger but not over powering.  As for the sounds if someone can help me with that I will add you to the credits list. Thanks again! :)  hope to get a 1.1 out hopefully after this weekend or sooner. Keep the feed back coming so 1.1 won't be another fail.

I've beta tested this map but I did make  a loading screen for this map but retro gaming I guess didn't show you  :o
But excited to finally play the full version :D  looks amazing

Sorry I never saw the load screen. Send me it and maybe I'll add it to 1.1. :)
Title: Re: Hobo Ville
Post by: P0tZ on September 04, 2014, 04:49:21 pm
So excited to see this here.
Thanks Weezy428, gonna try it out tonight
Title: Re: Hobo Ville
Post by: HitmanVere on September 04, 2014, 05:41:52 pm
As for the sounds if someone can help me with that I will add you to the credits list

I can maybe help you with that. Add me on Skype and I will try my best, when I got time
Title: Re: Hobo Ville
Post by: JiffyNoodles on September 04, 2014, 08:03:15 pm
So you cheated and used 'give all' then?  ::)
No, but when you play solo and go down with quick revive, you are given the PAP'ed version of the five-seven
Title: Re: Hobo Ville
Post by: Alerion on September 04, 2014, 08:26:27 pm
Awesome to finally see it released!

Is that a new song on the trailer?
Title: Re: Hobo Ville
Post by: DeathBringerZen on September 04, 2014, 09:42:42 pm
Loving the changes you have made to the map since beta testing. The new fencing looks good and the detailing in the map as a whole is truly stunning. I have only given it a few runs so far on solo but I am enjoying every minute of it. The spawn is a lot more fun to train in now thankfully too.  ;D

Good to see you return with another "elite status" map after the magnificent 'Nacht Der Toten Walder'...

Bravo!  :)
Title: Re: Hobo Ville
Post by: eliudjb on September 04, 2014, 09:47:25 pm
:Mother of god: you finally released it! I was one of the beta testers, and dude, the map is freaking awesome. When i see the trailer release, i dont recognize some areas so, did you add more areas or it's just my imagination? :P
Title: Re: Hobo Ville
Post by: animallover on September 04, 2014, 09:50:48 pm
love the map. just wish i didnt have to stick with the normal FOV. HATE IT! Good thing its changing in the new UGX update! Love the map though. nice job
Title: Re: Hobo Ville
Post by: mxtxm on September 04, 2014, 09:54:19 pm
Great map. I do have 1 major issue. In the room before the mule kick room, if you dolphin dive towards the dumpster on the side opposite the 2000 button, you will get stuck.
Something that not a bug, but I think would be nice, is if you could make it so that the keycard, back panel, and battery show up in the hud, the same way the the parts for the power switch do.
One more thing, and this probably isnt your fault, if you look at the double tap machine the right way, you can kind of see through it.
Title: Re: Hobo Ville
Post by: DeletedUser on September 04, 2014, 09:59:18 pm
The map is great  :D , however, I got one problem, there is too much detail. It's hard to get around places in the map, when all of a sudden there is so much detail it is hard to understand where you are going. It literally hurt my eyes and my head, trying to find out where I was and where I was going.  :o  :o

I don't know if that is what you were going for though
Title: Re: Hobo Ville
Post by: xJimmy33 on September 04, 2014, 10:08:41 pm
really enjoyed the map!
love the small ways and the challenge..

anyway, pretty awesome detailing man, never saw that heavy detail and that SMOOTH gameplay!!  8)

but the dolphin-dive ruined the map!! u can get stuck and can glitch out of map EVERYWHERE with this shit (sorry)
hope u remove/change the dolphin-dive..
Title: Re: Hobo Ville
Post by: steviewonder87 on September 04, 2014, 10:34:10 pm
however, I got one problem, there is too much detail.

There are PLENTY of box maps out there that might be more your style if that's what you're after  ;)
Title: Re: Hobo Ville
Post by: Dust on September 04, 2014, 10:52:26 pm
The map is great  :D , however, I got one problem, there is too much detail. It's hard to get around places in the map, when all of a sudden there is so much detail it is hard to understand where you are going. It literally hurt my eyes and my head, trying to find out where I was and where I was going.  :o  :o

I don't know if that is what you were going for though


How can there be too much detail?
Title: Re: Hobo Ville
Post by: Weezy428 on September 04, 2014, 10:57:40 pm
Awesome to finally see it released!

Is that a new song on the trailer?

Yeah, i think he got permission from the record label to use them, which is why it took a min.

Loving the changes you have made to the map since beta testing. The new fencing looks good and the detailing in the map as a whole is truly stunning. I have only given it a few runs so far on solo but I am enjoying every minute of it. The spawn is a lot more fun to train in now thankfully too.  ;D

Good to see you return with another "elite status" map after the magnificent 'Nacht Der Toten Walder'...

Bravo!  :)

Thanks man hope to make 1.1 finished w/o these bugs.

:Mother of god: you finally released it! I was one of the beta testers, and dude, the map is freaking awesome. When i see the trailer release, i dont recognize some areas so, did you add more areas or it's just my imagination? :P

I didnt add any new areas just revamped almost all the existing ones. :)

Great map. I do have 1 major issue. In the room before the mule kick room, if you dolphin dive towards the dumpster on the side opposite the 2000 button, you will get stuck.
Something that not a bug, but I think would be nice, is if you could make it so that the keycard, back panel, and battery show up in the hud, the same way the the parts for the power switch do.
One more thing, and this probably isnt your fault, if you look at the double tap machine the right way, you can kind of see through it.


Yeah the dolphin dive has been an issue. It happens when you dive into a player clip. Dont know why it does it, but it might be the script that doesnt understand you cant pass through those clips.

The map is great  :D , however, I got one problem, there is too much detail. It's hard to get around places in the map, when all of a sudden there is so much detail it is hard to understand where you are going. It literally hurt my eyes and my head, trying to find out where I was and where I was going.  :o  :o

I don't know if that is what you were going for though

well idk what to tell you on this one. It's suppose to be as real to life as i could get. Never had a complant about detail tho.  ::)

really enjoyed the map!
love the small ways and the challenge..

anyway, pretty awesome detailing man, never saw that heavy detail and that SMOOTH gameplay!!  8)

but the dolphin-dive ruined the map!! u can get stuck and can glitch out of map EVERYWHERE with this shit (sorry)
hope u remove/change the dolphin-dive..

Again sorry about dolphin dive, but its also suppose to work with the flop if you tried that. (hope to fix it, or remove it if i cant.)
Title: Re: Hobo Ville
Post by: timelordalex on September 04, 2014, 11:31:15 pm
too much detail?! the problem that i can see caused by that is bad FR on low end PCs such as mine but even then its not too bad
Title: Re: Hobo Ville
Post by: HitmanVere on September 05, 2014, 02:10:03 pm
I did play few times, noticed some textures being blend and flickering in spawn. Guns had weird ammo stats, not that big problem. I could get inside somethings, seeing through them, but not get outside map. Other than those, love the map in the aspect of map, mod is what it is
Title: Re: Hobo Ville
Post by: franco95 on September 05, 2014, 02:22:16 pm
Very cool map, i'm sad because your last map, Natch der Untoten Walder, wasn't with normal zombie at start and the zombie boss was too much stronger, i like a lot the detail of that map, i hope you will do a version with normal zombies at start and an easy zombie boss, thanks if you accept this ;)  (and please the cost of the doors it's impossible!)

Here my video:

http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new (http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new)
Title: Re: Hobo Ville
Post by: DeletedUser on September 05, 2014, 05:00:16 pm
Very cool map, i'm sad because your last map, Natch der Untoten Walder, wasn't with normal zombie at start and the zombie boss was too much stronger, i like a lot the detail of that map, i hope you will do a version with normal zombies at start and an easy zombie boss, thanks if you accept this ;)  (and please the cost of the doors it's impossible!)

Here my video:

http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new (http://ugx-mods.com/forum/index.php?topic=3910.msg42237#new)
+1  :D :P
Title: Re: Hobo Ville
Post by: R34P312 on September 05, 2014, 06:23:03 pm
I've beta tested this map but I did make  a loading screen for this map but retro gaming I guess didn't show you  :o
But excited to finally play the full version :D  looks amazing

dude quit being a lil girl, you asked to play the beta so i gave it to you, then you automatically assume you have the right to make trailers and loading screen's. Like i said to you in private. He didn't want to use something everyone else was getting.

Why you gotta cry on people's videos and in the forums cuz you don't have your name on someone elses project. grow up and quit whining.

That shit just pisses me off!  >:(
Title: Re: Hobo Ville
Post by: pashan on September 05, 2014, 06:54:25 pm
thanks man Great chart  :lol:

Great chart!????
Title: Re: Hobo Ville
Post by: DeathBringerZen on September 05, 2014, 07:09:47 pm
Great chart!????

He is Chinese, so it is supposed to say map, but it is just poor translation seeing as chart is also another word for map.
Title: Re: Hobo Ville
Post by: shimafa on September 05, 2014, 11:32:45 pm
great map! I cant seam to find pap, I think its behind the door in the Mule Kick room but I cant figure out how to get it open. please give me any tips
Title: Re: Hobo Ville
Post by: Weezy428 on September 05, 2014, 11:55:39 pm
great map! I cant seam to find pap, I think its behind the door in the Mule Kick room but I cant figure out how to get it open. please give me any tips

Thanks man, all i can say is shoot things!!
Title: Re: Hobo Ville
Post by: mxtxm on September 05, 2014, 11:58:02 pm
Again sorry about dolphin dive, but its also suppose to work with the flop if you tried that. (hope to fix it, or remove it if i cant.)
I just tried it, the flopper doesn't work. Plus you cant really dolphin dive off of some surfaces.
Also, I can't seem to figure out where the pack-a-punch is and I cant figure out what i'm suppose to do with the buildable parts, that don't go to the power switch.
Title: Re: Hobo Ville
Post by: Weezy428 on September 06, 2014, 12:08:12 am
I just tried it, the flopper doesn't work. Plus you cant really dolphin dive off of some surfaces.
Also, I can't seem to figure out where the pack-a-punch is and I cant figure out what i'm suppose to do with the buildable parts, that don't go to the power switch.

you have to be at a decent height for flop to work and it doesnt matter if its with dolphine dive. Just jump and go prone. (the stairs work well with flop, but i know it works.)

As for pap like i said in the comment b4, shoot things. ;) look for hints.

Didn't want to spam posts so i just edited this one. I need 3 ppl to make sure the 1.1 has 4 playable players. First 3 will be given the new file. pm me and ill give a new link.
Title: Re: Hobo Ville
Post by: mxtxm on September 06, 2014, 01:30:58 am
you have to be at a decent height for flop to work and it doesnt matter if its with dolphine dive. Just jump and go prone. (the stairs work well with flop, but i know it works.)

As for pap like i said in the comment b4, shoot things. ;) look for hints.
I apologize for saying that your flopper didn't work. I got it to work by jumping, then dolphin diving. I also found the 1st and third targets I'm suppose to shoot, I presume there are three because of what they say on them. I can't locate the third though.
Title: Re: Hobo Ville
Post by: shimafa on September 06, 2014, 04:32:28 am
I found pap, its epic man. I found a glitch when building the card reader it took my weapons away and couldnt do anything
Title: Re: Hobo Ville
Post by: ShotgunRagtime on September 06, 2014, 04:50:09 pm
I feel like I'm a bit late to the party, but oh well, here's what I think.

I didn't really like the map very much. My first issue was the sheer amount of random, glowing lights/colors plastered all over the other dull gray textures. It made the color scheme feel schizophrenic and (like another user said) was quite painful to look at, at least for me. Second, the map just felt like it carried on for far too long. It took me 10 rounds to even get the power on, and once you open up all the doors you realize that you're boned because you've ruined all the camping areas and there aren't any places to run trains (note: I play solo, the map may be much easier Co-op). Now, I understand that some people like these really long maps, but I personally play zombies to just chill and relax for 30-60 minutes. So if it takes me 45 minutes just to turn the power on the chances of me replaying the map are slim-to-none.

The map also felt a bit rushed, like there wasn't enough polish. I clipped through numerous objects, zombie spawns felt very weird and unnatural in most sections of the map, and the weapons were kind of sloppy (missing reload sounds, looked "off" from their normal version). I also died because in the area I was camping in zombies didn't come up behind me for several rounds, so I assumed that it was safe to not watch my back. Then one round zombies randomly took the path to get behind me (with no discernible reason as to why they didn't do this before) and killed me. Pretty frustrating. I didn't find PaP, and I also didn't fill all the chests (I have no clue how one is supposed to go about this solo. The map is so cramped I figured that I'd probably die trying and so I didn't bother with the chests).

While I'm sure there will be plenty of people berating me in the posts below, please don't interpret this as "hate". I think that one could say that you did a great job overall, considering that only a couple people like myself disliked the map. If there's a v1.1 I'll check it out and see if there are any significant improvements. Thanks for posting the map, hope to see more of your work in the future!
Title: Re: Hobo Ville
Post by: holz on September 06, 2014, 05:56:47 pm
Great Map!
Like the cool ambient Sounds, Waterfall, moving Lights when you shot on it and of course the epic Detail.
Doesnt found Mule or Pap, but will try again with your hint.

Thanks for sharing.  8)
Title: Re: Hobo Ville
Post by: HitmanVere on September 06, 2014, 07:36:15 pm
We played with P0tZ just now and got to the ending bit. Just epic, man, epic, trying to find last soul box and Generator C. Gotta say, this map is both epic and awesome! I want to propose something, when you get online in Skype  ;)
Title: Re: Hobo Ville
Post by: bkcarlito on September 06, 2014, 10:08:16 pm
Edit: Nevermind. figured out some of it with the help of someone that I won't name unless he wants me to.
Title: Re: Hobo Ville
Post by: Weezy428 on September 07, 2014, 01:48:08 am
I feel like I'm a bit late to the party, but oh well, here's what I think.

I didn't really like the map very much. My first issue was the sheer amount of random, glowing lights/colors plastered all over the other dull gray textures. It made the color scheme feel schizophrenic and (like another user said) was quite painful to look at, at least for me. Second, the map just felt like it carried on for far too long. It took me 10 rounds to even get the power on, and once you open up all the doors you realize that you're boned because you've ruined all the camping areas and there aren't any places to run trains (note: I play solo, the map may be much easier Co-op). Now, I understand that some people like these really long maps, but I personally play zombies to just chill and relax for 30-60 minutes. So if it takes me 45 minutes just to turn the power on the chances of me replaying the map are slim-to-none.

The map also felt a bit rushed, like there wasn't enough polish. I clipped through numerous objects, zombie spawns felt very weird and unnatural in most sections of the map, and the weapons were kind of sloppy (missing reload sounds, looked "off" from their normal version). I also died because in the area I was camping in zombies didn't come up behind me for several rounds, so I assumed that it was safe to not watch my back. Then one round zombies randomly took the path to get behind me (with no discernible reason as to why they didn't do this before) and killed me. Pretty frustrating. I didn't find PaP, and I also didn't fill all the chests (I have no clue how one is supposed to go about this solo. The map is so cramped I figured that I'd probably die trying and so I didn't bother with the chests).

While I'm sure there will be plenty of people berating me in the posts below, please don't interpret this as "hate". I think that one could say that you did a great job overall, considering that only a couple people like myself disliked the map. If there's a v1.1 I'll check it out and see if there are any significant improvements. Thanks for posting the map, hope to see more of your work in the future!

   Wow, I really like what you commented on even if most of it was negative.  The map was suppose to be way smaller than it turned out. I had a lot of my friends help me with this map so it wasn't all my idea which didnt make sense in the end. I came up with the idea for a tunnel system by my house when i was a kid and that's what it was really suppose to be (which was next too a super market). But i couldn't leave it just tunnels,so making a hobo village in the center seemed like a good idea. It became extremely large when other guys i grew up with wanted more rooms and it just got bigger and bigger.

  As for guns this is my first time trying to make weapons that are not in waw besides the sawed off. I know the map is really difficult in solo and its funner with friends to play zombies so i focused on that. In my opinion 2 players are the best in this map.

 I will get 1.1 finished asap and so far i fixed the mp5/peacekeeper/s12 damages and bullets. I fixed the 4th player glitch.

  Im still working on dolphin dive issues, sound alias issues and some clips. Thanks for the comment and thanks everyone again for playing the map it really means a lot to me spending so much time just trying to make sure it's the best i can do.
 
Title: Re: Hobo Ville
Post by: bkcarlito on September 07, 2014, 02:26:15 am
I would just take out dolphin dive after the things found last night. But thats ultimately your choice.
Title: Re: Hobo Ville
Post by: AverDefiance on September 08, 2014, 12:40:31 am
    Alright. After playing this map several times on SOLO and beating the Easter Egg, I think I can safely make a critique on this map.
    First of all, the positives. The map was INSANELY detailed, and I loved it! It looked like so much time was dedicated into making the wreckage look like more than just dirt. Pipes, barrels, and stray, tilted planks all add to the already incredible atmosphere. Second, the custom weapons felt smooth and fun. I had no disappointment in what was offered besides maybe just a few sound differences from the originals (this is not a PROBLEM, though). Thirdly, the Easter Egg and the method of finding Pack-A-Punch were reminiscent of Nacht Der Toten Walder in a positive way. Soul chest locations weren't that bad even in solo, which I appreciated, too. I also appreciate the character changes in solo, as being Dempsey isn't always fun. The size and tightness balance of the map was in such a form that I could appreciate the scenery for longer games without always dying all the time. You have made a map that has little to no training spot that I actually like Weezy. Thank you.
    And now the negatives. One major problem I had on the map was that every time I made a crawler so that I could explore the map's secrets, the crawler would seemingly glitch out and hit the air, thus resulting in an eventual bleed-out. This was what took me so long to do the Easter Egg, as it died out almost every time I nearly figured out the puzzle. A common spot for this to happen is the entrance to the power room via the MPL hallway. Another negative was the glitched out monkeys that the zombies would NEVER get attracted to. This made me hold a desire for MOLOTOVS more than that explosive ball of cuteness. One last negative would be the fact that the Ray Gun Mark II has no collateral damage, making it weaker than the FMJ. Whether these negatives were intentional or not to make the map more challenging, I do not know. I only bring them up.
     All and all, the map was one the most exciting ones I've seen in a while. It feels good to even me, a solo player, even though you said 2 player was the best. Once you get the hang of the map, it becomes more fun. Discovering the Easter Egg, filling all the soul chests, finding the targets to shoot, and getting the FMJ were all very gratifying in the end. Thanks again for the map.
With regards
Defiance
Title: Re: Hobo Ville
Post by: franco95 on September 08, 2014, 08:35:18 am
i can't uderstand how i can open the pack a punch (and where is it), send me a PM a tell me that please  ;)
Title: Re: Hobo Ville
Post by: P0tZ on September 15, 2014, 09:34:12 am
i can't uderstand how i can open the pack a punch (and where is it), send me a PM a tell me that please  ;)
Pack a punch is by the 3rd soul chest and is opened through ee steps if I remember right.

Title: Re: Hobo Ville
Post by: e0894ed4 on October 02, 2014, 02:12:11 pm
This one is difficult but yet fun to play map. Feels like a typical KF map meets Blops2 zombies. Not bad at all. I gotta watch ee video from P0tZ though.
Title: Re: Hobo Ville
Post by: fatboypro on October 14, 2014, 08:35:40 pm
well someones getting banned
Title: Re: Hobo Ville
Post by: CHA0S on October 16, 2014, 03:45:23 am
Wow this looks like a really awesome map. Once I'm able to play, I will for sure being trying this out.
Title: Re: Hobo Ville
Post by: OMGHilbilY on October 28, 2014, 12:28:59 pm
this looks great man i am gonna DOWNLOAD it and see it for myself XDDDD