UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: DeletedUser on August 27, 2014, 08:19:07 pm

Title: Aftermath
Post by: DeletedUser on August 27, 2014, 08:19:07 pm
First of all, to all these people that were waiting on Alone in the forest. This is the same thing ;)

BETA
This is far from being in a playable state, but I've opened up the beta access list.
Next to reply button there should be Request Beta Access. Don't click it yet, first send me a PM saying why YOU should be a beta tester and your previous experience with testing. I want to avoid situations like giving beta then guy plays and doesn't give back feedback. Requesting a Beta Access without sending me a PM first may lead to deny.
Also if you get approved, that doesn't mean you'll play this instantly!

http://www.youtube.com/watch?v=PkxiREbJvVA#ws (http://www.youtube.com/watch?v=PkxiREbJvVA#ws)

Aftermath is a mini-campaign taking place after CoD:BOII campaign. Can't tell much about it, cause I would spoil it.
But if you REALLY REALLY want to know, I warn you, this might spoil your BOII campaign experience
Spoiler: click to open...
You play as Sergeant Mikhail Belinski, an ex-Russian soldier who is now in Navy SEALs. After Menendez's death/capture Cordis Die's activity has dramatically raised. Between July and October there has been many assassinations of various politics. At the beggining of October NSA has pinpointed the still active Cordis Die facility in Poland. Your task is to gather as much intel as possible while keeping it quiet. However, it is unknown what lies inside.

Features:
- BO2 weapons
- BO2 AI character models
- BO2 player models
- PAYDAY 2-like random events (like a rare occurence in GO Bank that the vault was open already :) )
- Choices have conquesences later on
- as non-linear as it can get
- Stealth mission
- Zombies also included

UPDATE 08/28 (Loading screen):
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F5b4375e6378fd09e381b4e14c28ec0e2.png&hash=4272cd6ab70776218a0aa8a153b3b04d2f7572d0)

UPDATE 08/29:
https://www.youtube.com/watch?v=wfyf67ph8pU (https://www.youtube.com/watch?v=wfyf67ph8pU)
UPDATE 09/05:
School is here, but I'm still working on it!
https://www.youtube.com/watch?v=c155Exw_BF4 (https://www.youtube.com/watch?v=c155Exw_BF4)
Intro and rain :3
Title: Re: Aftermath
Post by: Official_TSG_ on August 27, 2014, 08:37:28 pm
I NEEEEEEED ITTT  :rainbow:
Title: Re: Aftermath
Post by: eliudjb on August 27, 2014, 08:48:06 pm
Awesome!  8)
Title: Re: Aftermath
Post by: Cold_banana on August 27, 2014, 09:33:20 pm
I think this map will need voice acting to really make it like a mission
Title: Re: Aftermath
Post by: DeletedUser on August 27, 2014, 09:34:51 pm
I think this map will need voice acting to really make it like a mission
Of course it will!
Title: Re: Aftermath
Post by: JiffyNoodles on August 27, 2014, 11:27:50 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6ErNrw8.jpg&hash=c15a93a995cf5d18ad78bea731ac68100b05d4e0)
Title: Re: Aftermath
Post by: n123q45 on August 28, 2014, 03:56:09 am
ewww its not zombies... are u by chance working for infinity ward or sledge hammer? because it seems u took a page from their book.  :troll:
Title: Re: Aftermath
Post by: CyberMan1011 on August 28, 2014, 04:51:09 am
I'm surprised to see somebody making a Campaign mod for WaW...can't wait to see how this turns out :D

BTW, are you still working on Alone in the Forest?
Title: Re: Aftermath
Post by: xjonesy421 on August 28, 2014, 05:16:59 am
wow!!!
Title: Re: Aftermath
Post by: HitmanVere on August 28, 2014, 05:37:01 am
Am I still in this project? lol. Looks great!
Title: Re: Aftermath
Post by: DeletedUser on August 28, 2014, 08:29:58 am
ewww its not zombies... are u by chance working for infinity ward or sledge hammer? because it seems u took a page from their book.  :troll:
Quote
Zombies also included
Also, have you ever thought of Treyarch? :|

Quote
I'm surprised to see somebody making a Campaign mod for WaW...can't wait to see how this turns out

BTW, are you still working on Alone in the Forest?
Read the first line of the topic. It is :)

Double Post Merge: August 28, 2014, 12:01:46 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzquVTY0.jpg&hash=daa342750677ec5f34ddc1d5d62dfec21521b1cf)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcDBv40f.jpg&hash=27c8113281f415535b843e65b3d9f5c3d24c0002)
Trying my best to redesign the menu.

Double Post Merge: August 28, 2014, 08:09:55 pm
That looks neat
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO7FQong.png&hash=e479045afb874df295bdb2a0dc7da472a5d75307)
Title: Re: Aftermath
Post by: DeletedUser on August 28, 2014, 11:27:07 pm
Wow :o, I didn't know this was going to be a FULL campaign! Looks awesome Ray! I love the idea of also including a zombie mode!
Title: Re: Aftermath
Post by: DeletedUser on August 29, 2014, 07:35:53 am
Wow :o, I didn't know this was going to be a FULL campaign! Looks awesome Ray! I love the idea of also including a zombie mode!
I wouldn't call that a full campaign because of the other missions below, but it'll probably have 5 missions with a zombie mode unlocked after that.
Why will the zombie mode be locked before completing the campaign? It'll depend on the choices made in campaign, launching it without completing it will be full of issues. Also in CO-OP, choices made in campaign are taken from the host (you still keep yours as far as I know).

Double Post Merge: August 29, 2014, 08:09:23 am
FIRST UPDATE!
http://www.youtube.com/watch?v=wfyf67ph8pU (http://www.youtube.com/watch?v=wfyf67ph8pU)
Title: Re: Aftermath
Post by: JiffyNoodles on August 29, 2014, 08:31:46 am
I wouldn't call that a full campaign because of the other missions below, but it'll probably have 5 missions with a zombie mode unlocked after that.
Why will the zombie mode be locked before completing the campaign? It'll depend on the choices made in campaign, launching it without completing it will be full of issues. Also in CO-OP, choices made in campaign are taken from the host (you still keep yours as far as I know).

Double Post Merge: August 29, 2014, 08:09:23 am
FIRST UPDATE!
http://www.youtube.com/watch?v=wfyf67ph8pU (http://www.youtube.com/watch?v=wfyf67ph8pU)
Looks good mate, will you be replacing the M9 with like the five-seven or another BO2 pistol or will there be different cod Pistols. Either way, can't wait for this to be released
Title: Re: Aftermath
Post by: DeletedUser on August 29, 2014, 08:44:19 am
Looks good mate, will you be replacing the M9 with like the five-seven or another BO2 pistol or will there be different cod Pistols. Either way, can't wait for this to be released
Yep, it'll be a BO2 pistol. Just had it as a leftover.

Double Post Merge: August 29, 2014, 08:20:27 pm
Updated with a story
Title: Re: Aftermath
Post by: Ramiabdh on August 30, 2014, 12:32:33 pm
Are melee weapons included?
Title: Re: Aftermath
Post by: DeletedUser on August 30, 2014, 01:10:09 pm
Are melee weapons included?
In it's current state it still has WaW standard knife but I plan on putting in a BO2 knife also as a standalone weapon if the 2nd weapon slot is not taken.
Title: Re: Aftermath
Post by: DeletedUser on August 31, 2014, 09:35:25 pm
really nice!  :) ;) :P :rainbow:
Title: Re: Aftermath
Post by: DeletedUser on September 01, 2014, 09:04:34 am
This is far from being in a playable state, but I've opened up the beta access list.
Next to reply button there should be Request Beta Access. Don't click it yet, first send me a PM saying why YOU should be a beta tester and your previous experience with testing. I want to avoid situations like giving beta then guy plays and doesn't give back feedback. Requesting a Beta Access without sending me a PM first may lead to deny.
Title: Re: Aftermath
Post by: DeletedUser on September 05, 2014, 03:10:29 pm
:3 https://www.youtube.com/watch?v=c155Exw_BF4 (https://www.youtube.com/watch?v=c155Exw_BF4)
Title: Re: Aftermath
Post by: DeletedUser on September 05, 2014, 05:24:19 pm
:3 https://www.youtube.com/watch?v=c155Exw_BF4 (https://www.youtube.com/watch?v=c155Exw_BF4)
Wow! good job Ray!  :rainbow: :rainbow: :rainbow:  ;)
Title: Re: Aftermath
Post by: DeletedUser on September 16, 2014, 07:06:12 pm
Started a devlog, so I don't have to update the topic on all 3 sites.
http://aftermathdevlog.wordpress.com/ (http://aftermathdevlog.wordpress.com/)
Title: Re: Aftermath
Post by: MrDunlop4 on September 18, 2014, 04:03:31 pm
Nice Ray

Like it  :D :D :D
Title: Re: Aftermath
Post by: DeletedUser on September 21, 2014, 08:08:47 pm
https://www.youtube.com/watch?v=ahOMcNUlBQI (https://www.youtube.com/watch?v=ahOMcNUlBQI)
Title: Re: Aftermath
Post by: DeletedUser on September 21, 2014, 10:56:10 pm
https://www.youtube.com/watch?v=ahOMcNUlBQI (https://www.youtube.com/watch?v=ahOMcNUlBQI)
+1 Ray :rainbow:
Title: Re: Aftermath
Post by: DeletedUser on September 22, 2014, 05:05:20 pm
Added a poll regarding weapons and attachments
I'll try to get a configurable loadout set up here that will apply to both campaign and zombiemode. Before I get to it, I need opinions.

Double Post Merge: September 22, 2014, 05:14:50 pm
Also guys, before you vote please read my calculations below:
If every primary weapon had 5 attachments to choose from:
1 choosable = 5 weaponfiles per gun
2 choosable = 25 weaponfiles per gun
On 1 choosable attachment option, it'll be possible to have 25 primary guns on 128 weaponfiles
When I succeed doing a hacky way of having 256 weaponfiles, I'll have 10 primary guns on 2 choosable attachments options.


Double Post Merge: September 22, 2014, 05:28:23 pm
In the meantime, converting a lot of BO2 models using a sexy johndoe's tool that pretty much replaces the convert all button :) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fad3c617dec19662f787cbcf8ad970fa3.png&hash=0babf34e2c0084019a397950522de7507ffa0437)
Title: Re: Aftermath
Post by: eliudjb on September 22, 2014, 06:01:59 pm
Well i think you can adapt my idea about the Attachment System that I post a few weeks ago...
http://ugx-mods.com/forum/index.php?topic=3702.0 (http://ugx-mods.com/forum/index.php?topic=3702.0)
Title: Re: Aftermath
Post by: johndoe on September 22, 2014, 06:11:54 pm
In the meantime, converting a lot of BO2 models using a sexy johndoe's tool that pretty much replaces the convert all button :) (http://gyazo.com/ad3c617dec19662f787cbcf8ad970fa3.png)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwac.450f.edgecastcdn.net%2F80450F%2F963theblaze.com%2Ffiles%2F2012%2F04%2Ffunny-church-signs-300x261.jpg&hash=370ed146a564091eeff2928f2c410015fed4114f)
Title: Re: Aftermath
Post by: DeletedUser on September 22, 2014, 06:42:51 pm
Reset the poll to include eliudjb's idea.

Double Post Merge: September 23, 2014, 04:17:38 pm
Added a poll asking in which modes should the loadout setting affect.
Title: Re: Aftermath
Post by: DeletedUser on September 26, 2014, 07:33:42 pm
Working on better stealth logic :)
https://www.youtube.com/watch?v=zM48ezJe0YI (https://www.youtube.com/watch?v=zM48ezJe0YI)
Title: Re: Aftermath
Post by: KDXDARK on September 26, 2014, 08:04:28 pm
Working on better stealth logic :)
https://www.youtube.com/watch?v=zM48ezJe0YI (https://www.youtube.com/watch?v=zM48ezJe0YI)
nice :D

Title: Re: Aftermath
Post by: jorgep28 on September 27, 2014, 01:50:13 am
Working on better stealth logic :)
https://www.youtube.com/watch?v=zM48ezJe0YI (https://www.youtube.com/watch?v=zM48ezJe0YI)
Thats really amazing!  :D keep up the good work
Title: Re: Aftermath
Post by: DeletedUser on October 03, 2014, 08:24:24 pm
https://www.youtube.com/watch?v=xYkhCFJXWd4 (https://www.youtube.com/watch?v=xYkhCFJXWd4)
Title: Re: Aftermath
Post by: fatboypro on October 03, 2014, 09:00:47 pm
OMG looks amazing :D
Title: Re: Aftermath
Post by: DeletedUser on October 04, 2014, 09:37:12 pm
few sneak peeks of the zombiemode. Alone in the forest returns!
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6YnuqfL.jpg&hash=e3e89c9b0f1829d80f9c2620e6ba18abea667611)
Doge time
https://www.youtube.com/watch?v=N2DPu8W0Nu0 (https://www.youtube.com/watch?v=N2DPu8W0Nu0)
Too fast? Here's a slo mo version
https://www.youtube.com/watch?v=Mnbkt-YuSkA (https://www.youtube.com/watch?v=Mnbkt-YuSkA)
Title: Re: Aftermath
Post by: SoulTaker on October 04, 2014, 10:04:30 pm
few sneak peeks of the zombiemode. Alone in the forest returns!
(http://i.imgur.com/6YnuqfL.jpg)
Doge time
https://www.youtube.com/watch?v=N2DPu8W0Nu0 (https://www.youtube.com/watch?v=N2DPu8W0Nu0)
Too fast? Here's a slo mo version
https://www.youtube.com/watch?v=Mnbkt-YuSkA (https://www.youtube.com/watch?v=Mnbkt-YuSkA)
Oh my. Me gusta.
 8)
Title: Re: Aftermath
Post by: DeletedUser on October 05, 2014, 09:29:04 am
https://www.youtube.com/watch?v=7rjtlacH0y0 (https://www.youtube.com/watch?v=7rjtlacH0y0)
Low quality of the video was on purpose  8)
Also, I made it because I wanted the default one to be gone.
Title: Re: Aftermath
Post by: DeletedUser on October 05, 2014, 10:07:48 am
https://www.youtube.com/watch?v=7rjtlacH0y0 (https://www.youtube.com/watch?v=7rjtlacH0y0)
Low quality of the video was on purpose  8)
Also, I made it because I wanted the default one to be gone.
Cool!  8)
Title: Re: Aftermath
Post by: DeletedUser on October 05, 2014, 07:30:45 pm
Due to an upcoming mapping contest being hosted by UGX, I'm putting Aftermath on hold. Don't worry! It doesn't mean it's cancelled! I'll continue working on it shortly after the contest!
Title: Re: Aftermath [ON HOLD]
Post by: steviewonder87 on October 05, 2014, 07:34:29 pm
Due to an upcoming mapping contest being hosted by UGX, I'm putting Aftermath on hold. Don't worry! It doesn't mean it's cancelled! I'll continue working on it shortly after the contest!

So the 'shittiest one-window-challenge box map competition' IS a thing?  ??? Where do I sign up?
Title: Re: Aftermath [ON HOLD]
Post by: DeletedUser on October 05, 2014, 07:37:11 pm
So the 'shittiest one-window-challenge box map competition' IS a thing?  ??? Where do I sign up?
Nope, it's not that. Check UGX's twitter.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F6cf9dbbf720dcfe88c5c439c7f547fb2.png&hash=126dfc3f7812ddcc42e318ba5d5ce88164b22999)
Title: Re: Aftermath [ON HOLD]
Post by: JiffyNoodles on October 05, 2014, 08:51:48 pm
Nope, it's not that. Check UGX's twitter.
(http://gyazo.com/6cf9dbbf720dcfe88c5c439c7f547fb2.png)
what maps would be in the comp?
Title: Re: Aftermath [ON HOLD]
Post by: MrSlagovich on October 05, 2014, 09:29:04 pm
Details will be revealed soon
Title: Re: Aftermath [ON HOLD]
Post by: DeletedUser on December 06, 2014, 11:25:01 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUjcCH0q.png&hash=d50dfe017f9c261dae75c436669cc25c9ae24799)
So happy to start working on aftermath again :D
Title: Re: Aftermath [ON HOLD]
Post by: JiffyNoodles on December 06, 2014, 11:52:12 pm
(http://i.imgur.com/UjcCH0q.png)
So happy to start working on aftermath again :D
glad to hear your back on the job mate, keep it up.
Title: Re: Aftermath [ON HOLD]
Post by: fatboypro on December 07, 2014, 01:29:14 am
(http://i.imgur.com/UjcCH0q.png)
So happy to start working on aftermath again :D
awesome can't wait for more updates! :D
Title: Re: Aftermath [ON HOLD]
Post by: conn6orsuper117 on December 07, 2014, 04:39:16 am
(http://i.imgur.com/UjcCH0q.png)
So happy to start working on aftermath again :D
YAY!
But change it so that it doesnt say [ON HOLD] anymore ;)
Title: Re: Aftermath
Post by: DeletedUser on December 29, 2014, 05:05:03 pm
Advanced Warfare IMR in World at War (http://www.youtube.com/watch?v=FmSOuAxa2rM#ws)
Title: Re: Aftermath
Post by: MechromancerX on December 29, 2014, 06:33:56 pm
Fancy :D , can't wait, but bullets keep coming out of nowhere?  ???
Title: Re: Aftermath
Post by: adfgdagasdf2 on January 24, 2015, 09:03:13 pm
Fancy :D , can't wait, but bullets keep coming out of nowhere?  ???

The reserve ammo is in a box on the back of the gun. (The black part on the buttstock)
Title: Re: Aftermath
Post by: fatboypro on January 24, 2015, 11:03:22 pm
Looking good  :D glad your working on it again.
Title: Re: Aftermath
Post by: Nathiri on February 02, 2015, 07:16:34 am
I thought having 2 chooseable attachments was good for customization options because usually with 1 attachment most players would probably just go ahead and pop it on, so 2 would give them more choice. And since it's a campaign  there doesnt really need to be a huge variety of weapons on a mission level.

Are you sure you should not get someone to help out with this mod? at least for the zombie levels? This is quite a big project.
Title: Re: Aftermath
Post by: Andy Whelan on February 08, 2015, 10:17:18 am
This looks amazing