UGX-Mods
Call of Duty 5: World at War => Tutorial Desk => Mapping => Topic started by: Rorke on August 27, 2014, 06:38:16 pm
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step 1,
download audacity you can download that from here:
http://audacity.sourceforge.net/ (http://audacity.sourceforge.net/)
step 2, go get your power up sound
step 3, open the sound file in audacity
step 4, set rate to 44100Hz and set the project rate to 44100Hz
step 5, set sample format to 16-bit pcm
also set it to 32-bit float
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIcnfWPZ.jpg&hash=60972556b5cfeb230d551d3adae530b5913f82eb)
step 6, goto file export
step 7, navigate to root\sound_assets\raw\sound\
step 8, make another folder and call it what ever you want
step 9, give the sound file a unique name such as ann_maxammo or maxammo (just remember the name of the file you will need this later)
step 10, save as type Other uncompressed files
step 11, click on options
header: WAV (microsoft)
encoding: signed 16-bit PCM
click ok
then click save
step 12, close audacity
up to you if you save or not (i never do)
step 13, goto root\raw\soundaliases
step 14, look for dlc_share (make a backup of this file also if you have sound asset limit you can comment out sound lins by using "#")
step 15, open dlc_share in any text tool
step 16, look for "# Announcer" (its near the top)
you will find lines for the power ups
step 17, you will find these lines
carp_vox,voiceovers\zombie\ANN\ANN_carpenter.wav
carp_vox,voiceovers\zombie\ANN\ANN_MaxAmmo.wav
carp_vox,voiceovers\zombie\ANN\ANN_Nuke.wav
carp_vox,voiceovers\zombie\ANN\ANN_instakill.wav
step 18, you need to change this part of the csv lines
voiceovers\zombie\ANN\ANN_instakill.wav
voiceovers\zombie\ANN\ANN_Nuke.wav
voiceovers\zombie\ANN\ANN_MaxAmmo.wav
voiceovers\zombie\ANN\ANN_carpenter.wav
(leave in the lines that says "carp_vox")
ANN_carpenter.wav = what ever you named you sound file
where it says carp_vox,voiceovers after the "," change the word voiceovers so it matches the same folder name as you made when you exported the sound file
when done right it will look like this
insta_vox,whatever_you_named_the_folder\sound_file_name_here.wav
step 19, save the file and exit that file
step 20, open launcher
step 21, goto the mod builder tab
step 22, tick build mod.ff fastfile and build sounds ONLY then press build mod
step 23, launcher should say something like updated 6 or close to that number (if it says updated 4 it didnt convert the file)
step 24, you MUST re compile the HOLE map for the changes to take effect
all done :) enjoy your new power up sound (s)
repeat the same process for voiceovers (with different folder names and sound names obviously)
credit::
ConvictioNDR for telling me how to do this :) -
What is difference between unsigned 8 bit and signed 16 bit? I saw another tutorial, where the person put unsigned 8 bit, that worked in my map, even though sound is bit quiet
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What is difference between unsigned 8 bit and signed 16 bit? I saw another tutorial, where the person put unsigned 8 bit, that worked in my map, even though sound is bit quiet
not sure what difference is but there must be a difference coz i tried it with unsigned 8-bit PCM and laucher wodnt compress it so im not sure
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What is difference between unsigned 8 bit and signed 16 bit?
Unsigned 8-bit will be lower quality but also smaller file size.
16-bit will be higher quality but larger file size.
But on small sounds like powerup or gun sounds the size difference won't really be enough to worry about.
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Unsigned 8-bit will be lower quality but also smaller file size.
16-bit will be higher quality but larger file size.
But on small sounds like powerup or gun sounds the size difference won't really be enough to worry about.
Ah, right, I could try other setting, cos there was fuzzing sound in box sound :D