UGX-Mods
Call of Duty 5: World at War => Custom Maps, Mods & Tools => Mods Releases => Topic started by: DidUknowiPwn on August 22, 2014, 01:30:01 am
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Gun Game by DUKIP
Description:
Gun Game that's highly customizable, featuring modifiable DVARs for your pleasure, a toggleable Zombie Counter (created by WhiteDevil), and harder zombies than normal.
How-to:
There are a total of 4 DVARs you can modify:
scr_zom_level_limit - handles total gun levels, max is 18 and minimum is 5. DEFAULT: 12
scr_zom_kill_increment - handles how many kills it takes to level up, max is infinite and minimum is 0 . DEFAULT: 20
scr_zom_allow_pap_weapons - handles if the script use PAP weapons, max is 1 and minimum is 0. DEFAULT: 1 (true)
scr_zom_allow_zm_counter - handles if the script should draw the ZM Counter, max is 1 and minimum is 0. DEFAULT: 1 (true)
Want to Use in Your Map?
I've modified a couple of stock GSC's but I've added an annotation to where I've edited parts of the GSC. You can find parts I have edited using the Find Tool and searching for "//Intricate".
The two custom GSC's I've created can be copied anywhere, just make sure to not separate them as one requires the other.
If you're using different weapons than what's in the current version, you can easily modify it yourself in the GSC: _zombiemode_gungame, function weaponizedArray(). So the setup is if you want to add another "class" of weapons you have to create a new line before the special weapons array (7) i.e. Ray Gun/Tesla and after the Pistols array (0); so, add a new line between arrays 1-6. Layout is included, array = strTok("weapons", ",");. You also have to modify "randnum" range in selectWeapons(), so if you add a new array increase the 2nd parameter of randomIntRange by how many new lines you've added. If you removed an array, reduce it by the amount taken out. Also with whatever you did you must modify the final weapon selection: "weapon_selected = weaponizedArray( 7 );", modify weaponizedArrays parameter to the total number of arrays (start from 0).
Versions:
- 0.5
- Initial release - DLC 3 support only
Pictures:
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fb2ych%2Fad2bf67593.jpg&hash=e7bc015422847d5f7299449cb47277c6286ff714)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fb2yhb%2Fd81967af16.jpg&hash=da4ce25983d0cc39f0e589b9479791717bb1a4cc)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fb2ylg%2F7b01230285.jpg&hash=8017c1a96c35e94af08fc98d0e9835b93b6257ea)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2Fb2ymR%2F11c338881b.jpg&hash=e87b98532f40d08748e28fe229513186b1399951)
Bugs:
I myself have experienced 0 issues with this release, I haven't been able to test it on MP but there should be absolutely no issues with this build compared to the older versions.
If you experience a bug, PM me here or message me on Steam.
Credits:
- Intricate (DidUknowiPwn) - Main Coder
- Rollonmath42 - Tester/BFF
- WhiteDevil - ZM Counter
- SparkyMcSparks - SRE Tutorial/BFF
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This is not a map download, which means it's in the wrong section. I guess it's a mod, so I'm moving it there.
Edit: Or is it a script for mappers?... Nevermind I see it only has support for DLC3 i.e. Der Riese. Added [Mod] to the title.
Since we don't have barely any actual mod releases on this site other than UGX Mod we don't have a Mods release section.
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This is not a map download, which means it's in the wrong section. I guess it's a mod, so I'm moving it there.
Edit: Or is it a script for mappers?... Nevermind I see it only has support for DLC3 i.e. Der Riese. Added [Mod] to the title.
Since we don't have barely any actual mod releases on this site other than UGX Mod we don't have a Mods release section.
Yeah I didn't know where to place it specifically as you said there is no mods section. Would be nice to set it, I'm planning on doing it on all other maps as well soon.
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so it just includes stock world at war weaponry? looks pretty sick over all :)
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so it just includes stock world at war weaponry? looks pretty sick over all :)
v0.5 doesn't use any custom weaponry or anything outside of the game itself. I'm working on another version that includes weapon I've done the past couple of months.
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Wow this looks epic! Just to confirm, we can use this in our own maps, correct? or is it just strickly for der riese
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Wow this looks epic! Just to confirm, we can use this in our own maps, correct? or is it just strickly for der riese
I've noted everything in the OP.
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It looks good, thank you :lol:
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thanks for sharing :)
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Wow this looks epic! Just to confirm, we can use this in our own maps, correct? or is it just strickly for der riese
It's DLC3 support. So it works with your own maps I guess :)
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It's DLC3 support. So it works with your own maps I guess :)
I interpreted it as it only works with DLC3, literally meaning it only works on Der Riese. I think the OP needs to clarify what this actually is.
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I interpreted it as it only works with DLC3, literally meaning it only works on Der Riese. I think the OP needs to clarify what this actually is.
If you try loading the mod on any other map that's not using DLC3 scripts it'll fail. That's what I basically mean. It's because I'm using 3 GSC's that differ per DLC, and since function xxxx doesn't exist in DLC0,1,2 it'll just kick you out with a SRE.
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Nice share, thanks
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If anyone has got any other suggestions for gametype scripts like this let me know, I like dabbling in small projects :P
Also thanks for the appreciation everyone I'll get started on other versions ASAP.
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Cool mod mate! I like it! :D
Off topic:
This question is for admins (hope they can read this ::)
Just to be sure... does already exist a section with released mods? So..... :derp:
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Off topic:
This question is for admins (hope they can read this ::)
Just to be sure... does already exist a section with released mods? So..... :derp:
It didn't exist when this topic was posted. I have moved it to the new mods section now, through :)