Call of Duty 5: World at War => Tutorial Desk => Modding => Topic started by: Rollonmath42 on August 10, 2014, 05:45:10 am
Title: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Rollonmath42 on August 10, 2014, 05:45:10 am
Introduction Basically, you can create mods for Black Ops Zombie Maps through this method. You can only create however weapon/scripted mods, but not maps. Please be sure to follow ALL instructions provided, as you can cause your game to be stuck on your mod unless you do a Verify Integrity of Game Cache through Steam.
I have to give thanks to DidUKnowIPwn for discovering this method. Update: Thanks to ConvictioNDR for finding the fix for the files for Kino; the mod.csv for it has been updated.
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Nosfrat on August 25, 2014, 04:17:22 pm
Hey guys. I can't believe that slowly but surely, BO zombies is becoming moddable... So I've tried this tutorial to change a weapon's stats, and nothing else. The only file in my mod is m1911_zm, which I tweaked to make fully automatic and start with full ammo, as a simple test. I followed the steps of the tutorial to the letter, and when I try to play the game, I get an error message during the loading screens, which tells me "server script compil error" or something like that without any additional information as to which file(s) cause a problem, and it tells me to "see console for details", which is obviously impossible as BO doesn't have a console.
I've downloaded this WIP mod and it works fine, so I'm obviously doing something wrong.
I'm guessing that I need other files to go along with the stat file, maybe sounds or .iwi's or whatever (I don't know anything about modding beyond changing values), similar to Der Riese, where simply making a mod containing only weapons\sp\ would result in most weapons being replaced by the default weapon thing ingame... but which files, and where are they?
So my question is, what do I need to make and successfully load a mod that simply alters values in the weapons' stat files (like damage, firetime and such), without anything else (no custom sounds, no custom anims, no custom anything)?
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Rollonmath42 on September 02, 2014, 01:12:13 pm
Hey guys. I can't believe that slowly but surely, BO zombies is becoming moddable... So I've tried this tutorial to change a weapon's stats, and nothing else. The only file in my mod is m1911_zm, which I tweaked to make fully automatic and start with full ammo, as a simple test. I followed the steps of the tutorial to the letter, and when I try to play the game, I get an error message during the loading screens, which tells me "server script compil error" or something like that without any additional information as to which file(s) cause a problem, and it tells me to "see console for details", which is obviously impossible as BO doesn't have a console.
I've downloaded this WIP mod and it works fine, so I'm obviously doing something wrong.
I'm guessing that I need other files to go along with the stat file, maybe sounds or .iwi's or whatever (I don't know anything about modding beyond changing values), similar to Der Riese, where simply making a mod containing only weapons\sp\ would result in most weapons being replaced by the default weapon thing ingame... but which files, and where are they?
So my question is, what do I need to make and successfully load a mod that simply alters values in the weapons' stat files (like damage, firetime and such), without anything else (no custom sounds, no custom anims, no custom anything)?
Sorry for the late reply, didn't notice the post and my phone has been acting up lately .-.
Another person seems to have the same issue, so if I can fix it with them then I'll send you what is needed to fix the issue. If you just want to modify the weapon settings in the weapon file then you don't need anything other than the weapon file included in the mod.csv.
This is what I have used in the mod I linked:
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: IHammY/ on September 02, 2014, 01:18:56 pm
this kinda makes me curious... whered you get the anims and models for those guns?
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: ConvictioNDR on September 02, 2014, 02:11:49 pm
So my question is, what do I need to make and successfully load a mod that simply alters values in the weapons' stat files (like damage, firetime and such), without anything else (no custom sounds, no custom anims, no custom anything)?
As the other person that was having the problem, I found that deleting from the csv made it work.
this kinda makes me curious... whered you get the anims and models for those guns?
Models are from Titanfall. Anims look like a mix between BO anims and some custom anims. Maybe even BO2 anims. Reload on the shotgun looks a lot like the HAMR.
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Nosfrat on September 02, 2014, 03:22:04 pm
this kinda makes me curious... whered you get the anims and models for those guns?
I got the models from Titanfall Beta (I got the chance to partake in it) and the anims I modified original BO2/BO1 animations to use the sound and correct hand positions (EVA-8 using HAMR, G2A4 using M14, and Hammond using M1911). I've been planning for awhile to make a tutorial on how to get the models, but haven't gotten around to it .-.
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: MAK911 on September 03, 2014, 12:56:20 am
Psssttt.... You already have one. Quick, shamelessly plug your channel!
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Gabrielle on September 13, 2014, 08:36:58 pm
This tutorial only shows how to replace weapons already referenced by the scripts for the map. Last I checked, the stoner isn't in any zombie maps so you're going to have some extra steps to add it as it own weapon instead of replacing a weapon.
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Gabrielle on September 13, 2014, 09:36:33 pm
This tutorial only shows how to replace weapons already referenced by the scripts for the map. Last I checked, the stoner isn't in any zombie maps so you're going to have some extra steps to add it as it own weapon instead of replacing a weapon.
I added it in _zombiemode_weapons.gsc and zombie_theater.gsc file, so I don't know why it wouldn't work..
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: Rorke on September 13, 2014, 09:41:07 pm
wow looks sweet man, but can you do a tutorial on making a weapons mod for world at war?
Title: Re: [User Tutorial] How to Make a Mod for Black Ops Zombies
Post by: mrpeanut188 on September 15, 2014, 03:35:33 am