UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: FATKIDSLOV3CAK3 on August 04, 2014, 10:47:23 pm

Title: script error
Post by: FATKIDSLOV3CAK3 on August 04, 2014, 10:47:23 pm
Anyone know how to sort some script files out after useing the GCZ script placer it changed the csv`s for my maps too a format of D3DBSP file screenshot below, i`d like to know how to fix this without deleting everything

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkP1b3YE.png&hash=30ea30b8900215507f3504d80fbe2bbfeef0ead0)
Title: Re: script error
Post by: n123q45 on August 04, 2014, 10:52:02 pm
Might wanna show the errors u sent meh
Title: Re: script error
Post by: FATKIDSLOV3CAK3 on August 04, 2014, 10:57:33 pm
i didn`t send you no error, that was scotch was another problem.
Title: Re: script error
Post by: n123q45 on August 04, 2014, 10:58:17 pm
lel get u guys confused :). hmm where are these files found? also check if this is altered: (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2FPJYvU.jpg&hash=7be21af5a63e0fa8522c6de34502be51226c6293)
Title: Re: script error
Post by: FATKIDSLOV3CAK3 on August 04, 2014, 10:59:24 pm
lel get u guys confused :). hmm where are these files found? also check if this is altered: (http://i.snag.gy/PJYvU.jpg)

root/raw/maps, there meant to be gsc files for my map and no i dont touch that
Title: Re: script error
Post by: n123q45 on August 04, 2014, 11:01:22 pm
root/raw/maps, there meant to be gsc files for my map
we put ur gsc in
Code Snippet
Plaintext
root/mods/MAPNAME/maps/
folder :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2FwcuVv.jpg&hash=691696280dfefaa671efa6ee993ffec51ced8e37)
my test map is called "chromo_test"
Title: Re: script error
Post by: FATKIDSLOV3CAK3 on August 04, 2014, 11:03:35 pm
why would you do that? that makes no sense to people that know and are use to finding it in root/raw/maps.
Title: Re: script error
Post by: n123q45 on August 04, 2014, 11:05:42 pm
why would you do that? that makes no sense to people that know and are use to finding it in root/raw/maps.
ive never had it any way, plus it makes it so you dont have to compile your map every time you change a script. Now all you have to compile is you mod if you make a change ;)