you need to add this into your dlc3_code.gsc level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" );
Try to add the fx's in mapname.gsc in mapname.gsc search for,PreCacheMyFx()
and inside that function add the fx's.level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" );
That is how I always include fx's plus the csv files.
Try to add the fx's in mapname.gsc in mapname.gsc search for,PreCacheMyFx()
and inside that function add the fx's.level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" );
That is how I always include fx's plus the csv files. Here is my FX for DLC3_code // Scripted FX level._effect["large_ceiling_dust"] = LoadFx( "env/dirt/fx_dust_ceiling_impact_lg_mdbrown" ); level._effect["poltergeist"] = LoadFx( "misc/fx_zombie_couch_effect" ); level._effect["gasfire"] = LoadFx("destructibles/fx_dest_fire_vert"); level._effect["switch_sparks"] = loadfx("env/electrical/fx_elec_wire_spark_burst"); level._effect["wire_sparks_oneshot"] = loadfx("env/electrical/fx_elec_wire_spark_dl_oneshot"); level._effect["rise_burst"] = LoadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst"); level._effect["rise_billow"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dirt_billowing"); level._effect["rise_dust"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dust_falling"); level._effect["dog_eye_glow"] = loadfx("maps/zombie/fx_zombie_dog_eyes"); level._effect["dog_gib"] = loadfx( "maps/zombie/fx_zombie_dog_explosion" ); level._effect["dog_trail_fire"] = loadfx("maps/zombie/fx_zombie_dog_fire_trail"); level._effect["dog_trail_ash"] = loadfx("maps/zombie/fx_zombie_dog_ash_trail"); level._effect["dog_breath"] = Loadfx("maps/zombie/fx_zombie_dog_breath"); level._effect["lght_marker"] = Loadfx("maps/zombie/fx_zombie_factory_marker"); level._effect["lght_marker_flare"] = Loadfx("maps/zombie/fx_zombie_factory_marker_fl"); level._effect["betty_explode"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic"); level._effect["betty_trail"] = loadfx("weapon/bouncing_betty/fx_betty_trail"); level._effect["zapper_fx"] = loadfx("misc/fx_zombie_zapper_powerbox_on"); level._effect["zapper"] = loadfx("misc/fx_zombie_electric_trap"); level._effect["zapper_wall"] = loadfx("misc/fx_zombie_zapper_wall_control_on"); level._effect["zapper_light_ready"] = loadfx("maps/zombie/fx_zombie_light_glow_green"); level._effect["zapper_light_notready"] = loadfx("maps/zombie/fx_zombie_light_glow_red"); level._effect["elec_room_on"] = loadfx("fx_zombie_light_elec_room_on"); level._effect["elec_md"] = loadfx("env/electrical/fx_elec_player_md"); level._effect["elec_sm"] = loadfx("env/electrical/fx_elec_player_sm"); level._effect["elec_torso"] = loadfx("env/electrical/fx_elec_player_torso"); level._effect["elec_trail_one_shot"] = loadfx("misc/fx_zombie_elec_trail_oneshot"); level._effect["wire_spark"] = loadfx("maps/zombie/fx_zombie_wire_spark"); level._effect["powerup_on"] = loadfx( "misc/fx_zombie_powerup_on" ); // Create FX if( isDefined( level.DLC3.myFX ) ) { [[level.DLC3.myFX]](); } level._effect["transporter_beam"] = loadfx("maps/zombie/fx_transporter_beam"); level._effect["transporter_pad_start"] = loadfx("maps/zombie/fx_transporter_pad_start"); level._effect["transporter_start"] = loadfx("maps/zombie/fx_transporter_start"); level._effect["transporter_ambient"] = loadfx("maps/zombie/fx_transporter_ambient"); level._effect["zombie_mainframe_link_all"] = loadfx("maps/zombie/fx_zombie_mainframe_link_all"); level._effect["zombie_mainframe_link_single"] = loadfx("maps/zombie/fx_zombie_mainframe_link_single"); level._effect["zombie_mainframe_linked"] = loadfx("maps/zombie/fx_zombie_mainframe_linked"); level._effect["zombie_mainframe_beam"] = loadfx("maps/zombie/fx_zombie_mainframe_beam"); level._effect["zombie_mainframe_flat"] = loadfx("maps/zombie/fx_zombie_mainframe_flat"); level._effect["zombie_mainframe_flat_start"] = loadfx("maps/zombie/fx_zombie_mainframe_flat_start"); level._effect["zombie_mainframe_beam_start"] = loadfx("maps/zombie/fx_zombie_mainframe_beam_start"); level._effect["zombie_flashback_american"] = loadfx("maps/zombie/fx_zombie_flashback_american"); level._effect["gasfire2"] = Loadfx("destructibles/fx_dest_fire_vert"); level._effect["mp_light_lamp"] = Loadfx("maps/mp_maps/fx_mp_light_lamp"); level._effect["zombie_difference"] = loadfx("maps/zombie/fx_zombie_difference"); level._effect["zombie_mainframe_steam"] = loadfx("maps/zombie/fx_zombie_mainframe_steam"); level._effect["zombie_heat_sink"] = loadfx("maps/zombie/fx_zombie_heat_sink"); level._effect["mp_smoke_stack"] = loadfx("maps/mp_maps/fx_mp_smoke_stack"); level._effect["mp_elec_spark_fast_random"] = loadfx("maps/mp_maps/fx_mp_elec_spark_fast_random"); level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" ); level._effect["zombie_elec_gen_idle"] = loadfx("misc/fx_zombie_elec_gen_idle"); level._effect["zombie_moon_eclipse"] = loadfx("maps/zombie/fx_zombie_moon_eclipse"); level._effect["zombie_clock_hand"] = loadfx("maps/zombie/fx_zombie_clock_hand"); level._effect["zombie_elec_pole_terminal"] = loadfx("maps/zombie/fx_zombie_elec_pole_terminal"); level._effect["mp_elec_broken_light_1shot"] = loadfx("maps/mp_maps/fx_mp_elec_broken_light_1shot"); level._effect["mp_light_lamp_no_eo"] = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo"); level._effect["zombie_packapunch"] = loadfx("maps/zombie/fx_zombie_packapunch"); level._effect["electric_short_oneshot"] = loadfx("env/electrical/fx_elec_short_oneshot");
here is mapname.gsc main() { level.DLC3 = spawnStruct(); // Leave This Line Or Else It Breaks Everything // Must Change These To Your Maps level.DLC3.createArt = maps\createart\zombie_radiation_art::main; level.DLC3.createFX = maps\createfx\zombie_radiation_fx::main; // level.DLC3.myFX = ::preCacheMyFX; /*-------------------- FX ----------------------*/ DLC3_FX(); level._effect["tesla_bolt"] = loadfx( "maps/zombie/fx_zombie_tesla_bolt_secondary" ); level._effect["tesla_shock"] = loadfx( "maps/zombie/fx_zombie_tesla_shock" ); level._effect["tesla_shock_secondary"] = loadfx( "maps/zombie/fx_zombie_tesla_shock_secondary" );
but still doesn't work