music_stuff()
{
trigger_name = GetEnt("message","targetname");
trigger_name SetHintString("Press &&1 to Listen to Music");
flag_wait("all_players_connected");
trigger_name waittill("trigger",player);
trigger_name delete();
player playsound("example");
}
Oh, well for some reason for me as long as its a .wav file (both 48000 and 44100 as the project rate works) and Audacity opens it, the sound works in game.This isn't always the case.