UGX-Mods
Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Scripts => Topic started by: InFInIX on July 13, 2014, 05:47:35 pm
-
Step 1:
download the attachment!
Step 2:
Place it in your mod
Step 3:
Change YOUR_MODEL_HERE with your model name
Step 4:
call the models in you .csv
(xmodel,YOUR_MODEL_NAME)
EDIT!
Make sure your model looks like this
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Ft9bq4i.png&hash=82894e777d288b7515ff551779244a03c85274ca)
-
where do i put the character files? also i the anims dont work in 3rd person
-
where do i put the character files? also i the anims dont work in 3rd person
the files go in to a folder called "character", as for the 3rd person anims. that is because you didnt drag in the bind when exporting them
-
the files go in to a folder called "character", as for the 3rd person anims. that is because you didnt drag in the bind when exporting them
hmm hmm, well i did use a cod4 model, and i think i did put the bind in, but i guess ill try again unless the cod4 model is incompatible?
-
hmm hmm, well i did use a cod4 model, and i think i did put the bind in, but i guess ill try again unless the cod4 model is incompatible?
no, CoD 4 and 5 using mostly the same riggs, images and models.
The playe models should work if you do everything right :)
-
my character model is like bent 90 degrees sideways ? beside that it worked... any help ? please
-
my character model is like bent 90 degrees sideways ? beside that it worked... any help ? please
you probably tried using an ai model and ai models are rigged in a different way. you can only use player models.
-
you probably tried using an ai model and ai models are rigged in a different way. you can only use player models.
how can you tell if they are player models, do you have a list of player models ?
i used these models
char_usa_pbycrew_fullbody
char_rus_guard_body2_fullbody
char_jap_makpel_camo_fullbody
char_ger_waffen_fullbody
i tested the first 2 but not the german and Japanese models
-
unless these are custom models, they seem to be proper format for the players
-
unless these are custom models, they seem to be proper format for the players
well these models were the ones i used and they are from waw in xmodel folder so i don't know what i did wrong? :(
-
well these models were the ones i used and they are from waw in xmodel folder so i don't know what i did wrong? :(
called them in your .csv?
-
could i use some mw2 player models i got from cfg?
-
most ai models and player models suit as player models. Some may spaz out but they all work ( also mak sure that the models are ment to hold weapons or else itll float above the heads. I have only seen this on monkeys and denison, but idk if theres more ) (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.snag.gy%2Fvambr.jpg&hash=325532744c24e8b54c5654b735d1d61f5652db89)
-
could i use some mw2 player models i got from cfg?
yes because COD4 and COD5 uses the same rigs and every custom model from cfgfactory is rigged for COD4 :)
-
called them in your .csv?
i can't remember if i tried to call them in my .csv i will try that and say if it works, thanks
Double Post Merge: August 17, 2014, 03:10:26 am
nope didn't work same result looks like this
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fwww.imagesup.net%2F%3Fdi%3D12140824500415&hash=2cee755bd318e046ec6ff5bef87f18be8af7b805)