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Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: xXDeathlord666Xx on July 10, 2014, 12:14:14 am

Title: How do I script a thundergun
Post by: xXDeathlord666Xx on July 10, 2014, 12:14:14 am
I have the models,animations and fire sounds for the thunder gun how would I script a thundergun to make it shoot wind projectiles like (or similar to) Black ops 1 
Title: Re: How do I script a thundergun
Post by: jjbradman on July 10, 2014, 12:27:00 am
resume: make an script which waits the players until they fire and do an "if" to check if they fired the thundergun, if so then make it thread a function which plays the thundergun fx and throws the zombies away if they are in the players view vector.
Title: Re: How do I script a thundergun
Post by: SajeOne on July 10, 2014, 03:42:08 am
A start would be to reference the BO thundergun script. If you have basically no scripting experience in this engine jumping straight to a weapon as advanced as the thunder gun isn't the greatest idea.
Title: Re: How do I script a thundergun
Post by: xXDeathlord666Xx on July 11, 2014, 11:11:02 pm
Thanks for the tip  :)