UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: Rampage_619 on August 15, 2011, 04:45:23 am

Title: Risers Fix* for 1.4 script
Post by: Rampage_619 on August 15, 2011, 04:45:23 am
if you were having trouble with your zombies not rising out of ground try this fix.

Open the gsc file _zombiemode_spawners

find the codeblock
Code Snippet
Plaintext
if( ( level.script == "nazi_zombie_sumpf" || level.script == "nazi_zombie_factory") && 
IsDefined( level.zombie_rise_spawners ) )
{
spots = level.zombie_rise_spawners;
}
else
{
spots = GetStructArray("zombie_rise", "targetname");
}

if( spots.size < 1 )
{
self unlink();
self.anchor delete();
return;
}
else
spot = random(spots);

replace with
Code Snippet
Plaintext
if ( IsDefined( level.zombie_rise_spawners ) )
{
spots = level.zombie_rise_spawners;
}
else
{
spots = GetStructArray("spawners_rise", "targetname");
}

if( spots.size < 1 )
{
self unlink();
self.anchor delete();
return;
}
else
spot = random(spots);

the kvp for the struct is
Code Snippet
Plaintext
"zone_name_spawners_rise", "targetname"

Credit:
=ZCT= Wo0
Rampage_619
Title: Re: Risers Fix* for 1.4 script
Post by: treminaor on January 04, 2014, 10:31:56 am
Updated to remove unnecessary steps from the tutorial.
Title: Re: Risers Fix* for 1.4 script
Post by: DeletedUser on January 29, 2014, 01:15:25 am
thanks for the script man :D