UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: daedra descent on June 03, 2014, 01:41:12 am

Title: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 01:41:12 am
The Vanguard is a Gun Game type gamemode in which players are rewarded newer, potentially better weapons for earning more points. The catch? Your points degrade by 10 points every 3 seconds(currently anyway), and it is possible to be degraded all the way back down to the first weapon given enough time.

Because i want as much feedback and suggestions on this as possible, i have created a Alpha build of the gamemode. This build only works with Der Reise and has MANY things yet to be added or sorted out but it is playable and as i've been told so far, is an interesting idea and fun.

Alpha Build DL: http://www.mediafire.com/download/6nn7cyxu5y2772d/Vanguard.rar (http://www.mediafire.com/download/6nn7cyxu5y2772d/Vanguard.rar)

For people who are getting the default weapon hand gun download this:

Alpha build + weapons DL:
https://www.mediafire.com/?u9pnn8oopcqq24f (https://www.mediafire.com/?u9pnn8oopcqq24f)

The current order in which the weapons are set up, and what points are required to get them.

Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F4974b4419dd8df993627b8784f228ea4.png&hash=352e5e07bbc41df6d1dee258c7312d9ec5cb1a1c)

And a few in-game images:
Spoiler: click to open...
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F8ebe9160b3ad599929a576167c9e3dc9.png&hash=778a7b489270d3d4b1851a0b35b22fa8bdcb9863)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc531e8468db7c1622583eafd63b83329.png&hash=abdf14e54b7e71b8885bd0108a1efb1df92a338e)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fae15c7a5e920639bc42eac8fd3a5e4d3.png&hash=ad29fd08d8ba088c63dc48249be10c1451b0f277)

Some Testers that i'd like to thank:
ege115
elfenliedtopfan5
xjonesy421
Zombie Madness

If i forgot anyone i apologize.
Title: Re: [WIP][Gamemode] Vanguard
Post by: Gunoftruth on June 03, 2014, 01:52:10 am
awesome Daedra!!!!!!! :D. I should tested it when u asked me  :-\
Title: Re: [WIP][Gamemode] Vanguard
Post by: SoulTaker on June 03, 2014, 02:02:53 am
Had a very quick playthrough not sure if this is intended but it's most likely a glitch are you supposed to have the "Default Weapon" as your first gun?And if so for how long?
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Ff3urzq.jpg&hash=356791c98dcca03a2f909239df70de9cf90199aa)
Title: Re: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 02:05:37 am
Had a very quick playthrough not sure if this is intended but are you supposed to have the "Default Weapon" as your first gun?And if so for how long?

(http://i57.tinypic.com/f3urzq.jpg)

yeah I don't know whats up with that but it isn't my mod. After a while the IWD or FF with the weapons just implodes for no reason and this happens because of it.

Want me to upload a version with the weapons for you?
Title: Re: [WIP][Gamemode] Vanguard
Post by: SoulTaker on June 03, 2014, 02:06:30 am
yeah I don't know what its up with that but it isn't my mod. After a while the IWD or FF with the weapons just implodes for no reason and this happens because of it.

Want me to upload a version with the weapons for you?

Sure I like the idea. :)
Thank you very much !
Title: Re: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 02:14:00 am
Sure I like the idea. :)
Thank you very much !

https://www.mediafire.com/?u9pnn8oopcqq24f (https://www.mediafire.com/?u9pnn8oopcqq24f)

That should do the trick.
Title: Re: [WIP][Gamemode] Vanguard
Post by: xjonesy421 on June 03, 2014, 02:45:25 am
https://www.mediafire.com/?u9pnn8oopcqq24f (https://www.mediafire.com/?u9pnn8oopcqq24f)

That should do the trick.

this worked for me. thanks for letting me test this awesome mod. people will definitely have fun with this
Title: Re: [WIP][Gamemode] Vanguard
Post by: SoulTaker on June 03, 2014, 02:55:27 am
https://www.mediafire.com/?u9pnn8oopcqq24f (https://www.mediafire.com/?u9pnn8oopcqq24f)

That should do the trick.

Thanks I'll give you some feedback after a game or two.
:)
Title: Re: [WIP][Gamemode] Vanguard
Post by: n123q45 on June 03, 2014, 02:57:19 am
bad dd bad! no using me in credits!  :nyan:
Title: Re: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 04:04:38 am
bad dd bad! no using me in credits!  :nyan:

Sorry m8 changing it now
Title: Re: [WIP][Gamemode] Vanguard
Post by: n123q45 on June 03, 2014, 04:48:15 am
thanks. people think its weird i dont like that... i just think it makes me who i am :)
Title: Re: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 05:12:37 am
thanks. people think its weird i dont like that... i just think it makes me who i am :)

Yeah np m8
Title: Re: [WIP][Gamemode] Vanguard
Post by: DidUknowiPwn on June 03, 2014, 03:06:51 pm
You have way too many loops... such as gun_game_init() you could just do self waittill("damage",----);. Most are unnecessary and you could write a better logic for it as well instead of having huge if statements just do a for loop and increment each val by 1.

Code Snippet
Plaintext
	while( isAlive( self ) )
{
for( i = 0; i < 11; i++ )
{
if( i == 0 )
{
if( self.score <= ( level.score + (i+1) ) )
self rack_up(i)
}

else if( self.score <= ( level.score + (i+1) ) && self.score < ( level.score + (i += 2) ) )
self rack_up(i);

wait 0.05;
}
wait 0.05;
}
Something like that should work. (I just don't recall how to access var param in for loop (w/o accessing an array.)
Title: Re: [WIP][Gamemode] Vanguard
Post by: haxman123 on June 03, 2014, 03:28:44 pm
This looks good :D
Title: Re: [WIP][Gamemode] Vanguard
Post by: DidUknowiPwn on June 03, 2014, 03:31:07 pm
Question would you rather want it through kills or score because I could totally rewrite this in like 20 minutes.

Post Merge: June 03, 2014, 04:46:41 pm
mega.co.nz

Here's a completely redone version :P
Or if you're lazy here's pastebin's of the 2 GSC's, note if you try to load without adding in the stock weapon files you'll get default weapon for all the weapons.

_zombiemode: http://pastebin.com/w9DSsEUx (http://pastebin.com/w9DSsEUx)
NOTE: Only added 3 lines (73-75).
_zombiemode_gungame:
http://pastebin.com/nViBg2j5 (http://pastebin.com/nja2SGL2)
NOTE: Made from scratch by me, works better than others.
Title: Re: [WIP][Gamemode] Vanguard
Post by: haxman123 on June 03, 2014, 05:27:39 pm
Question would you rather want it through kills or score because I could totally rewrite this in like 20 minutes.

Post Merge: June 03, 2014, 04:46:41 pm
mega.co.nz

Here's a completely redone version :P
Or if you're lazy here's pastebin's of the 2 GSC's, note if you try to load without adding in the stock weapon files you'll get default weapon for all the weapons.

_zombiemode: http://pastebin.com/w9DSsEUx (http://pastebin.com/w9DSsEUx)
NOTE: Only added 3 lines (73-75).
_zombiemode_gungame:
http://pastebin.com/nViBg2j5 (http://pastebin.com/nja2SGL2)
NOTE: Made from scratch by me, works better than others.

Kills because ive noticed on ugx gun game score can abit easy :D
Title: Re: [WIP][Gamemode] Vanguard
Post by: daedra descent on June 03, 2014, 05:57:22 pm
Question would you rather want it through kills or score because I could totally rewrite this in like 20 minutes.

Post Merge: June 03, 2014, 04:46:41 pm
mega.co.nz

Here's a completely redone version :P
Or if you're lazy here's pastebin's of the 2 GSC's, note if you try to load without adding in the stock weapon files you'll get default weapon for all the weapons.

_zombiemode: http://pastebin.com/w9DSsEUx (http://pastebin.com/w9DSsEUx)
NOTE: Only added 3 lines (73-75).
_zombiemode_gungame:
http://pastebin.com/nViBg2j5 (http://pastebin.com/nja2SGL2)
NOTE: Made from scratch by me, works better than others.

Uh. No. The game loads the weaponfiles from the FF's and IWD's which i never edited for this mod. Any issues with weapons not loading has to do with the specific player. It has worked for all of my testers.

And why may i ask are you looking through my scripting? Do you think i even care about reducing code for something that works as is and in alpha?