UGX-Mods
Call of Duty 5: World at War => Help Desk => Modding => Topic started by: InFInIX on May 31, 2014, 07:45:41 pm
-
hey
i want to set mulekick on Der Riese
is it possible to set it with a script to the same possition it is on BO?
thanks,
-
hey
i want to set mulekick on Der Riese
is it possible to set it with a script to the same possition it is on BO?
thanks,
Yah it should be pretty simple however I am not good with scripting stuff with models so this would take me some time, but it is possible. You may or may not be able to get the accurate model, but don't know as of how far mod tools is going.
-
i Know how to set a model but not a prefab with trigger/clip and all :( (on DR)
-
i Know how to set a model but not a prefab with trigger/clip and all :( (on DR)
Prefab probably not, you could just set a trigger/clip on the spawned model I believe.
-
Prefab probably not, you could just set a trigger/clip on the spawned model I believe.
yeah you cant spawn a "prefab" as prefabs get stamped upon compile. youll need to spawn all the elems through script(model, clip, trigger)
-
in order to spawn mule kick in a map, you will have to know all it's kvps, the orgin of the model in relaton to the map (aka where it is exactly [3 numbers]), how it will rotate, and the height/radius of the trigger