UGX-Mods

Call of Duty 5: World at War => Help Desk => Modding => Topic started by: InFInIX on May 31, 2014, 07:45:41 pm

Title: set prefab on stock map!
Post by: InFInIX on May 31, 2014, 07:45:41 pm
hey
i want to set mulekick on Der Riese
is it possible to set it with a script to the same possition it is on BO?
thanks,
Title: Re: set prefab on stock map!
Post by: PROxFTW on May 31, 2014, 07:55:48 pm
hey
i want to set mulekick on Der Riese
is it possible to set it with a script to the same possition it is on BO?
thanks,
Yah it should be pretty simple however I am not good with scripting stuff with models so this would take me some time, but it is possible. You may or may not be able to get the accurate model, but don't know as of how far mod tools is going.
Title: Re: set prefab on stock map!
Post by: InFInIX on May 31, 2014, 07:57:33 pm
i Know how to set a model but not a prefab with trigger/clip and all :( (on DR)
Title: Re: set prefab on stock map!
Post by: PROxFTW on May 31, 2014, 08:00:12 pm
i Know how to set a model but not a prefab with trigger/clip and all :( (on DR)
Prefab probably not, you could just set a trigger/clip on the spawned model I believe.
Title: Re: set prefab on stock map!
Post by: jjbradman on May 31, 2014, 08:11:33 pm
Prefab probably not, you could just set a trigger/clip on the spawned model I believe.
yeah you cant spawn a "prefab" as prefabs get stamped upon compile. youll need to spawn all the elems through script(model, clip, trigger)
Title: Re: set prefab on stock map!
Post by: n123q45 on June 01, 2014, 02:36:24 pm
in order to spawn mule kick in a map, you will have to know all it's kvps, the orgin of the model in relaton to the map (aka where it is exactly [3 numbers]), how it will rotate, and the height/radius of the trigger